/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ /* * This file contains the list of event names that are exposed via IDL * on various objects. It is designed to be used as inline input to * various consumers through the magic of C preprocessing. * * Each entry consists of 4 pieces of information: * 1) The name of the event * 2) The event ID (see nsGUIEvent.h) * 3) The event type (see the EventNameType enum in nsContentUtils.h) * 4) The event struct type for this event. * Items 2-4 might be empty strings for events for which they don't make sense. * * Event names that are exposed as content attributes on HTML elements * and as IDL attributes on Elements, Documents and Windows and have * no forwarding behavior should be enclosed in the EVENT macro. * * Event names that are exposed as content attributes on HTML elements * and as IDL attributes on Elements, Documents and Windows and are * forwarded from and to the Window should be * enclosed in the FORWARDED_EVENT macro. If this macro is not * defined, it will be defined to be equivalent to EVENT. * * Event names that are exposed as IDL attributes on Windows only * should be enclosed in the WINDOW_ONLY_EVENT macro. If this macro * is not defined, it will be defined to the empty string. * * Event names that are exposed as content and IDL attributes on * and , which forward them to the Window, and are * exposed as IDL attributes on the Window should be enclosed in the * WINDOW_EVENT macro. If this macro is not defined, it will be * defined to be equivalent to WINDOW_ONLY_EVENT. * * Touch-specific event names should be enclosed in TOUCH_EVENT. They * are otherwise equivalent to those enclosed in EVENT. If * TOUCH_EVENT is not defined, it will be defined to the empty string. * * Event names that are only exposed as IDL attributes on Documents * should be enclosed in the DOCUMENT_ONLY_EVENT macro. If this macro is * not defined, it will be defined to the empty string. * * Event names that are not exposed as IDL attributes at all should be * enclosed in NON_IDL_EVENT. If NON_IDL_EVENT is not defined, it * will be defined to the empty string. * * If you change which macros event names are enclosed in, please * update the tests for bug 689564 and bug 659350 as needed. */ #ifdef ID_TO_EVENT #ifdef EVENT #error "Don't define EVENT" #endif /* EVENT */ #ifdef WINDOW_ONLY_EVENT #error "Don't define WINDOW_ONLY_EVENT" #endif /* WINDOW_ONLY_EVENT */ #ifdef TOUCH_EVENT #error "Don't define TOUCH_EVENT" #endif /* TOUCH_EVENT */ #ifdef DOCUMENT_ONLY_EVENT #error "Don't define DOCUMENT_ONLY_EVENT" #endif /* DOCUMENT_ONLY_EVENT */ #ifdef NON_IDL_EVENT #error "Don't define NON_IDL_EVENT" #endif /* NON_IDL_EVENT */ #define EVENT ID_TO_EVENT #define WINDOW_ONLY_EVENT ID_TO_EVENT #define TOUCH_EVENT ID_TO_EVENT #define DOCUMENT_ONLY_EVENT ID_TO_EVENT #define NON_IDL_EVENT ID_TO_EVENT #endif #ifdef DEFINED_FORWARDED_EVENT #error "Don't define DEFINED_FORWARDED_EVENT" #endif /* DEFINED_FORWARDED_EVENT */ #ifndef FORWARDED_EVENT #define FORWARDED_EVENT EVENT #define DEFINED_FORWARDED_EVENT #endif /* FORWARDED_EVENT */ #ifdef DEFINED_WINDOW_ONLY_EVENT #error "Don't define DEFINED_WINDOW_ONLY_EVENT" #endif /* DEFINED_WINDOW_ONLY_EVENT */ #ifndef WINDOW_ONLY_EVENT #define WINDOW_ONLY_EVENT(_name, _id, _type, _struct) #define DEFINED_WINDOW_ONLY_EVENT #endif /* WINDOW_ONLY_EVENT */ #ifdef DEFINED_WINDOW_EVENT #error "Don't define DEFINED_WINDOW_EVENT" #endif /* DEFINED_WINDOW_EVENT */ #ifndef WINDOW_EVENT #define WINDOW_EVENT WINDOW_ONLY_EVENT #define DEFINED_WINDOW_EVENT #endif /* WINDOW_EVENT */ #ifdef DEFINED_TOUCH_EVENT #error "Don't define DEFINED_TOUCH_EVENT" #endif /* DEFINED_TOUCH_EVENT */ #ifndef TOUCH_EVENT #define TOUCH_EVENT(_name, _id, _type, _struct) #define DEFINED_TOUCH_EVENT #endif /* TOUCH_EVENT */ #ifdef DEFINED_DOCUMENT_ONLY_EVENT #error "Don't define