/* -*- Mode: c++; c-basic-offset: 2; indent-tabs-mode: nil; tab-width: 40 -*- */ /* vim: set ts=2 et sw=2 tw=80: */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this file, * You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef mozilla_dom_audiochannelservice_h__ #define mozilla_dom_audiochannelservice_h__ #include "nsAutoPtr.h" #include "nsIObserver.h" #include "nsTArray.h" #include "nsITimer.h" #include "AudioChannelCommon.h" #include "AudioChannelAgent.h" #include "nsClassHashtable.h" namespace mozilla { namespace dom { class AudioChannelService : public nsIObserver , public nsITimerCallback { public: NS_DECL_ISUPPORTS NS_DECL_NSIOBSERVER NS_DECL_NSITIMERCALLBACK /** * Returns the AudioChannelServce singleton. Only to be called from main thread. * @return NS_OK on proper assignment, NS_ERROR_FAILURE otherwise. */ static AudioChannelService* GetAudioChannelService(); /** * Shutdown the singleton. */ static void Shutdown(); /** * Any audio channel agent that starts playing should register itself to * this service, sharing the AudioChannelType. */ virtual void RegisterAudioChannelAgent(AudioChannelAgent* aAgent, AudioChannelType aType); /** * Any audio channel agent that stops playing should unregister itself to * this service. */ virtual void UnregisterAudioChannelAgent(AudioChannelAgent* aAgent); /** * Return true if this type should be muted. */ virtual bool GetMuted(AudioChannelAgent* aAgent, bool aElementHidden); /** * Return true if there is a content channel active in this process * or one of its subprocesses. */ virtual bool ContentOrNormalChannelIsActive(); /** * Return true iff a normal or content channel is active for the given process * ID. */ virtual bool ProcessContentOrNormalChannelIsActive(uint64_t aChildID); protected: void Notify(); /** * Send the audio-channel-changed notification for the given process ID if * needed. */ void SendAudioChannelChangedNotification(uint64_t aChildID); /* Register/Unregister IPC types: */ void RegisterType(AudioChannelType aType, uint64_t aChildID); void UnregisterType(AudioChannelType aType, bool aElementHidden, uint64_t aChildID); void UnregisterTypeInternal(AudioChannelType aType, bool aElementHidden, uint64_t aChildID); bool GetMutedInternal(AudioChannelType aType, uint64_t aChildID, bool aElementHidden, bool aElementWasHidden); /* Update the internal type value following the visibility changes */ void UpdateChannelType(AudioChannelType aType, uint64_t aChildID, bool aElementHidden, bool aElementWasHidden); AudioChannelService(); virtual ~AudioChannelService(); enum AudioChannelInternalType { AUDIO_CHANNEL_INT_NORMAL = 0, AUDIO_CHANNEL_INT_NORMAL_HIDDEN, AUDIO_CHANNEL_INT_CONTENT, AUDIO_CHANNEL_INT_CONTENT_HIDDEN, AUDIO_CHANNEL_INT_NOTIFICATION, AUDIO_CHANNEL_INT_NOTIFICATION_HIDDEN, AUDIO_CHANNEL_INT_ALARM, AUDIO_CHANNEL_INT_ALARM_HIDDEN, AUDIO_CHANNEL_INT_TELEPHONY, AUDIO_CHANNEL_INT_TELEPHONY_HIDDEN, AUDIO_CHANNEL_INT_RINGER, AUDIO_CHANNEL_INT_RINGER_HIDDEN, AUDIO_CHANNEL_INT_PUBLICNOTIFICATION, AUDIO_CHANNEL_INT_PUBLICNOTIFICATION_HIDDEN, AUDIO_CHANNEL_INT_LAST }; bool ChannelsActiveWithHigherPriorityThan(AudioChannelInternalType aType); const char* ChannelName(AudioChannelType aType); AudioChannelInternalType GetInternalType(AudioChannelType aType, bool aElementHidden); class AudioChannelAgentData { public: AudioChannelAgentData(AudioChannelType aType, bool aElementHidden, bool aMuted) : mType(aType) , mElementHidden(aElementHidden) , mMuted(aMuted) {} AudioChannelType mType; bool mElementHidden; bool mMuted; }; static PLDHashOperator NotifyEnumerator(AudioChannelAgent* aAgent, AudioChannelAgentData* aData, void *aUnused); nsClassHashtable< nsPtrHashKey, AudioChannelAgentData > mAgents; nsTArray mChannelCounters[AUDIO_CHANNEL_INT_LAST]; AudioChannelType mCurrentHigherChannel; AudioChannelType mCurrentVisibleHigherChannel; nsTArray mActiveContentChildIDs; bool mActiveContentChildIDsFrozen; nsCOMPtr mDeferTelChannelTimer; bool mTimerElementHidden; uint64_t mTimerChildID; // This is needed for IPC comunication between // AudioChannelServiceChild and this class. friend class ContentParent; friend class ContentChild; }; } // namespace dom } // namespace mozilla #endif