/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* ***** BEGIN LICENSE BLOCK ***** * Version: MPL 1.1/GPL 2.0/LGPL 2.1 * * The contents of this file are subject to the Mozilla Public License Version * 1.1 (the "License"); you may not use this file except in compliance with * the License. You may obtain a copy of the License at * http://www.mozilla.org/MPL/ * * Software distributed under the License is distributed on an "AS IS" basis, * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License * for the specific language governing rights and limitations under the * License. * * The Original Code is mozilla.org code. * * The Initial Developer of the Original Code is * Netscape Communications Corporation. * Portions created by the Initial Developer are Copyright (C) 2005 * the Initial Developer. All Rights Reserved. * * Contributor(s): * Mark Hammond * * Alternatively, the contents of this file may be used under the terms of * either of the GNU General Public License Version 2 or later (the "GPL"), * or the GNU Lesser General Public License Version 2.1 or later (the "LGPL"), * in which case the provisions of the GPL or the LGPL are applicable instead * of those above. If you wish to allow use of your version of this file only * under the terms of either the GPL or the LGPL, and not to allow others to * use your version of this file under the terms of the MPL, indicate your * decision by deleting the provisions above and replace them with the notice * and other provisions required by the GPL or the LGPL. If you do not delete * the provisions above, a recipient may use your version of this file under * the terms of any one of the MPL, the GPL or the LGPL. * * ***** END LICENSE BLOCK ***** */ #ifndef nsDOMScriptObjectHolder_h__ #define nsDOMScriptObjectHolder_h__ #include "nsIScriptContext.h" #include "nsIDOMScriptObjectFactory.h" #include "jspubtd.h" // A thin class used to help with script object memory management. No virtual // functions and a fully inline implementation should keep the cost down. // [Note that a fully inline implementation is necessary for use by other // languages, which do not link against the layout component module] template class NS_STACK_CLASS nsScriptObjectHolder { public: // A constructor that will cause a reference to |ctx| to be stored in // the object. Only use for short-lived object holders. nsScriptObjectHolder(nsIScriptContext *ctx, T* aObject = nsnull) : mObject(aObject), mContext(ctx) { NS_ASSERTION(ctx, "Must provide a valid context"); } // copy constructor nsScriptObjectHolder(const nsScriptObjectHolder& other) : mObject(other.mObject), mContext(other.mContext) { // New hold the script object and new reference on the script context. if (mObject) mContext->HoldScriptObject(mObject); } ~nsScriptObjectHolder() { if (mObject) mContext->DropScriptObject(mObject); } // misc operators nsScriptObjectHolder &operator=(const nsScriptObjectHolder &other) { set(other); return *this; } bool operator!() const { return !mObject; } operator bool() const { return !!mObject; } T* get() const { return mObject; } // Drop the script object - but *not* the nsIScriptContext. nsresult drop() { nsresult rv = NS_OK; if (mObject) { rv = mContext->DropScriptObject(mObject); mObject = nsnull; } return rv; } nsresult set(T* object) { NS_ASSERTION(getScriptTypeID() != nsIProgrammingLanguage::UNKNOWN, "Must know the language!"); nsresult rv = drop(); if (NS_FAILED(rv)) return rv; if (object) { rv = mContext->HoldScriptObject(object); // don't store the pointer if we failed to lock it. if (NS_SUCCEEDED(rv)) { mObject = object; } } return rv; } nsresult set(const nsScriptObjectHolder &other) { NS_ASSERTION(getScriptTypeID() == other.getScriptTypeID(), "Must have identical languages!"); nsresult rv = drop(); if (NS_FAILED(rv)) return rv; return set(other.mObject); } // Get the language ID. PRUint32 getScriptTypeID() const { return mContext->GetScriptTypeID(); } protected: T* mObject; nsCOMPtr mContext; }; #endif // nsDOMScriptObjectHolder_h__