/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* vim:set ts=2 sw=2 sts=2 et cindent: */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #include "MP4Decoder.h" #include "MP4Reader.h" #include "MediaDecoderStateMachine.h" #include "mozilla/Preferences.h" #include "nsCharSeparatedTokenizer.h" #ifdef MOZ_EME #include "mozilla/CDMProxy.h" #endif #include "prlog.h" #ifdef XP_WIN #include "mozilla/WindowsVersion.h" #endif #ifdef MOZ_FFMPEG #include "FFmpegRuntimeLinker.h" #endif #ifdef MOZ_APPLEMEDIA #include "apple/AppleDecoderModule.h" #endif #ifdef MOZ_WIDGET_ANDROID #include "nsIGfxInfo.h" #include "AndroidBridge.h" #endif namespace mozilla { MediaDecoderStateMachine* MP4Decoder::CreateStateMachine() { return new MediaDecoderStateMachine(this, new MP4Reader(this)); } #ifdef MOZ_EME nsresult MP4Decoder::SetCDMProxy(CDMProxy* aProxy) { nsresult rv = MediaDecoder::SetCDMProxy(aProxy); NS_ENSURE_SUCCESS(rv, rv); { // The MP4Reader can't decrypt EME content until it has a CDMProxy, // and the CDMProxy knows the capabilities of the CDM. The MP4Reader // remains in "waiting for resources" state until then. CDMCaps::AutoLock caps(aProxy->Capabilites()); nsRefPtr task( NS_NewRunnableMethod(this, &MediaDecoder::NotifyWaitingForResourcesStatusChanged)); caps.CallOnMainThreadWhenCapsAvailable(task); } return NS_OK; } #endif static bool IsSupportedAudioCodec(const nsAString& aCodec, bool& aOutContainsAAC, bool& aOutContainsMP3) { // AAC-LC or HE-AAC in M4A. aOutContainsAAC = aCodec.EqualsASCII("mp4a.40.2") || aCodec.EqualsASCII("mp4a.40.5"); if (aOutContainsAAC) { return true; } #ifndef MOZ_GONK_MEDIACODEC // B2G doesn't support MP3 in MP4 yet. aOutContainsMP3 = aCodec.EqualsASCII("mp3"); if (aOutContainsMP3) { return true; } #else aOutContainsMP3 = false; #endif return false; } static bool IsSupportedH264Codec(const nsAString& aCodec) { int16_t profile = 0, level = 0; if (!ExtractH264CodecDetails(aCodec, profile, level)) { return false; } // Just assume what we can play on all platforms the codecs/formats that // WMF can play, since we don't have documentation about what other // platforms can play... According to the WMF documentation: // http://msdn.microsoft.com/en-us/library/windows/desktop/dd797815%28v=vs.85%29.aspx // "The Media Foundation H.264 video decoder is a Media Foundation Transform // that supports decoding of Baseline, Main, and High profiles, up to level // 5.1.". We also report that we can play Extended profile, as there are // bitstreams that are Extended compliant that are also Baseline compliant. return level >= H264_LEVEL_1 && level <= H264_LEVEL_5_1 && (profile == H264_PROFILE_BASE || profile == H264_PROFILE_MAIN || profile == H264_PROFILE_EXTENDED || profile == H264_PROFILE_HIGH); } /* static */ bool MP4Decoder::CanHandleMediaType(const nsACString& aType, const nsAString& aCodecs, bool& aOutContainsAAC, bool& aOutContainsH264, bool& aOutContainsMP3) { if (!IsEnabled()) { return false; } if (aType.EqualsASCII("audio/mp4") || aType.EqualsASCII("audio/x-m4a")) { return aCodecs.IsEmpty() || IsSupportedAudioCodec(aCodecs, aOutContainsAAC, aOutContainsMP3); } if (!aType.EqualsASCII("video/mp4")) { return false; } // Verify that all the codecs specifed are ones that we expect that // we can play. nsCharSeparatedTokenizer tokenizer(aCodecs, ','); bool expectMoreTokens = false; while (tokenizer.hasMoreTokens()) { const nsSubstring& token = tokenizer.nextToken(); expectMoreTokens = tokenizer.separatorAfterCurrentToken(); if (IsSupportedAudioCodec(token, aOutContainsAAC, aOutContainsMP3)) { continue; } if (IsSupportedH264Codec(token)) { aOutContainsH264 = true; continue; } return false; } if (expectMoreTokens) { // Last codec name was empty return false; } return true; } static bool IsFFmpegAvailable() { #ifndef MOZ_FFMPEG return false; #else if (!Preferences::GetBool("media.fragmented-mp4.ffmpeg.enabled", false)) { return false; } // If we can link to FFmpeg, then we can almost certainly play H264 and AAC // with it. return FFmpegRuntimeLinker::Link(); #endif } static bool IsAppleAvailable() { #ifndef MOZ_APPLEMEDIA // Not the right platform. return false; #else if (!Preferences::GetBool("media.apple.mp4.enabled", false)) { // Disabled by preference. return false; } return NS_SUCCEEDED(AppleDecoderModule::CanDecode()); #endif } static bool IsAndroidAvailable() { #ifndef MOZ_WIDGET_ANDROID return false; #else // PowerVR is very slow at texture allocation for some reason, which causes poor performance. nsCOMPtr gfxInfo = do_GetService("@mozilla.org/gfx/info;1"); nsString vendor; if (NS_FAILED(gfxInfo->GetAdapterVendorID(vendor)) || vendor.Find("Imagination") == 0) { printf_stderr("SNORP: not doing video for PowerVR\n"); return nullptr; } // We need android.media.MediaCodec which exists in API level 16 and higher. return AndroidBridge::Bridge()->GetAPIVersion() >= 16; #endif } static bool IsGonkMP4DecoderAvailable() { return Preferences::GetBool("media.fragmented-mp4.gonk.enabled", false); } static bool HavePlatformMPEGDecoders() { return Preferences::GetBool("media.fragmented-mp4.use-blank-decoder") || #ifdef XP_WIN // We have H.264/AAC platform decoders on Windows Vista and up. IsVistaOrLater() || #endif IsAndroidAvailable() || IsFFmpegAvailable() || IsAppleAvailable() || IsGonkMP4DecoderAvailable() || // TODO: Other platforms... false; } /* static */ bool MP4Decoder::IsEnabled() { return Preferences::GetBool("media.fragmented-mp4.enabled") && HavePlatformMPEGDecoders(); } } // namespace mozilla