/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* ***** BEGIN LICENSE BLOCK ***** * Version: MPL 1.1/GPL 2.0/LGPL 2.1 * * The contents of this file are subject to the Mozilla Public License Version * 1.1 (the "License"); you may not use this file except in compliance with * the License. You may obtain a copy of the License at * http://www.mozilla.org/MPL/ * * Software distributed under the License is distributed on an "AS IS" basis, * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License * for the specific language governing rights and limitations under the * License. * * The Original Code is Mozilla Corporation code. * * The Initial Developer of the Original Code is Mozilla Foundation. * Portions created by the Initial Developer are Copyright (C) 2009 * the Initial Developer. All Rights Reserved. * * Contributor(s): * Bas Schouten * * Alternatively, the contents of this file may be used under the terms of * either the GNU General Public License Version 2 or later (the "GPL"), or * the GNU Lesser General Public License Version 2.1 or later (the "LGPL"), * in which case the provisions of the GPL or the LGPL are applicable instead * of those above. If you wish to allow use of your version of this file only * under the terms of either the GPL or the LGPL, and not to allow others to * use your version of this file under the terms of the MPL, indicate your * decision by deleting the provisions above and replace them with the notice * and other provisions required by the GPL or the LGPL. If you do not delete * the provisions above, a recipient may use your version of this file under * the terms of any one of the MPL, the GPL or the LGPL. * * ***** END LICENSE BLOCK ***** */ #ifndef GFX_THEBESLAYEROGL_H #define GFX_THEBESLAYEROGL_H #ifdef MOZ_IPC # include "mozilla/layers/PLayers.h" # include "mozilla/layers/ShadowLayers.h" #endif #include "Layers.h" #include "LayerManagerOGL.h" #include "gfxImageSurface.h" #include "GLContext.h" namespace mozilla { namespace layers { class ThebesLayerBufferOGL; class BasicBufferOGL; class ShadowBufferOGL; class ThebesLayerOGL : public ThebesLayer, public LayerOGL { typedef ThebesLayerBufferOGL Buffer; public: ThebesLayerOGL(LayerManagerOGL *aManager); virtual ~ThebesLayerOGL(); /** Layer implementation */ void SetVisibleRegion(const nsIntRegion& aRegion); /** ThebesLayer implementation */ void InvalidateRegion(const nsIntRegion& aRegion); /** LayerOGL implementation */ void Destroy(); Layer* GetLayer(); virtual PRBool IsEmpty(); virtual void RenderLayer(int aPreviousFrameBuffer, const nsIntPoint& aOffset); private: friend class BasicBufferOGL; PRBool CreateSurface(); nsRefPtr mBuffer; }; #ifdef MOZ_IPC class ShadowThebesLayerOGL : public ShadowThebesLayer, public LayerOGL { public: ShadowThebesLayerOGL(LayerManagerOGL *aManager); virtual ~ShadowThebesLayerOGL(); // ShadowThebesLayer impl virtual void SetFrontBuffer(const ThebesBuffer& aNewFront, const nsIntRegion& aValidRegion, float aXResolution, float aYResolution); virtual void Swap(const ThebesBuffer& aNewFront, const nsIntRegion& aUpdatedRegion, ThebesBuffer* aNewBack, nsIntRegion* aNewBackValidRegion, float* aNewXResolution, float* aNewYResolution, OptionalThebesBuffer* aReadOnlyFront, nsIntRegion* aFrontUpdatedRegion); virtual void DestroyFrontBuffer(); // LayerOGL impl void Destroy(); Layer* GetLayer(); virtual PRBool IsEmpty(); virtual void RenderLayer(int aPreviousFrameBuffer, const nsIntPoint& aOffset); private: nsRefPtr mBuffer; // XXX FIXME TEMP: hold on to this so that we can free it in DestroyFrontBuffer() SurfaceDescriptor mDeadweight; }; #endif // MOZ_IPC } /* layers */ } /* mozilla */ #endif /* GFX_THEBESLAYEROGL_H */