/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* vim:set ts=2 sw=2 sts=2 et cindent: */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef nsThreadUtils_h__ #define nsThreadUtils_h__ #include "prthread.h" #include "prinrval.h" #include "nsIThreadManager.h" #include "nsIThread.h" #include "nsIRunnable.h" #include "nsStringGlue.h" #include "nsCOMPtr.h" #include "nsAutoPtr.h" #include "mozilla/threads/nsThreadIDs.h" #include "mozilla/Likely.h" // This is needed on some systems to prevent collisions between the symbols // appearing in xpcom_core and xpcomglue. It may be unnecessary in the future // with better toolchain support. #ifdef MOZILLA_INTERNAL_API # define NS_SetThreadName NS_SetThreadName_P # define NS_NewThread NS_NewThread_P # define NS_NewNamedThread NS_NewNamedThread_P # define NS_GetCurrentThread NS_GetCurrentThread_P # define NS_GetMainThread NS_GetMainThread_P # define NS_IsMainThread NS_IsMainThread_P # define NS_DispatchToCurrentThread NS_DispatchToCurrentThread_P # define NS_DispatchToMainThread NS_DispatchToMainThread_P # define NS_ProcessPendingEvents NS_ProcessPendingEvents_P # define NS_HasPendingEvents NS_HasPendingEvents_P # define NS_ProcessNextEvent NS_ProcessNextEvent_P #endif //----------------------------------------------------------------------------- // These methods are alternatives to the methods on nsIThreadManager, provided // for convenience. /** * Set name of the target thread. This operation is asynchronous. */ extern NS_COM_GLUE void NS_SetThreadName(nsIThread *thread, const nsACString &name); /** * Static length version of the above function checking length of the * name at compile time. */ template inline NS_COM_GLUE void NS_SetThreadName(nsIThread *thread, const char (&name)[LEN]) { MOZ_STATIC_ASSERT(LEN <= 16, "Thread name must be no more than 16 characters"); NS_SetThreadName(thread, nsDependentCString(name)); } /** * Create a new thread, and optionally provide an initial event for the thread. * * @param result * The resulting nsIThread object. * @param initialEvent * The initial event to run on this thread. This parameter may be null. * @param stackSize * The size in bytes to reserve for the thread's stack. * * @returns NS_ERROR_INVALID_ARG * Indicates that the given name is not unique. */ extern NS_COM_GLUE NS_METHOD NS_NewThread(nsIThread **result, nsIRunnable *initialEvent = nullptr, uint32_t stackSize = nsIThreadManager::DEFAULT_STACK_SIZE); /** * Creates a named thread, otherwise the same as NS_NewThread */ template inline NS_METHOD NS_NewNamedThread(const char (&name)[LEN], nsIThread **result, nsIRunnable *initialEvent = nullptr, uint32_t stackSize = nsIThreadManager::DEFAULT_STACK_SIZE) { nsresult rv = NS_NewThread(result, initialEvent, stackSize); NS_SetThreadName(*result, name); return rv; } /** * Get a reference to the current thread. * * @param result * The resulting nsIThread object. */ extern NS_COM_GLUE NS_METHOD NS_GetCurrentThread(nsIThread **result); /** * Get a reference to the main thread. * * @param result * The resulting nsIThread object. */ extern NS_COM_GLUE NS_METHOD NS_GetMainThread(nsIThread **result); #if defined(MOZILLA_INTERNAL_API) && defined(XP_WIN) bool NS_IsMainThread(); #elif defined(MOZILLA_INTERNAL_API) && defined(NS_TLS) // This is defined in nsThreadManager.cpp and initialized to `Main` for the // main thread by nsThreadManager::Init. extern NS_TLS mozilla::threads::ID gTLSThreadID; inline bool NS_IsMainThread() { return gTLSThreadID == mozilla::threads::Main; } #else /** * Test to see if the current thread is the main thread. * * @returns true if the current thread is the main thread, and false * otherwise. */ extern NS_COM_GLUE bool NS_IsMainThread(); #endif /** * Dispatch the given event to the current thread. * * @param event * The event to dispatch. * * @returns NS_ERROR_INVALID_ARG * If event is null. */ extern NS_COM_GLUE NS_METHOD NS_DispatchToCurrentThread(nsIRunnable *event); /** * Dispatch the given event to the main thread. * * @param event * The event to dispatch. * @param dispatchFlags * The flags to pass to the main thread's dispatch method. * * @returns NS_ERROR_INVALID_ARG * If event is null. */ extern NS_COM_GLUE NS_METHOD