/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- * vim: sw=2 ts=8 et : */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #include "LayersLogging.h" #include // for uint8_t #include "gfx3DMatrix.h" // for gfx3DMatrix #include "gfxColor.h" // for gfxRGBA #include "gfxMatrix.h" // for gfxMatrix #include "mozilla/gfx/Matrix.h" // for Matrix4x4, Matrix #include "nsDebug.h" // for NS_ERROR #include "nsPoint.h" // for nsIntPoint #include "nsRect.h" // for nsIntRect #include "nsSize.h" // for nsIntSize using namespace mozilla::gfx; namespace mozilla { namespace layers { nsACString& AppendToString(nsACString& s, const void* p, const char* pfx, const char* sfx) { s += pfx; s += nsPrintfCString("%p", p); return s += sfx; } nsACString& AppendToString(nsACString& s, const GraphicsFilter& f, const char* pfx, const char* sfx) { s += pfx; switch (f) { case GraphicsFilter::FILTER_FAST: s += "fast"; break; case GraphicsFilter::FILTER_GOOD: s += "good"; break; case GraphicsFilter::FILTER_BEST: s += "best"; break; case GraphicsFilter::FILTER_NEAREST: s += "nearest"; break; case GraphicsFilter::FILTER_BILINEAR: s += "bilinear"; break; case GraphicsFilter::FILTER_GAUSSIAN: s += "gaussian"; break; default: NS_ERROR("unknown filter type"); s += "???"; } return s += sfx; } nsACString& AppendToString(nsACString& s, FrameMetrics::ViewID n, const char* pfx, const char* sfx) { s += pfx; s.AppendInt(n); return s += sfx; } nsACString& AppendToString(nsACString& s, const gfxRGBA& c, const char* pfx, const char* sfx) { s += pfx; s += nsPrintfCString( "rgba(%d, %d, %d, %g)", uint8_t(c.r*255.0), uint8_t(c.g*255.0), uint8_t(c.b*255.0), c.a); return s += sfx; } nsACString& AppendToString(nsACString& s, const gfx3DMatrix& m, const char* pfx, const char* sfx) { s += pfx; if (m.IsIdentity()) s += "[ I ]"; else { gfxMatrix matrix; if (m.Is2D(&matrix)) { s += nsPrintfCString( "[ %g %g; %g %g; %g %g; ]", matrix.xx, matrix.yx, matrix.xy, matrix.yy, matrix.x0, matrix.y0); } else { s += nsPrintfCString( "[ %g %g %g %g; %g %g %g %g; %g %g %g %g; %g %g %g %g; ]", m._11, m._12, m._13, m._14, m._21, m._22, m._23, m._24, m._31, m._32, m._33, m._34, m._41, m._42, m._43, m._44); } } return s += sfx; } nsACString& AppendToString(nsACString& s, const nsIntPoint& p, const char* pfx, const char* sfx) { s += pfx; s += nsPrintfCString("(x=%d, y=%d)", p.x, p.y); return s += sfx; } nsACString& AppendToString(nsACString& s, const nsIntRect& r, const char* pfx, const char* sfx) { s += pfx; s += nsPrintfCString( "(x=%d, y=%d, w=%d, h=%d)", r.x, r.y, r.width, r.height); return s += sfx; } nsACString& AppendToString(nsACString& s, const nsIntRegion& r, const char* pfx, const char* sfx) { s += pfx; nsIntRegionRectIterator it(r); s += "< "; while (const nsIntRect* sr = it.Next()) AppendToString(s, *sr) += "; "; s += ">"; return s += sfx; } nsACString& AppendToString(nsACString& s, const nsIntSize& sz, const char* pfx, const char* sfx) { s += pfx; s += nsPrintfCString("(w=%d, h=%d)", sz.width, sz.height); return s += sfx; } nsACString& AppendToString(nsACString& s, const FrameMetrics& m, const char* pfx, const char* sfx) { s += pfx; AppendToString(s, m.mViewport, "{ viewport="); AppendToString(s, m.mScrollOffset, " viewportScroll="); AppendToString(s, m.mDisplayPort, " displayport="); AppendToString(s, m.mScrollId, " scrollId=", " }"); return s += sfx; } nsACString& AppendToString(nsACString& s, const IntSize& size, const char* pfx, const char* sfx) { s += pfx; s += nsPrintfCString( "(width=%d, height=%d)", size.width, size.height); return s += sfx; } nsACString& AppendToString(nsACString& s, const Matrix4x4& m, const char* pfx, const char* sfx) { s += pfx; if (m.Is2D()) { Matrix matrix = m.As2D(); if (matrix.IsIdentity()) { s += "[ I ]"; return s += sfx; } s += nsPrintfCString( "[ %g %g; %g %g; %g %g; ]", matrix._11, matrix._12, matrix._21, matrix._22, matrix._31, matrix._32); } else { s += nsPrintfCString( "[ %g %g %g %g; %g %g %g %g; %g %g %g %g; %g %g %g %g; ]", m._11, m._12, m._13, m._14, m._21, m._22, m._23, m._24, m._31, m._32, m._33, m._34, m._41, m._42, m._43, m._44); } return s += sfx; } nsACString& AppendToString(nsACString& s, const Filter filter, const char* pfx, const char* sfx) { s += pfx; switch (filter) { case FILTER_GOOD: s += "FILTER_GOOD"; break; case FILTER_LINEAR: s += "FILTER_LINEAR"; break; case FILTER_POINT: s += "FILTER_POINT"; break; } return s += sfx; } nsACString& AppendToString(nsACString& s, TextureFlags flags, const char* pfx, const char* sfx) { s += pfx; if (!flags) { s += "NoFlags"; } else { #define AppendFlag(test) \ { \ if (flags & test) { \ if (previous) { \ s += "|"; \ } \ s += #test; \ previous = true; \ } \ } bool previous = false; AppendFlag(TEXTURE_USE_NEAREST_FILTER); AppendFlag(TEXTURE_NEEDS_Y_FLIP); AppendFlag(TEXTURE_DISALLOW_BIGIMAGE); AppendFlag(TEXTURE_ALLOW_REPEAT); AppendFlag(TEXTURE_NEW_TILE); #undef AppendFlag } return s += sfx; } nsACString& AppendToString(nsACString& s, mozilla::gfx::SurfaceFormat format, const char* pfx, const char* sfx) { s += pfx; switch (format) { case FORMAT_B8G8R8A8: s += "FORMAT_B8G8R8A8"; break; case FORMAT_B8G8R8X8: s += "FORMAT_B8G8R8X8"; break; case FORMAT_R8G8B8A8: s += "FORMAT_R8G8B8A8"; break; case FORMAT_R8G8B8X8: s += "FORMAT_R8G8B8X8"; break; case FORMAT_R5G6B5: s += "FORMAT_R5G6B5"; break; case FORMAT_A8: s += "FORMAT_A8"; break; case FORMAT_YUV: s += "FORMAT_YUV"; break; case FORMAT_UNKNOWN: s += "FORMAT_UNKNOWN"; break; } return s += sfx; } } // namespace } // namespace