/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #include "nsCSSAnonBoxes.h" #include "nsContainerFrame.h" #include "nsLegendFrame.h" #include "nsCSSRendering.h" #include #include "nsIFrame.h" #include "nsPresContext.h" #include "RestyleManager.h" #include "nsGkAtoms.h" #include "nsStyleConsts.h" #include "nsDisplayList.h" #include "nsRenderingContext.h" #include "mozilla/Likely.h" using namespace mozilla; using namespace mozilla::layout; class nsFieldSetFrame MOZ_FINAL : public nsContainerFrame { public: NS_DECL_FRAMEARENA_HELPERS nsFieldSetFrame(nsStyleContext* aContext); NS_HIDDEN_(nscoord) GetIntrinsicWidth(nsRenderingContext* aRenderingContext, nsLayoutUtils::IntrinsicWidthType); virtual nscoord GetMinWidth(nsRenderingContext* aRenderingContext); virtual nscoord GetPrefWidth(nsRenderingContext* aRenderingContext); virtual nsSize ComputeSize(nsRenderingContext *aRenderingContext, nsSize aCBSize, nscoord aAvailableWidth, nsSize aMargin, nsSize aBorder, nsSize aPadding, uint32_t aFlags) MOZ_OVERRIDE; virtual nscoord GetBaseline() const; /** * The area to paint box-shadows around. It's the border rect except * when there's a we offset the y-position to the center of it. */ virtual nsRect VisualBorderRectRelativeToSelf() const MOZ_OVERRIDE { nscoord topBorder = StyleBorder()->GetComputedBorderWidth(NS_SIDE_TOP); nsRect r(nsPoint(0,0), GetSize()); if (topBorder < mLegendRect.height) { nscoord yoff = (mLegendRect.height - topBorder) / 2; r.y += yoff; r.height -= yoff; } return r; } NS_IMETHOD Reflow(nsPresContext* aPresContext, nsHTMLReflowMetrics& aDesiredSize, const nsHTMLReflowState& aReflowState, nsReflowStatus& aStatus); virtual void BuildDisplayList(nsDisplayListBuilder* aBuilder, const nsRect& aDirtyRect, const nsDisplayListSet& aLists) MOZ_OVERRIDE; void PaintBorderBackground(nsRenderingContext& aRenderingContext, nsPoint aPt, const nsRect& aDirtyRect, uint32_t aBGFlags); NS_IMETHOD AppendFrames(ChildListID aListID, nsFrameList& aFrameList); NS_IMETHOD InsertFrames(ChildListID aListID, nsIFrame* aPrevFrame, nsFrameList& aFrameList); NS_IMETHOD RemoveFrame(ChildListID aListID, nsIFrame* aOldFrame); virtual nsIAtom* GetType() const; virtual bool IsFrameOfType(uint32_t aFlags) const { return nsContainerFrame::IsFrameOfType(aFlags & ~nsIFrame::eCanContainOverflowContainers); } #ifdef ACCESSIBILITY virtual mozilla::a11y::AccType AccessibleType() MOZ_OVERRIDE; #endif #ifdef DEBUG NS_IMETHOD SetInitialChildList(ChildListID aListID, nsFrameList& aChildList); NS_IMETHOD GetFrameName(nsAString& aResult) const { return MakeFrameName(NS_LITERAL_STRING("FieldSet"), aResult); } #endif protected: void ReparentFrameList(const nsFrameList& aFrameList); /** * Return the anonymous frame that contains all descendants except * the legend frame. This is currently always a block frame with * pseudo nsCSSAnonBoxes::fieldsetContent -- this may change in the * future when we add support for CSS overflow for
. */ nsIFrame* GetInner() const { nsIFrame* last = mFrames.LastChild(); if (last && last->StyleContext()->GetPseudo() == nsCSSAnonBoxes::fieldsetContent) { return last; } MOZ_ASSERT(mFrames.LastChild() == mFrames.FirstChild()); return nullptr; } /** * Return the frame that represents the legend if any. This may be * a nsLegendFrame or a nsHTMLScrollFrame with the nsLegendFrame as the * scrolled frame (aka content insertion frame). */ nsIFrame* GetLegend() const { if (mFrames.FirstChild() == GetInner()) { MOZ_ASSERT(mFrames.LastChild() == mFrames.FirstChild()); return