/* -*- Mode: c++; c-basic-offset: 2; indent-tabs-mode: nil; tab-width: 40 -*- */ /* vim: set ts=2 et sw=2 tw=80: */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this file, * You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef mozilla_dom_audiochannelservice_h__ #define mozilla_dom_audiochannelservice_h__ #include "nsAutoPtr.h" #include "nsISupports.h" #include "AudioChannelCommon.h" #include "AudioChannelAgent.h" #include "nsDataHashtable.h" namespace mozilla { namespace dom { class AudioChannelService : public nsISupports { public: NS_DECL_ISUPPORTS /** * Returns the AudioChannelServce singleton. Only to be called from main thread. * @return NS_OK on proper assignment, NS_ERROR_FAILURE otherwise. */ static AudioChannelService* GetAudioChannelService(); /** * Shutdown the singleton. */ static void Shutdown(); /** * Any audio channel agent that starts playing should register itself to * this service, sharing the AudioChannelType. */ virtual void RegisterAudioChannelAgent(AudioChannelAgent* aAgent, AudioChannelType aType); /** * Any audio channel agent that stops playing should unregister itself to * this service. */ virtual void UnregisterAudioChannelAgent(AudioChannelAgent* aAgent); /** * Return true if this type should be muted. */ virtual bool GetMuted(AudioChannelType aType, bool aElementHidden); /** * Sync the phone status with telephony */ #ifdef MOZ_WIDGET_GONK void SetPhoneInCall(bool aActive); #endif protected: void Notify(); /* Register/Unregister IPC types: */ void RegisterType(AudioChannelType aType); void UnregisterType(AudioChannelType aType); AudioChannelService(); virtual ~AudioChannelService(); bool ChannelsActiveWithHigherPriorityThan(AudioChannelType aType); const char* ChannelName(AudioChannelType aType); nsDataHashtable< nsPtrHashKey, AudioChannelType > mAgents; int32_t* mChannelCounters; AudioChannelType mCurrentHigherChannel; // This is needed for IPC comunication between // AudioChannelServiceChild and this class. friend class ContentParent; friend class ContentChild; }; } // namespace dom } // namespace mozilla #endif