/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ // vim:cindent:ts=2:et:sw=2: /* ***** BEGIN LICENSE BLOCK ***** * Version: MPL 1.1/GPL 2.0/LGPL 2.1 * * The contents of this file are subject to the Mozilla Public License Version * 1.1 (the "License"); you may not use this file except in compliance with * the License. You may obtain a copy of the License at * http://www.mozilla.org/MPL/ * * Software distributed under the License is distributed on an "AS IS" basis, * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License * for the specific language governing rights and limitations under the * License. * * The Original Code is mozilla.org code. * * The Initial Developer of the Original Code is * Netscape Communications Corporation. * Portions created by the Initial Developer are Copyright (C) 1998 * the Initial Developer. All Rights Reserved. * * Contributor(s): * Mats Palmgren * Takeshi Ichimaru * Masayuki Nakano * L. David Baron , Mozilla Corporation * Michael Ventnor * Rob Arnold * * Alternatively, the contents of this file may be used under the terms of * either of the GNU General Public License Version 2 or later (the "GPL"), * or the GNU Lesser General Public License Version 2.1 or later (the "LGPL"), * in which case the provisions of the GPL or the LGPL are applicable instead * of those above. If you wish to allow use of your version of this file only * under the terms of either the GPL or the LGPL, and not to allow others to * use your version of this file under the terms of the MPL, indicate your * decision by deleting the provisions above and replace them with the notice * and other provisions required by the GPL or the LGPL. If you do not delete * the provisions above, a recipient may use your version of this file under * the terms of any one of the MPL, the GPL or the LGPL. * * ***** END LICENSE BLOCK ***** */ /* utility functions for drawing borders and backgrounds */ #include "nsStyleConsts.h" #include "nsPresContext.h" #include "nsIImage.h" #include "nsIFrame.h" #include "nsPoint.h" #include "nsRect.h" #include "nsIViewManager.h" #include "nsIPresShell.h" #include "nsFrameManager.h" #include "nsStyleContext.h" #include "nsGkAtoms.h" #include "nsCSSAnonBoxes.h" #include "nsTransform2D.h" #include "nsIDeviceContext.h" #include "nsIContent.h" #include "nsIDocument.h" #include "nsIScrollableFrame.h" #include "imgIRequest.h" #include "imgIContainer.h" #include "gfxIImageFrame.h" #include "nsCSSRendering.h" #include "nsCSSColorUtils.h" #include "nsITheme.h" #include "nsThemeConstants.h" #include "nsIServiceManager.h" #include "nsIHTMLDocument.h" #include "nsLayoutUtils.h" #include "nsINameSpaceManager.h" #include "nsBlockFrame.h" #include "gfxContext.h" #include "nsIInterfaceRequestorUtils.h" #include "gfxPlatform.h" #include "gfxImageSurface.h" #include "nsStyleStructInlines.h" #include "nsCSSFrameConstructor.h" #include "nsCSSRenderingBorders.h" // To avoid storing this data on nsInlineFrame (bloat) and to avoid // recalculating this for each frame in a continuation (perf), hold // a cache of various coordinate information that we need in order // to paint inline backgrounds. struct InlineBackgroundData { InlineBackgroundData() : mFrame(nsnull), mBlockFrame(nsnull) { } ~InlineBackgroundData() { } void Reset() { mBoundingBox.SetRect(0,0,0,0); mContinuationPoint = mLineContinuationPoint = mUnbrokenWidth = 0; mFrame = mBlockFrame = nsnull; } nsRect GetContinuousRect(nsIFrame* aFrame) { SetFrame(aFrame); nscoord x; if (mBidiEnabled) { x = mLineContinuationPoint; // Scan continuations on the same line as aFrame and accumulate the widths // of frames that are to the left (if this is an LTR block) or right // (if it's RTL) of the current one. PRBool isRtlBlock = (mBlockFrame->GetStyleVisibility()->mDirection == NS_STYLE_DIRECTION_RTL); nscoord curOffset = aFrame->GetOffsetTo(mBlockFrame).x; nsIFrame* inlineFrame = aFrame->GetPrevContinuation(); // If the continuation is fluid we know inlineFrame is not on the same line. // If it's not fluid, we need to test furhter to be sure. while (inlineFrame && !inlineFrame->GetNextInFlow() && AreOnSameLine(aFrame, inlineFrame)) { nscoord frameXOffset = inlineFrame->GetOffsetTo(mBlockFrame).x; if(isRtlBlock == (frameXOffset >= curOffset)) { x += inlineFrame->GetSize().width; } inlineFrame = inlineFrame->GetPrevContinuation(); } inlineFrame = aFrame->GetNextContinuation(); while (inlineFrame && !inlineFrame->GetPrevInFlow() && AreOnSameLine(aFrame, inlineFrame)) { nscoord frameXOffset = inlineFrame->GetOffsetTo(mBlockFrame).x; if(isRtlBlock == (frameXOffset >= curOffset)) { x += inlineFrame->GetSize().width; } inlineFrame = inlineFrame->GetNextContinuation(); } if (isRtlBlock) { // aFrame itself is also to the right of its left edge, so add its width. x += aFrame->GetSize().width; // x is now the distance from the left edge of aFrame to the right edge // of the unbroken content. Change it to indicate the distance from the // left edge of the unbroken content to the left edge of aFrame. x = mUnbrokenWidth - x; } } else { x = mContinuationPoint; } // Assume background-origin: border and return a rect with offsets // relative to (0,0). If we have a different background-origin, // then our rect should be deflated appropriately by our caller. return nsRect(-x, 0, mUnbrokenWidth, mFrame->GetSize().height); } nsRect GetBoundingRect(nsIFrame* aFrame) { SetFrame(aFrame); // Move the offsets relative to (0,0) which puts the bounding box into // our coordinate system rather than our parent's. We do this by // moving it the back distance from us to the bounding box. // This also assumes background-origin: border, so our caller will // need to deflate us if needed. nsRect boundingBox(mBoundingBox); nsPoint point = mFrame->GetPosition(); boundingBox.MoveBy(-point.x, -point.y); return boundingBox; } protected: nsIFrame* mFrame; nscoord mContinuationPoint; nscoord mUnbrokenWidth; nsRect mBoundingBox; PRBool mBidiEnabled; nsBlockFrame* mBlockFrame; nscoord mLineContinuationPoint; void SetFrame(nsIFrame* aFrame) { NS_PRECONDITION(aFrame, "Need a frame"); nsIFrame *prevContinuation = aFrame->GetPrevContinuation(); if (!prevContinuation || mFrame != prevContinuation) { // Ok, we've got the wrong frame. We have to start from scratch. Reset(); Init(aFrame); return; } // Get our last frame's size and add its width to our continuation // point before we cache the new frame. mContinuationPoint += mFrame->GetSize().width; // If this a new line, update mLineContinuationPoint. if (mBidiEnabled && (aFrame->GetPrevInFlow() || !AreOnSameLine(mFrame, aFrame))) { mLineContinuationPoint = mContinuationPoint; } mFrame = aFrame; } void Init(nsIFrame* aFrame) { // Start with the previous flow frame as our continuation point // is the total of the widths of the previous frames. nsIFrame* inlineFrame = aFrame->GetPrevContinuation(); while (inlineFrame) { nsRect rect = inlineFrame->GetRect(); mContinuationPoint += rect.width; mUnbrokenWidth += rect.width; mBoundingBox.UnionRect(mBoundingBox, rect); inlineFrame = inlineFrame->GetPrevContinuation(); } // Next add this frame and subsequent frames to the bounding box and // unbroken width. inlineFrame = aFrame; while (inlineFrame) { nsRect rect = inlineFrame->GetRect(); mUnbrokenWidth += rect.width; mBoundingBox.UnionRect(mBoundingBox, rect); inlineFrame = inlineFrame->GetNextContinuation(); } mFrame = aFrame; mBidiEnabled = aFrame->PresContext()->BidiEnabled(); if (mBidiEnabled) { // Find the containing block frame nsIFrame* frame = aFrame; nsresult rv = NS_ERROR_FAILURE; while (frame && frame->IsFrameOfType(nsIFrame::eLineParticipant) && NS_FAILED(rv)) { frame = frame->GetParent(); rv = frame->QueryInterface(kBlockFrameCID, (void**)&mBlockFrame); } NS_ASSERTION(NS_SUCCEEDED(rv) && mBlockFrame, "Cannot find containing block."); mLineContinuationPoint = mContinuationPoint; } } PRBool AreOnSameLine(nsIFrame* aFrame1, nsIFrame* aFrame2) { // Assumes that aFrame1 and aFrame2 are both decsendants of mBlockFrame. PRBool isValid1, isValid2; nsBlockInFlowLineIterator it1(mBlockFrame, aFrame1, &isValid1); nsBlockInFlowLineIterator it2(mBlockFrame, aFrame2, &isValid2); return isValid1 && isValid2 && it1.GetLine() == it2.GetLine(); } }; static InlineBackgroundData* gInlineBGData = nsnull; // Initialize any static variables used by nsCSSRendering. nsresult nsCSSRendering::Init() { NS_ASSERTION(!gInlineBGData, "Init called twice"); gInlineBGData = new InlineBackgroundData(); if (!gInlineBGData) return NS_ERROR_OUT_OF_MEMORY; return NS_OK; } // Clean up any global variables used by nsCSSRendering. void nsCSSRendering::Shutdown() { delete gInlineBGData; gInlineBGData = nsnull; } // Draw a line, skipping that portion which crosses aGap. aGap defines a rectangle gap // This services fieldset legends and only works for coords defining horizontal lines. void nsCSSRendering::DrawLine (nsIRenderingContext& aContext, nscoord aX1, nscoord aY1, nscoord aX2, nscoord aY2, nsRect* aGap) { if (nsnull == aGap) { aContext.DrawLine(aX1, aY1, aX2, aY2); } else { nscoord x1 = (aX1 < aX2) ? aX1 : aX2; nscoord x2 = (aX1 < aX2) ? aX2 : aX1; nsPoint gapUpperRight(aGap->x + aGap->width, aGap->y); nsPoint gapLowerRight(aGap->x + aGap->width, aGap->y + aGap->height); if ((aGap->y <= aY1) && (gapLowerRight.y >= aY2)) { if ((aGap->x > x1) && (aGap->x < x2)) { aContext.DrawLine(x1, aY1, aGap->x, aY1); } if ((gapLowerRight.x > x1) && (gapLowerRight.x < x2)) { aContext.DrawLine(gapUpperRight.x, aY2, x2, aY2); } } else { aContext.DrawLine(aX1, aY1, aX2, aY2); } } } // Fill a polygon, skipping that portion which crosses aGap. aGap defines a rectangle gap // This services fieldset legends and only works for points defining a horizontal rectangle void nsCSSRendering::FillPolygon (nsIRenderingContext& aContext, const nsPoint aPoints[], PRInt32 aNumPoints, nsRect* aGap) { if (nsnull == aGap) { aContext.FillPolygon(aPoints, aNumPoints); } else if (4 == aNumPoints) { nsPoint gapUpperRight(aGap->x + aGap->width, aGap->y); nsPoint gapLowerRight(aGap->x + aGap->width, aGap->y + aGap->height); // sort the 4 points by x nsPoint points[4]; for (PRInt32 pX = 0; pX < 4; pX++) { points[pX] = aPoints[pX]; } for (PRInt32 i = 0; i < 3; i++) { for (PRInt32 j = i+1; j < 4; j++) { if (points[j].x < points[i].x) { nsPoint swap = points[i]; points[i] = points[j]; points[j] = swap; } } } nsPoint upperLeft = (points[0].y <= points[1].y) ? points[0] : points[1]; nsPoint lowerLeft = (points[0].y <= points[1].y) ? points[1] : points[0]; nsPoint upperRight = (points[2].y <= points[3].y) ? points[2] : points[3]; nsPoint lowerRight = (points[2].y <= points[3].y) ? points[3] : points[2]; if ((aGap->y <= upperLeft.y) && (gapLowerRight.y >= lowerRight.y)) { if ((aGap->x > upperLeft.x) && (aGap->x < upperRight.x)) { nsPoint leftRect[4]; leftRect[0] = upperLeft; leftRect[1] = nsPoint(aGap->x, upperLeft.y); leftRect[2] = nsPoint(aGap->x, lowerLeft.y); leftRect[3] = lowerLeft; aContext.FillPolygon(leftRect, 4); } if ((gapUpperRight.x > upperLeft.x) && (gapUpperRight.x < upperRight.x)) { nsPoint rightRect[4]; rightRect[0] = nsPoint(gapUpperRight.x, upperRight.y); rightRect[1] = upperRight; rightRect[2] = lowerRight; rightRect[3] = nsPoint(gapLowerRight.x, lowerRight.y); aContext.FillPolygon(rightRect, 4); } } else { aContext.FillPolygon(aPoints, aNumPoints); } } } /** * Make a bevel color */ nscolor nsCSSRendering::MakeBevelColor(PRIntn whichSide, PRUint8 style, nscolor aBackgroundColor, nscolor aBorderColor) { nscolor colors[2]; nscolor theColor; // Given a background color and a border color // calculate the color used for the shading NS_GetSpecial3DColors(colors, aBackgroundColor, aBorderColor); if ((style == NS_STYLE_BORDER_STYLE_OUTSET) || (style == NS_STYLE_BORDER_STYLE_RIDGE)) { // Flip colors for these two border styles switch (whichSide) { case NS_SIDE_BOTTOM: whichSide = NS_SIDE_TOP; break; case NS_SIDE_RIGHT: whichSide = NS_SIDE_LEFT; break; case NS_SIDE_TOP: whichSide = NS_SIDE_BOTTOM; break; case NS_SIDE_LEFT: whichSide = NS_SIDE_RIGHT; break; } } switch (whichSide) { case NS_SIDE_BOTTOM: theColor = colors[1]; break; case NS_SIDE_RIGHT: theColor = colors[1]; break; case NS_SIDE_TOP: theColor = colors[0]; break; case