/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- * vim: set sw=2 ts=8 et tw=80 : */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef mozilla_net_ChannelEventQueue_h #define mozilla_net_ChannelEventQueue_h #include #include class nsISupports; class nsIEventTarget; namespace mozilla { namespace net { class ChannelEvent { public: ChannelEvent() { MOZ_COUNT_CTOR(ChannelEvent); } virtual ~ChannelEvent() { MOZ_COUNT_DTOR(ChannelEvent); } virtual void Run() = 0; }; // Workaround for Necko re-entrancy dangers. We buffer IPDL messages in a // queue if still dispatching previous one(s) to listeners/observers. // Otherwise synchronous XMLHttpRequests and/or other code that spins the // event loop (ex: IPDL rpc) could cause listener->OnDataAvailable (for // instance) to be dispatched and called before mListener->OnStartRequest has // completed. class ChannelEventQueue final { NS_INLINE_DECL_THREADSAFE_REFCOUNTING(ChannelEventQueue) public: explicit ChannelEventQueue(nsISupports *owner) : mSuspendCount(0) , mSuspended(false) , mForced(false) , mFlushing(false) , mOwner(owner) {} // Checks to determine if an IPDL-generated channel event can be processed // immediately, or needs to be queued using Enqueue(). inline bool ShouldEnqueue(); // Puts IPDL-generated channel event into queue, to be run later // automatically when EndForcedQueueing and/or Resume is called. inline void Enqueue(ChannelEvent* callback); // After StartForcedQueueing is called, ShouldEnqueue() will return true and // no events will be run/flushed until EndForcedQueueing is called. // - Note: queueing may still be required after EndForcedQueueing() (if the // queue is suspended, etc): always call ShouldEnqueue() to determine // whether queueing is needed. inline void StartForcedQueueing(); inline void EndForcedQueueing(); // Suspend/resume event queue. ShouldEnqueue() will return true and no events // will be run/flushed until resume is called. These should be called when // the channel owning the event queue is suspended/resumed. inline void Suspend(); // Resume flushes the queue asynchronously, i.e. items in queue will be // dispatched in a new event on the current thread. void Resume(); // Retargets delivery of events to the target thread specified. nsresult RetargetDeliveryTo(nsIEventTarget* aTargetThread); private: // Private destructor, to discourage deletion outside of Release(): ~ChannelEventQueue() { } inline void MaybeFlushQueue(); void FlushQueue(); inline void CompleteResume(); nsTArray > mEventQueue; uint32_t mSuspendCount; bool mSuspended; bool mForced; bool mFlushing; // Keep ptr to avoid refcount cycle: only grab ref during flushing. nsISupports *mOwner; // EventTarget for delivery of events to the correct thread. nsCOMPtr mTargetThread; friend class AutoEventEnqueuer; }; inline bool ChannelEventQueue::ShouldEnqueue() { bool answer = mForced || mSuspended || mFlushing; MOZ_ASSERT(answer == true || mEventQueue.IsEmpty(), "Should always enqueue if ChannelEventQueue not empty"); return answer; } inline void ChannelEventQueue::Enqueue(ChannelEvent* callback) { mEventQueue.AppendElement(callback); } inline void ChannelEventQueue::StartForcedQueueing() { mForced = true; } inline void ChannelEventQueue::EndForcedQueueing() { mForced = false; MaybeFlushQueue(); } inline void ChannelEventQueue::Suspend() { mSuspended = true; mSuspendCount++; } inline void ChannelEventQueue::CompleteResume() { // channel may have been suspended again since Resume fired event to call this. if (!mSuspendCount) { // we need to remain logically suspended (for purposes of queuing incoming // messages) until this point, else new incoming messages could run before // queued ones. mSuspended = false; MaybeFlushQueue(); } } inline void ChannelEventQueue::MaybeFlushQueue() { // Don't flush if forced queuing on, we're already being flushed, or // suspended, or there's nothing to flush if (!mForced && !mFlushing && !mSuspended && !mEventQueue.IsEmpty()) FlushQueue(); } // Ensures that ShouldEnqueue() will be true during its lifetime (letting // caller know incoming IPDL msgs should be queued). Flushes the queue when it // goes out of scope. class MOZ_STACK_CLASS AutoEventEnqueuer { public: explicit AutoEventEnqueuer(ChannelEventQueue *queue) : mEventQueue(queue) { mEventQueue->StartForcedQueueing(); } ~AutoEventEnqueuer() { mEventQueue->EndForcedQueueing(); } private: nsRefPtr mEventQueue; }; } } #endif