/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ // Main header first: #include "nsSVGFilterInstance.h" // Keep others in (case-insensitive) order: #include "gfxPlatform.h" #include "gfxUtils.h" #include "nsISVGChildFrame.h" #include "nsRenderingContext.h" #include "mozilla/dom/SVGFilterElement.h" #include "nsSVGFilterFrame.h" #include "nsSVGFilterPaintCallback.h" #include "nsSVGUtils.h" #include "SVGContentUtils.h" #include "FilterSupport.h" #include "gfx2DGlue.h" using namespace mozilla; using namespace mozilla::dom; using namespace mozilla::gfx; nsSVGFilterInstance::nsSVGFilterInstance(nsIFrame *aTargetFrame, nsSVGFilterFrame *aFilterFrame, nsSVGFilterPaintCallback *aPaintCallback, const nsRect *aPostFilterDirtyRect, const nsRect *aPreFilterDirtyRect, const nsRect *aPreFilterVisualOverflowRectOverride, const gfxRect *aOverrideBBox, nsIFrame* aTransformRoot) : mTargetFrame(aTargetFrame), mPaintCallback(aPaintCallback), mTransformRoot(aTransformRoot), mInitialized(false) { mFilterElement = aFilterFrame->GetFilterContent(); mPrimitiveUnits = aFilterFrame->GetEnumValue(SVGFilterElement::PRIMITIVEUNITS); mTargetBBox = aOverrideBBox ? *aOverrideBBox : nsSVGUtils::GetBBox(mTargetFrame); // Get the filter region (in the filtered element's user space): // XXX if filterUnits is set (or has defaulted) to objectBoundingBox, we // should send a warning to the error console if the author has used lengths // with units. This is a common mistake and can result in filterRes being // *massive* below (because we ignore the units and interpret the number as // a factor of the bbox width/height). We should also send a warning if the // user uses a number without units (a future SVG spec should really // deprecate that, since it's too confusing for a bare number to be sometimes // interpreted as a fraction of the bounding box and sometimes as user-space // units). So really only percentage values should be used in this case. nsSVGLength2 XYWH[4]; NS_ABORT_IF_FALSE(sizeof(mFilterElement->mLengthAttributes) == sizeof(XYWH), "XYWH size incorrect"); memcpy(XYWH, mFilterElement->mLengthAttributes, sizeof(mFilterElement->mLengthAttributes)); XYWH[0] = *aFilterFrame->GetLengthValue(SVGFilterElement::ATTR_X); XYWH[1] = *aFilterFrame->GetLengthValue(SVGFilterElement::ATTR_Y); XYWH[2] = *aFilterFrame->GetLengthValue(SVGFilterElement::ATTR_WIDTH); XYWH[3] = *aFilterFrame->GetLengthValue(SVGFilterElement::ATTR_HEIGHT); uint16_t filterUnits = aFilterFrame->GetEnumValue(SVGFilterElement::FILTERUNITS); // The filter region in user space, in user units: mFilterRegion = nsSVGUtils::GetRelativeRect(filterUnits, XYWH, mTargetBBox, mTargetFrame); if (mFilterRegion.Width() <= 0 || mFilterRegion.Height() <= 0) { // 0 disables rendering, < 0 is error. dispatch error console warning // or error as appropriate. return; } // Calculate filterRes (the width and height of the pixel buffer of the // temporary offscreen surface that we would/will create to paint into when // painting the entire filtered element) and, if necessary, adjust // mFilterRegion out