NS_DispatchToMainThread(nsIRunnable *event, uint32_t dispatchFlags = NS_DISPATCH_NORMAL); #ifndef XPCOM_GLUE_AVOID_NSPR /** * Process all pending events for the given thread before returning. This * method simply calls ProcessNextEvent on the thread while HasPendingEvents * continues to return true and the time spent in NS_ProcessPendingEvents * does not exceed the given timeout value. * * @param thread * The thread object for which to process pending events. If null, then * events will be processed for the current thread. * @param timeout * The maximum number of milliseconds to spend processing pending events. * Events are not pre-empted to honor this timeout. Rather, the timeout * value is simply used to determine whether or not to process another event. * Pass PR_INTERVAL_NO_TIMEOUT to specify no timeout. */ extern NS_COM_GLUE NS_METHOD NS_ProcessPendingEvents(nsIThread *thread, PRIntervalTime timeout = PR_INTERVAL_NO_TIMEOUT); #endif /** * Shortcut for nsIThread::HasPendingEvents. * * It is an error to call this function when the given thread is not the * current thread. This function will return false if called from some * other thread. * * @param thread * The current thread or null. * * @returns * A boolean value that if "true" indicates that there are pending events * in the current thread's event queue. */ extern NS_COM_GLUE bool NS_HasPendingEvents(nsIThread *thread = nullptr); /** * Shortcut for nsIThread::ProcessNextEvent. * * It is an error to call this function when the given thread is not the * current thread. This function will simply return false if called * from some other thread. * * @param thread * The current thread or null. * @param mayWait * A boolean parameter that if "true" indicates that the method may block * the calling thread to wait for a pending event. * * @returns * A boolean value that if "true" indicates that an event from the current * thread's event queue was processed. */ extern NS_COM_GLUE bool NS_ProcessNextEvent(nsIThread *thread = nullptr, bool mayWait = true); //----------------------------------------------------------------------------- // Helpers that work with nsCOMPtr: inline already_AddRefed do_GetCurrentThread() { nsIThread *thread = nullptr; NS_GetCurrentThread(&thread); return already_AddRefed(thread); } inline already_AddRefed do_GetMainThread() { nsIThread *thread = nullptr; NS_GetMainThread(&thread); return already_AddRefed(thread); } //----------------------------------------------------------------------------- #ifdef MOZILLA_INTERNAL_API // Fast access to the current thread. Do not release the returned pointer! If // you want to use this pointer from some other thread, then you will need to // AddRef it. Otherwise, you should only consider this pointer valid from code // running on the current thread. extern NS_COM_GLUE nsIThread *NS_GetCurrentThread(); #endif //----------------------------------------------------------------------------- #ifndef XPCOM_GLUE_AVOID_NSPR #undef IMETHOD_VISIBILITY #define IMETHOD_VISIBILITY NS_COM_GLUE // This class is designed to be subclassed. class NS_COM_GLUE nsRunnable : public nsIRunnable { public: NS_DECL_ISUPPORTS NS_DECL_NSIRUNNABLE nsRunnable() { } protected: virtual ~nsRunnable() { } }; #undef IMETHOD_VISIBILITY #define IMETHOD_VISIBILITY NS_VISIBILITY_HIDDEN // An event that can be used to call a method on a class. The class type must // support reference counting. This event supports Revoke for use // with nsRevocableEventPtr. template class nsRunnableMethod : public nsRunnable { public: virtual void Revoke() = 0; // These ReturnTypeEnforcer classes set up a blacklist for return types that // we know are not safe. The default ReturnTypeEnforcer compiles just fine but // already_AddRefed will not. template class ReturnTypeEnforcer { public: typedef int ReturnTypeIsSafe; }; template class ReturnTypeEnforcer > { // No ReturnTypeIsSafe makes this illegal! }; // Make sure this return type is safe. typedef typename ReturnTypeEnforcer::ReturnTypeIsSafe check; }; template struct nsRunnableMethodReceiver { ClassType *mObj; nsRunnableMethodReceiver(ClassType *obj) : mObj(obj) { NS_IF_ADDREF(mObj); } ~nsRunnableMethodReceiver() { Revoke(); } void