/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*- * ***** BEGIN LICENSE BLOCK ***** * Version: MPL 1.1/GPL 2.0/LGPL 2.1 * * The contents of this file are subject to the Mozilla Public License Version * 1.1 (the "License"); you may not use this file except in compliance with * the License. You may obtain a copy of the License at * http://www.mozilla.org/MPL/ * * Software distributed under the License is distributed on an "AS IS" basis, * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License * for the specific language governing rights and limitations under the * License. * * The Original Code is Mozilla Corporation code. * * The Initial Developer of the Original Code is Mozilla Foundation. * Portions created by the Initial Developer are Copyright (C) 2009 * the Initial Developer. All Rights Reserved. * * Contributor(s): * Bas Schouten * * Alternatively, the contents of this file may be used under the terms of * either the GNU General Public License Version 2 or later (the "GPL"), or * the GNU Lesser General Public License Version 2.1 or later (the "LGPL"), * in which case the provisions of the GPL or the LGPL are applicable instead * of those above. If you wish to allow use of your version of this file only * under the terms of either the GPL or the LGPL, and not to allow others to * use your version of this file under the terms of the MPL, indicate your * decision by deleting the provisions above and replace them with the notice * and other provisions required by the GPL or the LGPL. If you do not delete * the provisions above, a recipient may use your version of this file under * the terms of any one of the MPL, the GPL or the LGPL. * * ***** END LICENSE BLOCK ***** */ #include "LayerManagerD3D9.h" #include "ThebesLayerD3D9.h" #include "ContainerLayerD3D9.h" #include "ImageLayerD3D9.h" #include "ColorLayerD3D9.h" #include "CanvasLayerD3D9.h" #include "ReadbackLayerD3D9.h" #include "gfxWindowsPlatform.h" #include "nsIGfxInfo.h" #include "nsServiceManagerUtils.h" #include "gfxFailure.h" #include "mozilla/Preferences.h" #include "gfxCrashReporterUtils.h" namespace mozilla { namespace layers { DeviceManagerD3D9 *LayerManagerD3D9::mDefaultDeviceManager = nsnull; LayerManagerD3D9::LayerManagerD3D9(nsIWidget *aWidget) : mWidget(aWidget) , mDeviceResetCount(0) { mCurrentCallbackInfo.Callback = NULL; mCurrentCallbackInfo.CallbackData = NULL; } LayerManagerD3D9::~LayerManagerD3D9() { Destroy(); } bool LayerManagerD3D9::Initialize(bool force) { ScopedGfxFeatureReporter reporter("D3D9 Layers", force); /* XXX: this preference and blacklist code should move out of the layer manager */ bool forceAccelerate = Preferences::GetBool("layers.acceleration.force-enabled", false); nsCOMPtr gfxInfo = do_GetService("@mozilla.org/gfx/info;1"); if (gfxInfo) { PRInt32 status; if (NS_SUCCEEDED(gfxInfo->GetFeatureStatus(nsIGfxInfo::FEATURE_DIRECT3D_9_LAYERS, &status))) { if (status != nsIGfxInfo::FEATURE_NO_INFO && !forceAccelerate) { NS_WARNING("Direct3D 9-accelerated layers are not supported on this system."); return false; } } } if (!mDefaultDeviceManager) { mDeviceManager = new DeviceManagerD3D9; if (!mDeviceManager->Init()) { mDeviceManager = nsnull; return false; } mDefaultDeviceManager = mDeviceManager; } else { mDeviceManager = mDefaultDeviceManager; } mSwapChain = mDeviceManager-> CreateSwapChain((HWND)mWidget->GetNativeData(NS_NATIVE_WINDOW)); if (!mSwapChain) { return false; } reporter.SetSuccessful(); return true; } void LayerManagerD3D9::SetClippingRegion(const nsIntRegion &aClippingRegion) { mClippingRegion = aClippingRegion; } void LayerManagerD3D9::Destroy() { if (!IsDestroyed()) { if (mRoot) { static_cast(mRoot->ImplData())->LayerManagerDestroyed(); } /* Important to release this first since it also holds a reference to the * device manager */ mSwapChain = nsnull; mDeviceManager = nsnull; } LayerManager::Destroy(); } void LayerManagerD3D9::BeginTransaction() { } void LayerManagerD3D9::BeginTransactionWithTarget(gfxContext *aTarget) { mTarget = aTarget; } void LayerManagerD3D9::EndConstruction() { } bool LayerManagerD3D9::EndEmptyTransaction() { // If the device reset count from our last EndTransaction doesn't match // the current device reset count, the device must have been reset one or // more times since our last transaction. In that case, an empty transaction // is not possible, because layers may need to be rerendered. if (!mRoot || mDeviceResetCount != mDeviceManager->GetDeviceResetCount()) return false; EndTransaction(nsnull, nsnull); return true; } void LayerManagerD3D9::EndTransaction(DrawThebesLayerCallback aCallback, void* aCallbackData, EndTransactionFlags aFlags) { mDeviceResetCount = mDeviceManager->GetDeviceResetCount(); if (mRoot && !(aFlags & END_NO_IMMEDIATE_REDRAW)) { mCurrentCallbackInfo.Callback = aCallback; mCurrentCallbackInfo.CallbackData = aCallbackData; // The results of our drawing always go directly into a pixel buffer, // so we don't need to pass any global transform here. mRoot->ComputeEffectiveTransforms(gfx3DMatrix()); Render(); /* Clean this out for sanity */ mCurrentCallbackInfo.Callback = NULL; mCurrentCallbackInfo.CallbackData = NULL; } // Clear mTarget, next transaction could have no target mTarget = NULL; } void LayerManagerD3D9::SetRoot(Layer *aLayer) { mRoot = aLayer; } already_AddRefed LayerManagerD3D9::CreateThebesLayer() { nsRefPtr layer = new ThebesLayerD3D9(this); return layer.forget(); } already_AddRefed LayerManagerD3D9::CreateContainerLayer() { nsRefPtr layer = new ContainerLayerD3D9(this); return layer.forget(); } already_AddRefed LayerManagerD3D9::CreateImageLayer() { nsRefPtr layer = new ImageLayerD3D9(this); return layer.forget(); } already_AddRefed LayerManagerD3D9::CreateColorLayer() { nsRefPtr layer = new ColorLayerD3D9(this); return layer.forget(); } already_AddRefed LayerManagerD3D9::CreateCanvasLayer() { nsRefPtr layer = new CanvasLayerD3D9(this); return layer.forget(); } already_AddRefed LayerManagerD3D9::CreateReadbackLayer() { nsRefPtr layer = new ReadbackLayerD3D9(this); return layer.forget(); } already_AddRefed LayerManagerD3D9::CreateShadowThebesLayer() { if (LayerManagerD3D9::mDestroyed) { NS_WARNING("Call on destroyed layer manager"); return nsnull; } return nsRefPtr(new ShadowThebesLayerD3D9(this)).forget(); } already_AddRefed LayerManagerD3D9::CreateShadowContainerLayer() { if (LayerManagerD3D9::mDestroyed) { NS_WARNING("Call on destroyed layer manager"); return nsnull; } return nsRefPtr(new ShadowContainerLayerD3D9(this)).forget(); } already_AddRefed LayerManagerD3D9::CreateShadowImageLayer() { if (LayerManagerD3D9::mDestroyed) { NS_WARNING("Call on destroyed layer manager"); return nsnull; } return nsRefPtr(new ShadowImageLayerD3D9(this)).forget(); } already_AddRefed