/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*- * ***** BEGIN LICENSE BLOCK ***** * Version: MPL 1.1/GPL 2.0/LGPL 2.1 * * The contents of this file are subject to the Mozilla Public License Version * 1.1 (the "License"); you may not use this file except in compliance with * the License. You may obtain a copy of the License at * http://www.mozilla.org/MPL/ * * Software distributed under the License is distributed on an "AS IS" basis, * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License * for the specific language governing rights and limitations under the * License. * * The Initial Developer of the Original Code is Mozilla Foundation. * Portions created by the Initial Developer are Copyright (C) 2010 * the Initial Developer. All Rights Reserved. * * Contributor(s): * Bas Schouten * Vladimir Vukicevic * * Alternatively, the contents of this file may be used under the terms of * either the GNU General Public License Version 2 or later (the "GPL"), or * the GNU Lesser General Public License Version 2.1 or later (the "LGPL"), * in which case the provisions of the GPL or the LGPL are applicable instead * of those above. If you wish to allow use of your version of this file only * under the terms of either the GPL or the LGPL, and not to allow others to * use your version of this file under the terms of the MPL, indicate your * decision by deleting the provisions above and replace them with the notice * and other provisions required by the GPL or the LGPL. If you do not delete * the provisions above, a recipient may use your version of this file under * the terms of any one of the MPL, the GPL or the LGPL. * * ***** END LICENSE BLOCK ***** */ #include "GLContextProvider.h" #include "GLContext.h" #include "nsDebug.h" #include "nsIWidget.h" #include "WGLLibrary.h" #include "gfxASurface.h" #include "gfxImageSurface.h" #include "gfxPlatform.h" #include "gfxWindowsSurface.h" #include "gfxCrashReporterUtils.h" #include "prenv.h" namespace mozilla { namespace gl { WGLLibrary sWGLLibrary; static HWND gSharedWindow = 0; static HDC gSharedWindowDC = 0; static HGLRC gSharedWindowGLContext = 0; static int gSharedWindowPixelFormat = 0; static bool gUseDoubleBufferedWindows = false; static HWND CreateDummyWindow(HDC *aWindowDC = nsnull) { WNDCLASSW wc; if (!GetClassInfoW(GetModuleHandle(NULL), L"GLContextWGLClass", &wc)) { ZeroMemory(&wc, sizeof(WNDCLASSW)); wc.style = CS_OWNDC; wc.hInstance = GetModuleHandle(NULL); wc.lpfnWndProc = DefWindowProc; wc.lpszClassName = L"GLContextWGLClass"; if (!RegisterClassW(&wc)) { NS_WARNING("Failed to register GLContextWGLClass?!"); // er. failed to register our class? return NULL; } } HWND win = CreateWindowW(L"GLContextWGLClass", L"GLContextWGL", 0, 0, 0, 16, 16, NULL, NULL, GetModuleHandle(NULL), NULL); NS_ENSURE_TRUE(win, NULL); HDC dc = GetDC(win); NS_ENSURE_TRUE(dc, NULL); if (gSharedWindowPixelFormat == 0) { PIXELFORMATDESCRIPTOR pfd; ZeroMemory(&pfd, sizeof(PIXELFORMATDESCRIPTOR)); pfd.nSize = sizeof(PIXELFORMATDESCRIPTOR); pfd.nVersion = 1; pfd.dwFlags = PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL; if (gUseDoubleBufferedWindows) pfd.dwFlags |= PFD_DOUBLEBUFFER; pfd.iPixelType = PFD_TYPE_RGBA; pfd.cColorBits = 24; pfd.cRedBits = 8; pfd.cGreenBits = 8; pfd.cBlueBits = 8; pfd.cAlphaBits = 8; pfd.cDepthBits = 0; pfd.iLayerType = PFD_MAIN_PLANE; gSharedWindowPixelFormat = ChoosePixelFormat(dc, &pfd); } if (!gSharedWindowPixelFormat || !SetPixelFormat(dc, gSharedWindowPixelFormat, NULL)) { NS_WARNING("SetPixelFormat failed!"); DestroyWindow(win); return NULL; } if (aWindowDC) { *aWindowDC = dc; } return win; } bool WGLLibrary::EnsureInitialized() { if (mInitialized) return true; mozilla::ScopedGfxFeatureReporter reporter("WGL"); if (!mOGLLibrary) { mOGLLibrary = PR_LoadLibrary("Opengl32.dll"); if (!mOGLLibrary) { NS_WARNING("Couldn't load OpenGL DLL."); return false; } } gUseDoubleBufferedWindows = PR_GetEnv("MOZ_WGL_DB") != nsnull; LibrarySymbolLoader::SymLoadStruct earlySymbols[] = { { (PRFuncPtr*) &fCreateContext, { "wglCreateContext", NULL } }, { (PRFuncPtr*) &fMakeCurrent, { "wglMakeCurrent", NULL } }, { (PRFuncPtr*) &fGetProcAddress, { "wglGetProcAddress", NULL } }, { (PRFuncPtr*) &fDeleteContext, { "wglDeleteContext", NULL } }, { (PRFuncPtr*) &fGetCurrentContext, { "wglGetCurrentContext", NULL } }, { (PRFuncPtr*) &fGetCurrentDC, { "wglGetCurrentDC", NULL } }, { (PRFuncPtr*) &fShareLists, { "wglShareLists", NULL } }, { NULL, { NULL } } }; if (!LibrarySymbolLoader::LoadSymbols(mOGLLibrary, &earlySymbols[0])) { NS_WARNING("Couldn't find required entry points in OpenGL DLL (early init)"); return false; } // This is ridiculous -- we have to actually create a context to // get the OpenGL ICD to load. gSharedWindow = CreateDummyWindow(&gSharedWindowDC); NS_ENSURE_TRUE(gSharedWindow, false); // create rendering context gSharedWindowGLContext = fCreateContext(gSharedWindowDC); NS_ENSURE_TRUE(gSharedWindowGLContext, false); HGLRC curCtx = fGetCurrentContext(); HDC curDC = fGetCurrentDC(); if (!fMakeCurrent((HDC)gSharedWindowDC, (HGLRC)gSharedWindowGLContext)) { NS_WARNING("wglMakeCurrent failed"); return false; } // Now we can grab all the other symbols that we couldn't without having // a context current. LibrarySymbolLoader::SymLoadStruct pbufferSymbols[] = { { (PRFuncPtr*) &fCreatePbuffer, { "wglCreatePbufferARB", "wglCreatePbufferEXT", NULL } }, { (PRFuncPtr*) &fDestroyPbuffer, { "wglDestroyPbufferARB", "wglDestroyPbufferEXT", NULL } }, { (PRFuncPtr*) &fGetPbufferDC, { "wglGetPbufferDCARB", "wglGetPbufferDCEXT", NULL } }, { (PRFuncPtr*) &fBindTexImage, { "wglBindTexImageARB", "wglBindTexImageEXT", NULL } }, { (PRFuncPtr*) &fReleaseTexImage, { "wglReleaseTexImageARB", "wglReleaseTexImageEXT", NULL } }, { NULL, { NULL } } }; LibrarySymbolLoader::SymLoadStruct pixFmtSymbols[] = { { (PRFuncPtr*) &fChoosePixelFormat, { "wglChoosePixelFormatARB", "wglChoosePixelFormatEXT", NULL } }, { (PRFuncPtr*) &fGetPixelFormatAttribiv, { "wglGetPixelFormatAttribivARB", "wglGetPixelFormatAttribivEXT", NULL } }, { NULL, { NULL } } }; if (!LibrarySymbolLoader::LoadSymbols(mOGLLibrary, &pbufferSymbols[0], (LibrarySymbolLoader::PlatformLookupFunction)fGetProcAddress)) { // this isn't an error, just means that pbuffers aren't supported fCreatePbuffer = nsnull; } if (!LibrarySymbolLoader::LoadSymbols(mOGLLibrary, &pixFmtSymbols[0], (LibrarySymbolLoader::PlatformLookupFunction)fGetProcAddress)) { // this isn't an error, just means that we don't have the pixel format extension fChoosePixelFormat = nsnull; } // reset back to the previous context, just in case fMakeCurrent(curDC, curCtx); mInitialized = true; // Call this to create the global GLContext instance, // and to check for errors. Note that this must happen /after/ // setting