NS_SIDE_LEFT: default: theColor = colors[0]; break; } return theColor; } nscolor nsCSSRendering::TransformColor(nscolor aMapColor,PRBool aNoBackGround) { PRUint16 hue,sat,value; nscolor newcolor; newcolor = aMapColor; if (PR_TRUE == aNoBackGround){ // convert the RBG to HSV so we can get the lightness (which is the v) NS_RGB2HSV(newcolor,hue,sat,value); // The goal here is to send white to black while letting colored // stuff stay colored... So we adopt the following approach. // Something with sat = 0 should end up with value = 0. Something // with a high sat can end up with a high value and it's ok.... At // the same time, we don't want to make things lighter. Do // something simple, since it seems to work. if (value > sat) { value = sat; // convert this color back into the RGB color space. NS_HSV2RGB(newcolor,hue,sat,value); } } return newcolor; } //---------------------------------------------------------------------- // Thebes Border Rendering Code Start // helper function to convert a nsRect to a gfxRect static gfxRect RectToGfxRect(const nsRect& rect, nscoord twipsPerPixel) { return gfxRect(gfxFloat(rect.x) / twipsPerPixel, gfxFloat(rect.y) / twipsPerPixel, gfxFloat(rect.width) / twipsPerPixel, gfxFloat(rect.height) / twipsPerPixel); } /* * Compute the float-pixel radii that should be used for drawing * this border/outline, given the various input bits. * * If a side is skipped via skipSides, its corners are forced to 0, * otherwise the resulting radius is the smaller of the specified * radius and half of each adjacent side's length. */ static void ComputePixelRadii(const nscoord *aTwipsRadii, const nsRect& outerRect, const nsMargin& borderMargin, PRIntn skipSides, nscoord twipsPerPixel, gfxCornerSizes *oBorderRadii) { nscoord twipsRadii[4] = { aTwipsRadii[0], aTwipsRadii[1], aTwipsRadii[2], aTwipsRadii[3] }; nsMargin border(borderMargin); if (skipSides & SIDE_BIT_TOP) { border.top = 0; twipsRadii[C_TL] = 0; twipsRadii[C_TR] = 0; } if (skipSides & SIDE_BIT_RIGHT) { border.right = 0; twipsRadii[C_TR] = 0; twipsRadii[C_BR] = 0; } if (skipSides & SIDE_BIT_BOTTOM) { border.bottom = 0; twipsRadii[C_BR] = 0; twipsRadii[C_BL] = 0; } if (skipSides & SIDE_BIT_LEFT) { border.left = 0; twipsRadii[C_BL] = 0; twipsRadii[C_TL] = 0; } nsRect innerRect(outerRect); innerRect.Deflate(border); // make sure the corner radii don't get too big nsMargin maxRadiusSize(innerRect.width/2 + border.left, innerRect.height/2 + border.top, innerRect.width/2 + border.right, innerRect.height/2 + border.bottom); gfxFloat f[4]; f[C_TL] = gfxFloat(PR_MIN(twipsRadii[C_TL], PR_MIN(maxRadiusSize.top, maxRadiusSize.left))) / twipsPerPixel; f[C_TR] = gfxFloat(PR_MIN(twipsRadii[C_TR], PR_MIN(maxRadiusSize.top, maxRadiusSize.right))) / twipsPerPixel; f[C_BL] = gfxFloat(PR_MIN(twipsRadii[C_BL], PR_MIN(maxRadiusSize.bottom, maxRadiusSize.left))) / twipsPerPixel; f[C_BR] = gfxFloat(PR_MIN(twipsRadii[C_BR], PR_MIN(maxRadiusSize.bottom, maxRadiusSize.right))) / twipsPerPixel; (*oBorderRadii)[C_TL] = gfxSize(f[C_TL], f[C_TL]); (*oBorderRadii)[C_TR] = gfxSize(f[C_TR], f[C_TR]); (*oBorderRadii)[C_BL] = gfxSize(f[C_BL], f[C_BL]); (*oBorderRadii)[C_BR] = gfxSize(f[C_BR], f[C_BR]); } void nsCSSRendering::PaintBorder(nsPresContext* aPresContext, nsIRenderingContext& aRenderingContext, nsIFrame* aForFrame, const nsRect& aDirtyRect, const nsRect& aBorderArea, const nsStyleBorder& aBorderStyle, nsStyleContext* aStyleContext, PRIntn aSkipSides) { nsMargin border; nscoord twipsRadii[4]; nsCompatibility compatMode = aPresContext->CompatibilityMode(); SN("++ PaintBorder"); // Check to see if we have an appearance defined. If so, we let the theme // renderer draw the border. DO not get the data from aForFrame, since the passed in style context // may be different! Always use |aStyleContext|! const nsStyleDisplay* displayData = aStyleContext->GetStyleDisplay(); if (displayData->mAppearance) { nsITheme *theme = aPresContext->GetTheme(); if (theme && theme->ThemeSupportsWidget(aPresContext, aForFrame, displayData->mAppearance)) return; // Let the theme handle it. } if (aBorderStyle.IsBorderImageLoaded()) { DrawBorderImage(aPresContext, aRenderingContext, aForFrame, aBorderArea, aBorderStyle); return; } // Get our style context's color struct. const nsStyleColor* ourColor = aStyleContext->GetStyleColor(); // in NavQuirks mode we want to use the parent's context as a starting point // for determining the background color const nsStyleBackground* bgColor = nsCSSRendering::FindNonTransparentBackground (aStyleContext, compatMode == eCompatibility_NavQuirks ? PR_TRUE : PR_FALSE); border = aBorderStyle.GetComputedBorder(); if ((0 == border.left) && (0 == border.right) && (0 == border.top) && (0 == border.bottom)) { // Empty border area return; } GetBorderRadiusTwips(aBorderStyle.mBorderRadius, aForFrame->GetSize().width, twipsRadii); // Turn off rendering for all of the zero sized sides if (aSkipSides & SIDE_BIT_TOP) border.top = 0; if (aSkipSides & SIDE_BIT_RIGHT) border.right = 0; if (aSkipSides & SIDE_BIT_BOTTOM) border.bottom = 0; if (aSkipSides & SIDE_BIT_LEFT) border.left = 0; // get the inside and outside parts of the border nsRect outerRect(aBorderArea); SF(" outerRect: %d %d %d %d\n", outerRect.x, outerRect.y, outerRect.width, outerRect.height); // we can assume that we're already clipped to aDirtyRect -- I think? (!?) // Get our conversion values nscoord twipsPerPixel = aPresContext->DevPixelsToAppUnits(1); // convert outer and inner rects gfxRect oRect(RectToGfxRect(outerRect, twipsPerPixel)); // convert the border widths gfxFloat borderWidths[4] = { border.top / twipsPerPixel, border.right / twipsPerPixel, border.bottom / twipsPerPixel, border.left / twipsPerPixel }; // convert the radii gfxCornerSizes borderRadii; ComputePixelRadii(twipsRadii, outerRect, border, aSkipSides, twipsPerPixel, &borderRadii); PRUint8 borderStyles[4]; nscolor borderColors[4]; nsBorderColors *compositeColors[4]; // pull out styles, colors, composite colors NS_FOR_CSS_SIDES (i) { PRBool transparent, foreground; borderStyles[i] = aBorderStyle.GetBorderStyle(i); aBorderStyle.GetBorderColor(i, borderColors[i], transparent, foreground); aBorderStyle.GetCompositeColors(i, &compositeColors[i]); if (transparent) borderColors[i] = 0x0; else if (foreground) borderColors[i] = ourColor->mColor; } SF(" borderStyles: %d %d %d %d\n", borderStyles[0], borderStyles[1], borderStyles[2], borderStyles[3]); // start drawing gfxContext *ctx = aRenderingContext.ThebesContext(); ctx->Save(); #if 0 // this will draw a transparent red backround underneath the oRect area ctx->Save(); ctx->Rectangle(oRect); ctx->SetColor(gfxRGBA(1.0, 0.0, 0.0, 0.5)); ctx->Fill(); ctx->Restore(); #endif //SF ("borderRadii: %f %f %f %f\n", borderRadii[0], borderRadii[1], borderRadii[2], borderRadii[3]); nsCSSBorderRenderer br(twipsPerPixel, ctx, oRect, borderStyles, borderWidths, borderRadii, borderColors, compositeColors, aSkipSides, bgColor->mBackgroundColor); br.DrawBorders(); ctx->Restore(); SN(); } static nsRect GetOutlineInnerRect(nsIFrame* aFrame) { nsRect* savedOutlineInnerRect = static_cast (aFrame->GetProperty(nsGkAtoms::outlineInnerRectProperty)); if (savedOutlineInnerRect) return *savedOutlineInnerRect; return aFrame->GetOverflowRect(); } void nsCSSRendering::PaintOutline(nsPresContext* aPresContext, nsIRenderingContext& aRenderingContext, nsIFrame* aForFrame, const nsRect& aDirtyRect, const nsRect& aBorderArea, const nsStyleBorder& aBorderStyle, const nsStyleOutline& aOutlineStyle, nsStyleContext* aStyleContext) { nscoord twipsRadii[4]; // Get our style context's color struct. const nsStyleColor* ourColor = aStyleContext->GetStyleColor(); nscoord width; aOutlineStyle.GetOutlineWidth(width); if (width == 0) { // Empty outline return; } const nsStyleBackground* bgColor = nsCSSRendering::FindNonTransparentBackground (aStyleContext, PR_FALSE); // get the radius for our outline GetBorderRadiusTwips(aOutlineStyle.mOutlineRadius, aBorderArea.width, twipsRadii); // When the outline property is set on :-moz-anonymous-block or // :-moz-anonyomus-positioned-block pseudo-elements, it inherited that // outline from the inline that was broken because it contained a // block. In that case, we don't want a really wide outline if the // block inside the inline is narrow, so union the actual contents of // the anonymous blocks. nsIFrame *frameForArea = aForFrame; do { nsIAtom *pseudoType = frameForArea->GetStyleContext()->GetPseudoType(); if (pseudoType != nsCSSAnonBoxes::mozAnonymousBlock && pseudoType != nsCSSAnonBoxes::mozAnonymousPositionedBlock) break; // If we're done, we really want it and all its later siblings. frameForArea = frameForArea->GetFirstChild(nsnull); NS_ASSERTION(frameForArea, "anonymous block with no children?"); } while (frameForArea); nsRect innerRect; // relative to aBorderArea.TopLeft() if (frameForArea == aForFrame) { innerRect = GetOutlineInnerRect(aForFrame); } else { for (; frameForArea; frameForArea = frameForArea->GetNextSibling()) { // The outline has already been included in aForFrame's overflow // area, but not in those of its descendants, so we have to // include it. Otherwise we'll end up drawing the outline inside // the border. nsRect r(GetOutlineInnerRect(frameForArea) + frameForArea->GetOffsetTo(aForFrame)); innerRect.UnionRect(innerRect, r); } } innerRect += aBorderArea.TopLeft(); nscoord offset; aOutlineStyle.GetOutlineOffset(offset); innerRect.Inflate(offset, offset); // If the dirty rect is completely inside the border area (e.g., only the // content is being painted), then we can skip out now // XXX this isn't exactly true for rounded borders, where the inside curves may // encroach into the content area. A safer calculation would be to // shorten insideRect by the radius one each side before performing this test. if (innerRect.Contains(aDirtyRect)) return; nsRect outerRect = innerRect; outerRect.Inflate(width, width); // Get our conversion values nscoord twipsPerPixel = aPresContext->DevPixelsToAppUnits(1); // get the outer rectangles gfxRect oRect(RectToGfxRect(outerRect, twipsPerPixel)); // convert the radii nsMargin outlineMargin(width, width, width, width); gfxCornerSizes outlineRadii; ComputePixelRadii(twipsRadii, outerRect, outlineMargin, 0, twipsPerPixel, &outlineRadii); PRUint8 outlineStyle = aOutlineStyle.GetOutlineStyle(); PRUint8 outlineStyles[4] = { outlineStyle, outlineStyle, outlineStyle, outlineStyle }; nscolor outlineColor; // PR_FALSE means use the initial color; PR_TRUE means a color was // set. if (!aOutlineStyle.GetOutlineColor(outlineColor)) outlineColor = ourColor->mColor; nscolor outlineColors[4] = { outlineColor, outlineColor, outlineColor, outlineColor }; // convert the border widths gfxFloat outlineWidths[4] = { width / twipsPerPixel, width / twipsPerPixel, width / twipsPerPixel, width / twipsPerPixel }; // start drawing gfxContext *ctx = aRenderingContext.ThebesContext(); ctx->Save(); nsCSSBorderRenderer br(twipsPerPixel, ctx, oRect, outlineStyles, outlineWidths, outlineRadii, outlineColors, nsnull, 0, bgColor->mBackgroundColor); br.DrawBorders(); ctx->Restore(); SN(); } void nsCSSRendering::PaintFocus(nsPresContext* aPresContext, nsIRenderingContext& aRenderingContext, const nsRect& aFocusRect, nscolor aColor) { nscoord oneCSSPixel = nsPresContext::CSSPixelsToAppUnits(1); nscoord oneDevPixel = aPresContext->DevPixelsToAppUnits(1); gfxRect focusRect(RectToGfxRect(aFocusRect, oneDevPixel)); gfxCornerSizes focusRadii; { nscoord twipsRadii[4] = { 0, 0, 0, 0 }; nsMargin focusMargin(oneCSSPixel, oneCSSPixel, oneCSSPixel, oneCSSPixel); ComputePixelRadii(twipsRadii, aFocusRect, focusMargin, 0, oneDevPixel, &focusRadii); } gfxFloat focusWidths[4] = { oneCSSPixel / oneDevPixel, oneCSSPixel / oneDevPixel, oneCSSPixel / oneDevPixel, oneCSSPixel / oneDevPixel }; PRUint8 focusStyles[4] = { NS_STYLE_BORDER_STYLE_DOTTED, NS_STYLE_BORDER_STYLE_DOTTED, NS_STYLE_BORDER_STYLE_DOTTED, NS_STYLE_BORDER_STYLE_DOTTED }; nscolor focusColors[4] = { aColor, aColor, aColor, aColor }; gfxContext *ctx = aRenderingContext.ThebesContext(); ctx->Save(); // Because this renders a dotted border, the background color // should not be used. Therefore, we provide a value that will // be