slightly so that it aligns with pixel boundaries of this // buffer: gfxIntSize filterRes; const nsSVGIntegerPair* filterResAttrs = aFilterFrame->GetIntegerPairValue(SVGFilterElement::FILTERRES); if (filterResAttrs->IsExplicitlySet()) { int32_t filterResX = filterResAttrs->GetAnimValue(nsSVGIntegerPair::eFirst); int32_t filterResY = filterResAttrs->GetAnimValue(nsSVGIntegerPair::eSecond); if (filterResX <= 0 || filterResY <= 0) { // 0 disables rendering, < 0 is error. dispatch error console warning? return; } mFilterRegion.Scale(filterResX, filterResY); mFilterRegion.RoundOut(); mFilterRegion.Scale(1.0 / filterResX, 1.0 / filterResY); // We don't care if this overflows, because we can handle upscaling/ // downscaling to filterRes bool overflow; filterRes = nsSVGUtils::ConvertToSurfaceSize(gfxSize(filterResX, filterResY), &overflow); // XXX we could send a warning to the error console if the author specified // filterRes doesn't align well with our outer 'svg' device space. } else { // Match filterRes as closely as possible to the pixel density of the nearest // outer 'svg' device space: gfxMatrix canvasTM = nsSVGUtils::GetCanvasTM(mTargetFrame, nsISVGChildFrame::FOR_OUTERSVG_TM); if (canvasTM.IsSingular()) { // nothing to draw return; } gfxSize scale = canvasTM.ScaleFactors(true); mFilterRegion.Scale(scale.width, scale.height); mFilterRegion.RoundOut(); // We don't care if this overflows, because we can handle upscaling/ // downscaling to filterRes bool overflow; filterRes = nsSVGUtils::ConvertToSurfaceSize(mFilterRegion.Size(), &overflow); mFilterRegion.Scale(1.0 / scale.width, 1.0 / scale.height); } mFilterSpaceBounds.SetRect(nsIntPoint(0, 0), filterRes); // Get various transforms: gfxMatrix filterToUserSpace(mFilterRegion.Width() / filterRes.width, 0.0f, 0.0f, mFilterRegion.Height() / filterRes.height, mFilterRegion.X(), mFilterRegion.Y()); // Only used (so only set) when we paint: if (mPaintCallback) { mFilterSpaceToDeviceSpaceTransform = filterToUserSpace * nsSVGUtils::GetCanvasTM(mTargetFrame, nsISVGChildFrame::FOR_PAINTING); } // Convert the passed in rects from frame to filter space: mAppUnitsPerCSSPx = mTargetFrame->PresContext()->AppUnitsPerCSSPixel(); mFilterSpaceToFrameSpaceInCSSPxTransform = filterToUserSpace * GetUserSpaceToFrameSpaceInCSSPxTransform(); // mFilterSpaceToFrameSpaceInCSSPxTransform is always invertible mFrameSpaceInCSSPxToFilterSpaceTransform = mFilterSpaceToFrameSpaceInCSSPxTransform; mFrameSpaceInCSSPxToFilterSpaceTransform.Invert(); mPostFilterDirtyRect = FrameSpaceToFilterSpace(aPostFilterDirtyRect); mPreFilterDirtyRect = FrameSpaceToFilterSpace(aPreFilterDirtyRect); if (aPreFilterVisualOverflowRectOverride) { mTargetBounds = FrameSpaceToFilterSpace(aPreFilterVisualOverflowRectOverride); } else { nsRect preFilterVOR = mTargetFrame->GetPreEffectsVisualOverflowRect(); mTargetBounds = FrameSpaceToFilterSpace(&preFilterVOR); } mInitialized = true; } float nsSVGFilterInstance::GetPrimitiveNumber(uint8_t aCtxType, float aValue) const { nsSVGLength2 val; val.Init(aCtxType, 