/* ***** BEGIN LICENSE BLOCK ***** * Version: MPL 1.1/GPL 2.0/LGPL 2.1 * * The contents of this file are subject to the Mozilla Public License Version * 1.1 (the "License"); you may not use this file except in compliance with * the License. You may obtain a copy of the License at * http://www.mozilla.org/MPL/ * * Software distributed under the License is distributed on an "AS IS" basis, * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License * for the specific language governing rights and limitations under the * License. * * The Original Code is MozMill Test code. * * The Initial Developer of the Original Code is Mozilla Foundation. * Portions created by the Initial Developer are Copyright (C) 2009 * the Initial Developer. All Rights Reserved. * * Contributor(s): * Henrik Skupin * Clint Talbert * * Alternatively, the contents of this file may be used under the terms of * either the GNU General Public License Version 2 or later (the "GPL"), or * the GNU Lesser General Public License Version 2.1 or later (the "LGPL"), * in which case the provisions of the GPL or the LGPL are applicable instead * of those above. If you wish to allow use of your version of this file only * under the terms of either the GPL or the LGPL, and not to allow others to * use your version of this file under the terms of the MPL, indicate your * decision by deleting the provisions above and replace them with the notice * and other provisions required by the GPL or the LGPL. If you do not delete * the provisions above, a recipient may use your version of this file under * the terms of any one of the MPL, the GPL or the LGPL. * * ***** END LICENSE BLOCK ***** */ /** * @fileoverview * The PrefsAPI adds support for preferences related functions. It gives access * to the preferences system and allows to handle the preferences dialog * * @version 1.0.1 */ var MODULE_NAME = 'PrefsAPI'; const RELATIVE_ROOT = '.' const MODULE_REQUIRES = ['ModalDialogAPI']; const gTimeout = 5000; // Preferences dialog element templates const PREF_DIALOG_BUTTONS = '/{"type":"prefwindow"}/anon({"anonid":"dlg-buttons"})'; const PREF_DIALOG_DECK = '/{"type":"prefwindow"}/anon({"class":"paneDeckContainer"})/anon({"anonid":"paneDeck"})'; const PREF_DIALOG_SELECTOR = '/{"type":"prefwindow"}/anon({"orient":"vertical"})/anon({"anonid":"selector"})'; /** * Constructor * * @param {MozMillController} controller * MozMill controller of the browser window to operate on. */ function preferencesDialog(controller) { this._controller = controller; } /** * Preferences dialog object to simplify the access to this dialog */ preferencesDialog.prototype = { /** * Returns the MozMill controller * * @returns Mozmill controller * @type {MozMillController} */ get controller() { return this._controller; }, /** * Retrieve the currently selected panel * * @returns The panel element * @type {ElemBase} */ get selectedPane() { return this.getElement({type: "deck_pane"}); }, /** * Get the given pane id */ get paneId() { // Check if the selector and the pane are consistent var selector = this.getElement({type: "selector"}); this._controller.waitForEval("subject.selector.getAttribute('pane') == subject.dlg.selectedPane.getNode().id", gTimeout, 100, {selector: selector.getNode().selectedItem, dlg: this}); return this.selectedPane.getNode().id; }, /** * Set the given pane by id * * @param {string} id of the pane */ set paneId(id) { var button = this.getElement({type: "selector_button", value: id}); this._controller.waitThenClick(button, gTimeout); // Check if the correct selector is selected var selector = this.getElement({type: "selector"}); this._controller.waitForEval("subject.selector.getAttribute('pane') == subject.newPane", gTimeout, 100, {selector: selector.getNode().selectedItem, newPane: id}); return this.paneId; }, /** * Close the preferences dialog * * @param {MozMillController} controller * MozMillController of the window to operate on * @param {boolean} saveChanges * (Optional) If true the OK button is clicked on Windows which saves * the changes. On OS X and Linux changes are applied immediately */ close : function preferencesDialog_close(saveChanges) { saveChanges = (saveChanges == undefined) ? false : saveChanges; if (mozmill.isWindows) { var button = this.getElement({type: "button", subtype: (saveChanges ? "accept" : "cancel")}); this._controller.click(button); } else { this._controller.keypress(null, 'VK_ESCAPE', {}); } }, /** * Retrieve an UI element