blatantly wrong if it ever does get used. (If this becomes // something that CSS can style, this function will then have access // to a style context and can use the same logic that PaintBorder // and PaintOutline do.) nsCSSBorderRenderer br(oneDevPixel, ctx, focusRect, focusStyles, focusWidths, focusRadii, focusColors, nsnull, 0, NS_RGB(255, 0, 0)); br.DrawBorders(); ctx->Restore(); SN(); } // Thebes Border Rendering Code End //---------------------------------------------------------------------- //---------------------------------------------------------------------- // Returns the anchor point to use for the background image. The // anchor point is the (x, y) location where the first tile should // be placed // // For repeated tiling, the anchor values are normalized wrt to the upper-left // edge of the bounds, and are always in the range: // -(aTileWidth - 1) <= anchor.x <= 0 // -(aTileHeight - 1) <= anchor.y <= 0 // // i.e., they are either 0 or a negative number whose absolute value is // less than the tile size in that dimension // // aOriginBounds is the box to which the tiling position should be relative // aClipBounds is the box in which the tiling will actually be done // They should correspond to 'background-origin' and 'background-clip', // except when painting on the canvas, in which case the origin bounds // should be the bounds of the root element's frame and the clip bounds // should be the bounds of the canvas frame. static void ComputeBackgroundAnchorPoint(const nsStyleBackground& aColor, const nsRect& aOriginBounds, const nsRect& aClipBounds, nscoord aTileWidth, nscoord aTileHeight, nsPoint& aResult) { nscoord x; if (NS_STYLE_BG_X_POSITION_LENGTH & aColor.mBackgroundFlags) { x = aColor.mBackgroundXPosition.mCoord; } else if (NS_STYLE_BG_X_POSITION_PERCENT & aColor.mBackgroundFlags) { PRFloat64 percent = PRFloat64(aColor.mBackgroundXPosition.mFloat); nscoord tilePos = nscoord(percent * PRFloat64(aTileWidth)); nscoord boxPos = nscoord(percent * PRFloat64(aOriginBounds.width)); x = boxPos - tilePos; } else { x = 0; } x += aOriginBounds.x - aClipBounds.x; if (NS_STYLE_BG_REPEAT_X & aColor.mBackgroundRepeat) { // When we are tiling in the x direction the loop will run from // the left edge of the box to the right edge of the box. We need // to adjust the starting coordinate to lie within the band being // rendered. if (x < 0) { x = -x; if (x < 0) { // Some joker gave us max-negative-integer. x = 0; } x %= aTileWidth; x = -x; } else if (x != 0) { x %= aTileWidth; if (x > 0) { x = x - aTileWidth; } } NS_POSTCONDITION((x >= -(aTileWidth - 1)) && (x <= 0), "bad computed anchor value"); } aResult.x = x; nscoord y; if (NS_STYLE_BG_Y_POSITION_LENGTH & aColor.mBackgroundFlags) { y = aColor.mBackgroundYPosition.mCoord; } else if (NS_STYLE_BG_Y_POSITION_PERCENT & aColor.mBackgroundFlags){ PRFloat64 percent = PRFloat64(aColor.mBackgroundYPosition.mFloat); nscoord tilePos = nscoord(percent * PRFloat64(aTileHeight)); nscoord boxPos = nscoord(percent * PRFloat64(aOriginBounds.height)); y = boxPos - tilePos; } else { y = 0; } y += aOriginBounds.y - aClipBounds.y; if (NS_STYLE_BG_REPEAT_Y & aColor.mBackgroundRepeat) { // When we are tiling in the y direction the loop will run from // the top edge of the box to the bottom edge of the box. We need // to adjust the starting coordinate to lie within the band being // rendered. if (y < 0) { y = -y; if (y < 0) { // Some joker gave us max-negative-integer. y = 0; } y %= aTileHeight; y = -y; } else if (y != 0) { y %= aTileHeight; if (y > 0) { y = y - aTileHeight; } } NS_POSTCONDITION((y >= -(aTileHeight - 1)) && (y <= 0), "bad computed anchor value"); } aResult.y = y; } const nsStyleBackground* nsCSSRendering::FindNonTransparentBackground(nsStyleContext* aContext, PRBool aStartAtParent /*= PR_FALSE*/) { NS_ASSERTION(aContext, "Cannot find NonTransparentBackground in a null context" ); const nsStyleBackground* result = nsnull; nsStyleContext* context = nsnull; if (aStartAtParent) { context = aContext->GetParent(); } if (!context) { context = aContext; } while (context) { result = context->GetStyleBackground(); if (0 == (result->mBackgroundFlags & NS_STYLE_BG_COLOR_TRANSPARENT)) break; context = context->GetParent(); } return result; } /** * |FindBackground| finds the correct style data to use to paint the * background. It is responsible for handling the following two * statements in section 14.2 of CSS2: * * The background of the box generated by the root element covers the * entire canvas. * * For HTML documents, however, we recommend that authors specify the * background for the BODY element rather than the HTML element. User * agents should observe the following precedence rules to fill in the * background: if the value of the 'background' property for the HTML * element is different from 'transparent' then use it, else use the * value of the 'background' property for the BODY element. If the * resulting value is 'transparent', the rendering is undefined. * * Thus, in our implementation, it is responsible for ensuring that: * + we paint the correct background on the |nsCanvasFrame|, * |nsRootBoxFrame|, or |nsPageFrame|, * + we don't paint the background on the root element, and * + we don't paint the background on the BODY element in *some* cases, * and for SGML-based HTML documents only. * * |FindBackground| returns true if a background should be painted, and * the resulting style context to use for the background information * will be filled in to |aBackground|. It fills in a boolean indicating * whether the frame is the canvas frame to allow PaintBackground to * ensure that it always paints something non-transparent for the * canvas. */ // Returns true if aFrame is a canvas frame. // We need to treat the viewport as canvas because, even though // it does not actually paint a background, we need to get the right // background style so we correctly detect transparent documents. inline PRBool IsCanvasFrame(nsIFrame *aFrame) { nsIAtom* frameType = aFrame->GetType(); return frameType == nsGkAtoms::canvasFrame || frameType == nsGkAtoms::rootFrame || frameType == nsGkAtoms::pageFrame || frameType == nsGkAtoms::pageContentFrame || frameType == nsGkAtoms::viewportFrame; } inline PRBool FindCanvasBackground(nsIFrame* aForFrame, nsIFrame* aRootElementFrame, const nsStyleBackground** aBackground) { if (aRootElementFrame) { const nsStyleBackground* result = aRootElementFrame->GetStyleBackground(); // Check if we need to do propagation from BODY rather than HTML. if (result->IsTransparent()) { nsIContent* content = aRootElementFrame->GetContent(); // The root element content can't be null. We wouldn't know what // frame to create for aRootElementFrame. // Use |GetOwnerDoc| so it works during destruction. nsIDocument* document = content->GetOwnerDoc(); nsCOMPtr htmlDoc = do_QueryInterface(document); if (htmlDoc) { nsIContent* bodyContent = htmlDoc->GetBodyContentExternal(); // We need to null check the body node (bug 118829) since // there are cases, thanks to the fix for bug 5569, where we // will reflow a document with no body. In particular, if a // SCRIPT element in the head blocks the parser and then has a // SCRIPT that does "document.location.href = 'foo'", then // nsParser::Terminate will call |DidBuildModel| methods // through to the content sink, which will call |StartLayout| // and thus |InitialReflow| on the pres shell. See bug 119351 // for the ugly details. if (bodyContent) { nsIFrame *bodyFrame = aForFrame->PresContext()->GetPresShell()-> GetPrimaryFrameFor(bodyContent); if (bodyFrame) result = bodyFrame->GetStyleBackground(); } } } *aBackground = result; } else { // This should always give transparent, so we'll fill it in with the // default color if needed. This seems to happen a bit while a page is // being loaded. *aBackground = aForFrame->GetStyleBackground(); } return PR_TRUE; } inline PRBool FindElementBackground(nsIFrame* aForFrame, nsIFrame* aRootElementFrame, const nsStyleBackground** aBackground) { if (aForFrame == aRootElementFrame) { // We must have propagated our background to the viewport or canvas. Abort. return PR_FALSE; } *aBackground = aForFrame->GetStyleBackground(); // Return true unless the frame is for a BODY element whose background // was propagated to the viewport. nsIContent* content = aForFrame->GetContent(); if (!content || content->Tag() != nsGkAtoms::body) return PR_TRUE; // not frame for a "body" element // It could be a non-HTML "body" element but that's OK, we'd fail the // bodyContent check below if (aForFrame->GetStyleContext()->GetPseudoType()) return PR_TRUE; // A pseudo-element frame. // We should only look at the background if we're in an HTML document nsIDocument* document = content->GetOwnerDoc(); nsCOMPtr htmlDoc = do_QueryInterface(document); if (!htmlDoc) return PR_TRUE; nsIContent* bodyContent = htmlDoc->GetBodyContentExternal(); if (bodyContent != content) return PR_TRUE; // this wasn't the background that was propagated // This can be called even when there's no root element yet, during frame // construction, via nsLayoutUtils::FrameHasTransparency and // nsContainerFrame::SyncFrameViewProperties. if (!aRootElementFrame) return PR_TRUE; const nsStyleBackground* htmlBG = aRootElementFrame->GetStyleBackground(); return !htmlBG->IsTransparent(); } PRBool nsCSSRendering::FindBackground(nsPresContext* aPresContext, nsIFrame* aForFrame, const nsStyleBackground** aBackground, PRBool* aIsCanvas) { nsIFrame* rootElementFrame = aPresContext->PresShell()->FrameConstructor()->GetRootElementStyleFrame(); PRBool isCanvasFrame = IsCanvasFrame(aForFrame); *aIsCanvas = isCanvasFrame; return isCanvasFrame ? FindCanvasBackground(aForFrame, rootElementFrame, aBackground) : FindElementBackground(aForFrame, rootElementFrame, aBackground); } void nsCSSRendering::DidPaint() { gInlineBGData->Reset(); } /* static */ PRBool nsCSSRendering::GetBorderRadiusTwips(const nsStyleSides& aBorderRadius, const nscoord& aFrameWidth, nscoord aTwipsRadii[4]) { nsStyleCoord bordStyleRadius[4]; PRBool result = PR_FALSE; bordStyleRadius[gfxCorner::TOP_LEFT] = aBorderRadius.GetTop(); bordStyleRadius[gfxCorner::TOP_RIGHT] = aBorderRadius.GetRight(); bordStyleRadius[gfxCorner::BOTTOM_RIGHT] = aBorderRadius.GetBottom(); bordStyleRadius[gfxCorner::BOTTOM_LEFT] = aBorderRadius.GetLeft(); // Convert percentage values for (int i = 0; i < 4; i++) { aTwipsRadii[i] = 0; float percent; switch (bordStyleRadius[i].GetUnit()) { case eStyleUnit_Percent: percent = bordStyleRadius[i].GetPercentValue(); aTwipsRadii[i] = (nscoord)(percent * aFrameWidth); break; case eStyleUnit_Coord: aTwipsRadii[i] = bordStyleRadius[i].GetCoordValue(); break; default: break; } if (aTwipsRadii[i]) result = PR_TRUE; } return result; } void nsCSSRendering::PaintBoxShadow(nsPresContext* aPresContext, nsIRenderingContext& aRenderingContext, nsIFrame* aForFrame, const nsPoint& aForFramePt) { nsMargin borderValues; PRIntn sidesToSkip; nsRect frameRect; const nsStyleBorder* styleBorder = aForFrame->GetStyleBorder(); borderValues = styleBorder->GetActualBorder(); sidesToSkip = aForFrame->GetSkipSides(); frameRect = nsRect(aForFramePt, aForFrame->GetSize()); // Get any border radius, since box-shadow must also have rounded corners if the frame does nscoord twipsRadii[4]; PRBool hasBorderRadius = GetBorderRadiusTwips(styleBorder->mBorderRadius, frameRect.width, twipsRadii); nscoord twipsPerPixel = aPresContext->DevPixelsToAppUnits(1); gfxCornerSizes borderRadii; ComputePixelRadii(twipsRadii, frameRect, borderValues, sidesToSkip, twipsPerPixel, &borderRadii); gfxRect frameGfxRect = RectToGfxRect(frameRect, twipsPerPixel); for (PRUint32 i = styleBorder->mBoxShadow->Length(); i > 0; --i) { nsCSSShadowItem* shadowItem = styleBorder->mBoxShadow->ShadowAt(i - 1); gfxRect shadowRect(frameRect.x, frameRect.y, frameRect.width, frameRect.height); shadowRect.MoveBy(gfxPoint(shadowItem->mXOffset.GetCoordValue(), shadowItem->mYOffset.GetCoordValue())); shadowRect.Outset(shadowItem->mSpread.GetCoordValue()); gfxRect shadowRectPlusBlur = shadowRect; shadowRect.ScaleInverse(twipsPerPixel); shadowRect.RoundOut(); // shadowRect won't include the blur, so make an extra rect here that includes the blur // for use in