LayerManagerD3D9::CreateShadowColorLayer() { if (LayerManagerD3D9::mDestroyed) { NS_WARNING("Call on destroyed layer manager"); return nsnull; } return nsRefPtr(new ShadowColorLayerD3D9(this)).forget(); } already_AddRefed LayerManagerD3D9::CreateShadowCanvasLayer() { if (LayerManagerD3D9::mDestroyed) { NS_WARNING("Call on destroyed layer manager"); return nsnull; } return nsRefPtr(new ShadowCanvasLayerD3D9(this)).forget(); } void ReleaseTexture(void *texture) { static_cast(texture)->Release(); } void LayerManagerD3D9::ReportFailure(const nsACString &aMsg, HRESULT aCode) { // We could choose to abort here when hr == E_OUTOFMEMORY. nsCString msg; msg.Append(aMsg); msg.AppendLiteral(" Error code: "); msg.AppendInt(PRUint32(aCode)); NS_WARNING(msg.BeginReading()); gfx::LogFailure(msg); } void LayerManagerD3D9::Render() { if (!mSwapChain->PrepareForRendering()) { return; } deviceManager()->SetupRenderState(); SetupPipeline(); nsIntRect rect; mWidget->GetClientBounds(rect); device()->Clear(0, NULL, D3DCLEAR_TARGET, 0x00000000, 0, 0); device()->BeginScene(); const nsIntRect *clipRect = mRoot->GetClipRect(); RECT r; if (clipRect) { r.left = (LONG)clipRect->x; r.top = (LONG)clipRect->y; r.right = (LONG)(clipRect->x + clipRect->width); r.bottom = (LONG)(clipRect->y + clipRect->height); } else { r.left = r.top = 0; r.right = rect.width; r.bottom = rect.height; } device()->SetScissorRect(&r); static_cast(mRoot->ImplData())->RenderLayer(); device()->EndScene(); if (!mTarget) { const nsIntRect *r; for (nsIntRegionRectIterator iter(mClippingRegion); (r = iter.Next()) != nsnull;) { mSwapChain->Present(*r); } LayerManager::PostPresent(); } else { PaintToTarget(); } } void LayerManagerD3D9::SetupPipeline() { nsIntRect rect; mWidget->GetClientBounds(rect); gfx3DMatrix viewMatrix; /* * Matrix to transform to viewport space ( <-1.0, 1.0> topleft, * <1.0, -1.0> bottomright) */ viewMatrix._11 = 2.0f / rect.width; viewMatrix._22 = -2.0f / rect.height; viewMatrix._33 = 0.0f; viewMatrix._41 = -1.0f; viewMatrix._42 = 1.0f; HRESULT hr = device()->SetVertexShaderConstantF(CBmProjection, &viewMatrix._11, 4); if (FAILED(hr)) { NS_WARNING("Failed to set projection shader constant!"); } hr = device()->SetVertexShaderConstantF(CBvTextureCoords, ShaderConstantRect(0, 0, 1.0f, 1.0f), 1); if (FAILED(hr)) { NS_WARNING("Failed to set texCoords shader constant!"); } float offset[] = { 0, 0, 0, 0 }; hr = device()->SetVertexShaderConstantF(CBvRenderTargetOffset, offset, 1); if (FAILED(hr)) { NS_WARNING("Failed to set RenderTargetOffset shader constant!"); } } void LayerManagerD3D9::PaintToTarget() { nsRefPtr backBuff; nsRefPtr destSurf; device()->GetRenderTarget(0, getter_AddRefs(backBuff)); D3DSURFACE_DESC desc; backBuff->GetDesc(&desc); device()->CreateOffscreenPlainSurface(desc.Width, desc.Height, D3DFMT_A8R8G8B8, D3DPOOL_SYSTEMMEM, getter_AddRefs(destSurf), NULL); device()->GetRenderTargetData(backBuff, destSurf); D3DLOCKED_RECT rect; destSurf->LockRect(&rect, NULL, D3DLOCK_READONLY); nsRefPtr imageSurface = new gfxImageSurface((unsigned char*)rect.pBits, gfxIntSize(desc.Width, desc.Height), rect.Pitch, gfxASurface::ImageFormatARGB32); mTarget->SetSource(imageSurface); mTarget->SetOperator(gfxContext::OPERATOR_OVER); mTarget->Paint(); destSurf->UnlockRect(); } LayerD3D9::LayerD3D9(LayerManagerD3D9 *aManager) : mD3DManager(aManager) { } } /* namespace layers */ } /* namespace mozilla */