/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* vim:set ts=2 sw=2 sts=2 et cindent: */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef MOZILLA_AUDIONODEENGINE_H_ #define MOZILLA_AUDIONODEENGINE_H_ #include "AudioSegment.h" #include "mozilla/dom/AudioParam.h" namespace mozilla { class AudioNodeStream; // We ensure that the graph advances in steps that are multiples of the Web // Audio block size const uint32_t WEBAUDIO_BLOCK_SIZE_BITS = 7; const uint32_t WEBAUDIO_BLOCK_SIZE = 1 << WEBAUDIO_BLOCK_SIZE_BITS; /** * This class holds onto a set of immutable channel buffers. The storage * for the buffers must be malloced, but the buffer pointers and the malloc * pointers can be different (e.g. if the buffers are contained inside * some malloced object). */ class ThreadSharedFloatArrayBufferList : public ThreadSharedObject { public: /** * Construct with null data. */ ThreadSharedFloatArrayBufferList(uint32_t aCount) { mContents.SetLength(aCount); } struct Storage { Storage() { mDataToFree = nullptr; mSampleData = nullptr; } ~Storage() { free(mDataToFree); } void* mDataToFree; const float* mSampleData; }; /** * This can be called on any thread. */ uint32_t GetChannels() const { return mContents.Length(); } /** * This can be called on any thread. */ const float* GetData(uint32_t aIndex) const { return mContents[aIndex].mSampleData; } /** * Call this only during initialization, before the object is handed to * any other thread. */ void SetData(uint32_t aIndex, void* aDataToFree, const float* aData) { Storage* s = &mContents[aIndex]; free(s->mDataToFree); s->mDataToFree = aDataToFree; s->mSampleData = aData; } /** * Put this object into an error state where there are no channels. */ void Clear() { mContents.Clear(); } private: AutoFallibleTArray mContents; }; /** * Allocates an AudioChunk with fresh buffers of WEBAUDIO_BLOCK_SIZE float samples. * AudioChunk::mChannelData's entries can be cast to float* for writing. */ void AllocateAudioBlock(uint32_t aChannelCount, AudioChunk* aChunk); /** * aChunk must have been allocated by AllocateAudioBlock. */ void WriteZeroesToAudioBlock(AudioChunk* aChunk, uint32_t aStart, uint32_t aLength); /** * Pointwise multiply-add operation. aScale == 1.0f should be optimized. */ void AudioBlockAddChannelWithScale(const float aInput[WEBAUDIO_BLOCK_SIZE], float aScale, float aOutput[WEBAUDIO_BLOCK_SIZE]); /** * Pointwise copy-scaled operation. aScale == 1.0f should be optimized. */ void AudioBlockCopyChannelWithScale(const float aInput[WEBAUDIO_BLOCK_SIZE], float aScale, float aOutput[WEBAUDIO_BLOCK_SIZE]); /** * All methods of this class and its subclasses are called on the * MediaStreamGraph thread. */ class AudioNodeEngine { public: AudioNodeEngine() {} virtual ~AudioNodeEngine() {} virtual void SetStreamTimeParameter(uint32_t aIndex, TrackTicks aParam) { NS_ERROR("Invalid SetStreamTimeParameter index"); } virtual void SetDoubleParameter(uint32_t aIndex, double aParam) { NS_ERROR("Invalid SetDoubleParameter index"); } virtual void SetInt32Parameter(uint32_t aIndex, int32_t aParam) { NS_ERROR("Invalid SetInt32Parameter index"); } virtual void SetTimelineParameter(uint32_t aIndex, const dom::AudioParamTimeline& aValue) { NS_ERROR("Invalid SetTimelineParameter index"); } virtual void SetBuffer(already_AddRefed aBuffer) { NS_ERROR("SetBuffer called on engine that doesn't support it"); } /** * Produce the next block of audio samples, given input samples aInput * (the mixed data for input 0). * By default, simply returns the mixed input. * aInput is guaranteed to have float sample format (if it has samples at all) * and to have been resampled to IdealAudioRate(), and to have exactly * WEBAUDIO_BLOCK_SIZE samples. * *aFinished is set to false by the caller. If the callee sets it to true, * we'll finish the stream and not call this again. */ virtual void ProduceAudioBlock(AudioNodeStream* aStream, const AudioChunk& aInput, AudioChunk* aOutput, bool* aFinished) { *aOutput = aInput; } }; } #endif /* MOZILLA_AUDIONODEENGINE_H_ */