/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* vim:set ts=2 sw=2 sts=2 et cindent: */ /* ***** BEGIN LICENSE BLOCK ***** * Version: MPL 1.1/GPL 2.0/LGPL 2.1 * * The contents of this file are subject to the Mozilla Public License Version * 1.1 (the "License"); you may not use this file except in compliance with * the License. You may obtain a copy of the License at * http://www.mozilla.org/MPL/ * * Software distributed under the License is distributed on an "AS IS" basis, * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License * for the specific language governing rights and limitations under the * License. * * The Original Code is Mozilla code. * * The Initial Developer of the Original Code is the Mozilla Corporation. * Portions created by the Initial Developer are Copyright (C) 2007 * the Initial Developer. All Rights Reserved. * * Contributor(s): * Chris Double * * Alternatively, the contents of this file may be used under the terms of * either the GNU General Public License Version 2 or later (the "GPL"), or * the GNU Lesser General Public License Version 2.1 or later (the "LGPL"), * in which case the provisions of the GPL or the LGPL are applicable instead * of those above. If you wish to allow use of your version of this file only * under the terms of either the GPL or the LGPL, and not to allow others to * use your version of this file under the terms of the MPL, indicate your * decision by deleting the provisions above and replace them with the notice * and other provisions required by the GPL or the LGPL. If you do not delete * the provisions above, a recipient may use your version of this file under * the terms of any one of the MPL, the GPL or the LGPL. * * ***** END LICENSE BLOCK ***** */ #include "nsMediaDecoder.h" #include "MediaResource.h" #include "nsHTMLMediaElement.h" #include "nsDOMError.h" using namespace mozilla; // Number of milliseconds between progress events as defined by spec static const PRUint32 PROGRESS_MS = 350; // Number of milliseconds of no data before a stall event is fired as defined by spec static const PRUint32 STALL_MS = 3000; // Number of estimated seconds worth of data we need to have buffered // ahead of the current playback position before we allow the media decoder // to report that it can play through the entire media without the decode // catching up with the download. Having this margin make the // nsMediaDecoder::CanPlayThrough() calculation more stable in the case of // fluctuating bitrates. static const PRInt64 CAN_PLAY_THROUGH_MARGIN = 10; nsMediaDecoder::nsMediaDecoder() : mElement(nsnull), mFrameBufferLength(0), mPinnedForSeek(false), mShuttingDown(false) { MOZ_COUNT_CTOR(nsMediaDecoder); MediaMemoryReporter::AddMediaDecoder(this); } nsMediaDecoder::~nsMediaDecoder() { MOZ_COUNT_DTOR(nsMediaDecoder); MediaMemoryReporter::RemoveMediaDecoder(this); } bool nsMediaDecoder::Init(nsHTMLMediaElement* aElement) { mElement = aElement; mVideoFrameContainer = aElement->GetVideoFrameContainer(); return true; } void nsMediaDecoder::Shutdown() { StopProgress(); mElement = nsnull; } nsHTMLMediaElement* nsMediaDecoder::GetMediaElement() { return mElement; } nsresult nsMediaDecoder::RequestFrameBufferLength(PRUint32 aLength) { if (aLength < FRAMEBUFFER_LENGTH_MIN || aLength > FRAMEBUFFER_LENGTH_MAX) { return NS_ERROR_DOM_INDEX_SIZE_ERR; } mFrameBufferLength = aLength; return NS_OK; } static void ProgressCallback(nsITimer* aTimer, void* aClosure) { nsMediaDecoder* decoder = static_cast(aClosure); decoder->Progress(true); } void nsMediaDecoder::Progress(bool aTimer) { if (!mElement) return; TimeStamp now = TimeStamp::Now(); if (!aTimer) { mDataTime = now; } // If PROGRESS_MS has