the even-odd rule below. nscoord blurRadius = shadowItem->mRadius.GetCoordValue(); shadowRectPlusBlur.Outset(blurRadius); shadowRectPlusBlur.ScaleInverse(twipsPerPixel); shadowRectPlusBlur.RoundOut(); gfxContext* renderContext = aRenderingContext.ThebesContext(); nsRefPtr shadowContext; nsContextBoxBlur blurringArea; // shadowRect has already been converted to device pixels, pass 1 as the appunits/pixel value blurRadius /= twipsPerPixel; shadowContext = blurringArea.Init(shadowRect, blurRadius, 1, renderContext); if (!shadowContext) continue; // Set the shadow color; if not specified, use the foreground color nscolor shadowColor; if (shadowItem->mHasColor) shadowColor = shadowItem->mColor; else shadowColor = aForFrame->GetStyleColor()->mColor; renderContext->Save(); renderContext->SetColor(gfxRGBA(shadowColor)); // Clip out the area of the actual frame so the shadow is not shown within // the frame renderContext->NewPath(); renderContext->Rectangle(shadowRectPlusBlur); if (hasBorderRadius) renderContext->RoundedRectangle(frameGfxRect, borderRadii); else renderContext->Rectangle(frameGfxRect); renderContext->SetFillRule(gfxContext::FILL_RULE_EVEN_ODD); renderContext->Clip(); // Draw the shape of the frame so it can be blurred. Recall how nsContextBoxBlur // doesn't make any temporary surfaces if blur is 0 and it just returns the original // surface? If we have no blur, we're painting this fill on the actual content surface // (renderContext == shadowContext) which is why we set up the color and clip // before doing this. shadowContext->NewPath(); if (hasBorderRadius) shadowContext->RoundedRectangle(shadowRect, borderRadii); else shadowContext->Rectangle(shadowRect); shadowContext->Fill(); blurringArea.DoPaint(); renderContext->Restore(); } } void nsCSSRendering::PaintBackground(nsPresContext* aPresContext, nsIRenderingContext& aRenderingContext, nsIFrame* aForFrame, const nsRect& aDirtyRect, const nsRect& aBorderArea, const nsStyleBorder& aBorder, const nsStylePadding& aPadding, PRBool aUsePrintSettings, nsRect* aBGClipRect) { NS_PRECONDITION(aForFrame, "Frame is expected to be provided to PaintBackground"); PRBool isCanvas; const nsStyleBackground *color; if (!FindBackground(aPresContext, aForFrame, &color, &isCanvas)) { // we don't want to bail out of moz-appearance is set on a root // node. If it has a parent content node, bail because it's not // a root, other wise keep going in order to let the theme stuff // draw the background. The canvas really should be drawing the // bg, but there's no way to hook that up via css. if (!aForFrame->GetStyleDisplay()->mAppearance) { return; } nsIContent* content = aForFrame->GetContent(); if (!content || content->GetParent()) { return; } color = aForFrame->GetStyleBackground(); } if (!isCanvas) { PaintBackgroundWithSC(aPresContext, aRenderingContext, aForFrame, aDirtyRect, aBorderArea, *color, aBorder, aPadding, aUsePrintSettings, aBGClipRect); return; } nsStyleBackground canvasColor(*color); nsIViewManager* vm = aPresContext->GetViewManager(); if (canvasColor.mBackgroundFlags & NS_STYLE_BG_COLOR_TRANSPARENT) { nsIView* rootView; vm->GetRootView(rootView); if (!rootView->GetParent()) { PRBool widgetIsTransparent = PR_FALSE; if (rootView->HasWidget()) // We don't want to draw a bg for glass windows either widgetIsTransparent = eTransparencyOpaque != rootView->GetWidget()->GetTransparencyMode(); if (!widgetIsTransparent) { // Ensure that we always paint a color for the root (in case there's // no background at all or a partly transparent image). canvasColor.mBackgroundFlags &= ~NS_STYLE_BG_COLOR_TRANSPARENT; canvasColor.mBackgroundColor = aPresContext->DefaultBackgroundColor(); } } } vm->SetDefaultBackgroundColor(canvasColor.mBackgroundColor); PaintBackgroundWithSC(aPresContext, aRenderingContext, aForFrame, aDirtyRect, aBorderArea, canvasColor, aBorder, aPadding, aUsePrintSettings, aBGClipRect); } inline nscoord IntDivFloor(nscoord aDividend, nscoord aDivisor) { NS_PRECONDITION(aDivisor > 0, "this function only works for positive divisors"); // ANSI C, ISO 9899:1999 section 6.5.5 defines integer division as // truncation of the result towards zero. Earlier C standards, as // well as the C++ standards (1998 and 2003) do not, but we depend // on it elsewhere. return (aDividend < 0 ? (aDividend - aDivisor + 1) : aDividend) / aDivisor; } inline nscoord IntDivCeil(nscoord aDividend, nscoord aDivisor) { NS_PRECONDITION(aDivisor > 0, "this function only works for positive divisors"); // ANSI C, ISO 9899:1999 section 6.5.5 defines integer division as // truncation of the result towards zero. Earlier C standards, as // well as the C++ standards (1998 and 2003) do not, but we depend // on it elsewhere. return (aDividend > 0 ? (aDividend + aDivisor - 1) : aDividend) / aDivisor; } /** * Return the largest 'v' such that v = aTileOffset + N*aTileSize, for some * integer N, and v <= aDirtyStart. */ static nscoord FindTileStart(nscoord aDirtyStart, nscoord aTileOffset, nscoord aTileSize) { // Find largest integer N such that aTileOffset + N*aTileSize <= aDirtyStart return aTileOffset + IntDivFloor(aDirtyStart - aTileOffset, aTileSize) * aTileSize; } /** * Return the smallest 'v' such that v = aTileOffset + N*aTileSize, for some * integer N, and v >= aDirtyEnd. */ static nscoord FindTileEnd(nscoord aDirtyEnd, nscoord aTileOffset, nscoord aTileSize) { // Find smallest integer N such that aTileOffset + N*aTileSize >= aDirtyEnd return aTileOffset + IntDivCeil(aDirtyEnd - aTileOffset, aTileSize) * aTileSize; } static void PixelSnapRectangle(gfxContext* aContext, nsIDeviceContext *aDC, nsRect& aRect) { gfxRect tmpRect; tmpRect.pos.x = aDC->AppUnitsToGfxUnits(aRect.x); tmpRect.pos.y = aDC->AppUnitsToGfxUnits(aRect.y); tmpRect.size.width = aDC->AppUnitsToGfxUnits(aRect.width); tmpRect.size.height = aDC->AppUnitsToGfxUnits(aRect.height); if (aContext->UserToDevicePixelSnapped(tmpRect)) { tmpRect = aContext->DeviceToUser(tmpRect); aRect.x = aDC->GfxUnitsToAppUnits(tmpRect.pos.x); aRect.y = aDC->GfxUnitsToAppUnits(tmpRect.pos.y); aRect.width = aDC->GfxUnitsToAppUnits(tmpRect.XMost()) - aRect.x; aRect.height = aDC->GfxUnitsToAppUnits(tmpRect.YMost()) - aRect.y; } } static void PixelSnapPoint(gfxContext* aContext, nsIDeviceContext *aDC, nsPoint& aPoint) { gfxRect tmpRect; tmpRect.pos.x = aDC->AppUnitsToGfxUnits(aPoint.x); tmpRect.pos.y = aDC->AppUnitsToGfxUnits(aPoint.y); tmpRect.size.width = 0; tmpRect.size.height = 0; if (aContext->UserToDevicePixelSnapped(tmpRect)) { tmpRect = aContext->DeviceToUser(tmpRect); aPoint.x = aDC->GfxUnitsToAppUnits(tmpRect.pos.x); aPoint.y = aDC->GfxUnitsToAppUnits(tmpRect.pos.y); } } static PRBool IsSolidBorderEdge(const nsStyleBorder& aBorder, PRUint32 aSide) { if (aBorder.GetActualBorder().side(aSide) == 0) return PR_TRUE; if (aBorder.GetBorderStyle(aSide) != NS_STYLE_BORDER_STYLE_SOLID) return PR_FALSE; nscolor color; PRBool isTransparent; PRBool isForeground; aBorder.GetBorderColor(aSide, color, isTransparent, isForeground); return !isTransparent && NS_GET_A(color) == 255; } /** * Returns true if all border edges are either missing or opaque. */ static PRBool IsSolidBorder(const nsStyleBorder& aBorder) { if (nsLayoutUtils::HasNonZeroSide(aBorder.mBorderRadius) || aBorder.mBorderColors) return PR_FALSE; for (PRUint32 i = 0; i < 4; ++i) { if (!IsSolidBorderEdge(aBorder, i)) return PR_FALSE; } return PR_TRUE; } void nsCSSRendering::PaintBackgroundWithSC(nsPresContext* aPresContext, nsIRenderingContext& aRenderingContext, nsIFrame* aForFrame, const nsRect& aDirtyRect, const nsRect& aBorderArea, const nsStyleBackground& aColor, const nsStyleBorder& aBorder, const nsStylePadding& aPadding, PRBool aUsePrintSettings, nsRect* aBGClipRect) { NS_PRECONDITION(aForFrame, "Frame is expected to be provided to PaintBackground"); PRBool canDrawBackgroundImage = PR_TRUE; PRBool canDrawBackgroundColor = PR_TRUE; if (aUsePrintSettings) { canDrawBackgroundImage = aPresContext->GetBackgroundImageDraw(); canDrawBackgroundColor = aPresContext->GetBackgroundColorDraw(); } // Check to see if we have an appearance defined. If so, we let the theme // renderer draw the background and bail out. const nsStyleDisplay* displayData = aForFrame->GetStyleDisplay(); if (displayData->mAppearance) { nsITheme *theme = aPresContext->GetTheme(); if (theme && theme->ThemeSupportsWidget(aPresContext, aForFrame, displayData->mAppearance)) { nsRect dirty; dirty.IntersectRect(aDirtyRect, aBorderArea); theme->DrawWidgetBackground(&aRenderingContext, aForFrame, displayData->mAppearance, aBorderArea, dirty); return; } } nsRect bgClipArea; if (aBGClipRect) { bgClipArea = *aBGClipRect; } else { // The background is rendered over the 'background-clip' area. bgClipArea = aBorderArea; // If the border is solid, then clip the background to the padding-box // so that we don't draw unnecessary tiles. if (aColor.mBackgroundClip != NS_STYLE_BG_CLIP_BORDER || IsSolidBorder(aBorder)) { nsMargin border = aForFrame->GetUsedBorder(); aForFrame->ApplySkipSides(border); bgClipArea.Deflate(border); } } nsIDeviceContext *dc = aPresContext->DeviceContext(); gfxContext *ctx = aRenderingContext.ThebesContext(); // Snap bgClipArea to device pixel boundaries. (We have to snap // bgOriginArea below; if we don't do this as well then we could make // incorrect decisions about various optimizations.) PixelSnapRectangle(ctx, dc, bgClipArea); // The actual dirty rect is the intersection of the 'background-clip' // area and the dirty rect we were given nsRect dirtyRect; if (!dirtyRect.IntersectRect(bgClipArea, aDirtyRect)) { // Nothing to paint return; } // if there is no background image or background images are turned off, try a color. if (!aColor.mBackgroundImage || !canDrawBackgroundImage) { PaintBackgroundColor(aPresContext, aRenderingContext, aForFrame, bgClipArea, aColor, aBorder, aPadding, canDrawBackgroundColor); return; } // We have a background image // Lookup the image imgIRequest *req = aPresContext->LoadImage(aColor.mBackgroundImage, aForFrame); PRUint32 status = imgIRequest::STATUS_ERROR; if (req) req->GetImageStatus(&status); if (!req || !(status & imgIRequest::STATUS_FRAME_COMPLETE) || !(status & imgIRequest::STATUS_SIZE_AVAILABLE)) { PaintBackgroundColor(aPresContext, aRenderingContext, aForFrame, bgClipArea, aColor, aBorder, aPadding, canDrawBackgroundColor); return; } nsCOMPtr image; req->GetImage(getter_AddRefs(image)); nsSize imageSize; image->GetWidth(&imageSize.width); image->GetHeight(&imageSize.height); imageSize.width = nsPresContext::CSSPixelsToAppUnits(imageSize.width); imageSize.height = nsPresContext::CSSPixelsToAppUnits(imageSize.height); req = nsnull; nsRect bgOriginArea; nsIAtom* frameType = aForFrame->GetType(); if (frameType == nsGkAtoms::inlineFrame || frameType == nsGkAtoms::positionedInlineFrame) { switch (aColor.mBackgroundInlinePolicy) { case NS_STYLE_BG_INLINE_POLICY_EACH_BOX: bgOriginArea = aBorderArea; break; case NS_STYLE_BG_INLINE_POLICY_BOUNDING_BOX: bgOriginArea = gInlineBGData->GetBoundingRect(aForFrame) + aBorderArea.TopLeft(); break; default: NS_ERROR("Unknown background-inline-policy value! " "Please, teach me what to do."); case NS_STYLE_BG_INLINE_POLICY_CONTINUOUS: bgOriginArea = gInlineBGData->GetContinuousRect(aForFrame) + aBorderArea.TopLeft(); break; } } else { bgOriginArea = aBorderArea; } // Background images are tiled over the 'background-clip' area // but the origin of the tiling is based on the 'background-origin' area if (aColor.mBackgroundOrigin != NS_STYLE_BG_ORIGIN_BORDER) { nsMargin border = aForFrame->GetUsedBorder(); aForFrame->ApplySkipSides(border); bgOriginArea.Deflate(border); if (aColor.mBackgroundOrigin != NS_STYLE_BG_ORIGIN_PADDING) { nsMargin padding = aForFrame->GetUsedPadding(); aForFrame->ApplySkipSides(padding); bgOriginArea.Deflate(padding); NS_ASSERTION(aColor.mBackgroundOrigin == NS_STYLE_BG_ORIGIN_CONTENT, "unknown background-origin value"); } } // Snap bgOriginArea to device pixel boundaries to avoid variations in // tiling when the subpixel position of the element changes. PixelSnapRectangle(ctx, dc, bgOriginArea); // Based on the repeat setting, compute how many tiles we should // lay down for each axis. The value computed is the maximum based // on the dirty rect before accounting for the background-position. nscoord tileWidth = imageSize.width; nscoord tileHeight = imageSize.height; PRBool needBackgroundColor = !