/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ // Keep in (case-insensitive) order: #include "gfxContext.h" #include "gfxMatrix.h" #include "gfxPlatform.h" #include "imgIContainer.h" #include "nsIImageLoadingContent.h" #include "nsLayoutUtils.h" #include "nsRenderingContext.h" #include "imgINotificationObserver.h" #include "nsSVGEffects.h" #include "nsSVGPathGeometryFrame.h" #include "mozilla/dom/SVGSVGElement.h" #include "nsSVGUtils.h" #include "SVGContentUtils.h" #include "SVGImageContext.h" #include "mozilla/dom/SVGImageElement.h" #include "nsContentUtils.h" using namespace mozilla; using namespace mozilla::dom; class nsSVGImageFrame; class nsSVGImageListener MOZ_FINAL : public imgINotificationObserver { public: nsSVGImageListener(nsSVGImageFrame *aFrame); NS_DECL_ISUPPORTS NS_DECL_IMGINOTIFICATIONOBSERVER void SetFrame(nsSVGImageFrame *frame) { mFrame = frame; } private: nsSVGImageFrame *mFrame; }; typedef nsSVGPathGeometryFrame nsSVGImageFrameBase; class nsSVGImageFrame : public nsSVGImageFrameBase { friend nsIFrame* NS_NewSVGImageFrame(nsIPresShell* aPresShell, nsStyleContext* aContext); protected: nsSVGImageFrame(nsStyleContext* aContext) : nsSVGImageFrameBase(aContext) {} virtual ~nsSVGImageFrame(); public: NS_DECL_FRAMEARENA_HELPERS // nsISVGChildFrame interface: NS_IMETHOD PaintSVG(nsRenderingContext *aContext, const nsIntRect *aDirtyRect); NS_IMETHOD_(nsIFrame*) GetFrameForPoint(const nsPoint &aPoint); virtual void ReflowSVG(); // nsSVGPathGeometryFrame methods: virtual uint16_t GetHitTestFlags(); // nsIFrame interface: NS_IMETHOD AttributeChanged(int32_t aNameSpaceID, nsIAtom* aAttribute, int32_t aModType); virtual void Init(nsIContent* aContent, nsIFrame* aParent, nsIFrame* aPrevInFlow) MOZ_OVERRIDE; virtual void DestroyFrom(nsIFrame* aDestructRoot); /** * Get the "type" of the frame * * @see nsGkAtoms::svgImageFrame */ virtual nsIAtom* GetType() const; #ifdef DEBUG NS_IMETHOD GetFrameName(nsAString& aResult) const { return MakeFrameName(NS_LITERAL_STRING("SVGImage"), aResult); } #endif private: gfxMatrix GetRasterImageTransform(int32_t aNativeWidth, int32_t aNativeHeight, uint32_t aFor); gfxMatrix GetVectorImageTransform(uint32_t aFor); bool TransformContextForPainting(gfxContext* aGfxContext); nsCOMPtr mListener; nsCOMPtr mImageContainer; friend class nsSVGImageListener; }; //---------------------------------------------------------------------- // Implementation nsIFrame* NS_NewSVGImageFrame(nsIPresShell* aPresShell, nsStyleContext* aContext) { return new (aPresShell) nsSVGImageFrame(aContext); } NS_IMPL_FRAMEARENA_HELPERS(nsSVGImageFrame) nsSVGImageFrame::~nsSVGImageFrame() { // set the frame to null so we don't send messages to a dead object. if (mListener) { nsCOMPtr imageLoader = do_QueryInterface(mContent); if (imageLoader) { imageLoader->RemoveObserver(mListener); } reinterpret_cast(mListener.get())->SetFrame(nullptr); } mListener = nullptr; } void nsSVGImageFrame::Init(nsIContent* aContent, nsIFrame* aParent, nsIFrame* aPrevInFlow) { NS_ASSERTION(aContent->IsSVG(nsGkAtoms::image), "Content is not an SVG image!"); nsSVGImageFrameBase::Init(aContent, aParent, aPrevInFlow); mListener = new nsSVGImageListener(this); nsCOMPtr imageLoader = do_QueryInterface(mContent); if (!imageLoader) { NS_RUNTIMEABORT("Why