/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* vim:set ts=2 sw=2 sts=2 et cindent: */ /* ***** BEGIN LICENSE BLOCK ***** * Version: ML 1.1/GPL 2.0/LGPL 2.1 * * The contents of this file are subject to the Mozilla Public License Version * 1.1 (the "License"); you may not use this file except in compliance with * the License. You may obtain a copy of the License at * http://www.mozilla.org/MPL/ * * Software distributed under the License is distributed on an "AS IS" basis, * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License * for the specific language governing rights and limitations under the * License. * * The Original Code is Mozilla code. * * The Initial Developer of the Original Code is the Mozilla Corporation. * Portions created by the Initial Developer are Copyright (C) 2007 * the Initial Developer. All Rights Reserved. * * Contributor(s): * Chris Double * * Alternatively, the contents of this file may be used under the terms of * either the GNU General Public License Version 2 or later (the "GPL"), or * the GNU Lesser General Public License Version 2.1 or later (the "LGPL"), * in which case the provisions of the GPL or the LGPL are applicable instead * of those above. If you wish to allow use of your version of this file only * under the terms of either the GPL or the LGPL, and not to allow others to * use your version of this file under the terms of the MPL, indicate your * decision by deleting the provisions above and replace them with the notice * and other provisions required by the GPL or the LGPL. If you do not delete * the provisions above, a recipient may use your version of this file under * the terms of any one of the MPL, the GPL or the LGPL. * * ***** END LICENSE BLOCK ***** */ #include "nsMediaDecoder.h" #include "prlog.h" #include "prmem.h" #include "nsIFrame.h" #include "nsIDocument.h" #include "nsThreadUtils.h" #include "nsIDOMHTMLMediaElement.h" #include "nsNetUtil.h" #include "nsHTMLMediaElement.h" #include "nsAutoLock.h" #include "nsIRenderingContext.h" #include "gfxContext.h" #include "gfxImageSurface.h" #include "nsPresContext.h" #include "nsDOMError.h" #if defined(XP_MACOSX) #include "gfxQuartzImageSurface.h" #endif // Number of milliseconds between progress events as defined by spec #define PROGRESS_MS 350 // Number of milliseconds of no data before a stall event is fired as defined by spec #define STALL_MS 3000 nsMediaDecoder::nsMediaDecoder() : mElement(0), mRGBWidth(-1), mRGBHeight(-1), mProgressTime(), mDataTime(), mVideoUpdateLock(nsnull), mFramerate(0.0), mAspectRatio(1.0), mSizeChanged(PR_FALSE), mShuttingDown(PR_FALSE) { MOZ_COUNT_CTOR(nsMediaDecoder); } nsMediaDecoder::~nsMediaDecoder() { if (mVideoUpdateLock) { PR_DestroyLock(mVideoUpdateLock); mVideoUpdateLock = nsnull; } MOZ_COUNT_DTOR(nsMediaDecoder); } PRBool nsMediaDecoder::Init(nsHTMLMediaElement* aElement) { mElement = aElement; mVideoUpdateLock = PR_NewLock(); return mVideoUpdateLock != nsnull; } void nsMediaDecoder::Shutdown() { StopProgress(); mElement = nsnull; } nsHTMLMediaElement* nsMediaDecoder::GetMediaElement() { return mElement; } static PRInt32 ConditionDimension(float aValue, PRInt32 aDefault) { // This will exclude NaNs and infinities if (aValue >= 1.0 && aValue <= 10000.0) return PRInt32(NS_round(aValue)); return aDefault; } void nsMediaDecoder::Invalidate() { if (!mElement) return; nsIFrame* frame = mElement->GetPrimaryFrame(); { nsAutoLock lock(mVideoUpdateLock); if (mSizeChanged) { nsIntSize scaledSize(mRGBWidth, mRGBHeight); // Apply the aspect ratio to produce the intrinsic size we report // to the element. if (mAspectRatio > 1.0) { // Increase the intrinsic