/* vim: set sw=4 sts=4 et cin: */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef GFX_OS2_PLATFORM_H #define GFX_OS2_PLATFORM_H #define INCL_GPIBITMAPS #include #include "gfxPlatform.h" #include "gfxOS2Fonts.h" #include "gfxFontUtils.h" #include "nsTArray.h" class gfxFontconfigUtils; class gfxOS2Platform : public gfxPlatform { public: gfxOS2Platform(); virtual ~gfxOS2Platform(); static gfxOS2Platform *GetPlatform() { return (gfxOS2Platform*) gfxPlatform::GetPlatform(); } already_AddRefed CreateOffscreenSurface(const gfxIntSize& size, gfxContentType contentType); nsresult GetFontList(nsIAtom *aLangGroup, const nsACString& aGenericFamily, nsTArray& aListOfFonts); nsresult UpdateFontList(); nsresult ResolveFontName(const nsAString& aFontName, FontResolverCallback aCallback, void *aClosure, bool& aAborted); nsresult GetStandardFamilyName(const nsAString& aFontName, nsAString& aFamilyName); gfxFontGroup *CreateFontGroup(const nsAString &aFamilies, const gfxFontStyle *aStyle, gfxUserFontSet *aUserFontSet); // Given a string and a font we already have, find the font that // supports the most code points and most closely resembles aFont. // This simple version involves looking at the fonts on the machine to see // which code points they support. already_AddRefed FindFontForChar(uint32_t aCh, gfxOS2Font *aFont); // return true if it's already known that we don't have a font for this char bool noFontWithChar(uint32_t aCh) { return mCodepointsWithNoFonts.test(aCh); } protected: static gfxFontconfigUtils *sFontconfigUtils; private: // when font lookup fails for a character, cache it to skip future searches gfxSparseBitSet mCodepointsWithNoFonts; }; #endif /* GFX_OS2_PLATFORM_H */