mInitialized to TRUE, or an infinite loop results. if (GLContextProviderWGL::GetGlobalContext() == nsnull) { mInitialized = false; return false; } reporter.SetSuccessful(); return true; } class GLContextWGL : public GLContext { public: GLContextWGL(const ContextFormat& aFormat, GLContext *aSharedContext, HDC aDC, HGLRC aContext, HWND aWindow = nsnull, bool aIsOffscreen = false) : GLContext(aFormat, aIsOffscreen, aSharedContext), mDC(aDC), mContext(aContext), mWnd(aWindow), mPBuffer(NULL), mPixelFormat(0), mIsDoubleBuffered(false) { } GLContextWGL(const ContextFormat& aFormat, GLContext *aSharedContext, HANDLE aPbuffer, HDC aDC, HGLRC aContext, int aPixelFormat) : GLContext(aFormat, true, aSharedContext), mDC(aDC), mContext(aContext), mWnd(NULL), mPBuffer(aPbuffer), mPixelFormat(aPixelFormat), mIsDoubleBuffered(false) { } ~GLContextWGL() { MarkDestroyed(); sWGLLibrary.fDeleteContext(mContext); if (mPBuffer) sWGLLibrary.fDestroyPbuffer(mPBuffer); if (mWnd) DestroyWindow(mWnd); } GLContextType GetContextType() { return ContextTypeWGL; } bool Init() { if (!mDC || !mContext) return false; MakeCurrent(); SetupLookupFunction(); return InitWithPrefix("gl", true); } bool MakeCurrentImpl(bool aForce = false) { BOOL succeeded = true; // wglGetCurrentContext seems to just pull the HGLRC out // of its TLS slot, so no need to do our own tls slot. // You would think that wglMakeCurrent would avoid doing // work if mContext was already current, but not so much.. if (aForce || sWGLLibrary.fGetCurrentContext() != mContext) { succeeded = sWGLLibrary.fMakeCurrent(mDC, mContext); NS_ASSERTION(succeeded, "Failed to make GL context current!"); } return succeeded; } void SetIsDoubleBuffered(bool aIsDB) { mIsDoubleBuffered = aIsDB; } virtual bool IsDoubleBuffered() { return mIsDoubleBuffered; } virtual bool SwapBuffers() { if (!mIsDoubleBuffered) return false; return ::SwapBuffers(mDC); } bool SetupLookupFunction() { mLookupFunc = (PlatformLookupFunction)sWGLLibrary.fGetProcAddress; return true; } void *GetNativeData(NativeDataType aType) { switch (aType) { case NativeGLContext: return mContext; default: return nsnull; } } bool BindTex2DOffscreen(GLContext *aOffscreen); void UnbindTex2DOffscreen(GLContext *aOffscreen); bool ResizeOffscreen(const gfxIntSize& aNewSize); HGLRC Context() { return mContext; } protected: friend class GLContextProviderWGL; HDC mDC; HGLRC mContext; HWND mWnd; HANDLE mPBuffer; int mPixelFormat; bool mIsDoubleBuffered; }; bool GLContextWGL::BindTex2DOffscreen(GLContext *aOffscreen) { if (aOffscreen->GetContextType() != ContextTypeWGL) { NS_WARNING("non-WGL context"); return false; } if (!aOffscreen->IsOffscreen()) { NS_WARNING("non-offscreen context"); return false; } GLContextWGL *offs = static_cast(aOffscreen); if (offs->mPBuffer) { BOOL ok = sWGLLibrary.fBindTexImage(offs->mPBuffer, LOCAL_WGL_FRONT_LEFT_ARB); if (!ok) { NS_WARNING("CanvasLayerOGL::Updated wglBindTexImageARB failed"); return false; } } else if (offs->mOffscreenTexture) { if (offs->GetSharedContext() != GLContextProviderWGL::GetGlobalContext()) { NS_WARNING("offscreen FBO context can only be bound with context sharing!"); return false; } fBindTexture(LOCAL_GL_TEXTURE_2D, offs->mOffscreenTexture); } else { NS_WARNING("don't know how to bind this!"); return false; } return true; } void GLContextWGL::UnbindTex2DOffscreen(GLContext *aOffscreen) { NS_ASSERTION(aOffscreen->GetContextType() == ContextTypeWGL, "wrong type"); GLContextWGL *offs = static_cast(aOffscreen); if (offs->mPBuffer) { // XXX so, according to the extension, ReleaseTexImage is not required to // preserve color buffer contents. This sucks, but everywhere that I've // tried it the color buffer is preserved. So let's cross our fingers.. sWGLLibrary.fReleaseTexImage(offs->mPBuffer, LOCAL_WGL_FRONT_LEFT_ARB); } } bool GLContextWGL::ResizeOffscreen(const gfxIntSize& aNewSize) { if (mPBuffer) { int pbattrs[] = { LOCAL_WGL_TEXTURE_FORMAT_ARB, mCreationFormat.alpha > 0 ? LOCAL_WGL_TEXTURE_RGBA_ARB : LOCAL_WGL_TEXTURE_RGB_ARB, LOCAL_WGL_TEXTURE_TARGET_ARB, LOCAL_WGL_TEXTURE_2D_ARB, 0 }; HANDLE newbuf = sWGLLibrary.fCreatePbuffer(gSharedWindowDC, mPixelFormat, aNewSize.width, aNewSize.height, pbattrs); if (!newbuf) return false; bool isCurrent = false; if (sWGLLibrary.fGetCurrentContext() == mContext) { sWGLLibrary.fMakeCurrent(NULL, NULL); isCurrent = true; } sWGLLibrary.fDestroyPbuffer(mPBuffer); mPBuffer = newbuf; mDC = sWGLLibrary.fGetPbufferDC(mPBuffer); mOffscreenSize = aNewSize; mOffscreenActualSize = aNewSize; MakeCurrent(); ClearSafely(); return true; } return ResizeOffscreenFBO(aNewSize); } static GLContextWGL * GetGlobalContextWGL() { return static_cast(GLContextProviderWGL::GetGlobalContext()); } already_AddRefed GLContextProviderWGL::CreateForWindow(nsIWidget *aWidget) { if (!sWGLLibrary.EnsureInitialized()) { return nsnull; } /** * We need to make sure we call SetPixelFormat -after- calling * EnsureInitialized, otherwise it can load/unload the dll and * wglCreateContext will fail. */ HDC dc = (HDC)aWidget->GetNativeData(NS_NATIVE_GRAPHIC); SetPixelFormat(dc, gSharedWindowPixelFormat, NULL); HGLRC context = sWGLLibrary.fCreateContext(dc); if (!context) { return nsnull; } GLContextWGL *shareContext = GetGlobalContextWGL(); if (shareContext && !sWGLLibrary.fShareLists(shareContext->Context(), context)) { shareContext = nsnull; } nsRefPtr glContext = new GLContextWGL(ContextFormat(ContextFormat::BasicRGB24), shareContext, dc, context); if (!glContext->Init()) { return nsnull; } glContext->SetIsDoubleBuffered(gUseDoubleBufferedWindows); return glContext.forget(); } static already_AddRefed CreatePBufferOffscreenContext(const gfxIntSize& aSize, const ContextFormat& aFormat) { #define A1(_a,_x) do { _a.AppendElement(_x); } while(0) #define A2(_a,_x,_y) do { _a.AppendElement(_x); _a.AppendElement(_y); } while(0) nsTArray attrs; A2(attrs, LOCAL_WGL_SUPPORT_OPENGL_ARB, LOCAL_GL_TRUE); A2(attrs, LOCAL_WGL_DRAW_TO_PBUFFER_ARB, LOCAL_GL_TRUE); A2(attrs, LOCAL_WGL_DOUBLE_BUFFER_ARB, LOCAL_GL_FALSE); A2(attrs, LOCAL_WGL_ACCELERATION_ARB, LOCAL_WGL_FULL_ACCELERATION_ARB); A2(attrs, LOCAL_WGL_COLOR_BITS_ARB, aFormat.colorBits()); A2(attrs, LOCAL_WGL_RED_BITS_ARB, aFormat.red); A2(attrs, LOCAL_WGL_GREEN_BITS_ARB, aFormat.green); A2(attrs, LOCAL_WGL_BLUE_BITS_ARB, aFormat.blue); A2(attrs, LOCAL_WGL_ALPHA_BITS_ARB, aFormat.alpha); A2(attrs, LOCAL_WGL_DEPTH_BITS_ARB, aFormat.depth); A2(attrs, LOCAL_WGL_STENCIL_BITS_ARB, aFormat.stencil); if (aFormat.alpha > 0) { A2(attrs, LOCAL_WGL_BIND_TO_TEXTURE_RGBA_ARB, LOCAL_GL_TRUE); } else { A2(attrs, LOCAL_WGL_BIND_TO_TEXTURE_RGB_ARB, LOCAL_GL_TRUE); } A2(attrs, LOCAL_WGL_DOUBLE_BUFFER_ARB, LOCAL_GL_FALSE); A2(attrs, LOCAL_WGL_STEREO_ARB, LOCAL_GL_FALSE); A1(attrs, 0); nsTArray