nullptr; } MOZ_ASSERT(mFrames.FirstChild() && mFrames.FirstChild()->GetContentInsertionFrame()->GetType() == nsGkAtoms::legendFrame); return mFrames.FirstChild(); } nsRect mLegendRect; nscoord mLegendSpace; }; nsIFrame* NS_NewFieldSetFrame(nsIPresShell* aPresShell, nsStyleContext* aContext) { return new (aPresShell) nsFieldSetFrame(aContext); } NS_IMPL_FRAMEARENA_HELPERS(nsFieldSetFrame) nsFieldSetFrame::nsFieldSetFrame(nsStyleContext* aContext) : nsContainerFrame(aContext) { mLegendSpace = 0; } nsIAtom* nsFieldSetFrame::GetType() const { return nsGkAtoms::fieldSetFrame; } #ifdef DEBUG NS_IMETHODIMP nsFieldSetFrame::SetInitialChildList(ChildListID aListID, nsFrameList& aChildList) { nsresult rv = nsContainerFrame::SetInitialChildList(kPrincipalList, aChildList); MOZ_ASSERT(GetInner()); return rv; } #endif class nsDisplayFieldSetBorderBackground : public nsDisplayItem { public: nsDisplayFieldSetBorderBackground(nsDisplayListBuilder* aBuilder, nsFieldSetFrame* aFrame) : nsDisplayItem(aBuilder, aFrame) { MOZ_COUNT_CTOR(nsDisplayFieldSetBorderBackground); } #ifdef NS_BUILD_REFCNT_LOGGING virtual ~nsDisplayFieldSetBorderBackground() { MOZ_COUNT_DTOR(nsDisplayFieldSetBorderBackground); } #endif virtual void HitTest(nsDisplayListBuilder* aBuilder, const nsRect& aRect, HitTestState* aState, nsTArray *aOutFrames); virtual void Paint(nsDisplayListBuilder* aBuilder, nsRenderingContext* aCtx); virtual void ComputeInvalidationRegion(nsDisplayListBuilder* aBuilder, const nsDisplayItemGeometry* aGeometry, nsRegion *aInvalidRegion) MOZ_OVERRIDE; NS_DISPLAY_DECL_NAME("FieldSetBorderBackground", TYPE_FIELDSET_BORDER_BACKGROUND) }; void nsDisplayFieldSetBorderBackground::HitTest(nsDisplayListBuilder* aBuilder, const nsRect& aRect, HitTestState* aState, nsTArray *aOutFrames) { // aPt is guaranteed to be in this item's bounds. We do the hit test based on the // frame bounds even though our background doesn't cover the whole frame. // It's not clear whether this is correct. aOutFrames->AppendElement(mFrame); } void nsDisplayFieldSetBorderBackground::Paint(nsDisplayListBuilder* aBuilder, nsRenderingContext* aCtx) { static_cast(mFrame)-> PaintBorderBackground(*aCtx, ToReferenceFrame(), mVisibleRect, aBuilder->GetBackgroundPaintFlags()); } void nsDisplayFieldSetBorderBackground::ComputeInvalidationRegion(nsDisplayListBuilder* aBuilder, const nsDisplayItemGeometry* aGeometry, nsRegion *aInvalidRegion) { AddInvalidRegionForSyncDecodeBackgroundImages(aBuilder, aGeometry, aInvalidRegion); nsDisplayItem::ComputeInvalidationRegion(aBuilder, aGeometry, aInvalidRegion); } void nsFieldSetFrame::BuildDisplayList(nsDisplayListBuilder* aBuilder, const nsRect& aDirtyRect, const nsDisplayListSet& aLists) { // Paint our background and border in a special way. // REVIEW: We don't really need to check frame emptiness here; if it's empty, // the background/border display item won't do anything, and if it isn't empty, // we need to paint the outline if (!