is this not an image loading content?"); } // We should have a PresContext now, so let's notify our image loader that // we need to register any image animations with the refresh driver. imageLoader->FrameCreated(this); imageLoader->AddObserver(mListener); } /* virtual */ void nsSVGImageFrame::DestroyFrom(nsIFrame* aDestructRoot) { nsCOMPtr imageLoader = do_QueryInterface(nsFrame::mContent); if (imageLoader) { imageLoader->FrameDestroyed(this); } nsFrame::DestroyFrom(aDestructRoot); } //---------------------------------------------------------------------- // nsIFrame methods: NS_IMETHODIMP nsSVGImageFrame::AttributeChanged(int32_t aNameSpaceID, nsIAtom* aAttribute, int32_t aModType) { if (aNameSpaceID == kNameSpaceID_None) { if (aAttribute == nsGkAtoms::x || aAttribute == nsGkAtoms::y || aAttribute == nsGkAtoms::width || aAttribute == nsGkAtoms::height) { nsSVGEffects::InvalidateRenderingObservers(this); nsSVGUtils::ScheduleReflowSVG(this); return NS_OK; } else if (aAttribute == nsGkAtoms::preserveAspectRatio) { // Don't invalidate (the layers code does that). SchedulePaint(); return NS_OK; } } if (aNameSpaceID == kNameSpaceID_XLink && aAttribute == nsGkAtoms::href) { // Prevent setting image.src by exiting early if (nsContentUtils::IsImageSrcSetDisabled()) { return NS_OK; } SVGImageElement *element = static_cast(mContent); if (element->mStringAttributes[SVGImageElement::HREF].IsExplicitlySet()) { element->LoadSVGImage(true, true); } else { element->CancelImageRequests(true); } } return nsSVGImageFrameBase::AttributeChanged(aNameSpaceID, aAttribute, aModType); } gfxMatrix nsSVGImageFrame::GetRasterImageTransform(int32_t aNativeWidth, int32_t aNativeHeight, uint32_t aFor) { float x, y, width, height; SVGImageElement *element = static_cast(mContent); element->GetAnimatedLengthValues(&x, &y, &width, &height, nullptr); gfxMatrix viewBoxTM = SVGContentUtils::GetViewBoxTransform(width, height, 0, 0, aNativeWidth, aNativeHeight, element->mPreserveAspectRatio); return viewBoxTM * gfxMatrix().Translate(gfxPoint(x, y)) * GetCanvasTM(aFor); } gfxMatrix nsSVGImageFrame::GetVectorImageTransform(uint32_t aFor) { float x, y, width, height; SVGImageElement *element = static_cast(mContent); element->GetAnimatedLengthValues(&x, &y, &width, &height, nullptr); // No viewBoxTM needed here -- our height/width overrides any concept of // "native size" that the SVG image has, and it will handle viewBox and // preserveAspectRatio on its own once we give it a region to draw into. return gfxMatrix().Translate(gfxPoint(x, y)) * GetCanvasTM(aFor); } bool nsSVGImageFrame::TransformContextForPainting(gfxContext* aGfxContext) { gfxMatrix imageTransform; if (mImageContainer->GetType() == imgIContainer::TYPE_VECTOR) { imageTransform = GetVectorImageTransform(FOR_PAINTING); } else { int32_t nativeWidth, nativeHeight; if (NS_FAILED(mImageContainer->GetWidth(&nativeWidth)) || NS_FAILED(mImageContainer->GetHeight(&nativeHeight)) || nativeWidth == 0 || nativeHeight == 0) { return false; } imageTransform = GetRasterImageTransform(nativeWidth, nativeHeight, FOR_PAINTING); // NOTE: We need to cancel out the effects of Full-Page-Zoom, or else // it'll get applied an extra time by DrawSingleUnscaledImage. nscoord appUnitsPerDevPx = PresContext()->AppUnitsPerDevPixel(); gfxFloat pageZoomFactor = nsPresContext::AppUnitsToFloatCSSPixels(appUnitsPerDevPx); imageTransform.Scale(pageZoomFactor, pageZoomFactor); } if (imageTransform.IsSingular()) { return false; } aGfxContext->Multiply(imageTransform); return true; } //---------------------------------------------------------------------- // nsISVGChildFrame methods: NS_IMETHODIMP nsSVGImageFrame::PaintSVG(nsRenderingContext *aContext, const nsIntRect *aDirtyRect) { nsresult rv = NS_OK; if (!StyleVisibility()->IsVisible()) return NS_OK; float x, y, width, height; SVGImageElement *imgElem = static_cast(mContent); imgElem->GetAnimatedLengthValues(&x, &y, &width, &height, nullptr); NS_ASSERTION(width > 0 && height > 0, "Should only be painting things with valid width/height"); if (!mImageContainer) { nsCOMPtr currentRequest; nsCOMPtr imageLoader = do_QueryInterface(mContent); if (imageLoader) imageLoader->GetRequest(nsIImageLoadingContent::CURRENT_REQUEST, getter_AddRefs(currentRequest)); if (currentRequest) currentRequest->GetImage(getter_AddRefs(mImageContainer)); } if (mImageContainer) { gfxContext* ctx = aContext->ThebesContext(); gfxContextAutoSaveRestore autoRestorer(ctx); if (StyleDisplay()->IsScrollableOverflow()) { gfxRect clipRect = nsSVGUtils::GetClipRectForFrame(this, x, y, width, height); nsSVGUtils::SetClipRect(ctx, GetCanvasTM(FOR_PAINTING), clipRect); } if (!TransformContextForPainting(ctx)) { return NS_ERROR_FAILURE; } // fill-opacity doesn't affect , so if we're allowed to // optimize group opacity, the opacity used for compositing the // image into the current canvas is just the group opacity. float opacity = 1.0f; if (nsSVGUtils::CanOptimizeOpacity(this)) { opacity = StyleDisplay()->mOpacity; } if (opacity != 1.0f) { ctx->PushGroup(gfxASurface::CONTENT_COLOR_ALPHA); } nscoord appUnitsPerDevPx = PresContext()->AppUnitsPerDevPixel(); nsRect dirtyRect; // only used if aDirtyRect is non-null if (aDirtyRect) { NS_ASSERTION(!NS_SVGDisplayListPaintingEnabled() || (mState & NS_STATE_SVG_NONDISPLAY_CHILD), "Display lists handle dirty rect intersection test"); dirtyRect = aDirtyRect->ToAppUnits(appUnitsPerDevPx); // Adjust dirtyRect to match our local coordinate system. nsRect rootRect = nsSVGUtils::TransformFrameRectToOuterSVG(mRect, GetCanvasTM(FOR_PAINTING), PresContext()); dirtyRect.MoveBy(-rootRect.TopLeft()); } // XXXbholley - I don't think huge images in SVGs are common enough to // warrant worrying about the responsiveness impact of doing synchronous // decodes. The extra code complexity of determinining when we want to // force sync probably just isn't worth it, so always pass FLAG_SYNC_DECODE uint32_t drawFlags = imgIContainer::FLAG_SYNC_DECODE; if (mImageContainer->GetType() == imgIContainer::TYPE_VECTOR) { // Package up the attributes of this image element which can override the // attributes of mImageContainer's internal SVG document. SVGImageContext context(imgElem->mPreserveAspectRatio.GetAnimValue()); nsRect destRect(0, 0, appUnitsPerDevPx * width, appUnitsPerDevPx * height); // Note: Can't use DrawSingleUnscaledImage for the TYPE_VECTOR case. // That method needs our image to have a fixed native width & height, // and that's not always true for TYPE_VECTOR