/* -*- Mode: c++; c-basic-offset: 4; indent-tabs-mode: nil; tab-width: 40; -*- */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #include "SharedSurfaceGL.h" #include "GLBlitHelper.h" #include "GLContext.h" #include "GLReadTexImageHelper.h" #include "mozilla/gfx/2D.h" #include "ScopedGLHelpers.h" namespace mozilla { namespace gl { using gfx::IntSize; using gfx::SurfaceFormat; /*static*/ UniquePtr SharedSurface_Basic::Create(GLContext* gl, const GLFormats& formats, const IntSize& size, bool hasAlpha) { UniquePtr ret; gl->MakeCurrent(); GLContext::ScopedLocalErrorCheck localError(gl); GLuint tex = CreateTexture(gl, formats.color_texInternalFormat, formats.color_texFormat, formats.color_texType, size); GLenum err = localError.GetLocalError(); if (err) { gl->fDeleteTextures(1, &tex); return Move(ret); } SurfaceFormat format = SurfaceFormat::B8G8R8X8; switch (formats.color_texInternalFormat) { case LOCAL_GL_RGB: case LOCAL_GL_RGB8: if (formats.color_texType == LOCAL_GL_UNSIGNED_SHORT_5_6_5) format = SurfaceFormat::R5G6B5; else format = SurfaceFormat::B8G8R8X8; break; case LOCAL_GL_RGBA: case LOCAL_GL_RGBA8: format = SurfaceFormat::B8G8R8A8; break; default: MOZ_CRASH("Unhandled Tex format."); } ret.reset( new SharedSurface_Basic(gl, size, hasAlpha, format, tex) ); return Move(ret); } SharedSurface_Basic::SharedSurface_Basic(GLContext* gl, const IntSize& size, bool hasAlpha, SurfaceFormat format, GLuint tex) : SharedSurface(SharedSurfaceType::Basic, AttachmentType::GLTexture, gl, size, hasAlpha) , mTex(tex) , mFB(0) { mGL->MakeCurrent(); mGL->fGenFramebuffers(1, &mFB); ScopedBindFramebuffer autoFB(mGL, mFB); mGL->fFramebufferTexture2D(LOCAL_GL_FRAMEBUFFER, LOCAL_GL_COLOR_ATTACHMENT0, LOCAL_GL_TEXTURE_2D, mTex, 0); DebugOnly status = mGL->fCheckFramebufferStatus(LOCAL_GL_FRAMEBUFFER); MOZ_ASSERT(status == LOCAL_GL_FRAMEBUFFER_COMPLETE); int32_t stride = gfx::GetAlignedStride<4>(size.width * BytesPerPixel(format)); mData = gfx::Factory::CreateDataSourceSurfaceWithStride(size, format, stride); // Leave the extra return for clarity, in case we decide more code should // be added after this check, that should run even if mData is null. if (NS_WARN_IF(!mData)) { return; } } SharedSurface_Basic::~SharedSurface_Basic() { if (!mGL->MakeCurrent()) return; if (mFB) mGL->fDeleteFramebuffers(1, &mFB); mGL->fDeleteTextures(1, &mTex); } void SharedSurface_Basic::Fence() { // The constructor can fail to get us mData, we should deal with it: if (NS_WARN_IF(!mData)) { return; } mGL->MakeCurrent(); ScopedBindFramebuffer autoFB(mGL, mFB); ReadPixelsIntoDataSurface(mGL, mData); } bool SharedSurface_Basic::WaitSync() { return true; } bool SharedSurface_Basic::PollSync() { return true; } void SharedSurface_Basic::Fence_ContentThread_Impl() { } bool SharedSurface_Basic::WaitSync_ContentThread_Impl() { mGL->MakeCurrent(); ScopedBindFramebuffer autoFB(mGL, mFB); ReadPixelsIntoDataSurface(mGL, mData); return true; } bool SharedSurface_Basic::PollSync_ContentThread_Impl() { mGL->MakeCurrent(); ScopedBindFramebuffer autoFB(mGL, mFB); ReadPixelsIntoDataSurface(mGL, mData); return true; } //////////////////////////////////////////////////////////////////////// // SharedSurface_GLTexture /*static*/ UniquePtr SharedSurface_GLTexture::Create(GLContext* prodGL, GLContext* consGL, const GLFormats& formats, const IntSize& size, bool hasAlpha, GLuint texture) { MOZ_ASSERT(prodGL); MOZ_ASSERT(!consGL || prodGL->SharesWith(consGL)); prodGL->MakeCurrent(); GLuint tex = texture; bool ownsTex = false; UniquePtr ret; if (!tex) { GLContext::ScopedLocalErrorCheck localError(prodGL); tex = CreateTextureForOffscreen(prodGL, formats, size); GLenum err = localError.GetLocalError(); if (err) { prodGL->fDeleteTextures(1, &tex); return Move(ret); } ownsTex = true; } ret.reset( new SharedSurface_GLTexture(prodGL, consGL, size, hasAlpha, tex, ownsTex) ); return Move(ret); } SharedSurface_GLTexture::~SharedSurface_GLTexture() { if (!mGL->MakeCurrent()) return; if (mOwnsTex) { mGL->fDeleteTextures(1, &mTex); } if (mSync) { mGL->fDeleteSync(mSync); } } void SharedSurface_GLTexture::Fence() { MutexAutoLock lock(mMutex); mGL->MakeCurrent(); if (mConsGL && mGL->IsExtensionSupported(GLContext::ARB_sync)) { if (mSync) { mGL->fDeleteSync(mSync); mSync = 0; } mSync = mGL->fFenceSync(LOCAL_GL_SYNC_GPU_COMMANDS_COMPLETE, 0); if (mSync) { mGL->fFlush(); return; } } MOZ_ASSERT(!mSync); mGL->fFinish(); } bool SharedSurface_GLTexture::WaitSync() { MutexAutoLock lock(mMutex); if (!mSync) { // We either used glFinish, or we passed this fence already. // (PollSync/WaitSync returned true previously) return true; } mConsGL->MakeCurrent(); MOZ_ASSERT(mConsGL->IsExtensionSupported(GLContext::ARB_sync)); mConsGL->fWaitSync(mSync, 0, LOCAL_GL_TIMEOUT_IGNORED); mConsGL->fDeleteSync(mSync); mSync = 0; return true; } bool SharedSurface_GLTexture::PollSync() { MutexAutoLock lock(mMutex); if (!mSync) { // We either used glFinish, or we passed this fence already. // (PollSync/WaitSync returned true previously) return true; } mConsGL->MakeCurrent(); MOZ_ASSERT(mConsGL->IsExtensionSupported(GLContext::ARB_sync)); GLint status = 0; mConsGL->fGetSynciv(mSync, LOCAL_GL_SYNC_STATUS, 1, nullptr, &status); if (status != LOCAL_GL_SIGNALED) return false; mConsGL->fDeleteSync(mSync); mSync = 0; return true; } GLuint SharedSurface_GLTexture::ConsTexture(GLContext* consGL) { MutexAutoLock lock(mMutex); MOZ_ASSERT(consGL); MOZ_ASSERT(mGL->SharesWith(consGL)); MOZ_ASSERT_IF(mConsGL, consGL == mConsGL); mConsGL = consGL; return mTex; } } /* namespace gfx */ } /* namespace mozilla */