(GetStateBits() & NS_FRAME_IS_OVERFLOW_CONTAINER) && IsVisibleForPainting(aBuilder)) { if (StyleBorder()->mBoxShadow) { aLists.BorderBackground()->AppendNewToTop(new (aBuilder) nsDisplayBoxShadowOuter(aBuilder, this)); } // don't bother checking to see if we really have a border or background. // we usually will have a border. aLists.BorderBackground()->AppendNewToTop(new (aBuilder) nsDisplayFieldSetBorderBackground(aBuilder, this)); DisplayOutlineUnconditional(aBuilder, aLists); DO_GLOBAL_REFLOW_COUNT_DSP("nsFieldSetFrame"); } if (GetPrevInFlow()) { DisplayOverflowContainers(aBuilder, aDirtyRect, aLists); } nsDisplayListCollection contentDisplayItems; if (nsIFrame* inner = GetInner()) { // Collect the inner frame's display items into their own collection. // We need to be calling BuildDisplayList on it before the legend in // case it contains out-of-flow frames whose placeholders are in the // legend. However, we want the inner frame's display items to be // after the legend's display items in z-order, so we need to save them // and append them later. BuildDisplayListForChild(aBuilder, inner, aDirtyRect, contentDisplayItems); } if (nsIFrame* legend = GetLegend()) { // The legend's background goes on our BlockBorderBackgrounds list because // it's a block child. nsDisplayListSet set(aLists, aLists.BlockBorderBackgrounds()); BuildDisplayListForChild(aBuilder, legend, aDirtyRect, set); } // Put the inner frame's display items on the master list. Note that this // moves its border/background display items to our BorderBackground() list, // which isn't really correct, but it's OK because the inner frame is // anonymous and can't have its own border and background. contentDisplayItems.MoveTo(aLists); } void nsFieldSetFrame::PaintBorderBackground(nsRenderingContext& aRenderingContext, nsPoint aPt, const nsRect& aDirtyRect, uint32_t aBGFlags) { // if the border is smaller than the legend. Move the border down // to be centered on the legend. // FIXME: This means border-radius clamping is incorrect; we should // override nsIFrame::GetBorderRadii. nsRect rect = VisualBorderRectRelativeToSelf(); nscoord yoff = rect.y; rect += aPt; nsPresContext* presContext = PresContext(); nsCSSRendering::PaintBackground(presContext, aRenderingContext, this, aDirtyRect, rect, aBGFlags); nsCSSRendering::PaintBoxShadowInner(presContext, aRenderingContext, this, rect, aDirtyRect); if (nsIFrame* legend = GetLegend()) { nscoord topBorder = StyleBorder()->GetComputedBorderWidth(NS_SIDE_TOP); // Use the rect of the legend frame, not mLegendRect, so we draw our // border under the legend's left and right margins. nsRect legendRect = legend->GetRect() + aPt; // we should probably use PaintBorderEdges to do this but for now just use clipping // to achieve the same effect. // draw left side nsRect clipRect(rect); clipRect.width = legendRect.x - rect.x; clipRect.height = topBorder; aRenderingContext.PushState(); aRenderingContext.IntersectClip(clipRect); nsCSSRendering::PaintBorder(presContext, aRenderingContext, this, aDirtyRect, rect, mStyleContext); aRenderingContext.PopState(); // draw right side clipRect = rect; clipRect.x = legendRect.XMost(); clipRect.width = rect.XMost() - legendRect.XMost(); clipRect.height = topBorder; aRenderingContext.PushState(); aRenderingContext.IntersectClip(clipRect); nsCSSRendering::PaintBorder(presContext, aRenderingContext, this, aDirtyRect, rect, mStyleContext); aRenderingContext.PopState(); // draw bottom clipRect = rect; clipRect.y += topBorder; clipRect.height = mRect.height - (yoff + topBorder); aRenderingContext.PushState(); aRenderingContext.IntersectClip(clipRect); nsCSSRendering::PaintBorder(presContext, aRenderingContext, this, aDirtyRect, rect, mStyleContext); aRenderingContext.PopState(); } else { nsCSSRendering::PaintBorder(presContext, aRenderingContext, this, aDirtyRect, nsRect(aPt, mRect.Size()), mStyleContext); } } nscoord