pbattrs; A2(pbattrs, LOCAL_WGL_TEXTURE_TARGET_ARB, LOCAL_WGL_TEXTURE_2D_ARB); if (aFormat.alpha > 0) { A2(pbattrs, LOCAL_WGL_TEXTURE_FORMAT_ARB, LOCAL_WGL_TEXTURE_RGBA_ARB); } else { A2(pbattrs, LOCAL_WGL_TEXTURE_FORMAT_ARB, LOCAL_WGL_TEXTURE_RGB_ARB); } A1(pbattrs, 0); UINT numFormats = 256; int formats[256]; if (!sWGLLibrary.fChoosePixelFormat(gSharedWindowDC, attrs.Elements(), NULL, numFormats, formats, &numFormats) || numFormats == 0) { return nsnull; } // XXX add back the priority choosing code here int chosenFormat = formats[0]; HANDLE pbuffer = sWGLLibrary.fCreatePbuffer(gSharedWindowDC, chosenFormat, aSize.width, aSize.height, pbattrs.Elements()); if (!pbuffer) { return nsnull; } HDC pbdc = sWGLLibrary.fGetPbufferDC(pbuffer); NS_ASSERTION(pbdc, "expected a dc"); HGLRC context = sWGLLibrary.fCreateContext(pbdc); if (!context) { sWGLLibrary.fDestroyPbuffer(pbuffer); return false; } nsRefPtr glContext = new GLContextWGL(aFormat, nsnull, pbuffer, pbdc, context, chosenFormat); return glContext.forget(); } static already_AddRefed CreateWindowOffscreenContext(const gfxIntSize& aSize, const ContextFormat& aFormat) { // CreateWindowOffscreenContext must return a global-shared context GLContextWGL *shareContext = GetGlobalContextWGL(); if (!shareContext) { return nsnull; } HDC dc; HWND win = CreateDummyWindow(&dc); if (!win) { return nsnull; } HGLRC context = sWGLLibrary.fCreateContext(dc); if (!context) { return nsnull; } if (!sWGLLibrary.fShareLists(shareContext->Context(), context)) { NS_WARNING("wglShareLists failed!"); sWGLLibrary.fDeleteContext(context); DestroyWindow(win); return nsnull; } nsRefPtr glContext = new GLContextWGL(aFormat, shareContext, dc, context, win, true); return glContext.forget(); } already_AddRefed GLContextProviderWGL::CreateOffscreen(const gfxIntSize& aSize, const ContextFormat& aFormat) { if (!sWGLLibrary.EnsureInitialized()) { return nsnull; } nsRefPtr glContext; // Always try to create a pbuffer context first, because we // want the context isolation. if (sWGLLibrary.fCreatePbuffer && sWGLLibrary.fChoosePixelFormat) { glContext = CreatePBufferOffscreenContext(aSize, aFormat); } // If it failed, then create a window context and use a FBO. if (!glContext) { glContext = CreateWindowOffscreenContext(aSize, aFormat); } if (!glContext || !glContext->Init()) { return nsnull; } glContext->mOffscreenSize = aSize; glContext->mOffscreenActualSize = aSize; if (!glContext->mPBuffer && !glContext->ResizeOffscreenFBO(aSize)) { return nsnull; } return glContext.forget(); } already_AddRefed GLContextProviderWGL::CreateForNativePixmapSurface(gfxASurface *aSurface) { return nsnull; } static nsRefPtr gGlobalContext; GLContext * GLContextProviderWGL::GetGlobalContext() { if (!sWGLLibrary.EnsureInitialized()) { return nsnull; } static bool triedToCreateContext = false; if (!triedToCreateContext && !gGlobalContext) { triedToCreateContext = true; // conveniently, we already have what we need... gGlobalContext = new GLContextWGL(ContextFormat(ContextFormat::BasicRGB24), nsnull, gSharedWindowDC, gSharedWindowGLContext); if (!gGlobalContext->Init()) { NS_WARNING("Global context GLContext initialization failed?"); gGlobalContext = nsnull; return false; } gGlobalContext->SetIsGlobalSharedContext(true); } return static_cast(gGlobalContext); } void GLContextProviderWGL::Shutdown() { gGlobalContext = nsnull; } } /* namespace gl */ } /* namespace mozilla */