based on the given spec * * @param {object} spec * Information of the UI element which should be retrieved * type: General type information * subtype: Specific element or property * value: Value of the element or property * @returns Element which has been created * @type {ElemBase} */ getElement : function aboutSessionRestore_getElement(spec) { var elem = null; switch(spec.type) { case "button": elem = new elementslib.Lookup(this._controller.window.document, PREF_DIALOG_BUTTONS + '/{"dlgtype":"' + spec.subtype + '"}'); break; case "deck": elem = new elementslib.Lookup(this._controller.window.document, PREF_DIALOG_DECK); break; case "deck_pane": var deck = this.getElement({type: "deck"}).getNode(); // XXX: Bug 390724 - selectedPane is broken. So iterate through all elements var panel = deck.boxObject.firstChild; for (var ii = 0; ii < deck.selectedIndex; ii++) panel = panel.nextSibling; elem = new elementslib.Elem(panel); break; case "selector": elem = new elementslib.Lookup(this._controller.window.document, PREF_DIALOG_SELECTOR); break; case "selector_button": elem = new elementslib.Lookup(this._controller.window.document, PREF_DIALOG_SELECTOR + '/{"pane":"' + spec.value + '"}'); break; default: throw new Error(arguments.callee.name + ": Unknown element type - " + spec.type); } return elem; } }; /** * Preferences object to simplify the access to the nsIPrefBranch. */ var preferences = { _branch : Cc["@mozilla.org/preferences-service;1"]. getService(Ci.nsIPrefBranch), /** * Use branch to access low level functions of nsIPrefBranch * * @return Instance of the preferences branch * @type nsIPrefBranch */ get branch() { return this._branch; }, /** * Clear a user set preference * * @param {string} prefName * The user-set preference to clear * @return False if the preference had the default value * @type boolean **/ clearUserPref : function preferences_clearUserPref(prefName) { try { this._branch.clearUserPref(prefName); return true; } catch (e) { return false; } }, /** * Retrieve the value of an individual preference. * * @param {string} prefName * The preference to get the value of. * @param {boolean/number/string} defaultValue * The default value if preference cannot be found. * @return The value of the requested preference * @type boolean/int/string */ getPref : function preferences_getPref(prefName, defaultValue) { try { switch (typeof defaultValue) { case ('boolean'): return this._branch.getBoolPref(prefName); case ('string'): return this._branch.getCharPref(prefName); case ('number'): return this._branch.getIntPref(prefName); default: return undefined; } } catch(e) { return defaultValue; } }, /** * Set the value of an individual preference. * * @param {string} prefName * The preference to set the value of. * @param {boolean/number/string} value * The value to set the preference to. * * @return Returns if the value was successfully set. * @type boolean */ setPref : function preferences_setPref(name, value) { try { switch (typeof value) { case ('boolean'): this._branch.setBoolPref(name, value); break; case ('string'): this._branch.setCharPref(name, value); break; case ('number'): this._branch.setIntPref(name, value); break; default: return false; } } catch(e) { return false; } return true; } }; /** * Open the preferences dialog and call the given handler * * @param {function} callback * The callback handler to use to interact with the preference dialog * @param {function} launcher * (Optional) A callback handler to launch the preference dialog */ function openPreferencesDialog(callback, launcher) { var prefCtrl = null; if(!callback) throw new Error("No callback given for Preferences Dialog"); if (mozmill.isWindows) { // Preference dialog is modal on windows, set up our callback var md = collector.getModule('ModalDialogAPI'); var prefModal = new md.modalDialog(callback); prefModal.start(); } // Launch the preference dialog if (launcher) { launcher(); // Now that we've launched the dialog, wait a bit for the window mozmill.controller.sleep(500); var win = Cc["@mozilla.org/appshell/window-mediator;1"] .getService(Ci.nsIWindowMediator).getMostRecentWindow(null); prefCtrl = new mozmill.controller.MozMillController(win); } else { prefCtrl = new mozmill.getPreferencesController(); } // If the dialog is not modal, run the callback directly if (!mozmill.isWindows) { prefCtrl.sleep(500); callback(prefCtrl); } // Wait a bit to make sure window has been closed mozmill.controller.sleep(500); }