nsFieldSetFrame::GetIntrinsicWidth(nsRenderingContext* aRenderingContext, nsLayoutUtils::IntrinsicWidthType aType) { nscoord legendWidth = 0; nscoord contentWidth = 0; if (nsIFrame* legend = GetLegend()) { legendWidth = nsLayoutUtils::IntrinsicForContainer(aRenderingContext, legend, aType); } if (nsIFrame* inner = GetInner()) { contentWidth = nsLayoutUtils::IntrinsicForContainer(aRenderingContext, inner, aType); } return std::max(legendWidth, contentWidth); } nscoord nsFieldSetFrame::GetMinWidth(nsRenderingContext* aRenderingContext) { nscoord result = 0; DISPLAY_MIN_WIDTH(this, result); result = GetIntrinsicWidth(aRenderingContext, nsLayoutUtils::MIN_WIDTH); return result; } nscoord nsFieldSetFrame::GetPrefWidth(nsRenderingContext* aRenderingContext) { nscoord result = 0; DISPLAY_PREF_WIDTH(this, result); result = GetIntrinsicWidth(aRenderingContext, nsLayoutUtils::PREF_WIDTH); return result; } /* virtual */ nsSize nsFieldSetFrame::ComputeSize(nsRenderingContext *aRenderingContext, nsSize aCBSize, nscoord aAvailableWidth, nsSize aMargin, nsSize aBorder, nsSize aPadding, uint32_t aFlags) { nsSize result = nsContainerFrame::ComputeSize(aRenderingContext, aCBSize, aAvailableWidth, aMargin, aBorder, aPadding, aFlags); // Fieldsets never shrink below their min width. // If we're a container for font size inflation, then shrink // wrapping inside of us should not apply font size inflation. AutoMaybeDisableFontInflation an(this); nscoord minWidth = GetMinWidth(aRenderingContext); if (minWidth > result.width) result.width = minWidth; return result; } NS_IMETHODIMP nsFieldSetFrame::Reflow(nsPresContext* aPresContext, nsHTMLReflowMetrics& aDesiredSize, const nsHTMLReflowState& aReflowState, nsReflowStatus& aStatus) { DO_GLOBAL_REFLOW_COUNT("nsFieldSetFrame"); DISPLAY_REFLOW(aPresContext, this, aReflowState, aDesiredSize, aStatus); NS_PRECONDITION(aReflowState.ComputedWidth() != NS_INTRINSICSIZE, "Should have a precomputed width!"); // Initialize OUT parameter aStatus = NS_FRAME_COMPLETE; nsOverflowAreas ocBounds; nsReflowStatus ocStatus = NS_FRAME_COMPLETE; if (GetPrevInFlow()) { ReflowOverflowContainerChildren(aPresContext, aReflowState, ocBounds, 0, ocStatus); } //------------ Handle Incremental Reflow ----------------- bool reflowInner; bool reflowLegend; nsIFrame* legend = GetLegend(); nsIFrame* inner = GetInner(); if (aReflowState.ShouldReflowAllKids()) { reflowInner = inner != nullptr; reflowLegend = legend != nullptr; } else { reflowInner = inner && NS_SUBTREE_DIRTY(inner); reflowLegend = legend && NS_SUBTREE_DIRTY(legend); } // We don't allow fieldsets to break vertically. If we did, we'd // need logic here to push and pull overflow frames. nsSize availSize(aReflowState.ComputedWidth(), NS_UNCONSTRAINEDSIZE); NS_ASSERTION(!inner || nsLayoutUtils::IntrinsicForContainer(aReflowState.rendContext, inner, nsLayoutUtils::MIN_WIDTH) <= availSize.width, "Bogus availSize.width; should be bigger"); NS_ASSERTION(!legend || nsLayoutUtils::IntrinsicForContainer(aReflowState.rendContext, legend, nsLayoutUtils::MIN_WIDTH) <= availSize.width, "Bogus availSize.width; should be bigger"); // get our border and padding const nsMargin &borderPadding = aReflowState.mComputedBorderPadding; nsMargin border = borderPadding - aReflowState.mComputedPadding; // Figure out how big the legend is if there is one. // get the legend's margin nsMargin legendMargin(0,0,0,0); // reflow the legend only if needed if (reflowLegend) { nsHTMLReflowState