/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*- * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #pragma once #include #include "2D.h" class MacIOSurface; namespace mozilla { namespace gfx { CGImageRef CreateCGImage(void *aInfo, const void *aData, const IntSize &aSize, int32_t aStride, SurfaceFormat aFormat); class DrawTargetCG; class SourceSurfaceCG : public SourceSurface { public: SourceSurfaceCG() {} SourceSurfaceCG(CGImageRef aImage) : mImage(aImage) {} ~SourceSurfaceCG(); virtual SurfaceType GetType() const { return SURFACE_COREGRAPHICS_IMAGE; } virtual IntSize GetSize() const; virtual SurfaceFormat GetFormat() const; virtual TemporaryRef GetDataSurface(); CGImageRef GetImage() { return mImage; } bool InitFromData(unsigned char *aData, const IntSize &aSize, int32_t aStride, SurfaceFormat aFormat); private: CGImageRef mImage; /* It might be better to just use the bitmap info from the CGImageRef to * deduce the format to save space in SourceSurfaceCG, * for now we just store it in mFormat */ SurfaceFormat mFormat; }; class DataSourceSurfaceCG : public DataSourceSurface { public: DataSourceSurfaceCG() {} DataSourceSurfaceCG(CGImageRef aImage); ~DataSourceSurfaceCG(); virtual SurfaceType GetType() const { return SURFACE_DATA; } virtual IntSize GetSize() const; virtual SurfaceFormat GetFormat() const { return mFormat; } CGImageRef GetImage() { return mImage; } bool InitFromData(unsigned char *aData, const IntSize &aSize, int32_t aStride, SurfaceFormat aFormat); virtual unsigned char *GetData(); virtual int32_t Stride() { return CGImageGetBytesPerRow(mImage); } private: CGContextRef mCg; CGImageRef mImage; SurfaceFormat mFormat; //XXX: we don't need to store mData we can just get it from the CGContext void *mData; /* It might be better to just use the bitmap info from the CGImageRef to * deduce the format to save space in SourceSurfaceCG, * for now we just store it in mFormat */ }; class SourceSurfaceCGContext : public DataSourceSurface { public: virtual void DrawTargetWillChange() = 0; virtual CGImageRef GetImage() = 0; }; class SourceSurfaceCGBitmapContext : public SourceSurfaceCGContext { public: SourceSurfaceCGBitmapContext(DrawTargetCG *); ~SourceSurfaceCGBitmapContext(); virtual SurfaceType GetType() const { return SURFACE_COREGRAPHICS_CGCONTEXT; } virtual IntSize GetSize() const; virtual SurfaceFormat GetFormat() const { return mFormat; } virtual TemporaryRef GetDataSurface() { // This call to DrawTargetWillChange() is needed to make a local copy of // the data from mDrawTarget. If we don't do that, the data can end up // getting deleted before the CGImageRef it belongs to. // // Another reason we need a local copy of the data is that the data in // mDrawTarget could change when someone touches the original DrawTargetCG // object. But a SourceSurface object should be immutable. // // For more information see bug 925448. DrawTargetWillChange(); return this; } CGImageRef GetImage() { EnsureImage(); return mImage; } virtual unsigned char *GetData() { return static_cast(mData); } virtual int32_t Stride() { return mStride; } private: //XXX: do the other backends friend their DrawTarget? friend class DrawTargetCG; virtual void DrawTargetWillChange(); void EnsureImage() const; // We hold a weak reference to these two objects. // The cycle is broken by DrawTargetWillChange DrawTargetCG *mDrawTarget; CGContextRef mCg; SurfaceFormat mFormat; mutable CGImageRef mImage; // mData can be owned by three different things: // mImage, mCg or SourceSurfaceCGBitmapContext void *mData; // The image buffer, if the buffer is owned by this class. AlignedArray mDataHolder; int32_t mStride; IntSize mSize; }; class SourceSurfaceCGIOSurfaceContext : public SourceSurfaceCGContext { public: SourceSurfaceCGIOSurfaceContext(DrawTargetCG *); ~SourceSurfaceCGIOSurfaceContext(); virtual SurfaceType GetType() const { return SURFACE_COREGRAPHICS_CGCONTEXT; } virtual IntSize GetSize() const; virtual SurfaceFormat GetFormat() const { return mFormat; } CGImageRef GetImage() { EnsureImage(); return mImage; } virtual unsigned char *GetData(); virtual int32_t Stride() { return mStride; } private: //XXX: do the other backends friend their DrawTarget? friend class DrawTargetCG; virtual void DrawTargetWillChange(); void EnsureImage() const; SurfaceFormat mFormat; mutable CGImageRef mImage; MacIOSurface* mIOSurface; void *mData; int32_t mStride; IntSize mSize; }; } }