/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* vim:set ts=2 sw=2 sts=2 et cindent: */ /* ***** BEGIN LICENSE BLOCK ***** * Version: MPL 1.1/GPL 2.0/LGPL 2.1 * * The contents of this file are subject to the Mozilla Public License Version * 1.1 (the "License"); you may not use this file except in compliance with * the License. You may obtain a copy of the License at * http://www.mozilla.org/MPL/ * * Software distributed under the License is distributed on an "AS IS" basis, * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License * for the specific language governing rights and limitations under the * License. * * The Original Code is Mozilla code. * * The Initial Developer of the Original Code is the Mozilla Corporation. * Portions created by the Initial Developer are Copyright (C) 2009 * the Initial Developer. All Rights Reserved. * * Contributor(s): * Robert O'Callahan * * Alternatively, the contents of this file may be used under the terms of * either the GNU General Public License Version 2 or later (the "GPL"), or * the GNU Lesser General Public License Version 2.1 or later (the "LGPL"), * in which case the provisions of the GPL or the LGPL are applicable instead * of those above. If you wish to allow use of your version of this file only * under the terms of either the GPL or the LGPL, and not to allow others to * use your version of this file under the terms of the MPL, indicate your * decision by deleting the provisions above and replace them with the notice * and other provisions required by the GPL or the LGPL. If you do not delete * the provisions above, a recipient may use your version of this file under * the terms of any one of the MPL, the GPL or the LGPL. * * ***** END LICENSE BLOCK ***** */ #ifndef nsMediaCache_h_ #define nsMediaCache_h_ #include "nsTArray.h" #include "nsAutoLock.h" #include "nsIPrincipal.h" #include "nsCOMPtr.h" /** * Media applications want fast, "on demand" random access to media data, * for pausing, seeking, etc. But we are primarily interested * in transporting media data using HTTP over the Internet, which has * high latency to open a connection, requires a new connection for every * seek, may not even support seeking on some connections (especially * live streams), and uses a push model --- data comes from the server * and you don't have much control over the rate. Also, transferring data * over the Internet can be slow and/or unpredictable, so we want to read * ahead to buffer and cache as much data as possible. * * The job of the media cache is to resolve this impedance mismatch. * The media cache reads data from Necko channels into file-backed storage, * and offers a random-access file-like API to the stream data * (nsMediaCacheStream). Along the way it solves several problems: * -- The cache intelligently reads ahead to prefetch data that may be * needed in the future * -- The size of the cache is bounded so that we don't fill up * storage with read-ahead data * -- Cache replacement is managed globally so that the most valuable * data (across all streams) is retained * -- The cache can suspend Necko channels temporarily when their data is * not wanted (yet) * -- The cache translates file-like seek requests to HTTP seeks, * including optimizations like not triggering a new seek if it would * be faster to just keep reading until we reach the seek point. The * "seek to EOF" idiom to determine file size is also handled efficiently * (seeking to EOF and then seeking back to the previous offset does not * trigger any Necko activity) * -- The cache also handles the case where the server does not support * seeking * -- Necko can only send data to the main thread, but nsMediaCacheStream * can distribute data to any thread * -- The cache exposes APIs so clients can detect what data is * currently held * * Note that although HTTP is the most important transport and we only * support transport-level seeking via HTTP byte-ranges, the media cache * works with any kind of Necko channels and provides random access to * cached data even for, e.g., FTP streams. * * The media cache is not persistent. It does not currently allow * data from one load to be used by other loads, either within the same * browser session or across browser sessions. The media cache file * is marked "delete on close" so it will automatically disappear in the * event of a browser crash or shutdown. * * The media cache is block-based. Streams are divided into blocks of a * fixed size (currently 4K) and we cache