legendReflowState(aPresContext, aReflowState, legend, availSize); nsHTMLReflowMetrics legendDesiredSize; ReflowChild(legend, aPresContext, legendDesiredSize, legendReflowState, 0, 0, NS_FRAME_NO_MOVE_FRAME, aStatus); #ifdef NOISY_REFLOW printf(" returned (%d, %d)\n", legendDesiredSize.width, legendDesiredSize.height); #endif // figure out the legend's rectangle legendMargin = legend->GetUsedMargin(); mLegendRect.width = legendDesiredSize.width + legendMargin.left + legendMargin.right; mLegendRect.height = legendDesiredSize.height + legendMargin.top + legendMargin.bottom; mLegendRect.x = borderPadding.left; mLegendRect.y = 0; nscoord oldSpace = mLegendSpace; mLegendSpace = 0; if (mLegendRect.height > border.top) { // center the border on the legend mLegendSpace = mLegendRect.height - border.top; } else { mLegendRect.y = (border.top - mLegendRect.height)/2; } // if the legend space changes then we need to reflow the // content area as well. if (mLegendSpace != oldSpace && inner) { reflowInner = true; } FinishReflowChild(legend, aPresContext, &legendReflowState, legendDesiredSize, 0, 0, NS_FRAME_NO_MOVE_FRAME); } else if (!legend) { mLegendRect.SetEmpty(); mLegendSpace = 0; } else { // mLegendSpace and mLegendRect haven't changed, but we need // the used margin when placing the legend. legendMargin = legend->GetUsedMargin(); } // reflow the content frame only if needed if (reflowInner) { nsHTMLReflowState kidReflowState(aPresContext, aReflowState, inner, availSize); // Our child is "height:100%" but we actually want its height to be reduced // by the amount of content-height the legend is eating up, unless our // height is unconstrained (in which case the child's will be too). if (aReflowState.ComputedHeight() != NS_UNCONSTRAINEDSIZE) { kidReflowState.SetComputedHeight(std::max(0, aReflowState.ComputedHeight() - mLegendSpace)); } kidReflowState.mComputedMinHeight = std::max(0, aReflowState.mComputedMinHeight - mLegendSpace); if (aReflowState.mComputedMaxHeight != NS_UNCONSTRAINEDSIZE) { kidReflowState.mComputedMaxHeight = std::max(0, aReflowState.mComputedMaxHeight - mLegendSpace); } nsHTMLReflowMetrics kidDesiredSize(aDesiredSize.mFlags); // Reflow the frame NS_ASSERTION(kidReflowState.mComputedMargin == nsMargin(0,0,0,0), "Margins on anonymous fieldset child not supported!"); nsPoint pt(borderPadding.left, borderPadding.top + mLegendSpace); ReflowChild(inner, aPresContext, kidDesiredSize, kidReflowState, pt.x, pt.y, 0, aStatus); FinishReflowChild(inner, aPresContext, &kidReflowState, kidDesiredSize, pt.x, pt.y, 0); NS_FRAME_TRACE_REFLOW_OUT("FieldSet::Reflow", aStatus); } nsRect contentRect(0,0,0,0); if (inner) { // We don't support margins on inner, so our "content rect" is just // its rect. contentRect = inner->GetRect(); } // use the computed width if the inner content does not fill it if (aReflowState.ComputedWidth() > contentRect.width) { contentRect.width = aReflowState.ComputedWidth(); } if (legend) { // if the content rect is larger then the legend we can align the legend if (contentRect.width > mLegendRect.width) { int32_t align = static_cast (legend->GetContentInsertionFrame())->GetAlign(); switch(align) { case NS_STYLE_TEXT_ALIGN_RIGHT: mLegendRect.x = contentRect.width - mLegendRect.width + borderPadding.left; break; case NS_STYLE_TEXT_ALIGN_CENTER: // Note: rounding removed; there doesn't seem to be any need mLegendRect.x = contentRect.width / 2 - mLegendRect.width / 2 + borderPadding.left; break; } } else { // otherwise make place for