images. nsLayoutUtils::DrawSingleImage( aContext, mImageContainer, nsLayoutUtils::GetGraphicsFilterForFrame(this), destRect, aDirtyRect ? dirtyRect : destRect, &context, drawFlags); } else { // mImageContainer->GetType() == TYPE_RASTER nsLayoutUtils::DrawSingleUnscaledImage( aContext, mImageContainer, nsLayoutUtils::GetGraphicsFilterForFrame(this), nsPoint(0, 0), aDirtyRect ? &dirtyRect : nullptr, drawFlags); } if (opacity != 1.0f) { ctx->PopGroupToSource(); ctx->SetOperator(gfxContext::OPERATOR_OVER); ctx->Paint(opacity); } // gfxContextAutoSaveRestore goes out of scope & cleans up our gfxContext } return rv; } NS_IMETHODIMP_(nsIFrame*) nsSVGImageFrame::GetFrameForPoint(const nsPoint &aPoint) { // Special case for raster images -- we only want to accept points that fall // in the underlying image's (transformed) native bounds. That region // doesn't necessarily map to our element's [x,y,width,height]. So, // we have to look up the native image size & our image transform in order // to filter out points that fall outside that area. if (StyleDisplay()->IsScrollableOverflow() && mImageContainer) { if (mImageContainer->GetType() == imgIContainer::TYPE_RASTER) { int32_t nativeWidth, nativeHeight; if (NS_FAILED(mImageContainer->GetWidth(&nativeWidth)) || NS_FAILED(mImageContainer->GetHeight(&nativeHeight)) || nativeWidth == 0 || nativeHeight == 0) { return nullptr; } if (!nsSVGUtils::HitTestRect( GetRasterImageTransform(nativeWidth, nativeHeight, FOR_HIT_TESTING), 0, 0, nativeWidth, nativeHeight, PresContext()->AppUnitsToDevPixels(aPoint.x), PresContext()->AppUnitsToDevPixels(aPoint.y))) { return nullptr; } } // The special case above doesn't apply to vector images, because they // don't limit their drawing to explicit "native bounds" -- they have // an infinite canvas on which to place content. So it's reasonable to // just fall back on our element's own bounds here. } return nsSVGImageFrameBase::GetFrameForPoint(aPoint); } nsIAtom * nsSVGImageFrame::GetType() const { return nsGkAtoms::svgImageFrame; } //---------------------------------------------------------------------- // nsSVGPathGeometryFrame methods: // Lie about our fill/stroke so that covered region and hit detection work properly void nsSVGImageFrame::ReflowSVG() { NS_ASSERTION(nsSVGUtils::OuterSVGIsCallingReflowSVG(this), "This call is probably a wasteful mistake"); NS_ABORT_IF_FALSE(!(GetStateBits() & NS_STATE_SVG_NONDISPLAY_CHILD), "ReflowSVG mechanism not designed for this"); if (!nsSVGUtils::NeedsReflowSVG(this)) { return; } gfxContext tmpCtx(gfxPlatform::GetPlatform()->ScreenReferenceSurface()); // We'd like to just pass the identity matrix to GeneratePath, but if // this frame's user space size is _very_ large/small then the extents we // obtain below might have overflowed or otherwise be broken. This would // cause us to end up with a broken mRect and visual overflow rect and break // painting of this frame. This is particularly noticeable if the transforms // between us and our nsSVGOuterSVGFrame scale this frame to a reasonable // size. To avoid this we sadly have to do extra work to account for the // transforms between us and our nsSVGOuterSVGFrame, even though the // overwhelming number of SVGs will never have this problem. // XXX Will Azure eventually save us from having to do this? gfxSize