blocks. A single cache contains * blocks for all streams. * * The cache size is controlled by the media.cache_size preference * (which is in KB). The default size is 50MB. * * The replacement policy predicts a "time of next use" for each block * in the cache. When we need to free a block, the block with the latest * "time of next use" will be evicted. Blocks are divided into * different classes, each class having its own predictor: * FREE_BLOCK: these blocks are effectively infinitely far in the future; * a free block will always be chosen for replacement before other classes * of blocks. * METADATA_BLOCK: these are blocks that contain data that has been read * by the decoder in "metadata mode", e.g. while the decoder is searching * the stream during a seek operation. These blocks are managed with an * LRU policy; the "time of next use" is predicted to be as far in the * future as the last use was in the past. * PLAYED_BLOCK: these are blocks that have not been read in "metadata * mode", and contain data behind the current decoder read point. (They * may not actually have been read by the decoder, if the decoder seeked * forward.) These blocks are managed with an LRU policy except that we add * REPLAY_DELAY seconds of penalty to their predicted "time of next use", * to reflect the uncertainty about whether replay will actually happen * or not. * READAHEAD_BLOCK: these are blocks that have not been read in * "metadata mode" and that are entirely ahead of the current decoder * read point. (They may actually have been read by the decoder in the * past if the decoder has since seeked backward.) We predict the * time of next use for these blocks by assuming steady playback and * dividing the number of bytes between the block and the current decoder * read point by the decoder's estimate of its playback rate in bytes * per second. This ensures that the blocks farthest ahead are considered * least valuable. * For efficient prediction of the "latest time of next use", we maintain * linked lists of blocks in each class, ordering blocks by time of * next use. READAHEAD_BLOCKS have one linked list per stream, since their * time of next use depends on stream parameters, but the other lists * are global. * * A block containing a current decoder read point can contain data * both behind and ahead of the read point. It will be classified as a * PLAYED_BLOCK but we will give it special treatment so it is never * evicted --- it actually contains the highest-priority readahead data * as well as played data. * * "Time of next use" estimates are also used for flow control. When * reading ahead we can predict the time of next use for the data that * will be read. If the predicted time of next use is later then the * prediction for all currently cached blocks, and the cache is full, then * we should suspend reading from the Necko channel. * * Unfortunately suspending the Necko channel can't immediately stop the * flow of data from the server. First our desire to suspend has to be * transmitted to the server (in practice, Necko stops reading from the * socket, which causes the kernel to shrink its advertised TCP receive * window size to zero). Then the server can stop sending the data, but * we will receive data roughly corresponding to the product of the link * bandwidth multiplied by the round-trip latency. We deal with this by * letting the cache overflow temporarily and then trimming it back by * moving overflowing blocks back into the body of the cache, replacing * less valuable blocks as they become available. We try to avoid simply * discarding overflowing readahead data. * * All changes to the actual contents of the cache happen on the main * thread, since that's where Necko's notifications happen. * * The media cache maintains at most one Necko channel for each stream. * (In the future it might be advantageous to relax this, e.g. so that a * seek to near the end of the file can happen without disturbing * the loading of data from the beginning of the file.) The Necko channel * is managed through nsMediaChannelStream; nsMediaCache does not * depend on Necko directly. * * Every time something changes that might affect whether we want to * read from a Necko channel, or whether we want to seek on the Necko * channel --- such as data arriving or data being consumed by the * decoder --- we asynchronously trigger nsMediaCache::Update on the main * thread. That method implements most cache policy. It evaluates for * each stream whether we want