/* -*- Mode: c++; tab-width: 2; indent-tabs-mode: nil; -*- */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #include "base/message_loop.h" #include "nsBaseAppShell.h" #include "nsThreadUtils.h" #include "nsIObserverService.h" #include "nsServiceManagerUtils.h" #include "mozilla/Services.h" // When processing the next thread event, the appshell may process native // events (if not in performance mode), which can result in suppressing the // next thread event for at most this many ticks: #define THREAD_EVENT_STARVATION_LIMIT PR_MillisecondsToInterval(20) NS_IMPL_ISUPPORTS3(nsBaseAppShell, nsIAppShell, nsIThreadObserver, nsIObserver) nsBaseAppShell::nsBaseAppShell() : mSuspendNativeCount(0) , mEventloopNestingLevel(0) , mBlockedWait(nullptr) , mFavorPerf(0) , mNativeEventPending(false) , mStarvationDelay(0) , mSwitchTime(0) , mLastNativeEventTime(0) , mEventloopNestingState(eEventloopNone) , mRunning(false) , mExiting(false) , mBlockNativeEvent(false) { } nsBaseAppShell::~nsBaseAppShell() { NS_ASSERTION(mSyncSections.IsEmpty(), "Must have run all sync sections"); } nsresult nsBaseAppShell::Init() { // Configure ourselves as an observer for the current thread: nsCOMPtr threadInt = do_QueryInterface(NS_GetCurrentThread()); NS_ENSURE_STATE(threadInt); threadInt->SetObserver(this); nsCOMPtr obsSvc = mozilla::services::GetObserverService(); if (obsSvc) obsSvc->AddObserver(this, NS_XPCOM_SHUTDOWN_OBSERVER_ID, false); return NS_OK; } // Called by nsAppShell's native event callback void nsBaseAppShell::NativeEventCallback() { if (!mNativeEventPending.exchange(false)) return; // If DoProcessNextNativeEvent is on the stack, then we assume that we can // just unwind and let nsThread::ProcessNextEvent process the next event. // However, if we are called from a nested native event loop (maybe via some // plug-in or library function), then go ahead and process Gecko events now. if (mEventloopNestingState == eEventloopXPCOM) { mEventloopNestingState = eEventloopOther; // XXX there is a tiny risk we will never get a new NativeEventCallback, // XXX see discussion in bug 389931. return; } // nsBaseAppShell::Run is not being used to pump events, so this may be // our only opportunity to process pending gecko events. nsIThread *thread = NS_GetCurrentThread(); bool prevBlockNativeEvent = mBlockNativeEvent; if (mEventloopNestingState == eEventloopOther) { if (!NS_HasPendingEvents(thread)) return; // We're in a nested native event loop and have some gecko events to // process. While doing that we block processing native events from the // appshell - instead, we want to get back to the nested native event // loop ASAP (bug 420148). mBlockNativeEvent = true; } ++mEventloopNestingLevel; EventloopNestingState prevVal = mEventloopNestingState; NS_ProcessPendingEvents(thread, THREAD_EVENT_STARVATION_LIMIT); mProcessedGeckoEvents = true; mEventloopNestingState = prevVal; mBlockNativeEvent = prevBlockNativeEvent; // Continue processing pending events later (we don't want to starve the // embedders event loop). if (NS_HasPendingEvents(thread)) DoProcessMoreGeckoEvents(); --mEventloopNestingLevel; } // Note, this is currently overidden on windows, see comments in nsAppShell for // details. void nsBaseAppShell::DoProcessMoreGeckoEvents() { OnDispatchedEvent(nullptr); } // Main thread via OnProcessNextEvent below bool nsBaseAppShell::DoProcessNextNativeEvent(bool mayWait, uint32_t recursionDepth) { // The next native event to be processed may trigger our NativeEventCallback, // in which case we do not want it to process any thread events since we'll // do that when this function returns. // // If the next native event is not our NativeEventCallback, then we may end // up recursing into this function. // // However, if the next native event is not our NativeEventCallback, but it // results in another native event loop, then our NativeEventCallback could // fire and it will see mEventloopNestingState as eEventloopOther. // EventloopNestingState prevVal = mEventloopNestingState; mEventloopNestingState = eEventloopXPCOM; ++mEventloopNestingLevel; bool result = ProcessNextNativeEvent(mayWait); // Make sure that any sync sections registered during this most recent event // are run now. This is not considered a stable state because we're not back // to the event loop yet. RunSyncSections(false, recursionDepth); --mEventloopNestingLevel; mEventloopNestingState = prevVal; return result; } //------------------------------------------------------------------------- // nsIAppShell methods: NS_IMETHODIMP nsBaseAppShell::Run(void) { NS_ENSURE_STATE(!mRunning); // should not call Run twice mRunning = true; nsIThread *thread = NS_GetCurrentThread(); MessageLoop::current()->Run(); NS_ProcessPendingEvents(thread); mRunning = false; return NS_OK; } NS_IMETHODIMP nsBaseAppShell::Exit(void) { if (mRunning && !mExiting) { MessageLoop::current()->Quit(); } mExiting = true; return NS_OK; } NS_IMETHODIMP nsBaseAppShell::FavorPerformanceHint(bool favorPerfOverStarvation, uint32_t starvationDelay) { mStarvationDelay = PR_MillisecondsToInterval(starvationDelay); if (favorPerfOverStarvation) { ++mFavorPerf; } else { --mFavorPerf; mSwitchTime = PR_IntervalNow(); } return NS_OK; } NS_IMETHODIMP nsBaseAppShell::SuspendNative() { ++mSuspendNativeCount; return NS_OK; } NS_IMETHODIMP nsBaseAppShell::ResumeNative() { --mSuspendNativeCount; NS_ASSERTION(mSuspendNativeCount >= 0, "Unbalanced call to nsBaseAppShell::ResumeNative!"); return NS_OK; } NS_IMETHODIMP nsBaseAppShell::GetEventloopNestingLevel(uint32_t* aNestingLevelResult) { NS_ENSURE_ARG_POINTER(aNestingLevelResult); *aNestingLevelResult = mEventloopNestingLevel; return NS_OK; } //------------------------------------------------------------------------- // nsIThreadObserver methods: // Called from any thread NS_IMETHODIMP nsBaseAppShell::OnDispatchedEvent(nsIThreadInternal *thr) { if (mBlockNativeEvent) return NS_OK; if (mNativeEventPending.exchange(true)) return NS_OK; // Returns on the main thread in NativeEventCallback above ScheduleNativeEventCallback(); return NS_OK; } // Called from the main thread NS_IMETHODIMP nsBaseAppShell::OnProcessNextEvent(nsIThreadInternal *thr, bool mayWait, uint32_t recursionDepth) { if (mBlockNativeEvent) { if (!mayWait) return NS_OK; // Hmm, we're in a nested native event loop and would like to get // back to it ASAP, but it seems a gecko event has caused us to // spin up a nested XPCOM event loop (eg. modal window), so we // really must start processing native events here again. mBlockNativeEvent = false; if (NS_HasPendingEvents(thr)) OnDispatchedEvent(thr); // in case we blocked it earlier } PRIntervalTime start = PR_IntervalNow(); PRIntervalTime limit = THREAD_EVENT_STARVATION_LIMIT; // Unblock outer nested wait loop (below). if (mBlockedWait) *mBlockedWait = false; bool *oldBlockedWait = mBlockedWait; mBlockedWait = &mayWait; // When mayWait is true, we need to make sure that there is an event in the // thread's event queue before we return. Otherwise, the thread will block // on its event queue waiting for an event. bool needEvent = mayWait; // Reset prior to invoking DoProcessNextNativeEvent which might cause // NativeEventCallback to process gecko events. mProcessedGeckoEvents = false; if (mFavorPerf <= 0 && start > mSwitchTime + mStarvationDelay) { // Favor pending native events PRIntervalTime now = start; bool keepGoing; do { mLastNativeEventTime = now; keepGoing = DoProcessNextNativeEvent(false, recursionDepth); } while (keepGoing && ((now = PR_IntervalNow()) - start) < limit); } else { // Avoid starving native events completely when in performance mode if (start - mLastNativeEventTime > limit) { mLastNativeEventTime = start; DoProcessNextNativeEvent(false, recursionDepth); } } while (!NS_HasPendingEvents(thr) && !mProcessedGeckoEvents) { // If we have been asked to exit from Run, then we should not wait for // events to process. Note that an inner nested event loop causes // 'mayWait' to become false too, through 'mBlockedWait'. if (mExiting) mayWait = false; mLastNativeEventTime = PR_IntervalNow(); if (!DoProcessNextNativeEvent(mayWait, recursionDepth) || !mayWait) break; } mBlockedWait = oldBlockedWait; // Make sure that the thread event queue does not block on its monitor, as // it normally would do if it did not have any pending events. To avoid // that, we simply insert a dummy event into its queue during shutdown. if (needEvent && !mExiting && !NS_HasPendingEvents(thr)) { DispatchDummyEvent(thr); } // We're about to run an event, so we're in a stable state. RunSyncSections(true, recursionDepth); return NS_OK; } bool nsBaseAppShell::DispatchDummyEvent(nsIThread* aTarget) { NS_ASSERTION(NS_IsMainThread(), "Wrong thread!"); if (!mDummyEvent) mDummyEvent = new nsRunnable(); return NS_SUCCEEDED(aTarget->Dispatch(mDummyEvent, NS_DISPATCH_NORMAL)); } void nsBaseAppShell::RunSyncSectionsInternal(bool aStable, uint32_t aThreadRecursionLevel) { NS_ASSERTION(NS_IsMainThread(), "Wrong thread!"); NS_ASSERTION(!mSyncSections.IsEmpty(), "Nothing to do!"); // We've got synchronous sections. Run all of them that are are awaiting a // stable state if aStable is true (i.e. we really are in a stable state). // Also run the synchronous sections that are simply waiting for the right // combination of event loop nesting level and thread recursion level. // Note that a synchronous section could add another synchronous section, so // we don't remove elements from mSyncSections until all sections have been // run, or else we'll screw up our iteration. Any sync sections that are not // ready to be run are saved for later. nsTArray pendingSyncSections; for (uint32_t i = 0; i < mSyncSections.Length(); i++) { SyncSection& section = mSyncSections[i]; if ((aStable && section.mStable) || (!section.mStable && section.mEventloopNestingLevel == mEventloopNestingLevel && section.mThreadRecursionLevel == aThreadRecursionLevel)) { section.mRunnable->Run(); } else { // Add to pending list. SyncSection* pending = pendingSyncSections.AppendElement(); section.Forget(pending); } } mSyncSections.SwapElements(pendingSyncSections); } void nsBaseAppShell::ScheduleSyncSection(nsIRunnable* aRunnable, bool aStable) { NS_ASSERTION(NS_IsMainThread(), "Should be on main thread."); nsIThread* thread = NS_GetCurrentThread(); // Add this runnable to our list of synchronous sections. SyncSection* section = mSyncSections.AppendElement(); section->mStable = aStable; section->mRunnable = aRunnable; // If aStable is false then this synchronous section is supposed to run before // the next event at the current nesting level. Record the event loop nesting // level and the thread recursion level so that the synchronous section will // run at the proper time. if (!aStable) { section->mEventloopNestingLevel = mEventloopNestingLevel; nsCOMPtr threadInternal = do_QueryInterface(thread); NS_ASSERTION(threadInternal, "This should never fail!"); uint32_t recursionLevel; if (NS_FAILED(threadInternal->GetRecursionDepth(&recursionLevel))) { NS_ERROR("This should never fail!"); } // Due to the weird way that the thread recursion counter is implemented we // subtract one from the recursion level if we have one. section->mThreadRecursionLevel = recursionLevel ? recursionLevel - 1 : 0; } // Ensure we've got a pending event, else the callbacks will never run. if (!NS_HasPendingEvents(thread) && !DispatchDummyEvent(thread)) { RunSyncSections(true, 0); } } // Called from the main thread NS_IMETHODIMP nsBaseAppShell::AfterProcessNextEvent(nsIThreadInternal *thr, uint32_t recursionDepth, bool eventWasProcessed) { // We've just finished running an event, so we're in a stable state. RunSyncSections(true, recursionDepth); return NS_OK; } NS_IMETHODIMP nsBaseAppShell::Observe(nsISupports *subject, const char *topic, const char16_t *data) { NS_ASSERTION(!strcmp(topic, NS_XPCOM_SHUTDOWN_OBSERVER_ID), "oops"); Exit(); return NS_OK; } NS_IMETHODIMP nsBaseAppShell::RunInStableState(nsIRunnable* aRunnable) { ScheduleSyncSection(aRunnable, true); return NS_OK; } NS_IMETHODIMP nsBaseAppShell::RunBeforeNextEvent(nsIRunnable* aRunnable) { ScheduleSyncSection(aRunnable, false); return NS_OK; }