/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* vim:set ts=2 sw=2 sts=2 et cindent: */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #include "AudioNodeEngine.h" namespace mozilla { void AllocateAudioBlock(uint32_t aChannelCount, AudioChunk* aChunk) { // XXX for SIMD purposes we should do something here to make sure the // channel buffers are 16-byte aligned. nsRefPtr buffer = SharedBuffer::Create(WEBAUDIO_BLOCK_SIZE*aChannelCount*sizeof(float)); aChunk->mDuration = WEBAUDIO_BLOCK_SIZE; aChunk->mChannelData.SetLength(aChannelCount); float* data = static_cast(buffer->Data()); for (uint32_t i = 0; i < aChannelCount; ++i) { aChunk->mChannelData[i] = data + i*WEBAUDIO_BLOCK_SIZE; } aChunk->mBuffer = buffer.forget(); aChunk->mVolume = 1.0f; aChunk->mBufferFormat = AUDIO_FORMAT_FLOAT32; } void WriteZeroesToAudioBlock(AudioChunk* aChunk, uint32_t aStart, uint32_t aLength) { MOZ_ASSERT(aStart + aLength <= WEBAUDIO_BLOCK_SIZE); MOZ_ASSERT(!aChunk->IsNull(), "You should pass a non-null chunk"); if (aLength == 0) return; for (uint32_t i = 0; i < aChunk->mChannelData.Length(); ++i) { memset(static_cast(const_cast(aChunk->mChannelData[i])) + aStart, 0, aLength*sizeof(float)); } } void AudioBufferAddWithScale(const float* aInput, float aScale, float* aOutput, uint32_t aSize) { if (aScale == 1.0f) { for (uint32_t i = 0; i < aSize; ++i) { aOutput[i] += aInput[i]; } } else { for (uint32_t i = 0; i < aSize; ++i) { aOutput[i] += aInput[i]*aScale; } } } void AudioBlockAddChannelWithScale(const float aInput[WEBAUDIO_BLOCK_SIZE], float aScale, float aOutput[WEBAUDIO_BLOCK_SIZE]) { AudioBufferAddWithScale(aInput, aScale, aOutput, WEBAUDIO_BLOCK_SIZE); } void AudioBlockCopyChannelWithScale(const float* aInput, float aScale, float* aOutput) { if (aScale == 1.0f) { memcpy(aOutput, aInput, WEBAUDIO_BLOCK_SIZE*sizeof(float)); } else { for (uint32_t i = 0; i < WEBAUDIO_BLOCK_SIZE; ++i) { aOutput[i] = aInput[i]*aScale; } } } void BufferComplexMultiply(const float* aInput, const float* aScale, float* aOutput, uint32_t aSize) { for (uint32_t i = 0; i < aSize * 2; i += 2) { float real1 = aInput[i]; float imag1 = aInput[i + 1]; float real2 = aScale[i]; float imag2 = aScale[i + 1]; float realResult = real1 * real2 - imag1 * imag2; float imagResult = real1 * imag2 + imag1 * real2; aOutput[i] = realResult; aOutput[i + 1] = imagResult; } } void AudioBlockCopyChannelWithScale(const float aInput[WEBAUDIO_BLOCK_SIZE], const float aScale[WEBAUDIO_BLOCK_SIZE], float aOutput[WEBAUDIO_BLOCK_SIZE]) { for (uint32_t i = 0; i < WEBAUDIO_BLOCK_SIZE; ++i) { aOutput[i] = aInput[i]*aScale[i]; } } void AudioBufferInPlaceScale(float aBlock[WEBAUDIO_BLOCK_SIZE], uint32_t aChannelCount, float aScale) { AudioBufferInPlaceScale(aBlock, aChannelCount, aScale, WEBAUDIO_BLOCK_SIZE); } void AudioBufferInPlaceScale(float* aBlock, uint32_t aChannelCount, float aScale, uint32_t aSize) { if (aScale == 1.0f) { return; } for (uint32_t i = 0; i < aSize * aChannelCount; ++i) { *aBlock++ *= aScale; } } void AudioBlockPanMonoToStereo(const float aInput[WEBAUDIO_BLOCK_SIZE], float aGainL, float aGainR, float aOutputL[WEBAUDIO_BLOCK_SIZE], float aOutputR[WEBAUDIO_BLOCK_SIZE]) { AudioBlockCopyChannelWithScale(aInput, aGainL, aOutputL); AudioBlockCopyChannelWithScale(aInput, aGainR, aOutputR); } void AudioBlockPanStereoToStereo(const float aInputL[WEBAUDIO_BLOCK_SIZE], const float aInputR[WEBAUDIO_BLOCK_SIZE], float aGainL, float aGainR, bool aIsOnTheLeft, float aOutputL[WEBAUDIO_BLOCK_SIZE], float aOutputR[WEBAUDIO_BLOCK_SIZE]) { uint32_t i; if (aIsOnTheLeft) { for (i = 0; i < WEBAUDIO_BLOCK_SIZE; ++i) { *aOutputL++ = *aInputL++ + *aInputR * aGainL; *aOutputR++ = *aInputR++ * aGainR; } } else { for (i = 0; i < WEBAUDIO_BLOCK_SIZE; ++i) { *aOutputL++ = *aInputL * aGainL; *aOutputR++ = *aInputR++ + *aInputL++ * aGainR; } } } float AudioBufferSumOfSquares(const float* aInput, uint32_t aLength) { float sum = 0.0f; while (aLength--) { sum += *aInput * *aInput; ++aInput; } return sum; } }