/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef nsILineIterator_h___ #define nsILineIterator_h___ #include "nscore.h" #include "nsCoord.h" class nsIFrame; struct nsRect; // Line Flags (see GetLine below) // This bit is set when the line is wrapping up a block frame. When // clear, it means that the line contains inline elements. #define NS_LINE_FLAG_IS_BLOCK 0x1 // This bit is set when the line ends in some sort of break. #define NS_LINE_FLAG_ENDS_IN_BREAK 0x4 /** * Line iterator API. * * Lines are numbered from 0 to N, where 0 is the top line and N is * the bottom line. * * Obtain this interface from frames via nsIFrame::GetLineIterator. * When you are finished using the iterator, call DisposeLineIterator() * to destroy the iterator if appropriate. */ class nsILineIterator { protected: ~nsILineIterator() { } public: virtual void DisposeLineIterator() = 0; /** * The number of lines in the block */ virtual int32_t GetNumLines() = 0; /** * The prevailing direction of lines. * * @return true if the CSS direction property for the block is * "rtl", otherwise false */ virtual bool GetDirection() = 0; // Return structural information about a line. aFirstFrameOnLine is // the first frame on the line and aNumFramesOnLine is the number of // frames that are on the line. If the line-number is invalid then // aFirstFrameOnLine will be nullptr and aNumFramesOnLine will be // zero. // // For valid line numbers, aLineBounds is set to the bounding box of // the line (which is based on the in-flow position of the frames on // the line; if a frame was moved because of relative positioning // then its coordinates may be outside the line bounds). // // In addition, aLineFlags will contain flag information about the // line. NS_IMETHOD GetLine(int32_t aLineNumber, nsIFrame** aFirstFrameOnLine, int32_t* aNumFramesOnLine, nsRect& aLineBounds, uint32_t* aLineFlags) = 0; /** * Given a frame that's a child of the block, find which line its on * and return that line index, as long as it's at least as big as * aStartLine. Returns -1 if the frame cannot be found on lines * starting with aStartLine. */ virtual int32_t FindLineContaining(nsIFrame* aFrame, int32_t aStartLine = 0) = 0; // Given a line number and an X coordinate, find the frame on the // line that is nearest to the X coordinate. The // aXIsBeforeFirstFrame and aXIsAfterLastFrame flags are updated // appropriately. NS_IMETHOD FindFrameAt(int32_t aLineNumber, nscoord aX, nsIFrame** aFrameFound, bool* aXIsBeforeFirstFrame, bool* aXIsAfterLastFrame) = 0; // Give the line iterator implementor a chance todo something more complicated than // nsIFrame::GetNextSibling() NS_IMETHOD GetNextSiblingOnLine(nsIFrame*& aFrame, int32_t aLineNumber) = 0; #ifdef IBMBIDI // Check whether visual and logical order of frames within a line are identical. // If not, return the first and last visual frames NS_IMETHOD CheckLineOrder(int32_t aLine, bool *aIsReordered, nsIFrame **aFirstVisual, nsIFrame **aLastVisual) = 0; #endif }; class nsAutoLineIterator { public: nsAutoLineIterator() : mRawPtr(nullptr) { } nsAutoLineIterator(nsILineIterator *i) : mRawPtr(i) { } ~nsAutoLineIterator() { if (mRawPtr) mRawPtr->DisposeLineIterator(); } operator nsILineIterator*() { return mRawPtr; } nsILineIterator* operator->() { return mRawPtr; } nsILineIterator* operator=(nsILineIterator* i) { if (i == mRawPtr) return i; if (mRawPtr) mRawPtr->DisposeLineIterator(); mRawPtr = i; return i; } private: nsILineIterator* mRawPtr; }; #endif /* nsILineIterator_h___ */