width scaledSize.width = ConditionDimension(mAspectRatio*scaledSize.width, scaledSize.width); } else { // Increase the intrinsic height scaledSize.height = ConditionDimension(scaledSize.height/mAspectRatio, scaledSize.height); } mElement->UpdateMediaSize(scaledSize); mSizeChanged = PR_FALSE; if (frame) { nsPresContext* presContext = frame->PresContext(); nsIPresShell *presShell = presContext->PresShell(); presShell->FrameNeedsReflow(frame, nsIPresShell::eStyleChange, NS_FRAME_IS_DIRTY); } } } if (frame) { nsRect r(nsPoint(0,0), frame->GetSize()); frame->Invalidate(r); } } static void ProgressCallback(nsITimer* aTimer, void* aClosure) { nsMediaDecoder* decoder = static_cast(aClosure); decoder->Progress(PR_TRUE); } void nsMediaDecoder::Progress(PRBool aTimer) { if (!mElement) return; TimeStamp now = TimeStamp::Now(); if (!aTimer) { mDataTime = now; } // If PROGRESS_MS has passed since the last progress event fired and more // data has arrived since then, fire another progress event. if ((mProgressTime.IsNull() || now - mProgressTime >= TimeDuration::FromMilliseconds(PROGRESS_MS)) && !mDataTime.IsNull() && now - mDataTime <= TimeDuration::FromMilliseconds(PROGRESS_MS)) { mElement->DispatchAsyncProgressEvent(NS_LITERAL_STRING("progress")); mProgressTime = now; } if (!mDataTime.IsNull() && now - mDataTime >= TimeDuration::FromMilliseconds(STALL_MS)) { mElement->DownloadStalled(); // Null it out mDataTime = TimeStamp(); } } nsresult nsMediaDecoder::StartProgress() { if (mProgressTimer) return NS_OK; mProgressTimer = do_CreateInstance("@mozilla.org/timer;1"); return mProgressTimer->InitWithFuncCallback(ProgressCallback, this, PROGRESS_MS, nsITimer::TYPE_REPEATING_SLACK); } nsresult nsMediaDecoder::StopProgress() { if (!mProgressTimer) return NS_OK; nsresult rv = mProgressTimer->Cancel(); mProgressTimer = nsnull; return rv; } void nsMediaDecoder::SetRGBData(PRInt32 aWidth, PRInt32 aHeight, float aFramerate, float aAspectRatio, unsigned char* aRGBBuffer) { nsAutoLock lock(mVideoUpdateLock); if (mRGBWidth != aWidth || mRGBHeight != aHeight || mAspectRatio != aAspectRatio) { mRGBWidth = aWidth; mRGBHeight = aHeight; mAspectRatio = aAspectRatio; mSizeChanged = PR_TRUE; } mFramerate = aFramerate; mRGB = aRGBBuffer; } void nsMediaDecoder::Paint(gfxContext* aContext, gfxPattern::GraphicsFilter aFilter, const gfxRect& aRect) { nsAutoLock lock(mVideoUpdateLock); if (!mRGB) return; nsRefPtr imgSurface = new gfxImageSurface(mRGB, gfxIntSize(mRGBWidth, mRGBHeight), mRGBWidth * 4, gfxASurface::ImageFormatRGB24); if (!imgSurface) return; nsRefPtr surface(imgSurface); #if defined(XP_MACOSX) nsRefPtr quartzSurface = new gfxQuartzImageSurface(imgSurface); if (!quartzSurface) return; surface = quartzSurface; #endif nsRefPtr pat = new gfxPattern(surface); if (!pat) return; // Make the source image fill the rectangle completely pat->SetMatrix(gfxMatrix().Scale(mRGBWidth/aRect.Width(), mRGBHeight/aRect.Height())); pat->SetFilter(aFilter); // Set PAD mode so that when the video is being scaled, we do not sample // outside the bounds of the video image. gfxPattern::GraphicsExtend extend = gfxPattern::EXTEND_PAD; // PAD is slow with X11 and Quartz surfaces, so prefer speed over correctness // and use NONE. nsRefPtr target = aContext->CurrentSurface(); gfxASurface::gfxSurfaceType type = target->GetType(); if (type == gfxASurface::SurfaceTypeXlib || type == gfxASurface::SurfaceTypeXcb || type == gfxASurface::SurfaceTypeQuartz) { extend = gfxPattern::EXTEND_NONE; } pat->SetExtend(extend); /* Draw RGB surface onto frame */ aContext->NewPath(); aContext->PixelSnappedRectangleAndSetPattern(aRect, pat); aContext->Fill(); }