passed since the last progress event fired and more // data has arrived since then, fire another progress event. if ((mProgressTime.IsNull() || now - mProgressTime >= TimeDuration::FromMilliseconds(PROGRESS_MS)) && !mDataTime.IsNull() && now - mDataTime <= TimeDuration::FromMilliseconds(PROGRESS_MS)) { mElement->DispatchAsyncEvent(NS_LITERAL_STRING("progress")); mProgressTime = now; } if (!mDataTime.IsNull() && now - mDataTime >= TimeDuration::FromMilliseconds(STALL_MS)) { mElement->DownloadStalled(); // Null it out mDataTime = TimeStamp(); } } nsresult nsMediaDecoder::StartProgress() { if (mProgressTimer) return NS_OK; mProgressTimer = do_CreateInstance("@mozilla.org/timer;1"); return mProgressTimer->InitWithFuncCallback(ProgressCallback, this, PROGRESS_MS, nsITimer::TYPE_REPEATING_SLACK); } nsresult nsMediaDecoder::StopProgress() { if (!mProgressTimer) return NS_OK; nsresult rv = mProgressTimer->Cancel(); mProgressTimer = nsnull; return rv; } void nsMediaDecoder::FireTimeUpdate() { if (!mElement) return; mElement->FireTimeUpdate(true); } void nsMediaDecoder::PinForSeek() { MediaResource* resource = GetResource(); if (!resource || mPinnedForSeek) { return; } mPinnedForSeek = true; resource->Pin(); } void nsMediaDecoder::UnpinForSeek() { MediaResource* resource = GetResource(); if (!resource || !mPinnedForSeek) { return; } mPinnedForSeek = false; resource->Unpin(); } bool nsMediaDecoder::CanPlayThrough() { Statistics stats = GetStatistics(); if (!stats.mDownloadRateReliable || !stats.mPlaybackRateReliable) { return false; } PRInt64 bytesToDownload = stats.mTotalBytes - stats.mDownloadPosition; PRInt64 bytesToPlayback = stats.mTotalBytes - stats.mPlaybackPosition; double timeToDownload = bytesToDownload / stats.mDownloadRate; double timeToPlay = bytesToPlayback / stats.mPlaybackRate; if (timeToDownload > timeToPlay) { // Estimated time to download is greater than the estimated time to play. // We probably can't play through without having to stop to buffer. return false; } // Estimated time to download is less than the estimated time to play. // We can probably play through without having to buffer, but ensure that // we've got a reasonable amount of data buffered after the current // playback position, so that if the bitrate of the media fluctuates, or if // our download rate or decode rate estimation is otherwise inaccurate, // we don't suddenly discover that we need to buffer. This is particularly // required near the start of the media, when not much data is downloaded. PRInt64 readAheadMargin = static_cast(stats.mPlaybackRate * CAN_PLAY_THROUGH_MARGIN); return stats.mTotalBytes == stats.mDownloadPosition || stats.mDownloadPosition > stats.mPlaybackPosition + readAheadMargin; } namespace mozilla { MediaMemoryReporter* MediaMemoryReporter::sUniqueInstance; NS_MEMORY_REPORTER_IMPLEMENT(MediaDecodedVideoMemory, "explicit/media/decoded-video", KIND_HEAP, UNITS_BYTES, MediaMemoryReporter::GetDecodedVideoMemory, "Memory used by decoded video frames.") NS_MEMORY_REPORTER_IMPLEMENT(MediaDecodedAudioMemory, "explicit/media/decoded-audio", KIND_HEAP, UNITS_BYTES, MediaMemoryReporter::GetDecodedAudioMemory, "Memory used by decoded audio chunks.") MediaMemoryReporter::MediaMemoryReporter() : mMediaDecodedVideoMemory(new NS_MEMORY_REPORTER_NAME(MediaDecodedVideoMemory)) , mMediaDecodedAudioMemory(new NS_MEMORY_REPORTER_NAME(MediaDecodedAudioMemory)) { NS_RegisterMemoryReporter(mMediaDecodedVideoMemory); NS_RegisterMemoryReporter(mMediaDecodedAudioMemory); } MediaMemoryReporter::~MediaMemoryReporter() { NS_UnregisterMemoryReporter(mMediaDecodedVideoMemory); NS_UnregisterMemoryReporter(mMediaDecodedAudioMemory); } } // namespace mozilla