/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ /* ***** BEGIN LICENSE BLOCK ***** * Version: MPL 1.1/GPL 2.0/LGPL 2.1 * * The contents of this file are subject to the Mozilla Public License Version * 1.1 (the "License"); you may not use this file except in compliance with * the License. You may obtain a copy of the License at * http://www.mozilla.org/MPL/ * * Software distributed under the License is distributed on an "AS IS" basis, * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License * for the specific language governing rights and limitations under the * License. * * The Original Code is mozilla.org code. * * The Initial Developer of the Original Code is * Markus Stange. * Portions created by the Initial Developer are Copyright (C) 2008 * the Initial Developer. All Rights Reserved. * * Contributor(s): * * Alternatively, the contents of this file may be used under the terms of * either the GNU General Public License Version 2 or later (the "GPL"), or * the GNU Lesser General Public License Version 2.1 or later (the "LGPL"), * in which case the provisions of the GPL or the LGPL are applicable instead * of those above. If you wish to allow use of your version of this file only * under the terms of either the GPL or the LGPL, and not to allow others to * use your version of this file under the terms of the MPL, indicate your * decision by deleting the provisions above and replace them with the notice * and other provisions required by the GPL or the LGPL. If you do not delete * the provisions above, a recipient may use your version of this file under * the terms of any one of the MPL, the GPL or the LGPL. * * ***** END LICENSE BLOCK ***** */ #ifndef nsNativeThemeColors_h_ #define nsNativeThemeColors_h_ #include "nsCocoaFeatures.h" #import extern "C" { typedef CFTypeRef CUIRendererRef; void CUIDraw(CUIRendererRef r, CGRect rect, CGContextRef ctx, CFDictionaryRef options, CFDictionaryRef* result); } @interface NSWindow(CoreUIRendererPrivate) + (CUIRendererRef)coreUIRenderer; @end enum ColorName { toolbarTopBorderGrey, toolbarFillGrey, toolbarBottomBorderGrey, }; static const int sLeopardThemeColors[][2] = { /* { active window, inactive window } */ // toolbar: { 0xC0, 0xE2 }, // top separator line { 0x96, 0xCA }, // fill color { 0x42, 0x89 }, // bottom separator line }; static const int sSnowLeopardThemeColors[][2] = { /* { active window, inactive window } */ // toolbar: { 0xD0, 0xF1 }, // top separator line { 0xA7, 0xD8 }, // fill color { 0x51, 0x99 }, // bottom separator line }; static const int sLionThemeColors[][2] = { /* { active window, inactive window } */ // toolbar: { 0xD0, 0xF0 }, // top separator line { 0xB2, 0xE1 }, // fill color { 0x59, 0x87 }, // bottom separator line }; __attribute__((unused)) static int NativeGreyColorAsInt(ColorName name, BOOL isMain) { if (nsCocoaFeatures::OnLionOrLater()) return sLionThemeColors[name][isMain ? 0 : 1]; if (nsCocoaFeatures::OnSnowLeopardOrLater()) return sSnowLeopardThemeColors[name][isMain ? 0 : 1]; return sLeopardThemeColors[name][isMain ? 0 : 1]; } __attribute__((unused)) static float NativeGreyColorAsFloat(ColorName name, BOOL isMain) { return NativeGreyColorAsInt(name, isMain) / 255.0f; } __attribute__((unused)) static void DrawNativeGreyColorInRect(CGContextRef context, ColorName name, CGRect rect, BOOL isMain) { float grey = NativeGreyColorAsFloat(name, isMain); CGContextSetRGBFillColor(context, grey, grey, grey, 1.0f); CGContextFillRect(context, rect); } #endif // nsNativeThemeColors_h_