scaleFactors = GetCanvasTM(FOR_OUTERSVG_TM).ScaleFactors(true); bool applyScaling = fabs(scaleFactors.width) >= 1e-6 && fabs(scaleFactors.height) >= 1e-6; gfxMatrix scaling; if (applyScaling) { scaling.Scale(scaleFactors.width, scaleFactors.height); } tmpCtx.Save(); GeneratePath(&tmpCtx, scaling); tmpCtx.Restore(); gfxRect extent = tmpCtx.GetUserPathExtent(); if (applyScaling) { extent.Scale(1 / scaleFactors.width, 1 / scaleFactors.height); } if (!extent.IsEmpty()) { mRect = nsLayoutUtils::RoundGfxRectToAppRect(extent, PresContext()->AppUnitsPerCSSPixel()); } else { mRect.SetEmpty(); } if (mState & NS_FRAME_FIRST_REFLOW) { // Make sure we have our filter property (if any) before calling // FinishAndStoreOverflow (subsequent filter changes are handled off // nsChangeHint_UpdateEffects): nsSVGEffects::UpdateEffects(this); } nsRect overflow = nsRect(nsPoint(0,0), mRect.Size()); nsOverflowAreas overflowAreas(overflow, overflow); FinishAndStoreOverflow(overflowAreas, mRect.Size()); mState &= ~(NS_FRAME_FIRST_REFLOW | NS_FRAME_IS_DIRTY | NS_FRAME_HAS_DIRTY_CHILDREN); // Invalidate, but only if this is not our first reflow (since if it is our // first reflow then we haven't had our first paint yet). if (!(GetParent()->GetStateBits() & NS_FRAME_FIRST_REFLOW)) { InvalidateFrame(); } } uint16_t nsSVGImageFrame::GetHitTestFlags() { uint16_t flags = 0; switch(StyleVisibility()->mPointerEvents) { case NS_STYLE_POINTER_EVENTS_NONE: break; case NS_STYLE_POINTER_EVENTS_VISIBLEPAINTED: case NS_STYLE_POINTER_EVENTS_AUTO: if (StyleVisibility()->IsVisible()) { /* XXX: should check pixel transparency */ flags |= SVG_HIT_TEST_FILL; } break; case NS_STYLE_POINTER_EVENTS_VISIBLEFILL: case NS_STYLE_POINTER_EVENTS_VISIBLESTROKE: case NS_STYLE_POINTER_EVENTS_VISIBLE: if (StyleVisibility()->IsVisible()) { flags |= SVG_HIT_TEST_FILL; } break; case NS_STYLE_POINTER_EVENTS_PAINTED: /* XXX: should check pixel transparency */ flags |= SVG_HIT_TEST_FILL; break; case NS_STYLE_POINTER_EVENTS_FILL: case NS_STYLE_POINTER_EVENTS_STROKE: case NS_STYLE_POINTER_EVENTS_ALL: flags |= SVG_HIT_TEST_FILL; break; default: NS_ERROR("not reached"); break; } return flags; } //---------------------------------------------------------------------- // nsSVGImageListener implementation NS_IMPL_ISUPPORTS1(nsSVGImageListener, imgINotificationObserver) nsSVGImageListener::nsSVGImageListener(nsSVGImageFrame *aFrame) : mFrame(aFrame) { } NS_IMETHODIMP nsSVGImageListener::Notify(imgIRequest *aRequest, int32_t aType, const nsIntRect* aData) { if (!mFrame) return NS_ERROR_FAILURE; if (aType == imgINotificationObserver::LOAD_COMPLETE) { mFrame->InvalidateFrame(); nsSVGEffects::InvalidateRenderingObservers(mFrame); nsSVGUtils::ScheduleReflowSVG(mFrame); } if (aType == imgINotificationObserver::FRAME_UPDATE) { // No new dimensions, so we don't need to call // nsSVGUtils::InvalidateAndScheduleBoundsUpdate. nsSVGEffects::InvalidateRenderingObservers(mFrame); mFrame->InvalidateFrame(); } if (aType == imgINotificationObserver::SIZE_AVAILABLE) { // Called once the resource's dimensions have been obtained. aRequest->GetImage(getter_AddRefs(mFrame->mImageContainer)); mFrame->InvalidateFrame(); nsSVGEffects::InvalidateRenderingObservers(mFrame); nsSVGUtils::ScheduleReflowSVG(mFrame); } return NS_OK; }