/* Any copyright is dedicated to the Public Domain. http://creativecommons.org/publicdomain/zero/1.0/ */ function test() { waitForExplicitFinish(); newWindowWithTabView(onTabViewWindowLoaded, null, 1000, 800); } function onTabViewWindowLoaded(win) { let contentWindow = win.document.getElementById("tab-view").contentWindow; let [originalTab] = win.gBrowser.visibleTabs; ok(win.TabView.isVisible(), "Tab View is visible"); is(contentWindow.GroupItems.groupItems.length, 1, "There is only one group"); let currentActiveGroup = contentWindow.GroupItems.getActiveGroupItem(); // Create a group // Note: 150 x 150 should be larger than the minimum size for a group item let firstBox = new contentWindow.Rect(80, 80, 160, 160); let firstGroup = new contentWindow.GroupItem([], { bounds: firstBox, immediately: true }); ok(firstGroup.getBounds().equals(firstBox), "This group got its bounds"); // Create a second group let secondBox = new contentWindow.Rect(80, 280, 160, 160); let secondGroup = new contentWindow.GroupItem([], { bounds: secondBox, immediately: true }); ok(secondGroup.getBounds().equals(secondBox), "This second group got its bounds"); // A third group is created later, but multiple functions need access to it. let thirdGroup = null; is(secondGroup.getBounds().top - firstGroup.getBounds().bottom, 40, "There's currently 40 px between the first group and second group"); let endGame = function() { firstGroup.container.parentNode.removeChild(firstGroup.container); firstGroup.close(); thirdGroup.container.parentNode.removeChild(thirdGroup.container); thirdGroup.close(); win.close(); ok(win.closed, "new window is closed"); finish(); } let continueWithPart2 = function() { ok(firstGroup.getBounds().equals(firstBox), "The first group should still have its bounds"); // Create a third group let thirdBox = new contentWindow.Rect(80, 280, 200, 160); thirdGroup = new contentWindow.GroupItem([], { bounds: thirdBox, immediately: true }); ok(thirdGroup.getBounds().equals(thirdBox), "This third group got its bounds"); is(thirdGroup.getBounds().top - firstGroup.getBounds().bottom, 40, "There's currently 40 px between the first group and third group"); // Just move it to the left and drop it. checkSnap(thirdGroup, 0, 0, contentWindow, function(snapped){ ok(!snapped,"Offset: Just move it to the left and drop it"); // Move the second group up 10 px. It shouldn't snap yet. checkSnap(thirdGroup, 0, -10, contentWindow, function(snapped){ ok(!snapped,"Offset: Moving up 10 should not snap"); // Move the second group up 10 px. It now should snap. checkSnap(thirdGroup, 0, -10, contentWindow, function(snapped){ ok(snapped,"Offset: Moving up 10 again should snap!"); endGame(); }); }); }); }; let part1 = function() { // Just pick it up and drop it. checkSnap(secondGroup, 0, 0, contentWindow, function(snapped){ ok(!snapped,"Right under: Just pick it up and drop it"); // Move the second group up 10 px. It shouldn't snap yet. checkSnap(secondGroup, 0, -10, contentWindow, function(snapped){ ok(!snapped,"Right under: Moving up 10 should not snap"); // Move the second group up 10 px. It now should snap. checkSnap(secondGroup, 0, -10, contentWindow, function(snapped){ ok(snapped,"Right under: Moving up 10 again should snap!"); // cheat by removing the second group, so that we disappear immediately secondGroup.container.parentNode.removeChild(secondGroup.container); secondGroup.close(); continueWithPart2(); }); }); }); } part1(); } function simulateDragDrop(tabItem, offsetX, offsetY, contentWindow) { // enter drag mode let dataTransfer; EventUtils.synthesizeMouse( tabItem.container, 1, 1, { type: "mousedown" }, contentWindow); let event = contentWindow.document.createEvent("DragEvents"); event.initDragEvent( "dragenter", true, true, contentWindow, 0, 0, 0, 0, 0, false, false, false, false, 1, null, dataTransfer); tabItem.container.dispatchEvent(event); // drag over if (offsetX || offsetY) { let Ci = Components.interfaces; let utils = contentWindow.QueryInterface(Ci.nsIInterfaceRequestor). getInterface(Ci.nsIDOMWindowUtils); let rect = tabItem.getBounds(); for (let i = 1; i <= 5; i++) { let left = rect.left + 1 + Math.round(i * offsetX / 5); let top = rect.top + 1 + Math.round(i * offsetY / 5); utils.sendMouseEvent("mousemove", left, top, 0, 1, 0); } event = contentWindow.document.createEvent("DragEvents"); event.initDragEvent( "dragover", true, true, contentWindow, 0, 0, 0, 0, 0, false, false, false, false, 0, null, dataTransfer); tabItem.container.dispatchEvent(event); } // drop EventUtils.synthesizeMouse( tabItem.container, 0, 0, { type: "mouseup" }, contentWindow); event = contentWindow.document.createEvent("DragEvents"); event.initDragEvent( "drop", true, true, contentWindow, 0, 0, 0, 0, 0, false, false, false, false, 0, null, dataTransfer); tabItem.container.dispatchEvent(event); } function checkSnap(item, offsetX, offsetY, contentWindow, callback) { let firstTop = item.getBounds().top; let firstLeft = item.getBounds().left; let onDrop = function() { let snapped = false; item.container.removeEventListener('drop', onDrop, false); if (item.getBounds().top != firstTop + offsetY) snapped = true; if (item.getBounds().left != firstLeft + offsetX) snapped = true; callback(snapped); }; item.container.addEventListener('drop', onDrop, false); simulateDragDrop(item, offsetX, offsetY, contentWindow); }