to suspend or resume the stream and what * offset we should seek to, if any. It is also responsible for trimming * back the cache size to its desired limit by moving overflowing blocks * into the main part of the cache. * * Streams can be opened in non-seekable mode. In non-seekable mode, * the cache will only call nsMediaChannelStream::CacheClientSeek with * a 0 offset. The cache tries hard not to discard readahead data * for non-seekable streams, since that could trigger a potentially * disastrous re-read of the entire stream. It's up to cache clients * to try to avoid requesting seeks on such streams. * * nsMediaCache has a single internal monitor for all synchronization. * This is treated as the lowest level monitor in the media code. So, * we must not acquire any nsMediaDecoder locks or nsMediaStream locks * while holding the nsMediaCache lock. But it's OK to hold those locks * and then get the nsMediaCache lock. * * nsMediaCache associates a principal with each stream. CacheClientSeek * can trigger new HTTP requests; due to redirects to other domains, * each HTTP load can return data with a different principal. This * principal must be passed to NotifyDataReceived, and nsMediaCache * will detect when different principals are associated with data in the * same stream, and replace them with a null principal. */ class nsMediaCache; // defined in nsMediaStream.h class nsMediaChannelStream; /** * If the cache fails to initialize then Init will fail, so nonstatic * methods of this class can assume gMediaCache is non-null. * * This class can be directly embedded as a value. */ class nsMediaCacheStream { public: enum { // This needs to be a power of two BLOCK_SIZE = 4096 }; enum ReadMode { MODE_METADATA, MODE_PLAYBACK }; // aClient provides the underlying transport that cache will use to read // data for this stream. nsMediaCacheStream(nsMediaChannelStream* aClient) : mClient(aClient), mResourceID(0), mChannelOffset(0), mStreamOffset(0), mStreamLength(-1), mPlaybackBytesPerSecond(10000), mPinCount(0), mCurrentMode(MODE_PLAYBACK), mInitialized(PR_FALSE), mClosed(PR_FALSE), mIsSeekable(PR_FALSE), mCacheSuspended(PR_FALSE), mMetadataInPartialBlockBuffer(PR_FALSE), mUsingNullPrincipal(PR_FALSE) {} ~nsMediaCacheStream(); // Set up this stream with the cache. Can fail on OOM. One // of InitAsClone or Init must be called before any other method on // this class. Does nothing if already initialized. nsresult Init(); // Set up this stream with the cache, assuming it's for the same data // as the aOriginal stream. Can fail on OOM. Exactly one // of InitAsClone or Init must be called before any other method on // this class. Does nothing if already initialized. nsresult InitAsClone(nsMediaCacheStream* aOriginal); // These are called on the main thread. // Tell us whether the stream is seekable or not. Non-seekable streams // will always pass 0 for aOffset to CacheClientSeek. This should only // be called while the stream is at channel offset 0. Seekability can // change during the lifetime of the nsMediaCacheStream --- every time // we do an HTTP load the seekability may be different (and sometimes // is, in practice, due to the effects of caching proxies). void SetSeekable(PRBool aIsSeekable); // This must be called (and return) before the nsMediaChannelStream // used to create this nsMediaCacheStream is deleted. void Close(); // This returns true when the stream has been closed PRBool IsClosed() const { return mClosed; } // Get the principal for this stream. nsIPrincipal* GetCurrentPrincipal() { return mPrincipal; } // These callbacks are called on the main thread by the client // when data has been received via the channel. // Tells the cache what the server said the data length is going to be. // The actual data length may be greater (we receive more data than // specified) or smaller (the stream ends before we reach the given // length), because servers can lie. The server's reported data length // *and* the actual data length can even vary over time because a // misbehaving server may feed us a different stream after each seek // operation. So this is really just a hint. The cache may however // stop reading (suspend the channel) when it thinks we've read all the // data available based on an incorrect reported length. Seeks relative // EOF also depend on the reported length if we haven't managed to // read the whole stream yet. void NotifyDataLength(PRInt64 aLength); // Notifies the cache that a load has begun. We pass the offset // because in some cases the offset might not be what the cache // requested. In particular we might unexpectedly start providing // data at offset 0. This need not be called if the offset is the // offset that the cache requested in // nsMediaChannelStream::CacheClientSeek. This can be called at any // time by the client, not just after a CacheClientSeek. void NotifyDataStarted(PRInt64 aOffset); // Notifies the cache that data has been received. The stream already // knows the offset because data is received in sequence and // the starting offset is known via NotifyDataStarted or because // the cache requested the offset in // nsMediaChannelStream::CacheClientSeek, or because it defaulted to 0. // We pass in the principal that was used to load this data. void NotifyDataReceived(PRInt64 aSize, const char* aData, nsIPrincipal* aPrincipal); // Notifies the cache that the channel has closed with the given status. void NotifyDataEnded(nsresult aStatus); // These methods can be called on any thread. // Cached blocks associated with this stream will not be evicted // while the stream is pinned. void Pin(); void Unpin(); // See comments above for NotifyDataLength about how the length // can vary over time. Returns -1 if no length is known. Returns the // reported length if we haven't got any better information. If // the stream ended normally we return the length we actually got. // If we've successfully read data beyond the originally reported length, // we return the end of the data we've read. PRInt64 GetLength(); // Returns the unique resource ID PRInt64 GetResourceID() { return mResourceID; } // Returns the end of the bytes starting at the given offset // which are in cache. PRInt64 GetCachedDataEnd(PRInt64 aOffset); // Returns the offset of the first byte of cached data at or after aOffset, // or -1 if there is no such cached data. PRInt64 GetNextCachedData(PRInt64 aOffset); // Reads from buffered data only. Will fail if not all data to be read is // in the cache. Will not mark blocks as read. Can be called from the main // thread. It's the caller's responsibility to wrap the call in a pin/unpin, // and also to check that the range they want is cached before calling this. nsresult ReadFromCache(char* aBuffer, PRInt64 aOffset, PRInt64 aCount); // IsDataCachedToEndOfStream returns true if all the data from // aOffset to the end of the stream (the server-reported end, if the // real end is not known) is in cache. If we know nothing about the // end of the stream, this returns false. PRBool IsDataCachedToEndOfStream(PRInt64 aOffset); // The mode is initially MODE_PLAYBACK. void SetReadMode(ReadMode aMode); // This is the client's estimate of the playback rate assuming // the media plays continuously. The cache can't guess this itself // because it doesn't know when the decoder was paused, buffering, etc. // Do not pass zero. void SetPlaybackRate(PRUint32 aBytesPerSecond); // Returns the last set value of SetSeekable. PRBool IsSeekable(); // These methods must be called on a different thread from the main // thread. They should always be called on the same thread for a given // stream. // This can fail when aWhence is NS_SEEK_END and no stream length // is known. nsresult Seek(PRInt32 aWhence, PRInt64 aOffset); PRInt64 Tell(); // *aBytes gets the number of bytes that were actually read. This can // be less than aCount. If the first byte of data is not in the cache, // this will block until the data is available or the stream is // closed, otherwise it won't block. nsresult Read(char* aBuffer, PRUint32 aCount, PRUint32* aBytes); private: friend class nsMediaCache; /** * A doubly-linked list of blocks. Add/Remove/Get methods are all * constant time. We declare this here so that a stream can contain a * BlockList of its read-ahead blocks. Blocks are referred to by index * into the nsMediaCache::mIndex array. * * Blocks can belong to more than one list at the same time, because * the next/prev pointers are not stored in the block. */ class BlockList { public: BlockList() : mFirstBlock(-1), mCount(0) { mEntries.Init(); } ~BlockList() { NS_ASSERTION(mFirstBlock == -1 && mCount == 0, "Destroying non-empty block list"); } void AddFirstBlock(PRInt32 aBlock); void AddAfter(PRInt32 aBlock, PRInt32 aBefore); void RemoveBlock(PRInt32 aBlock); // Returns the first block in the list, or -1 if empty PRInt32 GetFirstBlock() const { return mFirstBlock; } // Returns the last block in the list, or -1 if empty PRInt32 GetLastBlock() const; // Returns