/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- * vim: sw=2 ts=8 et : */ /* ***** BEGIN LICENSE BLOCK ***** * Version: MPL 1.1/GPL 2.0/LGPL 2.1 * * The contents of this file are subject to the Mozilla Public License Version * 1.1 (the "License"); you may not use this file except in compliance with * the License. You may obtain a copy of the License at: * http://www.mozilla.org/MPL/ * * Software distributed under the License is distributed on an "AS IS" basis, * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License * for the specific language governing rights and limitations under the * License. * * The Original Code is Mozilla Code. * * The Initial Developer of the Original Code is * The Mozilla Foundation * Portions created by the Initial Developer are Copyright (C) 2010 * the Initial Developer. All Rights Reserved. * * Contributor(s): * Chris Jones * * Alternatively, the contents of this file may be used under the terms of * either the GNU General Public License Version 2 or later (the "GPL"), or * the GNU Lesser General Public License Version 2.1 or later (the "LGPL"), * in which case the provisions of the GPL or the LGPL are applicable instead * of those above. If you wish to allow use of your version of this file only * under the terms of either the GPL or the LGPL, and not to allow others to * use your version of this file under the terms of the MPL, indicate your * decision by deleting the provisions above and replace them with the notice * and other provisions required by the GPL or the LGPL. If you do not delete * the provisions above, a recipient may use your version of this file under * the terms of any one of the MPL, the GPL or the LGPL. * * ***** END LICENSE BLOCK ***** */ #ifndef mozilla_layout_RenderFrameParent_h #define mozilla_layout_RenderFrameParent_h #include "mozilla/layout/PRenderFrameParent.h" #include #include "nsDisplayList.h" #include "Layers.h" class nsContentView; class nsFrameLoader; class nsSubDocumentFrame; namespace mozilla { namespace layers { class ShadowLayersParent; } namespace layout { class RenderFrameParent : public PRenderFrameParent { typedef mozilla::layers::FrameMetrics FrameMetrics; typedef mozilla::layers::ContainerLayer ContainerLayer; typedef mozilla::layers::Layer Layer; typedef mozilla::layers::LayerManager LayerManager; typedef mozilla::layers::ShadowLayersParent ShadowLayersParent; typedef FrameMetrics::ViewID ViewID; public: typedef std::map > ViewMap; RenderFrameParent(nsFrameLoader* aFrameLoader); virtual ~RenderFrameParent(); void Destroy(); /** * Helper function for getting a non-owning reference to a scrollable. * @param aId The ID of the frame. */ nsContentView* GetContentView(ViewID aId = FrameMetrics::ROOT_SCROLL_ID); void ContentViewScaleChanged(nsContentView* aView); void ShadowLayersUpdated(); NS_IMETHOD BuildDisplayList(nsDisplayListBuilder* aBuilder, nsSubDocumentFrame* aFrame, const nsRect& aDirtyRect, const nsDisplayListSet& aLists); already_AddRefed BuildLayer(nsDisplayListBuilder* aBuilder, nsIFrame* aFrame, LayerManager* aManager, const nsIntRect& aVisibleRect); void OwnerContentChanged(nsIContent* aContent); void SetBackgroundColor(nscolor aColor) { mBackgroundColor = gfxRGBA(aColor); }; protected: NS_OVERRIDE void ActorDestroy(ActorDestroyReason why); NS_OVERRIDE virtual PLayersParent* AllocPLayers(LayerManager::LayersBackend* aBackendType); NS_OVERRIDE virtual bool DeallocPLayers(PLayersParent* aLayers); private: void BuildViewMap(); LayerManager* GetLayerManager() const; ShadowLayersParent* GetShadowLayers() const; ContainerLayer* GetRootLayer() const; nsRefPtr mFrameLoader; nsRefPtr mContainer; // This contains the views for all the scrollable frames currently in the // painted region of our remote content. ViewMap mContentViews; // True after Destroy() has been called, which is triggered // originally by nsFrameLoader::Destroy(). After this point, we can // no longer safely ask the frame loader to find its nearest layer // manager, because it may have been disconnected from the DOM. // It's still OK to *tell* the frame loader that we've painted after // it's destroyed; it'll just ignore us, and we won't be able to // find an nsIFrame to invalidate. See ShadowLayersUpdated(). // // Prefer the extra bit of state to null'ing out mFrameLoader in // Destroy() so that less code needs to be special-cased for after // Destroy(). // // It's possible for mFrameLoader==null and // mFrameLoaderDestroyed==false. bool mFrameLoaderDestroyed; // this is gfxRGBA because that's what ColorLayer wants. gfxRGBA mBackgroundColor; }; } // namespace layout } // namespace mozilla /** * A DisplayRemote exists solely to graft a child process's shadow * layer tree (for a given RenderFrameParent) into its parent * process's layer tree. */ class nsDisplayRemote : public nsDisplayItem { typedef mozilla::layout::RenderFrameParent RenderFrameParent; public: nsDisplayRemote(nsDisplayListBuilder* aBuilder, nsIFrame* aFrame, RenderFrameParent* aRemoteFrame) : nsDisplayItem(aBuilder, aFrame) , mRemoteFrame(aRemoteFrame) {} NS_OVERRIDE virtual LayerState GetLayerState(nsDisplayListBuilder* aBuilder, LayerManager* aManager) { return mozilla::LAYER_ACTIVE; } NS_OVERRIDE virtual already_AddRefed BuildLayer(nsDisplayListBuilder* aBuilder, LayerManager* aManager, const ContainerParameters& aContainerParameters); NS_DISPLAY_DECL_NAME("Remote", TYPE_REMOTE) private: RenderFrameParent* mRemoteFrame; }; /** * nsDisplayRemoteShadow is a way of adding display items for frames in a * separate process, for hit testing only. After being processed, the hit * test state will contain IDs for any remote frames that were hit. * * The frame should be its respective render frame parent. */ class nsDisplayRemoteShadow : public nsDisplayItem { typedef mozilla::layout::RenderFrameParent RenderFrameParent; typedef mozilla::layers::FrameMetrics::ViewID ViewID; public: nsDisplayRemoteShadow(nsDisplayListBuilder* aBuilder, nsIFrame* aFrame, nsRect aRect, ViewID aId) : nsDisplayItem(aBuilder, aFrame) , mRect(aRect) , mId(aId) {} NS_OVERRIDE nsRect GetBounds(nsDisplayListBuilder* aBuilder) { return mRect; } virtual PRUint32 GetPerFrameKey() { NS_ABORT(); return 0; } NS_OVERRIDE void HitTest(nsDisplayListBuilder* aBuilder, const nsRect& aRect, HitTestState* aState, nsTArray *aOutFrames); NS_DISPLAY_DECL_NAME("Remote-Shadow", TYPE_REMOTE_SHADOW) private: nsRect mRect; ViewID mId; }; #endif // mozilla_layout_RenderFrameParent_h