(aColor.mBackgroundFlags & NS_STYLE_BG_COLOR_TRANSPARENT); PRIntn repeat = aColor.mBackgroundRepeat; switch (repeat) { case NS_STYLE_BG_REPEAT_X: break; case NS_STYLE_BG_REPEAT_Y: break; case NS_STYLE_BG_REPEAT_XY: if (needBackgroundColor) { // If the image is completely opaque, we do not need to paint the // background color nsCOMPtr gfxImgFrame; image->GetCurrentFrame(getter_AddRefs(gfxImgFrame)); if (gfxImgFrame) { gfxImgFrame->GetNeedsBackground(&needBackgroundColor); /* check for tiling of a image where frame smaller than container */ nsSize iSize; image->GetWidth(&iSize.width); image->GetHeight(&iSize.height); nsRect iframeRect; gfxImgFrame->GetRect(iframeRect); if (iSize.width != iframeRect.width || iSize.height != iframeRect.height) { needBackgroundColor = PR_TRUE; } } } break; case NS_STYLE_BG_REPEAT_OFF: default: NS_ASSERTION(repeat == NS_STYLE_BG_REPEAT_OFF, "unknown background-repeat value"); break; } // The background color is rendered over the 'background-clip' area if (needBackgroundColor) { PaintBackgroundColor(aPresContext, aRenderingContext, aForFrame, bgClipArea, aColor, aBorder, aPadding, canDrawBackgroundColor); } if ((tileWidth == 0) || (tileHeight == 0) || dirtyRect.IsEmpty()) { // Nothing left to paint return; } nsPoint borderAreaOriginSnapped = aBorderArea.TopLeft(); PixelSnapPoint(ctx, dc, borderAreaOriginSnapped); // Compute the anchor point. // // When tiling, the anchor coordinate values will be negative offsets // from the background-origin area. // relative to the origin of aForFrame nsPoint anchor; if (NS_STYLE_BG_ATTACHMENT_FIXED == aColor.mBackgroundAttachment) { // If it's a fixed background attachment, then the image is placed // relative to the viewport, which is the area of the root frame // in a screen context or the page content frame in a print context. // Remember that we've drawn position-varying content in this prescontext aPresContext->SetRenderedPositionVaryingContent(); nsIFrame* topFrame = aPresContext->PresShell()->FrameManager()->GetRootFrame(); NS_ASSERTION(topFrame, "no root frame"); nsIFrame* pageContentFrame = nsnull; if (aPresContext->IsPaginated()) { pageContentFrame = nsLayoutUtils::GetClosestFrameOfType(aForFrame, nsGkAtoms::pageContentFrame); if (pageContentFrame) { topFrame = pageContentFrame; } // else this is an embedded shell and its root frame is what we want } nsRect viewportArea = topFrame->GetRect(); if (!pageContentFrame) { // Subtract the size of scrollbars. nsIScrollableFrame* scrollableFrame = aPresContext->PresShell()->GetRootScrollFrameAsScrollable(); if (scrollableFrame) { nsMargin scrollbars = scrollableFrame->GetActualScrollbarSizes(); viewportArea.Deflate(scrollbars); } } // Get the anchor point, relative to the viewport. ComputeBackgroundAnchorPoint(aColor, viewportArea, viewportArea, tileWidth, tileHeight, anchor); // Convert the anchor point from viewport coordinates to aForFrame // coordinates. anchor -= aForFrame->GetOffsetTo(topFrame); } else { if (frameType == nsGkAtoms::canvasFrame) { // If the frame is the canvas, the image is placed relative to // the root element's (first) frame (see bug 46446) nsRect firstRootElementFrameArea; nsIFrame* firstRootElementFrame = aForFrame->GetFirstChild(nsnull); NS_ASSERTION(firstRootElementFrame, "A canvas with a background " "image had no child frame, which is impossible according to CSS. " "Make sure there isn't a background image specified on the " "|:viewport| pseudo-element in |html.css|."); // temporary null check -- see bug 97226 if (firstRootElementFrame) { firstRootElementFrameArea = firstRootElementFrame->GetRect(); // Take the border out of the frame's rect const nsStyleBorder* borderStyle = firstRootElementFrame->GetStyleBorder(); firstRootElementFrameArea.Deflate(borderStyle->GetActualBorder()); // Get the anchor point ComputeBackgroundAnchorPoint(aColor, firstRootElementFrameArea + aBorderArea.TopLeft(), bgClipArea, tileWidth, tileHeight, anchor); } else { ComputeBackgroundAnchorPoint(aColor, bgOriginArea, bgClipArea, tileWidth, tileHeight, anchor); } } else { // Otherwise, it is the normal case, and the background is // simply placed relative to the frame's background-clip area ComputeBackgroundAnchorPoint(aColor, bgOriginArea, bgClipArea, tileWidth, tileHeight, anchor); } // For scrolling attachment, the anchor is within the 'background-clip' anchor.x += bgClipArea.x - borderAreaOriginSnapped.x; anchor.y += bgClipArea.y - borderAreaOriginSnapped.y; } // Pixel-snap the anchor point so that we don't end up with blurry // images due to subpixel positions. But round 0.5 down rather than // up, since that's what we've always done. (And do that by just // snapping the negative of the point.) anchor.x = -anchor.x; anchor.y = -anchor.y; PixelSnapPoint(ctx, dc, anchor); anchor.x = -anchor.x; anchor.y = -anchor.y; ctx->Save(); nscoord appUnitsPerPixel = aPresContext->DevPixelsToAppUnits(1); ctx->NewPath(); ctx->Rectangle(RectToGfxRect(dirtyRect, appUnitsPerPixel), PR_TRUE); ctx->Clip(); nscoord borderRadii[4]; PRBool haveRadius = GetBorderRadiusTwips(aBorder.mBorderRadius, aForFrame->GetSize().width, borderRadii); if (haveRadius) { gfxCornerSizes radii; ComputePixelRadii(borderRadii, bgClipArea, aBorder.GetActualBorder(), aForFrame ? aForFrame->GetSkipSides() : 0, appUnitsPerPixel, &radii); gfxRect oRect(RectToGfxRect(bgClipArea, appUnitsPerPixel)); oRect.Round(); oRect.Condition(); ctx->NewPath(); ctx->RoundedRectangle(oRect, radii); ctx->Clip(); } // Compute the x and y starting points and limits for tiling /* An Overview Of The Following Logic A........ . . . . . . . . . . . . . . : +---:-------.-------.-------.---- /|\ : | : . . . | nh :.......: . . . x . . . . . . . . . . \|/ . | . . . . . | . . ########### . . . . . . . . . . .#. . . . .#. . . . . | . . ########### . /|\ . | . . . . | h . . | . . . . . . . . . . . . . z . . \|/ . | . . . . |<-----nw------>| |<--w-->| ---- = the background clip area edge. The painting is done within to this area. If the background is positioned relative to the viewport ('fixed') then this is the viewport edge. .... = the primary tile. . . = the other tiles. #### = the dirtyRect. This is the minimum region we want to cover. A = The anchor point. This is the point at which the tile should start. Always negative or zero. x = x0 and y0 in the code. The point at which tiling must start so that the fewest tiles are laid out while completely covering the dirtyRect area. z = x1 and y1 in the code. The point at which tiling must end so that the fewest tiles are laid out while completely covering the dirtyRect area. w = the width of the tile (tileWidth). h = the height of the tile (tileHeight). n = the number of whole tiles that fit between 'A' and 'x'. (the vertical n and the horizontal n are different) Therefore, x0 = bgClipArea.x + anchor.x + n * tileWidth; ...where n is an integer greater or equal to 0 fitting: n * tileWidth <= dirtyRect.x - (bgClipArea.x + anchor.x) <= (n+1) * tileWidth ...i.e., n <= (dirtyRect.x - (bgClipArea.x + anchor.x)) / tileWidth < n + 1 ...which, treating the division as an integer divide rounding down, gives: n = (dirtyRect.x - (bgClipArea.x + anchor.x)) / tileWidth Substituting into the original expression for x0: x0 = bgClipArea.x + anchor.x + ((dirtyRect.x - (bgClipArea.x + anchor.x)) / tileWidth) * tileWidth; From this x1 is determined, x1 = x0 + m * tileWidth; ...where m is an integer greater than 0 fitting: (m - 1) * tileWidth < dirtyRect.x + dirtyRect.width - x0 <= m * tileWidth ...i.e., m - 1 < (dirtyRect.x + dirtyRect.width - x0) / tileWidth <= m ...which, treating the division as an integer divide, and making it round up, gives: m = (dirtyRect.x + dirtyRect.width - x0 + tileWidth - 1) / tileWidth Substituting into the original expression for x1: x1 = x0 + ((dirtyRect.x + dirtyRect.width - x0 + tileWidth - 1) / tileWidth) * tileWidth The vertical case is analogous. If the background is fixed, then bgClipArea.x and bgClipArea.y are set to zero when finding the parent viewport, above. */ // relative to aBorderArea.TopLeft() // ... but pixel-snapped, so that it comes out correctly relative to // all the other pixel-snapped things nsRect tileRect(anchor, nsSize(tileWidth, tileHeight)); // Whether we take the single-image path or the tile path should not // depend on the dirty rect. So decide now which path to take. We // can take the single image path if the anchored image tile // contains the total background area. PRBool useSingleImagePath = tileRect.Contains(bgClipArea - borderAreaOriginSnapped); if (repeat & NS_STYLE_BG_REPEAT_X) { // When tiling in the x direction, adjust the starting position of the // tile to account for dirtyRect.x. When tiling in x, the anchor.x value // will be a negative value used to adjust the starting coordinate. nscoord x0 = FindTileStart(dirtyRect.x - borderAreaOriginSnapped.x, anchor.x, tileWidth); nscoord x1 = FindTileEnd(dirtyRect.XMost() - borderAreaOriginSnapped.x, anchor.x, tileWidth); tileRect.x = x0; tileRect.width = x1 - x0; } if (repeat & NS_STYLE_BG_REPEAT_Y) { // When tiling in the y direction, adjust the starting position of the // tile to account for dirtyRect.y. When tiling in y, the anchor.y value // will be a negative value used to adjust the starting coordinate. nscoord y0 = FindTileStart(dirtyRect.y - borderAreaOriginSnapped.y, anchor.y, tileHeight); nscoord y1 = FindTileEnd(dirtyRect.YMost() - borderAreaOriginSnapped.y, anchor.y, tileHeight); tileRect.y = y0; tileRect.height = y1 - y0; } // Take the intersection again to paint only the required area. nsRect absTileRect = tileRect + borderAreaOriginSnapped; nsRect drawRect; if (drawRect.IntersectRect(absTileRect, dirtyRect)) { // Note that due to the way FindTileStart works we're guaranteed // that drawRect overlaps the top-left-most tile when repeating. NS_ASSERTION(drawRect.x >= absTileRect.x && drawRect.y >= absTileRect.y, "Bogus intersection"); NS_ASSERTION(drawRect.x < absTileRect.x + tileWidth, "Bogus x coord for draw rect"); NS_ASSERTION(drawRect.y < absTileRect.y + tileHeight, "Bogus y coord for draw rect"); // Figure out whether we can get away with not tiling at all. nsRect sourceRect = drawRect - absTileRect.TopLeft(); // Compute the subimage rectangle that we expect to be sampled. // This is the tile rectangle, clipped to the bgClipArea, and then // passed in relative to the image top-left. nsRect destRect; // The rectangle we would draw ignoring dirty-rect destRect.IntersectRect(absTileRect, bgClipArea); nsRect subimageRect = destRect - borderAreaOriginSnapped - tileRect.TopLeft(); if (useSingleImagePath) { NS_ASSERTION(sourceRect.XMost() <= tileWidth && sourceRect.YMost() <= tileHeight, "We shouldn't need to tile here"); // The entire drawRect is contained inside a single tile; just // draw the corresponding part of the image once. nsLayoutUtils::DrawImage(&aRenderingContext, image, destRect, drawRect, &subimageRect); } else { // Note that the subimage is in tile space so it may cover // multiple tiles of the image. subimageRect.ScaleRoundOutInverse(nsIDeviceContext::AppUnitsPerCSSPixel()); aRenderingContext.DrawTile(image, absTileRect.x, absTileRect.y, &drawRect, &subimageRect); } } ctx->Restore(); } void nsCSSRendering::DrawBorderImage(nsPresContext* aPresContext, nsIRenderingContext& aRenderingContext, nsIFrame* aForFrame, const nsRect& aBorderArea, const nsStyleBorder& aBorderStyle) { float percent; nsStyleCoord borderImageSplit[4]; PRInt32 borderImageSplitInt[4]; nsMargin border; gfxFloat borderTop, borderRight, borderBottom, borderLeft; gfxFloat borderImageSplitGfx[4]; border = aBorderStyle.GetActualBorder(); if ((0 == border.left) && (0 == border.right) && (0 == border.top) && (0 == border.bottom)) { // Empty border area return; } borderImageSplit[NS_SIDE_TOP] = aBorderStyle.mBorderImageSplit.GetTop(); borderImageSplit[NS_SIDE_RIGHT] = aBorderStyle.mBorderImageSplit.GetRight(); borderImageSplit[NS_SIDE_BOTTOM] = aBorderStyle.mBorderImageSplit.GetBottom(); borderImageSplit[NS_SIDE_LEFT] = aBorderStyle.mBorderImageSplit.GetLeft(); imgIRequest *req = aPresContext->LoadBorderImage(aBorderStyle.GetBorderImage(), aForFrame); nsCOMPtr image; req->GetImage(getter_AddRefs(image)); nsSize imageSize; image->GetWidth(&imageSize.width); image->GetHeight(&imageSize.height); imageSize.width = nsPresContext::CSSPixelsToAppUnits(imageSize.width); imageSize.height = nsPresContext::CSSPixelsToAppUnits(imageSize.height); // convert percentage values NS_FOR_CSS_SIDES(side) { borderImageSplitInt[side] = 0; switch (borderImageSplit[side].GetUnit()) { case eStyleUnit_Percent: percent = borderImageSplit[side].GetPercentValue(); if (side == NS_SIDE_TOP || side == NS_SIDE_BOTTOM) borderImageSplitInt[side] = (nscoord)(percent * imageSize.height); else borderImageSplitInt[side] = (nscoord)(percent * imageSize.width); break; case eStyleUnit_Integer: borderImageSplitInt[side] = nsPresContext::CSSPixelsToAppUnits(borderImageSplit[side]. GetIntValue()); break; case eStyleUnit_Factor: borderImageSplitInt[side] = nsPresContext::CSSPixelsToAppUnits(borderImageSplit[side].GetFactorValue()); break; default: break; } } gfxContext *thebesCtx = aRenderingContext.ThebesContext(); nsCOMPtr dc; aRenderingContext.GetDeviceContext(*getter_AddRefs(dc)); NS_FOR_CSS_SIDES(side) { borderImageSplitGfx[side] = nsPresContext::AppUnitsToFloatCSSPixels(borderImageSplitInt[side]); } borderTop = dc->AppUnitsToGfxUnits(border.top); borderRight = dc->AppUnitsToGfxUnits(border.right); borderBottom = dc->AppUnitsToGfxUnits(border.bottom); borderLeft = dc->AppUnitsToGfxUnits(border.left); gfxSize gfxImageSize; gfxImageSize.width = nsPresContext::AppUnitsToFloatCSSPixels(imageSize.width); gfxImageSize.height = nsPresContext::AppUnitsToFloatCSSPixels(imageSize.height); nsRect outerRect(aBorderArea); gfxRect rectToDraw, rectToDrawSource; gfxRect clipRect; clipRect.pos.x = dc->AppUnitsToGfxUnits(outerRect.x); clipRect.pos.y = dc->AppUnitsToGfxUnits(outerRect.y); clipRect.size.width = dc->AppUnitsToGfxUnits(outerRect.width); clipRect.size.height = dc->AppUnitsToGfxUnits(outerRect.height); thebesCtx->UserToDevicePixelSnapped(clipRect); thebesCtx->Save(); thebesCtx->PushGroup(gfxASurface::CONTENT_COLOR_ALPHA); gfxSize middleSize(clipRect.size.width - (borderLeft + borderRight), clipRect.size.height - (borderTop + borderBottom)); // middle size in source space gfxIntSize middleSizeSource(gfxImageSize.width - (borderImageSplitGfx[NS_SIDE_RIGHT] + borderImageSplitGfx[NS_SIDE_LEFT]), gfxImageSize.height - (borderImageSplitGfx[NS_SIDE_TOP] + borderImageSplitGfx[NS_SIDE_BOTTOM])); gfxSize interSizeTop, interSizeBottom, interSizeLeft, interSizeRight, interSizeMiddle; gfxFloat topScale = borderTop/borderImageSplitGfx[NS_SIDE_TOP]; gfxFloat bottomScale = borderBottom/borderImageSplitGfx[NS_SIDE_BOTTOM]; gfxFloat leftScale = borderLeft/borderImageSplitGfx[NS_SIDE_LEFT]; gfxFloat rightScale = borderRight/borderImageSplitGfx[NS_SIDE_RIGHT]; gfxFloat middleScaleH, middleScaleV; // TODO: check for nan and properly check for inf if (topScale != 0.0 && borderImageSplitGfx[NS_SIDE_TOP] != 0.0) { middleScaleH = topScale; } else if (bottomScale != 0.0 && borderImageSplitGfx[NS_SIDE_BOTTOM] != 0.0) { middleScaleH = bottomScale; } else { middleScaleH = 1.0; } if (leftScale != 0.0 && borderImageSplitGfx[NS_SIDE_LEFT] != 0.0) { middleScaleV = leftScale; } else if (rightScale != 0.0 && borderImageSplitGfx[NS_SIDE_RIGHT] != 0.0) { middleScaleV = rightScale; } else { middleScaleV = 1.0; } interSizeTop.height = borderTop; interSizeTop.width = middleSizeSource.width*topScale; interSizeBottom.height = borderBottom; interSizeBottom.width = middleSizeSource.width*bottomScale; interSizeLeft.width = borderLeft; interSizeLeft.height = middleSizeSource.height*leftScale; interSizeRight.width = borderRight; interSizeRight.height = middleSizeSource.height*rightScale; interSizeMiddle.width = middleSizeSource.width*middleScaleH; interSizeMiddle.height = middleSizeSource.height*middleScaleV; // draw top left corner rectToDraw = clipRect; rectToDraw.size.width = borderLeft; rectToDraw.size.height = borderTop; rectToDrawSource.pos.x = 0; rectToDrawSource.pos.y = 0; rectToDrawSource.size.width = borderImageSplitGfx[NS_SIDE_LEFT]; rectToDrawSource.size.height = borderImageSplitGfx[NS_SIDE_TOP]; DrawBorderImageSide(thebesCtx, dc, image, rectToDraw, rectToDraw.size, rectToDrawSource, NS_STYLE_BORDER_IMAGE_STRETCH, NS_STYLE_BORDER_IMAGE_STRETCH); // draw top rectToDraw = clipRect; rectToDraw.pos.x += borderLeft; rectToDraw.size.width = middleSize.width; rectToDraw.size.height = borderTop; rectToDrawSource.pos.x = borderImageSplitGfx[NS_SIDE_LEFT]; rectToDrawSource.pos.y = 0; rectToDrawSource.size.width = middleSizeSource.width; rectToDrawSource.size.height = borderImageSplitGfx[NS_SIDE_TOP]; DrawBorderImageSide(thebesCtx, dc, image, rectToDraw, interSizeTop, rectToDrawSource, aBorderStyle.mBorderImageHFill, NS_STYLE_BORDER_IMAGE_STRETCH); // draw top right corner rectToDraw = clipRect; rectToDraw.pos.x += clipRect.size.width - borderRight; rectToDraw.size.width = borderRight; rectToDraw.size.height = borderTop; rectToDrawSource.pos.x = gfxImageSize.width - borderImageSplitGfx[NS_SIDE_RIGHT]; rectToDrawSource.pos.y = 0; rectToDrawSource.size.width = borderImageSplitGfx[NS_SIDE_RIGHT]; rectToDrawSource.size.height = borderImageSplitGfx[NS_SIDE_TOP]; DrawBorderImageSide(thebesCtx, dc, image, rectToDraw, rectToDraw.size, rectToDrawSource, NS_STYLE_BORDER_IMAGE_STRETCH, NS_STYLE_BORDER_IMAGE_STRETCH); // draw right rectToDraw = clipRect; rectToDraw.pos.x += clipRect.size.width - borderRight; rectToDraw.pos.y += borderTop; rectToDraw.size.width = borderRight; rectToDraw.size.height = middleSize.height; rectToDrawSource.pos.x = gfxImageSize.width - borderImageSplitGfx[NS_SIDE_RIGHT]; rectToDrawSource.pos.y = borderImageSplitGfx[NS_SIDE_TOP]; rectToDrawSource.size.width = borderImageSplitGfx[NS_SIDE_RIGHT]; rectToDrawSource.size.height = middleSizeSource.height; DrawBorderImageSide(thebesCtx, dc, image, rectToDraw, interSizeRight, rectToDrawSource, NS_STYLE_BORDER_IMAGE_STRETCH, aBorderStyle.mBorderImageVFill); // draw bottom right corner rectToDraw = clipRect; rectToDraw.pos.x += clipRect.size.width - borderRight; rectToDraw.pos.y += clipRect.size.height - borderBottom; rectToDraw.size.width = borderRight; rectToDraw.size.height = borderBottom; rectToDrawSource.pos.x = gfxImageSize.width - borderImageSplitGfx[NS_SIDE_RIGHT]; rectToDrawSource.pos.y = gfxImageSize.height - borderImageSplitGfx[NS_SIDE_BOTTOM]; rectToDrawSource.size.width = borderImageSplitGfx[NS_SIDE_RIGHT]; rectToDrawSource.size.height = borderImageSplitGfx[NS_SIDE_BOTTOM]; DrawBorderImageSide(thebesCtx, dc, image, rectToDraw, rectToDraw.size, rectToDrawSource, NS_STYLE_BORDER_IMAGE_STRETCH, NS_STYLE_BORDER_IMAGE_STRETCH); // draw bottom rectToDraw = clipRect; rectToDraw.pos.x += borderLeft; rectToDraw.pos.y += clipRect.size.height - borderBottom; rectToDraw.size.width = middleSize.width; rectToDraw.size.height = borderBottom; rectToDrawSource.pos.x = borderImageSplitGfx[NS_SIDE_LEFT]; rectToDrawSource.pos.y = gfxImageSize.height - borderImageSplitGfx[NS_SIDE_BOTTOM]; rectToDrawSource.size.width = middleSizeSource.width; rectToDrawSource.size.height = borderImageSplitGfx[NS_SIDE_BOTTOM]; DrawBorderImageSide(thebesCtx, dc, image, rectToDraw, interSizeBottom, rectToDrawSource, aBorderStyle.mBorderImageHFill, NS_STYLE_BORDER_IMAGE_STRETCH); // draw bottom left corner rectToDraw = clipRect; rectToDraw.pos.y += clipRect.size.height - borderBottom; rectToDraw.size.width = borderLeft; rectToDraw.size.height = borderBottom; rectToDrawSource.pos.x = 0; rectToDrawSource.pos.y = gfxImageSize.height - borderImageSplitGfx[NS_SIDE_BOTTOM]; rectToDrawSource.size.width = borderImageSplitGfx[NS_SIDE_LEFT]; rectToDrawSource.size.height = borderImageSplitGfx[NS_SIDE_BOTTOM]; DrawBorderImageSide(thebesCtx, dc, image, rectToDraw, rectToDraw.size, rectToDrawSource, NS_STYLE_BORDER_IMAGE_STRETCH, NS_STYLE_BORDER_IMAGE_STRETCH); // draw left rectToDraw = clipRect; rectToDraw.pos.y += borderTop; rectToDraw.size.width = borderLeft; rectToDraw.size.height = middleSize.height; rectToDrawSource.pos.x = 0; rectToDrawSource.pos.y = borderImageSplitGfx[NS_SIDE_TOP]; rectToDrawSource.size.width = borderImageSplitGfx[NS_SIDE_LEFT]; rectToDrawSource.size.height = middleSizeSource.height; DrawBorderImageSide(thebesCtx, dc, image, rectToDraw, interSizeLeft, rectToDrawSource, NS_STYLE_BORDER_IMAGE_STRETCH, aBorderStyle.mBorderImageVFill); // Draw middle rectToDraw = clipRect; rectToDraw.pos.x += borderLeft; rectToDraw.pos.y += borderTop; rectToDraw.size.width = middleSize.width; rectToDraw.size.height = middleSize.height; rectToDrawSource.pos.x = borderImageSplitGfx[NS_SIDE_LEFT]; rectToDrawSource.pos.y = borderImageSplitGfx[NS_SIDE_TOP]; rectToDrawSource.size = middleSizeSource; DrawBorderImageSide(thebesCtx, dc, image, rectToDraw, interSizeMiddle, rectToDrawSource, aBorderStyle.mBorderImageHFill, aBorderStyle.mBorderImageVFill); thebesCtx->PopGroupToSource(); thebesCtx->SetOperator(gfxContext::OPERATOR_OVER); thebesCtx->Paint(); thebesCtx->Restore(); } void nsCSSRendering::DrawBorderImageSide(gfxContext *aThebesContext, nsIDeviceContext* aDeviceContext, imgIContainer* aImage, gfxRect& aDestRect, gfxSize& aInterSize, gfxRect& aSourceRect, PRUint8 aHFillType, PRUint8 aVFillType) { if (aDestRect.size.width < 1.0 || aDestRect.size.height < 1.0 || aSourceRect.size.width < 1.0 || aSourceRect.size.height < 1.0) { return; } gfxIntSize gfxSourceSize((PRInt32)aSourceRect.size.width, (PRInt32)aSourceRect.size.height); // where the actual border ends up being rendered aThebesContext->UserToDevicePixelSnapped(aDestRect); aThebesContext->UserToDevicePixelSnapped(aSourceRect); if (aDestRect.size.height < 1.0 || aDestRect.size.width < 1.0) return; if (aInterSize.width < 1.0 || aInterSize.height < 1.0) return; // Surface will hold just the part of the source image specified by the aSourceRect // but at a different size nsRefPtr interSurface = gfxPlatform::GetPlatform()->CreateOffscreenSurface( gfxSourceSize, gfxASurface::ImageFormatARGB32); gfxMatrix srcMatrix; // Adjust the matrix scale for Step 1 of the spec srcMatrix.Scale(aSourceRect.size.width/aInterSize.width, aSourceRect.size.height/aInterSize.height); { nsCOMPtr frame; nsresult rv = aImage->GetCurrentFrame(getter_AddRefs(frame)); if(NS_FAILED(rv)) return; nsCOMPtr image; image = do_GetInterface(frame); if(!image) return; // surface for the whole image nsRefPtr imagePattern; rv = image->GetPattern(getter_AddRefs(imagePattern)); if(NS_FAILED(rv) || !imagePattern) return; gfxMatrix mat; mat.Translate(aSourceRect.pos); imagePattern->SetMatrix(mat); // Straightforward blit - no resizing nsRefPtr srcCtx = new gfxContext(interSurface); srcCtx->SetPattern(imagePattern); srcCtx->SetOperator(gfxContext::OPERATOR_SOURCE); srcCtx->Paint(); srcCtx = nsnull; } // offset to make the middle tile centered in the middle of the border gfxPoint renderOffset(0, 0); gfxSize rectSize(aDestRect.size); aThebesContext->Save(); aThebesContext->Clip(aDestRect); gfxFloat hScale(1.0), vScale(1.0); nsRefPtr pattern = new gfxPattern(interSurface); pattern->SetExtend(gfxPattern::EXTEND_PAD); switch (aHFillType) { case NS_STYLE_BORDER_IMAGE_REPEAT: renderOffset.x = (rectSize.width - aInterSize.width*NS_ceil(rectSize.width/aInterSize.width))*-0.5; aDestRect.pos.x -= renderOffset.x; pattern->SetExtend(gfxPattern::EXTEND_REPEAT); break; case NS_STYLE_BORDER_IMAGE_ROUND: hScale = aInterSize.width*(NS_ceil(aDestRect.size.width/aInterSize.width)/aDestRect.size.width); pattern->SetExtend(gfxPattern::EXTEND_REPEAT); break; case NS_STYLE_BORDER_IMAGE_STRETCH: default: hScale = aInterSize.width/aDestRect.size.width; break; } switch (aVFillType) { case NS_STYLE_BORDER_IMAGE_REPEAT: renderOffset.y = (rectSize.height - aInterSize.height*NS_ceil(rectSize.height/aInterSize.height))*-0.5; aDestRect.pos.y -= renderOffset.y; pattern->SetExtend(gfxPattern::EXTEND_REPEAT); break; case NS_STYLE_BORDER_IMAGE_ROUND: vScale = aInterSize.height*(NS_ceil(aDestRect.size.height/aInterSize.height)/aDestRect.size.height); pattern->SetExtend(gfxPattern::EXTEND_REPEAT); break; case NS_STYLE_BORDER_IMAGE_STRETCH: default: vScale = aInterSize.height/aDestRect.size.height; break; } // Adjust the matrix scale for Step 2 of the spec srcMatrix.Scale(hScale,vScale); pattern->SetMatrix(srcMatrix); // render aThebesContext->Translate(aDestRect.pos); aThebesContext->SetPattern(pattern); aThebesContext->NewPath(); aThebesContext->Rectangle(gfxRect(renderOffset, rectSize)); aThebesContext->SetOperator(gfxContext::OPERATOR_ADD); aThebesContext->Fill(); aThebesContext->Restore(); } void nsCSSRendering::PaintBackgroundColor(nsPresContext* aPresContext, nsIRenderingContext& aRenderingContext, nsIFrame* aForFrame, const nsRect& aBgClipArea, const nsStyleBackground& aColor, const nsStyleBorder& aBorder, const nsStylePadding& aPadding, PRBool aCanPaintNonWhite) { // If we're only allowed to paint white, then don't bail out on transparent // color if we're not completely transparent. See the corresponding check // for whether we're allowed to paint background images in // PaintBackgroundWithSC before the first call to PaintBackgroundColor. if ((aColor.mBackgroundFlags & NS_STYLE_BG_COLOR_TRANSPARENT) && (aCanPaintNonWhite || aColor.IsTransparent())) { // nothing to paint return; } nscoord borderRadii[4]; nsRect bgClipArea(aBgClipArea); GetBorderRadiusTwips(aBorder.mBorderRadius, aForFrame->GetSize().width, borderRadii); PRUint8 side = 0; // Rounded version of the border for (side = 0; side < 4; ++side) { if (borderRadii[side] > 0) { PaintRoundedBackground(aPresContext, aRenderingContext, aForFrame, bgClipArea, aColor, aBorder, borderRadii, aCanPaintNonWhite); return; } } nscolor color; if (!aCanPaintNonWhite) { color = NS_RGB(255, 255, 255); } else { color = aColor.mBackgroundColor; } aRenderingContext.SetColor(color); aRenderingContext.FillRect(bgClipArea); } /** --------------------------------------------------- * See documentation in nsCSSRendering.h * @update 3/26/99 dwc */ void nsCSSRendering::PaintRoundedBackground(nsPresContext* aPresContext, nsIRenderingContext& aRenderingContext, nsIFrame* aForFrame, const nsRect& aBgClipArea, const nsStyleBackground& aColor, const nsStyleBorder& aBorder, nscoord aTheRadius[4], PRBool aCanPaintNonWhite) { gfxContext *ctx = aRenderingContext.ThebesContext(); // needed for our border thickness nscoord appUnitsPerPixel = aPresContext->AppUnitsPerDevPixel(); nscolor color = aColor.mBackgroundColor; if (!aCanPaintNonWhite) { color = NS_RGB(255, 255, 255); } aRenderingContext.SetColor(color); // Adjust for background-clip, if necessary if (aColor.mBackgroundClip != NS_STYLE_BG_CLIP_BORDER) { NS_ASSERTION(aColor.mBackgroundClip == NS_STYLE_BG_CLIP_PADDING, "unknown background-clip value"); // Get the radius to the outer edge of the padding. // -moz-border-radius is the radius to the outer edge of the border. NS_FOR_CSS_SIDES(side) { aTheRadius[side] -= aBorder.GetActualBorderWidth(side); aTheRadius[side] = PR_MAX(aTheRadius[side], 0); } } // the bgClipArea is the outside gfxRect oRect(RectToGfxRect(aBgClipArea, appUnitsPerPixel)); oRect.Round(); oRect.Condition(); if (oRect.IsEmpty()) return; // convert the radii gfxCornerSizes radii; nsMargin border = aBorder.GetActualBorder(); ComputePixelRadii(aTheRadius, aBgClipArea, border, aForFrame ? aForFrame->GetSkipSides() : 0, appUnitsPerPixel, &radii); // Add 1.0 to any border radii; if we don't, the border and background // curves will combine to have fringing at the rounded corners. Since // alpha is used for coverage, we have problems because the border and // background should have identical coverage, and the border should // overlay the background exactly. The way to avoid this is by using // a supersampling scheme, but we don't have the mechanism in place to do // this. So, this will do for now. for (int i = 0; i < 4; i++) { if (radii[i].width > 0.0) radii[i].width += 1.0; if (radii[i].height > 0.0) radii[i].height += 1.0; } ctx->NewPath(); ctx->RoundedRectangle(oRect, radii); ctx->SetColor(gfxRGBA(color)); ctx->Fill(); } // Begin table border-collapsing section // These functions were written to not disrupt the normal ones and yet satisfy some additional requirements // At some point, all functions should be unified to include the additional functionality that these provide static nscoord RoundIntToPixel(nscoord aValue, nscoord aTwipsPerPixel, PRBool aRoundDown = PR_FALSE) { if (aTwipsPerPixel <= 0) // We must be rendering to a device that has a resolution greater than Twips! // In that case, aValue is as accurate as it's going to get. return aValue; nscoord halfPixel = NSToCoordRound(aTwipsPerPixel / 2.0f); nscoord extra = aValue % aTwipsPerPixel; nscoord finalValue = (!aRoundDown && (extra >= halfPixel)) ? aValue + (aTwipsPerPixel - extra) : aValue - extra; return finalValue; } static nscoord RoundFloatToPixel(float aValue, nscoord aTwipsPerPixel, PRBool aRoundDown = PR_FALSE) { return RoundIntToPixel(NSToCoordRound(aValue), aTwipsPerPixel, aRoundDown); } static void SetPoly(const nsRect& aRect, nsPoint* poly) { poly[0].x = aRect.x; poly[0].y = aRect.y; poly[1].x = aRect.x + aRect.width; poly[1].y = aRect.y; poly[2].x = aRect.x + aRect.width; poly[2].y = aRect.y + aRect.height; poly[3].x = aRect.x; poly[3].y = aRect.y + aRect.height; poly[4].x = aRect.x; poly[4].y = aRect.y; } static void DrawSolidBorderSegment(nsIRenderingContext& aContext, nsRect aRect, nscoord aTwipsPerPixel, PRUint8 aStartBevelSide = 0, nscoord aStartBevelOffset = 0, PRUint8 aEndBevelSide = 0, nscoord aEndBevelOffset = 0) { if ((aRect.width == aTwipsPerPixel) || (aRect.height == aTwipsPerPixel) || ((0 == aStartBevelOffset) && (0 == aEndBevelOffset))) { // simple line or rectangle if ((NS_SIDE_TOP == aStartBevelSide) || (NS_SIDE_BOTTOM == aStartBevelSide)) { if (1 == aRect.height) aContext.DrawLine(aRect.x, aRect.y, aRect.x, aRect.y + aRect.height); else aContext.FillRect(aRect); } else { if (1 == aRect.width) aContext.DrawLine(aRect.x, aRect.y, aRect.x + aRect.width, aRect.y); else aContext.FillRect(aRect); } } else { // polygon with beveling nsPoint poly[5]; SetPoly(aRect, poly); switch(aStartBevelSide) { case NS_SIDE_TOP: poly[0].x += aStartBevelOffset; poly[4].x = poly[0].x; break; case NS_SIDE_BOTTOM: poly[3].x += aStartBevelOffset; break; case NS_SIDE_RIGHT: poly[1].y += aStartBevelOffset; break; case NS_SIDE_LEFT: poly[0].y += aStartBevelOffset; poly[4].y = poly[0].y; } switch(aEndBevelSide) { case NS_SIDE_TOP: poly[1].x -= aEndBevelOffset; break; case NS_SIDE_BOTTOM: poly[2].x -= aEndBevelOffset; break; case NS_SIDE_RIGHT: poly[2].y -= aEndBevelOffset; break; case NS_SIDE_LEFT: poly[3].y -= aEndBevelOffset; } aContext.FillPolygon(poly, 5); } } static void GetDashInfo(nscoord aBorderLength, nscoord aDashLength, nscoord aTwipsPerPixel, PRInt32& aNumDashSpaces, nscoord& aStartDashLength, nscoord& aEndDashLength) { aNumDashSpaces = 0; if (aStartDashLength + aDashLength + aEndDashLength >= aBorderLength) { aStartDashLength = aBorderLength; aEndDashLength = 0; } else { aNumDashSpaces = aBorderLength / (2 * aDashLength); // round down nscoord extra = aBorderLength - aStartDashLength - aEndDashLength - (((2 * aNumDashSpaces) - 1) * aDashLength); if (extra > 0) { nscoord half = RoundIntToPixel(extra / 2, aTwipsPerPixel); aStartDashLength += half; aEndDashLength += (extra - half); } } } void nsCSSRendering::DrawTableBorderSegment(nsIRenderingContext& aContext, PRUint8 aBorderStyle, nscolor aBorderColor, const nsStyleBackground* aBGColor, const nsRect& aBorder, PRInt32 aAppUnitsPerCSSPixel, PRUint8 aStartBevelSide, nscoord aStartBevelOffset, PRUint8 aEndBevelSide, nscoord aEndBevelOffset) { aContext.SetColor (aBorderColor); PRBool horizontal = ((NS_SIDE_TOP == aStartBevelSide) || (NS_SIDE_BOTTOM == aStartBevelSide)); nscoord twipsPerPixel = NSIntPixelsToAppUnits(1, aAppUnitsPerCSSPixel); PRUint8 ridgeGroove = NS_STYLE_BORDER_STYLE_RIDGE; if ((twipsPerPixel >= aBorder.width) || (twipsPerPixel >= aBorder.height) || (NS_STYLE_BORDER_STYLE_DASHED == aBorderStyle) || (NS_STYLE_BORDER_STYLE_DOTTED == aBorderStyle)) { // no beveling for 1 pixel border, dash or dot aStartBevelOffset = 0; aEndBevelOffset = 0; } gfxContext *ctx = aContext.ThebesContext(); gfxContext::AntialiasMode oldMode = ctx->CurrentAntialiasMode(); ctx->SetAntialiasMode(gfxContext::MODE_ALIASED); switch (aBorderStyle) { case NS_STYLE_BORDER_STYLE_NONE: case NS_STYLE_BORDER_STYLE_HIDDEN: //NS_ASSERTION(PR_FALSE, "style of none or hidden"); break; case NS_STYLE_BORDER_STYLE_DOTTED: case NS_STYLE_BORDER_STYLE_DASHED: { nscoord dashLength = (NS_STYLE_BORDER_STYLE_DASHED == aBorderStyle) ? DASH_LENGTH : DOT_LENGTH; // make the dash length proportional to the border thickness dashLength *= (horizontal) ? aBorder.height : aBorder.width; // make the min dash length for the ends 1/2 the dash length nscoord minDashLength = (NS_STYLE_BORDER_STYLE_DASHED == aBorderStyle) ? RoundFloatToPixel(((float)dashLength) / 2.0f, twipsPerPixel) : dashLength; minDashLength = PR_MAX(minDashLength, twipsPerPixel); nscoord numDashSpaces = 0; nscoord startDashLength = minDashLength; nscoord endDashLength = minDashLength; if (horizontal) { GetDashInfo(aBorder.width, dashLength, twipsPerPixel, numDashSpaces, startDashLength, endDashLength); nsRect rect(aBorder.x, aBorder.y, startDashLength, aBorder.height); DrawSolidBorderSegment(aContext, rect, twipsPerPixel); for (PRInt32 spaceX = 0; spaceX < numDashSpaces; spaceX++) { rect.x += rect.width + dashLength; rect.width = (spaceX == (numDashSpaces - 1)) ? endDashLength : dashLength; DrawSolidBorderSegment(aContext, rect, twipsPerPixel); } } else { GetDashInfo(aBorder.height, dashLength, twipsPerPixel, numDashSpaces, startDashLength, endDashLength); nsRect rect(aBorder.x, aBorder.y, aBorder.width, startDashLength); DrawSolidBorderSegment(aContext, rect, twipsPerPixel); for (PRInt32 spaceY = 0; spaceY < numDashSpaces; spaceY++) { rect.y += rect.height + dashLength; rect.height = (spaceY == (numDashSpaces - 1)) ? endDashLength : dashLength; DrawSolidBorderSegment(aContext, rect, twipsPerPixel); } } } break; case NS_STYLE_BORDER_STYLE_GROOVE: ridgeGroove = NS_STYLE_BORDER_STYLE_GROOVE; // and fall through to ridge case NS_STYLE_BORDER_STYLE_RIDGE: if ((horizontal && (twipsPerPixel >= aBorder.height)) || (!horizontal && (twipsPerPixel >= aBorder.width))) { // a one pixel border DrawSolidBorderSegment(aContext, aBorder, twipsPerPixel, aStartBevelSide, aStartBevelOffset, aEndBevelSide, aEndBevelOffset); } else { nscoord startBevel = (aStartBevelOffset > 0) ? RoundFloatToPixel(0.5f * (float)aStartBevelOffset, twipsPerPixel, PR_TRUE) : 0; nscoord endBevel = (aEndBevelOffset > 0) ? RoundFloatToPixel(0.5f * (float)aEndBevelOffset, twipsPerPixel, PR_TRUE) : 0; PRUint8 ridgeGrooveSide = (horizontal) ? NS_SIDE_TOP : NS_SIDE_LEFT; aContext.SetColor ( MakeBevelColor(ridgeGrooveSide, ridgeGroove, aBGColor->mBackgroundColor, aBorderColor)); nsRect rect(aBorder); nscoord half; if (horizontal) { // top, bottom half = RoundFloatToPixel(0.5f * (float)aBorder.height, twipsPerPixel); rect.height = half; if (NS_SIDE_TOP == aStartBevelSide) { rect.x += startBevel; rect.width -= startBevel; } if (NS_SIDE_TOP == aEndBevelSide) { rect.width -= endBevel; } DrawSolidBorderSegment(aContext, rect, twipsPerPixel, aStartBevelSide, startBevel, aEndBevelSide, endBevel); } else { // left, right half = RoundFloatToPixel(0.5f * (float)aBorder.width, twipsPerPixel); rect.width = half; if (NS_SIDE_LEFT == aStartBevelSide) { rect.y += startBevel; rect.height -= startBevel; } if (NS_SIDE_LEFT == aEndBevelSide) { rect.height -= endBevel; } DrawSolidBorderSegment(aContext, rect, twipsPerPixel, aStartBevelSide, startBevel, aEndBevelSide, endBevel); } rect = aBorder; ridgeGrooveSide = (NS_SIDE_TOP == ridgeGrooveSide) ? NS_SIDE_BOTTOM : NS_SIDE_RIGHT; aContext.SetColor ( MakeBevelColor(ridgeGrooveSide, ridgeGroove, aBGColor->mBackgroundColor, aBorderColor)); if (horizontal) { rect.y = rect.y + half; rect.height = aBorder.height - half; if (NS_SIDE_BOTTOM == aStartBevelSide) { rect.x += startBevel; rect.width -= startBevel; } if (NS_SIDE_BOTTOM == aEndBevelSide) { rect.width -= endBevel; } DrawSolidBorderSegment(aContext, rect, twipsPerPixel, aStartBevelSide, startBevel, aEndBevelSide, endBevel); } else { rect.x = rect.x + half; rect.width = aBorder.width - half; if (NS_SIDE_RIGHT == aStartBevelSide) { rect.y += aStartBevelOffset - startBevel; rect.height -= startBevel; } if (NS_SIDE_RIGHT == aEndBevelSide) { rect.height -= endBevel; } DrawSolidBorderSegment(aContext, rect, twipsPerPixel, aStartBevelSide, startBevel, aEndBevelSide, endBevel); } } break; case NS_STYLE_BORDER_STYLE_DOUBLE: if ((aBorder.width > 2) && (aBorder.height > 2)) { nscoord startBevel = (aStartBevelOffset > 0) ? RoundFloatToPixel(0.333333f * (float)aStartBevelOffset, twipsPerPixel) : 0; nscoord endBevel = (aEndBevelOffset > 0) ? RoundFloatToPixel(0.333333f * (float)aEndBevelOffset, twipsPerPixel) : 0; if (horizontal) { // top, bottom nscoord thirdHeight = RoundFloatToPixel(0.333333f * (float)aBorder.height, twipsPerPixel); // draw the top line or rect nsRect topRect(aBorder.x, aBorder.y, aBorder.width, thirdHeight); if (NS_SIDE_TOP == aStartBevelSide) { topRect.x += aStartBevelOffset - startBevel; topRect.width -= aStartBevelOffset - startBevel; } if (NS_SIDE_TOP == aEndBevelSide) { topRect.width -= aEndBevelOffset - endBevel; } DrawSolidBorderSegment(aContext, topRect, twipsPerPixel, aStartBevelSide, startBevel, aEndBevelSide, endBevel); // draw the botom line or rect nscoord heightOffset = aBorder.height - thirdHeight; nsRect bottomRect(aBorder.x, aBorder.y + heightOffset, aBorder.width, aBorder.height - heightOffset); if (NS_SIDE_BOTTOM == aStartBevelSide) { bottomRect.x += aStartBevelOffset - startBevel; bottomRect.width -= aStartBevelOffset - startBevel; } if (NS_SIDE_BOTTOM == aEndBevelSide) { bottomRect.width -= aEndBevelOffset - endBevel; } DrawSolidBorderSegment(aContext, bottomRect, twipsPerPixel, aStartBevelSide, startBevel, aEndBevelSide, endBevel); } else { // left, right nscoord thirdWidth = RoundFloatToPixel(0.333333f * (float)aBorder.width, twipsPerPixel); nsRect leftRect(aBorder.x, aBorder.y, thirdWidth, aBorder.height); if (NS_SIDE_LEFT == aStartBevelSide) { leftRect.y += aStartBevelOffset - startBevel; leftRect.height -= aStartBevelOffset - startBevel; } if (NS_SIDE_LEFT == aEndBevelSide) { leftRect.height -= aEndBevelOffset - endBevel; } DrawSolidBorderSegment(aContext, leftRect, twipsPerPixel, aStartBevelSide, startBevel, aEndBevelSide, endBevel); nscoord widthOffset = aBorder.width - thirdWidth; nsRect rightRect(aBorder.x + widthOffset, aBorder.y, aBorder.width - widthOffset, aBorder.height); if (NS_SIDE_RIGHT == aStartBevelSide) { rightRect.y += aStartBevelOffset - startBevel; rightRect.height -= aStartBevelOffset - startBevel; } if (NS_SIDE_RIGHT == aEndBevelSide) { rightRect.height -= aEndBevelOffset - endBevel; } DrawSolidBorderSegment(aContext, rightRect, twipsPerPixel, aStartBevelSide, startBevel, aEndBevelSide, endBevel); } break; } // else fall through to solid case NS_STYLE_BORDER_STYLE_SOLID: DrawSolidBorderSegment(aContext, aBorder, twipsPerPixel, aStartBevelSide, aStartBevelOffset, aEndBevelSide, aEndBevelOffset); break; case NS_STYLE_BORDER_STYLE_OUTSET: case NS_STYLE_BORDER_STYLE_INSET: NS_ASSERTION(PR_FALSE, "inset, outset should have been converted to groove, ridge"); break; case NS_STYLE_BORDER_STYLE_AUTO: NS_ASSERTION(PR_FALSE, "Unexpected 'auto' table border"); break; } ctx->SetAntialiasMode(oldMode); } // End table border-collapsing section void nsCSSRendering::PaintDecorationLine(gfxContext* aGfxContext, const nscolor aColor, const gfxPoint& aPt, const gfxSize& aLineSize, const gfxFloat aAscent, const gfxFloat aOffset, const PRUint8 aDecoration, const PRUint8 aStyle) { gfxRect rect = GetTextDecorationRectInternal(aPt, aLineSize, aAscent, aOffset, aDecoration, aStyle); if (rect.IsEmpty()) return; if (aDecoration != NS_STYLE_TEXT_DECORATION_UNDERLINE && aDecoration != NS_STYLE_TEXT_DECORATION_OVERLINE && aDecoration != NS_STYLE_TEXT_DECORATION_LINE_THROUGH) { NS_ERROR("Invalid decoration value!"); return; } gfxFloat lineHeight = PR_MAX(NS_round(aLineSize.height), 1.0); PRBool contextIsSaved = PR_FALSE; gfxFloat oldLineWidth; nsRefPtr oldPattern; switch (aStyle) { case NS_STYLE_BORDER_STYLE_SOLID: case NS_STYLE_BORDER_STYLE_DOUBLE: oldLineWidth = aGfxContext->CurrentLineWidth(); oldPattern = aGfxContext->GetPattern(); break; case NS_STYLE_BORDER_STYLE_DASHED: { aGfxContext->Save(); contextIsSaved = PR_TRUE; gfxFloat dashWidth = lineHeight * DOT_LENGTH * DASH_LENGTH; gfxFloat dash[2] = { dashWidth, dashWidth }; aGfxContext->SetLineCap(gfxContext::LINE_CAP_BUTT); aGfxContext->SetDash(dash, 2, 0.0); break; } case NS_STYLE_BORDER_STYLE_DOTTED: { aGfxContext->Save(); contextIsSaved = PR_TRUE; gfxFloat dashWidth = lineHeight * DOT_LENGTH; gfxFloat dash[2]; if (lineHeight > 2.0) { dash[0] = 0.0; dash[1] = dashWidth * 2.0; aGfxContext->SetLineCap(gfxContext::LINE_CAP_ROUND); } else { dash[0] = dashWidth; dash[1] = dashWidth; } aGfxContext->SetDash(dash, 2, 0.0); break; } default: NS_ERROR("Invalid style value!"); return; } // The y position should be set to the middle of the line. rect.pos.y += lineHeight / 2; aGfxContext->SetColor(gfxRGBA(aColor)); aGfxContext->SetLineWidth(lineHeight); switch (aStyle) { case NS_STYLE_BORDER_STYLE_SOLID: aGfxContext->NewPath(); aGfxContext->MoveTo(rect.TopLeft()); aGfxContext->LineTo(rect.TopRight()); aGfxContext->Stroke(); break; case NS_STYLE_BORDER_STYLE_DOUBLE: aGfxContext->NewPath(); aGfxContext->MoveTo(rect.TopLeft()); aGfxContext->LineTo(rect.TopRight()); rect.size.height -= lineHeight; aGfxContext->MoveTo(rect.BottomLeft()); aGfxContext->LineTo(rect.BottomRight()); aGfxContext->Stroke(); break; case NS_STYLE_BORDER_STYLE_DOTTED: case NS_STYLE_BORDER_STYLE_DASHED: aGfxContext->NewPath(); aGfxContext->MoveTo(rect.TopLeft()); aGfxContext->LineTo(rect.TopRight()); aGfxContext->Stroke(); break; default: NS_ERROR("Invalid style value!"); break; } if (contextIsSaved) { aGfxContext->Restore(); } else { aGfxContext->SetPattern(oldPattern); aGfxContext->SetLineWidth(oldLineWidth); } } nsRect nsCSSRendering::GetTextDecorationRect(nsPresContext* aPresContext, const gfxSize& aLineSize, const gfxFloat aAscent, const gfxFloat aOffset, const PRUint8 aDecoration, const PRUint8 aStyle) { NS_ASSERTION(aPresContext, "aPresContext is null"); gfxRect rect = GetTextDecorationRectInternal(gfxPoint(0, 0), aLineSize, aAscent, aOffset, aDecoration, aStyle); // The rect values are already rounded to nearest device pixels. nsRect r; r.x = aPresContext->GfxUnitsToAppUnits(rect.X()); r.y = aPresContext->GfxUnitsToAppUnits(rect.Y()); r.width = aPresContext->GfxUnitsToAppUnits(rect.Width()); r.height = aPresContext->GfxUnitsToAppUnits(rect.Height()); return r; } gfxRect nsCSSRendering::GetTextDecorationRectInternal(const gfxPoint& aPt, const gfxSize& aLineSize, const gfxFloat aAscent, const gfxFloat aOffset, const PRUint8 aDecoration, const PRUint8 aStyle) { gfxRect r; r.pos.x = NS_floor(aPt.x + 0.5); r.size.width = NS_round(aLineSize.width); gfxFloat basesize = NS_round(aLineSize.height); basesize = PR_MAX(basesize, 1.0); r.size.height = basesize; if (aStyle == NS_STYLE_BORDER_STYLE_DOUBLE) { gfxFloat gap = NS_round(basesize / 2.0); gap = PR_MAX(gap, 1.0); r.size.height = basesize * 2.0 + gap; } else { r.size.height = basesize; } gfxFloat baseline = NS_floor(aPt.y + aAscent + 0.5); gfxFloat offset = 0; switch (aDecoration) { case NS_STYLE_TEXT_DECORATION_UNDERLINE: offset = aOffset; break; case NS_STYLE_TEXT_DECORATION_OVERLINE: offset = aOffset - basesize + r.Height(); break; case NS_STYLE_TEXT_DECORATION_LINE_THROUGH: { gfxFloat extra = NS_floor(r.Height() / 2.0 + 0.5); extra = PR_MAX(extra, basesize); offset = aOffset - basesize + extra; break; } default: NS_ERROR("Invalid decoration value!"); } r.pos.y = baseline - NS_floor(offset + 0.5); return r; } // ----- // nsContextBoxBlur // ----- void nsContextBoxBlur::BoxBlurHorizontal(unsigned char* aInput, unsigned char* aOutput, PRUint32 aLeftLobe, PRUint32 aRightLobe) { // Box blur involves looking at one pixel, and setting its value to the average of // its neighbouring pixels. leftLobe is how many pixels to the left to include // in the average, rightLobe is to the right. // boxSize is how many pixels total will be averaged when looking at each pixel. PRUint32 boxSize = aLeftLobe + aRightLobe + 1; long stride = mImageSurface->Stride(); PRUint32 rows = mRect.Height(); for (PRUint32 y = 0; y < rows; y++) { PRUint32 alphaSum = 0; for (PRUint32 i = 0; i < boxSize; i++) { PRInt32 pos = i - aLeftLobe; pos = PR_MAX(pos, 0); pos = PR_MIN(pos, stride - 1); alphaSum += aInput[stride * y + pos]; } for (PRInt32 x = 0; x < stride; x++) { PRInt32 tmp = x - aLeftLobe; PRInt32 last = PR_MAX(tmp, 0); PRInt32 next = PR_MIN(tmp + boxSize, stride - 1); aOutput[stride * y + x] = alphaSum/boxSize; alphaSum += aInput[stride * y + next] - aInput[stride * y + last]; } } } void nsContextBoxBlur::BoxBlurVertical(unsigned char* aInput, unsigned char* aOutput, PRUint32 aTopLobe, PRUint32 aBottomLobe) { PRUint32 boxSize = aTopLobe + aBottomLobe + 1; long stride = mImageSurface->Stride(); PRUint32 rows = mRect.Height(); for (PRInt32 x = 0; x < stride; x++) { PRUint32 alphaSum = 0; for (PRUint32 i = 0; i < boxSize; i++) { PRInt32 pos = i - aTopLobe; pos = PR_MAX(pos, 0); pos = PR_MIN(pos, rows - 1); alphaSum += aInput[stride * pos + x]; } for (PRUint32 y = 0; y < rows; y++) { PRInt32 tmp = y - aTopLobe; PRInt32 last = PR_MAX(tmp, 0); PRInt32 next = PR_MIN(tmp + boxSize, rows - 1); aOutput[stride * y + x] = alphaSum/boxSize; alphaSum += aInput[stride * next + x] - aInput[stride * last + x]; } } } gfxContext* nsContextBoxBlur::Init(const gfxRect& aRect, nscoord aBlurRadius, PRInt32 aAppUnitsPerDevPixel, gfxContext* aDestinationCtx) { mBlurRadius = aBlurRadius / aAppUnitsPerDevPixel; if (mBlurRadius <= 0) { mContext = aDestinationCtx; return mContext; } // Convert from app units to device pixels mRect = aRect; mRect.Outset(aBlurRadius); mRect.ScaleInverse(aAppUnitsPerDevPixel); mRect.RoundOut(); if (mRect.IsEmpty()) { mBlurRadius = 0; mContext = aDestinationCtx; return mContext; } mDestinationCtx = aDestinationCtx; // Make an alpha-only surface to draw on. We will play with the data after everything is drawn // to create a blur effect. mImageSurface = new gfxImageSurface(gfxIntSize(mRect.Width(), mRect.Height()), gfxASurface::ImageFormatA8); if (!mImageSurface || mImageSurface->CairoStatus()) return nsnull; // Use a device offset so callers don't need to worry about translating coordinates, // they can draw as if this was part of the destination context at the coordinates // of mRect. mImageSurface->SetDeviceOffset(-mRect.TopLeft()); mContext = new gfxContext(mImageSurface); return mContext; } void nsContextBoxBlur::DoPaint() { if (mBlurRadius <= 0) return; unsigned char* boxData = mImageSurface->Data(); // A blur radius of 1 achieves nothing (1/2 = 0 in int terms), // but we still want a blur! mBlurRadius = PR_MAX(mBlurRadius, 2); nsTArray tempAlphaDataBuf; if (!tempAlphaDataBuf.SetLength(mImageSurface->GetDataSize())) return; // OOM // Here we do like what the SVG gaussian blur filter does in calculating // the lobes. if (mBlurRadius & 1) { // blur radius is odd BoxBlurHorizontal(boxData, tempAlphaDataBuf.Elements(), mBlurRadius/2, mBlurRadius/2); BoxBlurHorizontal(tempAlphaDataBuf.Elements(), boxData, mBlurRadius/2, mBlurRadius/2); BoxBlurHorizontal(boxData, tempAlphaDataBuf.Elements(), mBlurRadius/2, mBlurRadius/2); BoxBlurVertical(tempAlphaDataBuf.Elements(), boxData, mBlurRadius/2, mBlurRadius/2); BoxBlurVertical(boxData, tempAlphaDataBuf.Elements(), mBlurRadius/2, mBlurRadius/2); BoxBlurVertical(tempAlphaDataBuf.Elements(), boxData, mBlurRadius/2, mBlurRadius/2); } else { // blur radius is even BoxBlurHorizontal(boxData, tempAlphaDataBuf.Elements(), mBlurRadius/2, mBlurRadius/2 - 1); BoxBlurHorizontal(tempAlphaDataBuf.Elements(), boxData, mBlurRadius/2 - 1, mBlurRadius/2); BoxBlurHorizontal(boxData, tempAlphaDataBuf.Elements(), mBlurRadius/2, mBlurRadius/2); BoxBlurVertical(tempAlphaDataBuf.Elements(), boxData, mBlurRadius/2, mBlurRadius/2 - 1); BoxBlurVertical(boxData, tempAlphaDataBuf.Elements(), mBlurRadius/2 - 1, mBlurRadius/2); BoxBlurVertical(tempAlphaDataBuf.Elements(), boxData, mBlurRadius/2, mBlurRadius/2); } mDestinationCtx->Mask(mImageSurface); } gfxContext* nsContextBoxBlur::GetContext() { return mContext; }