the next block in the list after aBlock or -1 if // aBlock is the last block PRInt32 GetNextBlock(PRInt32 aBlock) const; // Returns the previous block in the list before aBlock or -1 if // aBlock is the first block PRInt32 GetPrevBlock(PRInt32 aBlock) const; PRBool IsEmpty() const { return mFirstBlock < 0; } PRInt32 GetCount() const { return mCount; } // The contents of aBlockIndex1 and aBlockIndex2 have been swapped void NotifyBlockSwapped(PRInt32 aBlockIndex1, PRInt32 aBlockIndex2); #ifdef DEBUG // Verify linked-list invariants void Verify(); #else void Verify() {} #endif private: struct Entry : public nsUint32HashKey { Entry(KeyTypePointer aKey) : nsUint32HashKey(aKey) { } Entry(const Entry& toCopy) : nsUint32HashKey(&toCopy.GetKey()), mNextBlock(toCopy.mNextBlock), mPrevBlock(toCopy.mPrevBlock) {} PRInt32 mNextBlock; PRInt32 mPrevBlock; }; nsTHashtable mEntries; // The index of the first block in the list, or -1 if the list is empty. PRInt32 mFirstBlock; // The number of blocks in the list. PRInt32 mCount; }; // Returns the end of the bytes starting at the given offset // which are in cache. // This method assumes that the cache monitor is held and can be called on // any thread. PRInt64 GetCachedDataEndInternal(PRInt64 aOffset); // Returns the offset of the first byte of cached data at or after aOffset, // or -1 if there is no such cached data. // This method assumes that the cache monitor is held and can be called on // any thread. PRInt64 GetNextCachedDataInternal(PRInt64 aOffset); // A helper function to do the work of closing the stream. Assumes // that the cache monitor is held. Main thread only. // aMonitor is the nsAutoMonitor wrapper holding the cache monitor. // This is used to NotifyAll to wake up threads that might be // blocked on reading from this stream. void CloseInternal(nsAutoMonitor* aMonitor); // Update mPrincipal given that data has been received from aPrincipal void UpdatePrincipal(nsIPrincipal* aPrincipal); // These fields are main-thread-only. nsMediaChannelStream* mClient; nsCOMPtr mPrincipal; // This is a unique ID representing the resource we're loading. // All streams with the same mResourceID are loading the same // underlying resource and should share data. PRInt64 mResourceID; // All other fields are all protected by the cache's monitor and // can be accessed by by any thread. // The offset where the next data from the channel will arrive PRInt64 mChannelOffset; // The offset where the reader is positioned in the stream PRInt64 mStreamOffset; // The reported or discovered length of the data, or -1 if nothing is // known PRInt64 mStreamLength; // For each block in the stream data, maps to the cache entry for the // block, or -1 if the block is not cached. nsTArray mBlocks; // The list of read-ahead blocks, ordered by stream offset; the first // block is the earliest in the stream (so the last block will be the // least valuable). BlockList mReadaheadBlocks; // The list of metadata blocks; the first block is the most recently used BlockList mMetadataBlocks; // The list of played-back blocks; the first block is the most recently used BlockList mPlayedBlocks; // The last reported estimate of the decoder's playback rate PRUint32 mPlaybackBytesPerSecond; // The number of times this stream has been Pinned without a // corresponding Unpin PRUint32 mPinCount; // The last reported read mode ReadMode mCurrentMode; // Set to true when Init or InitAsClone has been called PRPackedBool mInitialized; // Set to true when the stream has been closed either explicitly or // due to an internal cache error PRPackedBool mClosed; // The last reported seekability state for the underlying channel PRPackedBool mIsSeekable; // true if the cache has suspended our channel because the cache is // full and the priority of the data that would be received is lower // than the priority of the data already in the cache PRPackedBool mCacheSuspended; // true if some data in mPartialBlockBuffer has been read as metadata PRPackedBool mMetadataInPartialBlockBuffer; // true if mPrincipal is a null principal because we saw data from // multiple origins PRPackedBool mUsingNullPrincipal; // Data received for the block containing mChannelOffset. Data needs // to wait here so we can write back a complete block. The first // mChannelOffset%BLOCK_SIZE bytes have been filled in with good data, // the rest are garbage. // Use PRInt64 so that the data is well-aligned. PRInt64 mPartialBlockBuffer[BLOCK_SIZE/sizeof(PRInt64)]; }; #endif