the legend contentRect.width = mLegendRect.width; } // place the legend nsRect actualLegendRect(mLegendRect); actualLegendRect.Deflate(legendMargin); nsPoint curOrigin = legend->GetPosition(); // only if the origin changed if ((curOrigin.x != actualLegendRect.x) || (curOrigin.y != actualLegendRect.y)) { legend->SetPosition(nsPoint(actualLegendRect.x , actualLegendRect.y)); nsContainerFrame::PositionFrameView(legend); // We need to recursively process the legend frame's // children since we're moving the frame after Reflow. nsContainerFrame::PositionChildViews(legend); } } // Return our size and our result if (aReflowState.ComputedHeight() == NS_INTRINSICSIZE) { aDesiredSize.height = mLegendSpace + borderPadding.TopBottom() + contentRect.height; } else { nscoord min = borderPadding.TopBottom() + mLegendRect.height; aDesiredSize.height = aReflowState.ComputedHeight() + borderPadding.TopBottom(); if (aDesiredSize.height < min) aDesiredSize.height = min; } aDesiredSize.width = contentRect.width + borderPadding.LeftRight(); aDesiredSize.SetOverflowAreasToDesiredBounds(); if (legend) ConsiderChildOverflow(aDesiredSize.mOverflowAreas, legend); if (inner) ConsiderChildOverflow(aDesiredSize.mOverflowAreas, inner); // Merge overflow container bounds and status. aDesiredSize.mOverflowAreas.UnionWith(ocBounds); NS_MergeReflowStatusInto(&aStatus, ocStatus); FinishReflowWithAbsoluteFrames(aPresContext, aDesiredSize, aReflowState, aStatus); InvalidateFrame(); NS_FRAME_SET_TRUNCATION(aStatus, aReflowState, aDesiredSize); return NS_OK; } NS_IMETHODIMP nsFieldSetFrame::AppendFrames(ChildListID aListID, nsFrameList& aFrameList) { // aFrameList is not allowed to contain "the legend" for this fieldset ReparentFrameList(aFrameList); return GetInner()->AppendFrames(aListID, aFrameList); } NS_IMETHODIMP nsFieldSetFrame::InsertFrames(ChildListID aListID, nsIFrame* aPrevFrame, nsFrameList& aFrameList) { NS_ASSERTION(!aPrevFrame || aPrevFrame->GetParent() == this || aPrevFrame->GetParent() == GetInner(), "inserting after sibling frame with different parent"); // aFrameList is not allowed to contain "the legend" for this fieldset ReparentFrameList(aFrameList); if (MOZ_UNLIKELY(aPrevFrame == GetLegend())) { aPrevFrame = nullptr; } return GetInner()->InsertFrames(aListID, aPrevFrame, aFrameList); } NS_IMETHODIMP nsFieldSetFrame::RemoveFrame(ChildListID aListID, nsIFrame* aOldFrame) { // For reference, see bug 70648, bug 276104 and bug 236071. NS_ASSERTION(aOldFrame != GetLegend(), "Cannot remove legend here"); return GetInner()->RemoveFrame(aListID, aOldFrame); } #ifdef ACCESSIBILITY a11y::AccType nsFieldSetFrame::AccessibleType() { return a11y::eHTMLGroupboxType; } #endif void nsFieldSetFrame::ReparentFrameList(const nsFrameList& aFrameList) { RestyleManager* restyleManager = PresContext()->RestyleManager(); nsIFrame* inner = GetInner(); for (nsFrameList::Enumerator e(aFrameList); !e.AtEnd(); e.Next()) { NS_ASSERTION(GetLegend() || e.get()->GetType() != nsGkAtoms::legendFrame, "The fieldset's legend is not allowed in this list"); e.get()->SetParent(inner); restyleManager->ReparentStyleContext(e.get()); } } nscoord nsFieldSetFrame::GetBaseline() const { // We know inner is a block, so calling GetBaseline() on it will do // the right thing (that being to return the baseline of the last line). nsIFrame* inner = GetInner(); NS_ASSERTION(nsLayoutUtils::GetAsBlock(inner), "Unexpected inner"); return inner->GetPosition().y + inner->GetBaseline(); }