/* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this file, * You can obtain one at http://mozilla.org/MPL/2.0/. */ #include "nsISupports.idl" [function, scriptable, uuid(c7227506-5f8e-11e2-8bb3-10bf48d64bd4)] interface nsIAudioChannelAgentCallback : nsISupports { /** * Notified when the playable status of channel is changed. * * @param canPlay * Callback from agent to notify component of the playable status * of the channel. If canPlay is false, component SHOULD stop playing * media associated with this channel as soon as possible. */ void canPlayChanged(in boolean canPlay); }; /** * This interface provides an agent for gecko components to participate * in the audio channel service. Gecko components are responsible for * 1. Indicating what channel type they are using (via the init() member function). * 2. Before playing, checking the playable status of the channel. * 3. Notifying the agent when they start/stop using this channel. * 4. Notifying the agent of changes to the visibility of the component using * this channel. * * The agent will invoke a callback to notify Gecko components of * 1. Changes to the playable status of this channel. */ [scriptable, uuid(f012a9b7-6431-4915-a4ac-4ba7d833e28e)] interface nsIAudioChannelAgent : nsISupports { const long AUDIO_AGENT_CHANNEL_NORMAL = 0; const long AUDIO_AGENT_CHANNEL_CONTENT = 1; const long AUDIO_AGENT_CHANNEL_NOTIFICATION = 2; const long AUDIO_AGENT_CHANNEL_ALARM = 3; const long AUDIO_AGENT_CHANNEL_TELEPHONY = 4; const long AUDIO_AGENT_CHANNEL_RINGER = 5; const long AUDIO_AGENT_CHANNEL_PUBLICNOTIFICATION = 6; const long AUDIO_AGENT_CHANNEL_ERROR = 1000; /** * Before init() is called, this returns AUDIO_AGENT_CHANNEL_ERROR. */ readonly attribute long audioChannelType; /** * Initialize the agent with a channel type. * Note: This function should only be called once. * * @param channelType * Audio Channel Type listed as above * @param callback * 1. Once the playable status changes, agent uses this callback function to notify * Gecko component. * 2. The callback is allowed to be null. Ex: telephony doesn't need to listen change * of the playable status. * 3. The AudioChannelAgent keeps a strong reference to the callback object. */ void init(in long channelType, in nsIAudioChannelAgentCallback callback); /** * This method is just like init(), except the audio channel agent keeps a * weak reference to the callback object. * * In order for this to work, |callback| must implement * nsISupportsWeakReference. */ void initWithWeakCallback(in long channelType, in nsIAudioChannelAgentCallback callback); /** * Notify the agent that we want to start playing. * Note: Gecko component SHOULD call this function first then start to * play audio stream only when return value is true. * * * @return * true: the agent has registered with audio channel service and the * component should start playback. * false: the agent has registered with audio channel service but the * component should not start playback. */ boolean startPlaying(); /** * Notify the agent we no longer want to play. * * Note : even if startPlaying() returned false, the agent would still be * registered with the audio channel service and receive callbacks for status changes. * So stopPlaying must still eventually be called to unregister the agent with the * channel service. */ void stopPlaying(); /** * Notify the agent of the visibility state of the window using this agent. * @param visible * True if the window associated with the agent is visible. */ void setVisibilityState(in boolean visible); };