Revoke() { NS_IF_RELEASE(mObj); } }; template struct nsRunnableMethodReceiver { ClassType *mObj; nsRunnableMethodReceiver(ClassType *obj) : mObj(obj) {} void Revoke() { mObj = nullptr; } }; template struct nsRunnableMethodTraits; template struct nsRunnableMethodTraits { typedef C class_type; typedef R return_type; typedef nsRunnableMethod base_type; }; #ifdef HAVE_STDCALL template struct nsRunnableMethodTraits { typedef C class_type; typedef R return_type; typedef nsRunnableMethod base_type; }; #endif template class nsRunnableMethodImpl : public nsRunnableMethodTraits::base_type { typedef typename nsRunnableMethodTraits::class_type ClassType; nsRunnableMethodReceiver mReceiver; Method mMethod; public: nsRunnableMethodImpl(ClassType *obj, Method method) : mReceiver(obj) , mMethod(method) {} NS_IMETHOD Run() { if (MOZ_LIKELY(mReceiver.mObj)) ((*mReceiver.mObj).*mMethod)(); return NS_OK; } void Revoke() { mReceiver.Revoke(); } }; // Use this template function like so: // // nsCOMPtr event = // NS_NewRunnableMethod(myObject, &MyClass::HandleEvent); // NS_DispatchToCurrentThread(event); // // Statically enforced constraints: // - myObject must be of (or implicitly convertible to) type MyClass // - MyClass must defined AddRef and Release methods // template typename nsRunnableMethodTraits::base_type* NS_NewRunnableMethod(PtrType ptr, Method method) { return new nsRunnableMethodImpl(ptr, method); } template typename nsRunnableMethodTraits::base_type* NS_NewNonOwningRunnableMethod(PtrType ptr, Method method) { return new nsRunnableMethodImpl(ptr, method); } #endif // XPCOM_GLUE_AVOID_NSPR // This class is designed to be used when you have an event class E that has a // pointer back to resource class R. If R goes away while E is still pending, // then it is important to "revoke" E so that it does not try use R after R has // been destroyed. nsRevocableEventPtr makes it easy for R to manage such // situations: // // class R; // // class E : public nsRunnable { // public: // void Revoke() { // mResource = nullptr; // } // private: // R *mResource; // }; // // class R { // public: // void EventHandled() { // mEvent.Forget(); // } // private: // nsRevocableEventPtr mEvent; // }; // // void R::PostEvent() { // // Make sure any pending event is revoked. // mEvent->Revoke(); // // nsCOMPtr event = new E(); // if (NS_SUCCEEDED(NS_DispatchToCurrentThread(event))) { // // Keep pointer to event so we can revoke it. // mEvent = event; // } // } // // NS_IMETHODIMP E::Run() { // if (!mResource) // return NS_OK; // ... // mResource->EventHandled(); // return NS_OK; // } // template class nsRevocableEventPtr { public: nsRevocableEventPtr() : mEvent(nullptr) { } ~nsRevocableEventPtr() { Revoke(); } const nsRevocableEventPtr& operator=(T *event) { if (mEvent != event) { Revoke(); mEvent = event; } return *this; } void Revoke() { if (mEvent) { mEvent->Revoke(); mEvent = nullptr; } } void Forget() { mEvent = nullptr; } bool IsPending() { return mEvent != nullptr; } T *get() { return mEvent; } private: // Not implemented nsRevocableEventPtr(const nsRevocableEventPtr&); nsRevocableEventPtr& operator=(const nsRevocableEventPtr&); nsRefPtr mEvent; }; /** * A simple helper to suffix thread pool name * with incremental numbers. */ class nsThreadPoolNaming { public: nsThreadPoolNaming() : mCounter(0) {} /** * Creates and sets next thread name as " #" * on the specified thread. If no thread is specified (aThread * is null) then the name is synchronously set on the current thread. */ void SetThreadPoolName(const nsACString & aPoolName, nsIThread * aThread = nullptr); private: volatile uint32_t mCounter; nsThreadPoolNaming(const nsThreadPoolNaming &) MOZ_DELETE; void operator=(const nsThreadPoolNaming &) MOZ_DELETE; }; /** * Thread priority in most operating systems affect scheduling, not IO. This * helper is used to set the current thread to low IO priority for the lifetime * of the created object. You can only use this low priority IO setting within * the context of the current thread. */ class NS_STACK_CLASS nsAutoLowPriorityIO { public: nsAutoLowPriorityIO(); ~nsAutoLowPriorityIO(); private: bool lowIOPrioritySet; #if defined(XP_MACOSX) int oldPriority; #endif }; #endif // nsThreadUtils_h__