/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*- * ***** BEGIN LICENSE BLOCK ***** * Version: MPL 1.1/GPL 2.0/LGPL 2.1 * * The contents of this file are subject to the Mozilla Public License Version * 1.1 (the "License"); you may not use this file except in compliance with * the License. You may obtain a copy of the License at * http://www.mozilla.org/MPL/ * * Software distributed under the License is distributed on an "AS IS" basis, * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License * for the specific language governing rights and limitations under the * License. * * The Original Code is NVIDIA Corporation Code. * * The Initial Developer of the Original Code is NVIDIA Corporation. * Portions created by the Initial Developer are Copyright (C) 2010 * the Initial Developer. All Rights Reserved. * * Contributor(s): * Atul Apte * * Alternatively, the contents of this file may be used under the terms of * either the GNU General Public License Version 2 or later (the "GPL"), or * the GNU Lesser General Public License Version 2.1 or later (the "LGPL"), * in which case the provisions of the GPL or the LGPL are applicable instead * of those above. If you wish to allow use of your version of this file only * under the terms of either the GPL or the LGPL, and not to allow others to * use your version of this file under the terms of the MPL, indicate your * decision by deleting the provisions above and replace them with the notice * and other provisions required by the GPL or the LGPL. If you do not delete * the provisions above, a recipient may use your version of this file under * the terms of any one of the MPL, the GPL or the LGPL. * * ***** END LICENSE BLOCK ***** */ #ifndef GFX_NV3DVUTILS_H #define GFX_NV3DVUTILS_H #include "Layers.h" #include #include namespace mozilla { namespace layers { #define FIREFOX_3DV_APP_HANDLE 0xECB992B6 enum Nv_Stereo_Mode { NV_STEREO_MODE_LEFT_RIGHT = 0, NV_STEREO_MODE_RIGHT_LEFT = 1, NV_STEREO_MODE_TOP_BOTTOM = 2, NV_STEREO_MODE_BOTTOM_TOP = 3, NV_STEREO_MODE_MONO = 4, NV_STEREO_MODE_LAST = 5 }; class INv3DVStreaming : public IUnknown { public: virtual bool Nv3DVInitialize() = 0; virtual bool Nv3DVRelease() = 0; virtual bool Nv3DVSetDevice(IUnknown* pDevice) = 0; virtual bool Nv3DVControl(Nv_Stereo_Mode eStereoMode, bool bEnableStereo, DWORD dw3DVAppHandle) = 0; virtual bool Nv3DVMetaData(DWORD dwWidth, DWORD dwHeight, HANDLE hSrcLuma, HANDLE hDst) = 0; }; /* * Nv3DVUtils class */ class Nv3DVUtils { public: Nv3DVUtils(); ~Nv3DVUtils(); /* * Initializes the Nv3DVUtils object. */ void Initialize(); /* * Release any resources if needed * */ void UnInitialize(); /* * Sets the device info, along with any other initialization that is needed after device creation * Pass the D3D9 device pointer is an IUnknown input argument */ void SetDeviceInfo(IUnknown *devUnknown); /* * Send Stereo Control Information. Used mainly to re-route * calls from ImageLayerD3D9 to the 3DV COM object */ void SendNv3DVControl(Nv_Stereo_Mode eStereoMode, bool bEnableStereo, DWORD dw3DVAppHandle); /* * Send Stereo Metadata. Used mainly to re-route calls * from ImageLayerD3D9 to the 3DV COM object */ void SendNv3DVMetaData(unsigned int dwWidth, unsigned int dwHeight, HANDLE hSrcLuma, HANDLE hDst); private: /* Nv3DVStreaming interface pointer */ nsRefPtr m3DVStreaming; }; } /* layers */ } /* mozilla */ #endif /* GFX_NV3DVUTILS_H */