/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* ***** BEGIN LICENSE BLOCK ***** * Version: MPL 1.1/GPL 2.0/LGPL 2.1 * * The contents of this file are subject to the Mozilla Public License Version * 1.1 (the "License"); you may not use this file except in compliance with * the License. You may obtain a copy of the License at * http://www.mozilla.org/MPL/ * * Software distributed under the License is distributed on an "AS IS" basis, * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License * for the specific language governing rights and limitations under the * License. * * The Original Code is the Mozilla SMIL module. * * The Initial Developer of the Original Code is Brian Birtles. * Portions created by the Initial Developer are Copyright (C) 2005 * the Initial Developer. All Rights Reserved. * * Contributor(s): * Brian Birtles * * Alternatively, the contents of this file may be used under the terms of * either of the GNU General Public License Version 2 or later (the "GPL"), * or the GNU Lesser General Public License Version 2.1 or later (the "LGPL"), * in which case the provisions of the GPL or the LGPL are applicable instead * of those above. If you wish to allow use of your version of this file only * under the terms of either the GPL or the LGPL, and not to allow others to * use your version of this file under the terms of the MPL, indicate your * decision by deleting the provisions above and replace them with the notice * and other provisions required by the GPL or the LGPL. If you do not delete * the provisions above, a recipient may use your version of this file under * the terms of any one of the MPL, the GPL or the LGPL. * * ***** END LICENSE BLOCK ***** */ #include "nsSMILKeySpline.h" #include #define NEWTON_ITERATIONS 4 const double nsSMILKeySpline::kSampleStepSize = 1.0 / double(kSplineTableSize - 1); nsSMILKeySpline::nsSMILKeySpline(double aX1, double aY1, double aX2, double aY2) : mX1(aX1), mY1(aY1), mX2(aX2), mY2(aY2) { if (mX1 != mY1 || mX2 != mY2) CalcSampleValues(); } double nsSMILKeySpline::GetSplineValue(double aX) const { if (mX1 == mY1 && mX2 == mY2) return aX; return CalcBezier(GetTForX(aX), mY1, mY2); } void nsSMILKeySpline::CalcSampleValues() { for (int i = 0; i < kSplineTableSize; ++i) { mSampleValues[i] = CalcBezier(double(i) * kSampleStepSize, mX1, mX2); } } /*static*/ double nsSMILKeySpline::CalcBezier(double aT, double aA1, double aA2) { return A(aA1, aA2) * pow(aT,3) + B(aA1, aA2)*aT*aT + C(aA1) * aT; } /*static*/ double nsSMILKeySpline::GetSlope(double aT, double aA1, double aA2) { double denom = (3.0 * A(aA1, aA2)*aT*aT + 2.0 * B(aA1, aA2) * aT + C(aA1)); return (denom == 0.0) ? 0.0 : 1.0 / denom; } double nsSMILKeySpline::GetTForX(double aX) const { int i; // Get an initial guess. // // Note: This is better than just taking x as our initial guess as cases such // as where the control points are (1, 1), (0, 0) will take some 20 iterations // to converge to a good accuracy. By taking an initial guess in this way we // only need 3~4 iterations depending on the size of the table. for (i = 0; i < kSplineTableSize - 2 && mSampleValues[i] < aX; ++i); double currentT = double(i) * kSampleStepSize + (aX - mSampleValues[i]) * kSampleStepSize; // Refine with Newton-Raphson iteration for (i = 0; i < NEWTON_ITERATIONS; ++i) { double currentX = CalcBezier(currentT, mX1, mX2); double currentSlope = GetSlope(currentT, mX1, mX2); if (currentSlope == 0.0) return currentT; currentT -= (currentX - aX) * currentSlope; } return currentT; }