/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef WEBGLMEMORYTRACKER_H_ #define WEBGLMEMORYTRACKER_H_ #include "WebGLContext.h" #include "WebGLBuffer.h" #include "WebGLVertexAttribData.h" #include "WebGLShader.h" #include "WebGLProgram.h" #include "WebGLUniformLocation.h" #include "WebGLTexture.h" #include "WebGLRenderbuffer.h" #include "mozilla/StaticPtr.h" #include "nsIMemoryReporter.h" namespace mozilla { class WebGLMemoryTracker : public nsIMemoryReporter { NS_DECL_THREADSAFE_ISUPPORTS NS_DECL_NSIMEMORYREPORTER WebGLMemoryTracker(); static StaticRefPtr sUniqueInstance; // Here we store plain pointers, not RefPtrs: we don't want the // WebGLMemoryTracker unique instance to keep alive all // WebGLContexts ever created. typedef nsTArray ContextsArrayType; ContextsArrayType mContexts; void InitMemoryReporter(); static WebGLMemoryTracker* UniqueInstance(); static ContextsArrayType & Contexts() { return UniqueInstance()->mContexts; } friend class WebGLContext; public: static void AddWebGLContext(const WebGLContext* c) { Contexts().AppendElement(c); } static void RemoveWebGLContext(const WebGLContext* c) { ContextsArrayType & contexts = Contexts(); contexts.RemoveElement(c); if (contexts.IsEmpty()) { sUniqueInstance = nullptr; } } private: virtual ~WebGLMemoryTracker(); static int64_t GetTextureMemoryUsed() { const ContextsArrayType & contexts = Contexts(); int64_t result = 0; for(size_t i = 0; i < contexts.Length(); ++i) { for (const WebGLTexture *texture = contexts[i]->mTextures.getFirst(); texture; texture = texture->getNext()) { result += texture->MemoryUsage(); } } return result; } static int64_t GetTextureCount() { const ContextsArrayType & contexts = Contexts(); int64_t result = 0; for(size_t i = 0; i < contexts.Length(); ++i) { for (const WebGLTexture *texture = contexts[i]->mTextures.getFirst(); texture; texture = texture->getNext()) { result++; } } return result; } static int64_t GetBufferMemoryUsed() { const ContextsArrayType & contexts = Contexts(); int64_t result = 0; for(size_t i = 0; i < contexts.Length(); ++i) { for (const WebGLBuffer *buffer = contexts[i]->mBuffers.getFirst(); buffer; buffer = buffer->getNext()) { result += buffer->ByteLength(); } } return result; } static int64_t GetBufferCacheMemoryUsed(); static int64_t GetBufferCount() { const ContextsArrayType & contexts = Contexts(); int64_t result = 0; for(size_t i = 0; i < contexts.Length(); ++i) { for (const WebGLBuffer *buffer = contexts[i]->mBuffers.getFirst(); buffer; buffer = buffer->getNext()) { result++; } } return result; } static int64_t GetRenderbufferMemoryUsed() { const ContextsArrayType & contexts = Contexts(); int64_t result = 0; for(size_t i = 0; i < contexts.Length(); ++i) { for (const WebGLRenderbuffer *rb = contexts[i]->mRenderbuffers.getFirst(); rb; rb = rb->getNext()) { result += rb->MemoryUsage(); } } return result; } static int64_t GetRenderbufferCount() { const ContextsArrayType & contexts = Contexts(); int64_t result = 0; for(size_t i = 0; i < contexts.Length(); ++i) { for (const WebGLRenderbuffer *rb = contexts[i]->mRenderbuffers.getFirst(); rb; rb = rb->getNext()) { result++; } } return result; } static int64_t GetShaderSize(); static int64_t GetShaderCount() { const ContextsArrayType & contexts = Contexts(); int64_t result = 0; for(size_t i = 0; i < contexts.Length(); ++i) { for (const WebGLShader *shader = contexts[i]->mShaders.getFirst(); shader; shader = shader->getNext()) { result++; } } return result; } static int64_t GetContextCount() { return Contexts().Length(); } }; } // namespace mozilla #endif