0xff, aValue, nsIDOMSVGLength::SVG_LENGTHTYPE_NUMBER); float value; if (mPrimitiveUnits == SVG_UNIT_TYPE_OBJECTBOUNDINGBOX) { value = nsSVGUtils::ObjectSpace(mTargetBBox, &val); } else { value = nsSVGUtils::UserSpace(mTargetFrame, &val); } switch (aCtxType) { case SVGContentUtils::X: return value * mFilterSpaceBounds.width / mFilterRegion.Width(); case SVGContentUtils::Y: return value * mFilterSpaceBounds.height / mFilterRegion.Height(); case SVGContentUtils::XY: default: return value * SVGContentUtils::ComputeNormalizedHypotenuse( mFilterSpaceBounds.width / mFilterRegion.Width(), mFilterSpaceBounds.height / mFilterRegion.Height()); } } Point3D nsSVGFilterInstance::ConvertLocation(const Point3D& aPoint) const { nsSVGLength2 val[4]; val[0].Init(SVGContentUtils::X, 0xff, aPoint.x, nsIDOMSVGLength::SVG_LENGTHTYPE_NUMBER); val[1].Init(SVGContentUtils::Y, 0xff, aPoint.y, nsIDOMSVGLength::SVG_LENGTHTYPE_NUMBER); // Dummy width/height values val[2].Init(SVGContentUtils::X, 0xff, 0, nsIDOMSVGLength::SVG_LENGTHTYPE_NUMBER); val[3].Init(SVGContentUtils::Y, 0xff, 0, nsIDOMSVGLength::SVG_LENGTHTYPE_NUMBER); gfxRect feArea = nsSVGUtils::GetRelativeRect(mPrimitiveUnits, val, mTargetBBox, mTargetFrame); gfxRect r = UserSpaceToFilterSpace(feArea); return Point3D(r.x, r.y, GetPrimitiveNumber(SVGContentUtils::XY, aPoint.z)); } gfxRect nsSVGFilterInstance::UserSpaceToFilterSpace(const gfxRect& aRect) const { gfxRect r = aRect - mFilterRegion.TopLeft(); r.Scale(mFilterSpaceBounds.width / mFilterRegion.Width(), mFilterSpaceBounds.height / mFilterRegion.Height()); return r; } gfxPoint nsSVGFilterInstance::FilterSpaceToUserSpace(const gfxPoint& aPt) const { return gfxPoint(aPt.x * mFilterRegion.Width() / mFilterSpaceBounds.width + mFilterRegion.X(), aPt.y * mFilterRegion.Height() / mFilterSpaceBounds.height + mFilterRegion.Y()); } gfxMatrix nsSVGFilterInstance::GetUserSpaceToFilterSpaceTransform() const { gfxFloat widthScale = mFilterSpaceBounds.width / mFilterRegion.Width(); gfxFloat heightScale = mFilterSpaceBounds.height / mFilterRegion.Height(); return gfxMatrix(widthScale, 0.0f, 0.0f, heightScale, -mFilterRegion.X() * widthScale, -mFilterRegion.Y() * heightScale); } IntRect nsSVGFilterInstance::ComputeFilterPrimitiveSubregion(nsSVGFE* aFilterElement, const nsTArray& aInputIndices) { nsSVGFE* fE = aFilterElement; IntRect defaultFilterSubregion(0,0,0,0); if (fE->SubregionIsUnionOfRegions()) { for (uint32_t i = 0; i < aInputIndices.Length(); ++i) { int32_t inputIndex = aInputIndices[i]; IntRect inputSubregion = inputIndex >= 0 ? mPrimitiveDescriptions[inputIndex].PrimitiveSubregion() : ToIntRect(mFilterSpaceBounds); defaultFilterSubregion = defaultFilterSubregion.Union(inputSubregion); } } else { defaultFilterSubregion = ToIntRect(mFilterSpaceBounds); } gfxRect feArea = nsSVGUtils::GetRelativeRect(mPrimitiveUnits, &fE->mLengthAttributes[nsSVGFE::ATTR_X], mTargetBBox, mTargetFrame); Rect region = ToRect(UserSpaceToFilterSpace(feArea)); if (!fE->mLengthAttributes[nsSVGFE::ATTR_X].IsExplicitlySet()) region.x = defaultFilterSubregion.X(); if (!fE->mLengthAttributes[nsSVGFE::ATTR_Y].IsExplicitlySet()) region.y = defaultFilterSubregion.Y(); if (!fE->mLengthAttributes[nsSVGFE::ATTR_WIDTH].IsExplicitlySet()) region.width = defaultFilterSubregion.Width(); if (!fE->mLengthAttributes[nsSVGFE::ATTR_HEIGHT].IsExplicitlySet()) region.height = defaultFilterSubregion.Height(); // We currently require filter primitive subregions to be pixel-aligned. // Following the spec, any pixel partially in the region is included // in the region. region.RoundOut(); return RoundedToInt(region); } void nsSVGFilterInstance::GetInputsAreTainted(const nsTArray& aInputIndices, nsTArray& aOutInputsAreTainted) { for (uint32_t i = 0; i < aInputIndices.Length(); i++) { int32_t inputIndex = aInputIndices[i]; if (inputIndex < 0) { // SourceGraphic, SourceAlpha, FillPaint and StrokePaint are tainted. aOutInputsAreTainted.AppendElement(true); } else { aOutInputsAreTainted.AppendElement(mPrimitiveDescriptions[inputIndex].IsTainted()); } } } static nsresult GetSourceIndices(nsSVGFE* aFilterElement, int32_t aCurrentIndex, const nsDataHashtable& aImageTable, nsTArray& aSourceIndices) { nsAutoTArray sources; aFilterElement->GetSourceImageNames(sources); for (uint32_t j = 0; j < sources.Length(); j++) { nsAutoString str; sources[j].mString->GetAnimValue(str, sources[j].mElement); int32_t sourceIndex = 0; if (str.EqualsLiteral("SourceGraphic")) { sourceIndex = FilterPrimitiveDescription::kPrimitiveIndexSourceGraphic; } else if (str.EqualsLiteral("SourceAlpha")) { sourceIndex = FilterPrimitiveDescription::kPrimitiveIndexSourceAlpha; } else if (str.EqualsLiteral("FillPaint")) { sourceIndex = FilterPrimitiveDescription::kPrimitiveIndexFillPaint; } else if (str.EqualsLiteral("StrokePaint")) { sourceIndex = FilterPrimitiveDescription::kPrimitiveIndexStrokePaint; } else if (str.EqualsLiteral("BackgroundImage") || str.EqualsLiteral("BackgroundAlpha")) { return NS_ERROR_NOT_IMPLEMENTED; } else if (str.EqualsLiteral("")) { sourceIndex = aCurrentIndex == 0 ? FilterPrimitiveDescription::kPrimitiveIndexSourceGraphic : aCurrentIndex - 1; } else { bool inputExists = aImageTable.Get(str, &sourceIndex); if (!inputExists) return NS_ERROR_FAILURE; } MOZ_ASSERT(sourceIndex < aCurrentIndex); aSourceIndices.AppendElement(sourceIndex); } return NS_OK; } nsresult nsSVGFilterInstance::BuildPrimitives() { nsTArray > primitives; for (nsIContent* child = mFilterElement->nsINode::GetFirstChild(); child; child = child->GetNextSibling()) { nsRefPtr primitive; CallQueryInterface(child, (nsSVGFE**)getter_AddRefs(primitive)); if (primitive) { primitives.AppendElement(primitive); } } // Maps source image name to source index. nsDataHashtable imageTable(10); // The principal that we check principals of any loaded images against. nsCOMPtr principal = mTargetFrame->GetContent()->NodePrincipal(); for (uint32_t i = 0; i < primitives.Length(); ++i) { nsSVGFE* filter = primitives[i]; nsAutoTArray sourceIndices; nsresult rv = GetSourceIndices(filter, i, imageTable, sourceIndices); if (NS_FAILED(rv)) { return rv; } IntRect primitiveSubregion = ComputeFilterPrimitiveSubregion(filter, sourceIndices); nsTArray sourcesAreTainted; GetInputsAreTainted(sourceIndices, sourcesAreTainted); FilterPrimitiveDescription descr = filter->GetPrimitiveDescription(this, primitiveSubregion, sourcesAreTainted, mInputImages); descr.SetIsTainted(filter->OutputIsTainted(sourcesAreTainted, principal)); descr.SetPrimitiveSubregion(primitiveSubregion); for (uint32_t j = 0; j < sourceIndices.Length(); j++) { int32_t inputIndex = sourceIndices[j]; descr.SetInputPrimitive(j, inputIndex); ColorSpace inputColorSpace = inputIndex < 0 ? SRGB : mPrimitiveDescriptions[inputIndex].OutputColorSpace(); ColorSpace desiredInputColorSpace = filter->GetInputColorSpace(j, inputColorSpace); descr.SetInputColorSpace(j, desiredInputColorSpace); if (j == 0) { // the output color space is whatever in1 is if there is an in1 descr.SetOutputColorSpace(desiredInputColorSpace); } } if (sourceIndices.Length() == 0) { descr.SetOutputColorSpace(filter->GetOutputColorSpace()); } mPrimitiveDescriptions.AppendElement(descr); nsAutoString str; filter->GetResultImageName().GetAnimValue(str, filter); imageTable.Put(str, i); } return NS_OK; } void nsSVGFilterInstance::ComputeNeededBoxes() { if (mPrimitiveDescriptions.IsEmpty()) return; nsIntRegion sourceGraphicNeededRegion; nsIntRegion fillPaintNeededRegion; nsIntRegion strokePaintNeededRegion; FilterDescription filter(mPrimitiveDescriptions, ToIntRect(mFilterSpaceBounds)); FilterSupport::ComputeSourceNeededRegions( filter, mPostFilterDirtyRect, sourceGraphicNeededRegion, fillPaintNeededRegion, strokePaintNeededRegion); nsIntRect sourceBoundsInt; gfxRect sourceBounds = UserSpaceToFilterSpace(mTargetBBox); sourceBounds.RoundOut(); // Detect possible float->int overflow if (!gfxUtils::GfxRectToIntRect(sourceBounds, &sourceBoundsInt)) return; sourceBoundsInt.UnionRect(sourceBoundsInt, mTargetBounds); sourceGraphicNeededRegion.And(sourceGraphicNeededRegion, sourceBoundsInt); mSourceGraphic.mNeededBounds = sourceGraphicNeededRegion.GetBounds(); mFillPaint.mNeededBounds = fillPaintNeededRegion.GetBounds(); mStrokePaint.mNeededBounds = strokePaintNeededRegion.GetBounds(); } nsresult nsSVGFilterInstance::BuildSourcePaint(SourceInfo *aSource, gfxASurface* aTargetSurface, DrawTarget* aTargetDT) { nsIntRect neededRect = aSource->mNeededBounds; RefPtr offscreenDT; nsRefPtr offscreenSurface; nsRefPtr ctx; if (aTargetSurface) { offscreenSurface = gfxPlatform::GetPlatform()->CreateOffscreenSurface( neededRect.Size(), gfxContentType::COLOR_ALPHA); if (!offscreenSurface || offscreenSurface->CairoStatus()) { return NS_ERROR_OUT_OF_MEMORY; } ctx = new gfxContext(offscreenSurface); } else { offscreenDT = gfxPlatform::GetPlatform()->CreateOffscreenContentDrawTarget( ToIntSize(neededRect.Size()), SurfaceFormat::B8G8R8A8); if (!offscreenDT) { return NS_ERROR_OUT_OF_MEMORY; } ctx = new gfxContext(offscreenDT); } ctx->Translate(-neededRect.TopLeft()); nsRenderingContext tmpCtx; tmpCtx.Init(mTargetFrame->PresContext()->DeviceContext(), ctx); gfxMatrix m = GetUserSpaceToFilterSpaceTransform(); m.Invert(); gfxRect r = m.TransformBounds(mFilterSpaceBounds); gfxMatrix deviceToFilterSpace = GetFilterSpaceToDeviceSpaceTransform().Invert(); gfxContext *gfx = tmpCtx.ThebesContext(); gfx->Multiply(deviceToFilterSpace); gfx->Save(); gfxMatrix matrix = nsSVGUtils::GetCanvasTM(mTargetFrame, nsISVGChildFrame::FOR_PAINTING, mTransformRoot); if (!matrix.IsSingular()) { gfx->Multiply(matrix); gfx->Rectangle(r); if ((aSource == &mFillPaint && nsSVGUtils::SetupCairoFillPaint(mTargetFrame, gfx)) || (aSource == &mStrokePaint && nsSVGUtils::SetupCairoStrokePaint(mTargetFrame, gfx))) { gfx->Fill(); } } gfx->Restore(); if (offscreenSurface) { aSource->mSourceSurface = gfxPlatform::GetPlatform()->GetSourceSurfaceForSurface(aTargetDT, offscreenSurface); } else { aSource->mSourceSurface = offscreenDT->Snapshot(); } aSource->mSurfaceRect = ToIntRect(neededRect); return NS_OK; } nsresult nsSVGFilterInstance::BuildSourcePaints(gfxASurface* aTargetSurface, DrawTarget* aTargetDT) { nsresult rv = NS_OK; if (!mFillPaint.mNeededBounds.IsEmpty()) { rv = BuildSourcePaint(&mFillPaint, aTargetSurface, aTargetDT); NS_ENSURE_SUCCESS(rv, rv); } if (!mStrokePaint.mNeededBounds.IsEmpty()) { rv = BuildSourcePaint(&mStrokePaint, aTargetSurface, aTargetDT); NS_ENSURE_SUCCESS(rv, rv); } return rv; } nsresult nsSVGFilterInstance::BuildSourceImage(gfxASurface* aTargetSurface, DrawTarget* aTargetDT) { nsIntRect neededRect = mSourceGraphic.mNeededBounds; if (neededRect.IsEmpty()) { return NS_OK; } RefPtr offscreenDT; nsRefPtr offscreenSurface; nsRefPtr ctx; if (aTargetSurface) { offscreenSurface = gfxPlatform::GetPlatform()->CreateOffscreenSurface( neededRect.Size(), gfxContentType::COLOR_ALPHA); if (!offscreenSurface || offscreenSurface->CairoStatus()) { return NS_ERROR_OUT_OF_MEMORY; } ctx = new gfxContext(offscreenSurface); } else { offscreenDT = gfxPlatform::GetPlatform()->CreateOffscreenContentDrawTarget( ToIntSize(neededRect.Size()), SurfaceFormat::B8G8R8A8); if (!offscreenDT) { return NS_ERROR_OUT_OF_MEMORY; } ctx = new gfxContext(offscreenDT); } ctx->Translate(-neededRect.TopLeft()); nsRenderingContext tmpCtx; tmpCtx.Init(mTargetFrame->PresContext()->DeviceContext(), ctx); gfxMatrix m = GetUserSpaceToFilterSpaceTransform(); m.Invert(); gfxRect r = m.TransformBounds(neededRect); r.RoundOut(); nsIntRect dirty; if (!gfxUtils::GfxRectToIntRect(r, &dirty)) return NS_ERROR_FAILURE; // SVG graphics paint to device space, so we need to set an initial device // space to filter space transform on the gfxContext that SourceGraphic // and SourceAlpha will paint to. // // (In theory it would be better to minimize error by having filtered SVG // graphics temporarily paint to user space when painting the sources and // only set a user space to filter space transform on the gfxContext // (since that would eliminate the transform multiplications from user // space to device space and back again). However, that would make the // code more complex while being hard to get right without introducing // subtle bugs, and in practice it probably makes no real difference.) gfxMatrix deviceToFilterSpace = GetFilterSpaceToDeviceSpaceTransform().Invert(); tmpCtx.ThebesContext()->Multiply(deviceToFilterSpace); mPaintCallback->Paint(&tmpCtx, mTargetFrame, &dirty, mTransformRoot); RefPtr sourceGraphicSource; if (offscreenSurface) { sourceGraphicSource = gfxPlatform::GetPlatform()->GetSourceSurfaceForSurface(aTargetDT, offscreenSurface); } else { sourceGraphicSource = offscreenDT->Snapshot(); } mSourceGraphic.mSourceSurface = sourceGraphicSource; mSourceGraphic.mSurfaceRect = ToIntRect(neededRect); return NS_OK; } nsresult nsSVGFilterInstance::Render(gfxContext* aContext) { nsresult rv = BuildPrimitives(); if (NS_FAILED(rv)) return rv; if (mPrimitiveDescriptions.IsEmpty()) { // Nothing should be rendered. return NS_OK; } nsIntRect filterRect = mPostFilterDirtyRect.Intersect(mFilterSpaceBounds); gfxMatrix ctm = GetFilterSpaceToDeviceSpaceTransform(); if (filterRect.IsEmpty() || ctm.IsSingular()) { return NS_OK; } Matrix oldDTMatrix; nsRefPtr resultImage; RefPtr dt; if (aContext->IsCairo()) { resultImage = gfxPlatform::GetPlatform()->CreateOffscreenSurface(filterRect.Size(), gfxContentType::COLOR_ALPHA); if (!resultImage || resultImage->CairoStatus()) return NS_ERROR_OUT_OF_MEMORY; // Create a Cairo DrawTarget around resultImage. dt = gfxPlatform::GetPlatform()->CreateDrawTargetForSurface( resultImage, ToIntSize(filterRect.Size())); } else { // When we have a DrawTarget-backed context, we can call DrawFilter // directly on the target DrawTarget and don't need a temporary DT. dt = aContext->GetDrawTarget(); oldDTMatrix = dt->GetTransform(); Matrix matrix = ToMatrix(ctm); matrix.Translate(filterRect.x, filterRect.y); dt->SetTransform(matrix * oldDTMatrix); } ComputeNeededBoxes(); rv = BuildSourceImage(resultImage, dt); if (NS_FAILED(rv)) return rv; rv = BuildSourcePaints(resultImage, dt); if (NS_FAILED(rv)) return rv; IntRect filterSpaceBounds = ToIntRect(mFilterSpaceBounds); FilterDescription filter(mPrimitiveDescriptions, filterSpaceBounds); FilterSupport::RenderFilterDescription( dt, filter, ToRect(filterRect), mSourceGraphic.mSourceSurface, mSourceGraphic.mSurfaceRect, mFillPaint.mSourceSurface, mFillPaint.mSurfaceRect, mStrokePaint.mSourceSurface, mStrokePaint.mSurfaceRect, mInputImages); if (resultImage) { aContext->Save(); aContext->Multiply(ctm); aContext->Translate(filterRect.TopLeft()); aContext->SetSource(resultImage); aContext->Paint(); aContext->Restore(); } else { dt->SetTransform(oldDTMatrix); } return NS_OK; } nsresult nsSVGFilterInstance::ComputePostFilterDirtyRect(nsIntRect* aPostFilterDirtyRect) { *aPostFilterDirtyRect = nsIntRect(); if (mPreFilterDirtyRect.IsEmpty()) { return NS_OK; } nsresult rv = BuildPrimitives(); if (NS_FAILED(rv)) return rv; if (mPrimitiveDescriptions.IsEmpty()) { // Nothing should be rendered, so nothing can be dirty. return NS_OK; } IntRect filterSpaceBounds = ToIntRect(mFilterSpaceBounds); FilterDescription filter(mPrimitiveDescriptions, filterSpaceBounds); nsIntRegion resultChangeRegion = FilterSupport::ComputeResultChangeRegion(filter, mPreFilterDirtyRect, nsIntRegion(), nsIntRegion()); *aPostFilterDirtyRect = resultChangeRegion.GetBounds(); return NS_OK; } nsresult nsSVGFilterInstance::ComputePostFilterExtents(nsIntRect* aPostFilterExtents) { *aPostFilterExtents = nsIntRect(); nsresult rv = BuildPrimitives(); if (NS_FAILED(rv)) return rv; if (mPrimitiveDescriptions.IsEmpty()) { return NS_OK; } nsIntRect sourceBoundsInt; gfxRect sourceBounds = UserSpaceToFilterSpace(mTargetBBox); sourceBounds.RoundOut(); // Detect possible float->int overflow if (!gfxUtils::GfxRectToIntRect(sourceBounds, &sourceBoundsInt)) return NS_ERROR_FAILURE; sourceBoundsInt.UnionRect(sourceBoundsInt, mTargetBounds); IntRect filterSpaceBounds = ToIntRect(mFilterSpaceBounds); FilterDescription filter(mPrimitiveDescriptions, filterSpaceBounds); nsIntRegion postFilterExtents = FilterSupport::ComputePostFilterExtents(filter, sourceBoundsInt); *aPostFilterExtents = postFilterExtents.GetBounds(); return NS_OK; } nsresult nsSVGFilterInstance::ComputeSourceNeededRect(nsIntRect* aDirty) { nsresult rv = BuildPrimitives(); if (NS_FAILED(rv)) return rv; if (mPrimitiveDescriptions.IsEmpty()) { // Nothing should be rendered, so nothing is needed. return NS_OK; } ComputeNeededBoxes(); *aDirty = mSourceGraphic.mNeededBounds; return NS_OK; } nsIntRect nsSVGFilterInstance::FrameSpaceToFilterSpace(const nsRect* aRect) const { nsIntRect rect = mFilterSpaceBounds; if (aRect) { if (aRect->IsEmpty()) { return nsIntRect(); } gfxRect rectInCSSPx = nsLayoutUtils::RectToGfxRect(*aRect, mAppUnitsPerCSSPx); gfxRect rectInFilterSpace = mFrameSpaceInCSSPxToFilterSpaceTransform.TransformBounds(rectInCSSPx); rectInFilterSpace.RoundOut(); nsIntRect intRect; if (gfxUtils::GfxRectToIntRect(rectInFilterSpace, &intRect)) { rect = intRect; } } return rect; } gfxMatrix nsSVGFilterInstance::GetUserSpaceToFrameSpaceInCSSPxTransform() const { gfxMatrix userToFrameSpaceInCSSPx; if ((mTargetFrame->GetStateBits() & NS_FRAME_SVG_LAYOUT)) { // As currently implemented by Mozilla for the purposes of filters, user // space is the coordinate system established by GetCanvasTM(), since // that's what we use to set filterToDeviceSpace above. In other words, // for SVG, user space is actually the coordinate system aTarget // establishes for _its_ children (i.e. after taking account of any x/y // and viewBox attributes), not the coordinate system that is established // for it by its 'transform' attribute (or by its _parent_) as it's // normally defined. (XXX We should think about fixing this.) The only // frame type for which these extra transforms are not simply an x/y // translation is nsSVGInnerSVGFrame, hence we treat it specially here. if (mTargetFrame->GetType() == nsGkAtoms::svgInnerSVGFrame) { userToFrameSpaceInCSSPx = static_cast(mTargetFrame->GetContent())-> PrependLocalTransformsTo(gfxMatrix()); } else { gfxPoint targetsUserSpaceOffset = nsLayoutUtils::RectToGfxRect(mTargetFrame->GetRect(), mAppUnitsPerCSSPx).TopLeft(); userToFrameSpaceInCSSPx.Translate(-targetsUserSpaceOffset); } } // else, for all other frames, leave as the identity matrix return userToFrameSpaceInCSSPx; }