/* Copyright 2012 Mozilla Foundation and Mozilla contributors * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef nsWindow_h #define nsWindow_h #include "InputData.h" #include "nsBaseWidget.h" #include "nsRegion.h" #include "nsIIdleServiceInternal.h" #include "Units.h" extern nsIntRect gScreenBounds; namespace mozilla { namespace gl { class GLContext; } namespace layers { class LayersManager; } } class ANativeWindowBuffer; namespace android { class FramebufferNativeWindow; } namespace widget { struct InputContext; struct InputContextAction; } class nsWindow : public nsBaseWidget { public: nsWindow(); NS_DECL_ISUPPORTS_INHERITED static void DoDraw(void); static nsEventStatus DispatchInputEvent(mozilla::WidgetGUIEvent& aEvent); static void DispatchTouchInput(mozilla::MultiTouchInput& aInput); NS_IMETHOD Create(nsIWidget *aParent, void *aNativeParent, const nsIntRect &aRect, nsWidgetInitData *aInitData); NS_IMETHOD Destroy(void); NS_IMETHOD Show(bool aState); virtual bool IsVisible() const; NS_IMETHOD ConstrainPosition(bool aAllowSlop, int32_t *aX, int32_t *aY); NS_IMETHOD Move(double aX, double aY); NS_IMETHOD Resize(double aWidth, double aHeight, bool aRepaint); NS_IMETHOD Resize(double aX, double aY, double aWidth, double aHeight, bool aRepaint); NS_IMETHOD Enable(bool aState); virtual bool IsEnabled() const; NS_IMETHOD SetFocus(bool aRaise = false); NS_IMETHOD ConfigureChildren(const nsTArray&); NS_IMETHOD Invalidate(const nsIntRect &aRect); virtual void* GetNativeData(uint32_t aDataType); virtual void SetNativeData(uint32_t aDataType, uintptr_t aVal); NS_IMETHOD SetTitle(const nsAString& aTitle) { return NS_OK; } virtual mozilla::LayoutDeviceIntPoint WidgetToScreenOffset(); void DispatchTouchInputViaAPZ(mozilla::MultiTouchInput& aInput); void DispatchTouchEventForAPZ(const mozilla::MultiTouchInput& aInput, const ScrollableLayerGuid& aGuid, const uint64_t aInputBlockId, nsEventStatus aApzResponse); NS_IMETHOD DispatchEvent(mozilla::WidgetGUIEvent* aEvent, nsEventStatus& aStatus); virtual nsresult SynthesizeNativeTouchPoint(uint32_t aPointerId, TouchPointerState aPointerState, nsIntPoint aPointerScreenPoint, double aPointerPressure, uint32_t aPointerOrientation, nsIObserver* aObserver) override; NS_IMETHOD CaptureRollupEvents(nsIRollupListener *aListener, bool aDoCapture) { return NS_ERROR_NOT_IMPLEMENTED; } NS_IMETHOD ReparentNativeWidget(nsIWidget* aNewParent); NS_IMETHOD MakeFullScreen(bool aFullScreen, nsIScreen* aTargetScreen = nullptr) /*override*/; virtual mozilla::TemporaryRef StartRemoteDrawing() override; virtual void EndRemoteDrawing() override; virtual float GetDPI(); virtual double GetDefaultScaleInternal(); virtual mozilla::layers::LayerManager* GetLayerManager(PLayerTransactionChild* aShadowManager = nullptr, LayersBackend aBackendHint = mozilla::layers::LayersBackend::LAYERS_NONE, LayerManagerPersistence aPersistence = LAYER_MANAGER_CURRENT, bool* aAllowRetaining = nullptr); NS_IMETHOD_(void) SetInputContext(const InputContext& aContext, const InputContextAction& aAction); NS_IMETHOD_(InputContext) GetInputContext(); virtual uint32_t GetGLFrameBufferFormat() override; virtual nsIntRect GetNaturalBounds() override; virtual bool NeedsPaint(); virtual Composer2D* GetComposer2D() override; void ConfigureAPZControllerThread() override; protected: nsWindow* mParent; bool mVisible; InputContext mInputContext; nsCOMPtr mIdleService; // If we're using a BasicCompositor, these fields are temporarily // set during frame composition. They wrap the hardware // framebuffer. mozilla::RefPtr mFramebufferTarget; ANativeWindowBuffer* mFramebuffer; // If we're using a BasicCompositor, this is our window back // buffer. The gralloc framebuffer driver expects us to draw the // entire framebuffer on every frame, but gecko expects the // windowing system to be tracking buffer updates for invalidated // regions. We get stuck holding that bag. // // Only accessed on the compositor thread, except during // destruction. mozilla::RefPtr mBackBuffer; virtual ~nsWindow(); void BringToTop(); // Call this function when the users activity is the direct cause of an // event (like a keypress or mouse click). void UserActivity(); private: // This is used by SynthesizeNativeTouchPoint to maintain state between // multiple synthesized points nsAutoPtr mSynthesizedTouchInput; }; #endif /* nsWindow_h */