DEFINED_DOCUMENT_ONLY_EVENT" #endif /* DEFINED_DOCUMENT_ONLY_EVENT */ #ifndef DOCUMENT_ONLY_EVENT #define DOCUMENT_ONLY_EVENT(_name, _id, _type, _struct) #define DEFINED_DOCUMENT_ONLY_EVENT #endif /* DOCUMENT_ONLY_EVENT */ #ifdef DEFINED_NON_IDL_EVENT #error "Don't define DEFINED_NON_IDL_EVENT" #endif /* DEFINED_NON_IDL_EVENT */ #ifndef NON_IDL_EVENT #define NON_IDL_EVENT(_name, _id, _type, _struct) #define DEFINED_NON_IDL_EVENT #endif /* NON_IDL_EVENT */ #ifdef DEFINED_ERROR_EVENT #error "Don't define DEFINED_ERROR_EVENT" #endif /* DEFINED_ERROR_EVENT */ #ifndef ERROR_EVENT #define ERROR_EVENT FORWARDED_EVENT #define DEFINED_ERROR_EVENT #endif /* ERROR_EVENT */ #ifdef DEFINED_BEFOREUNLOAD_EVENT #error "Don't define DEFINED_BEFOREUNLOAD_EVENT" #endif /* DEFINED_BEFOREUNLOAD_EVENT */ #ifndef BEFOREUNLOAD_EVENT #define BEFOREUNLOAD_EVENT WINDOW_EVENT #define DEFINED_BEFOREUNLOAD_EVENT #endif /* BEFOREUNLOAD_EVENT */ EVENT(abort, NS_IMAGE_ABORT, (EventNameType_HTMLXUL | EventNameType_SVGSVG), NS_EVENT) EVENT(canplay, NS_CANPLAY, EventNameType_HTML, NS_EVENT_NULL) EVENT(canplaythrough, NS_CANPLAYTHROUGH, EventNameType_HTML, NS_EVENT_NULL ) EVENT(change, NS_FORM_CHANGE, EventNameType_HTMLXUL, NS_EVENT ) EVENT(click, NS_MOUSE_CLICK, EventNameType_All, NS_MOUSE_EVENT) EVENT(contextmenu, NS_CONTEXTMENU, EventNameType_HTMLXUL, NS_MOUSE_EVENT) // Not supported yet // EVENT(cuechange) EVENT(dblclick, NS_MOUSE_DOUBLECLICK, EventNameType_HTMLXUL, NS_MOUSE_EVENT) EVENT(drag, NS_DRAGDROP_DRAG, EventNameType_HTMLXUL, NS_DRAG_EVENT) EVENT(dragend, NS_DRAGDROP_END, EventNameType_HTMLXUL, NS_DRAG_EVENT) EVENT(dragenter, NS_DRAGDROP_ENTER, EventNameType_HTMLXUL, NS_DRAG_EVENT) EVENT(dragleave, NS_DRAGDROP_LEAVE_SYNTH, EventNameType_HTMLXUL, NS_DRAG_EVENT) EVENT(dragover, NS_DRAGDROP_OVER_SYNTH, EventNameType_HTMLXUL, NS_DRAG_EVENT) EVENT(dragstart, NS_DRAGDROP_START, EventNameType_HTMLXUL, NS_DRAG_EVENT) EVENT(drop, NS_DRAGDROP_DROP, EventNameType_HTMLXUL, NS_DRAG_EVENT) EVENT(durationchange, NS_DURATIONCHANGE, EventNameType_HTML, NS_EVENT_NULL) EVENT(emptied, NS_EMPTIED, EventNameType_HTML, NS_EVENT_NULL) EVENT(ended, NS_ENDED, EventNameType_HTML, NS_EVENT_NULL) EVENT(input, NS_FORM_INPUT, EventNameType_HTMLXUL, NS_UI_EVENT) EVENT(invalid, NS_FORM_INVALID, EventNameType_HTMLXUL, NS_EVENT) EVENT(keydown, NS_KEY_DOWN, EventNameType_HTMLXUL, NS_KEY_EVENT) EVENT(keypress, NS_KEY_PRESS, EventNameType_HTMLXUL, NS_KEY_EVENT) EVENT(keyup, NS_KEY_UP, EventNameType_HTMLXUL, NS_KEY_EVENT) EVENT(loadeddata, NS_LOADEDDATA, EventNameType_HTML, NS_EVENT_NULL) EVENT(loadedmetadata, NS_LOADEDMETADATA, EventNameType_HTML, NS_EVENT_NULL) EVENT(loadstart, NS_LOADSTART, EventNameType_HTML, NS_EVENT_NULL) EVENT(mousedown, NS_MOUSE_BUTTON_DOWN, EventNameType_All, NS_MOUSE_EVENT) EVENT(mouseenter, NS_MOUSEENTER, EventNameType_All, NS_MOUSE_EVENT) EVENT(mouseleave, NS_MOUSELEAVE, EventNameType_All, NS_MOUSE_EVENT) EVENT(mousemove, NS_MOUSE_MOVE, EventNameType_All, NS_MOUSE_EVENT) EVENT(mouseout, NS_MOUSE_EXIT_SYNTH, EventNameType_All, NS_MOUSE_EVENT) EVENT(mouseover, NS_MOUSE_ENTER_SYNTH, EventNameType_All, NS_MOUSE_EVENT) EVENT(mouseup, NS_MOUSE_BUTTON_UP, EventNameType_All, NS_MOUSE_EVENT) EVENT(mozfullscreenchange, NS_FULLSCREENCHANGE, EventNameType_HTML, NS_EVENT_NULL) EVENT(mozfullscreenerror, NS_FULLSCREENERROR, EventNameType_HTML, NS_EVENT_NULL) EVENT(mozpointerlockchange, NS_POINTERLOCKCHANGE, EventNameType_HTML, NS_EVENT_NULL) EVENT(mozpointerlockerror, NS_POINTERLOCKERROR, EventNameType_HTML, NS_EVENT_NULL) // Not supported yet; probably never because "wheel" is a better idea. // EVENT(mousewheel) EVENT(pause, NS_PAUSE, EventNameType_HTML, NS_EVENT_NULL) EVENT(play, NS_PLAY, EventNameType_HTML, NS_EVENT_NULL) EVENT(playing, NS_PLAYING, EventNameType_HTML, NS_EVENT_NULL) EVENT(progress, NS_PROGRESS, EventNameType_HTML, NS_EVENT_NULL) EVENT(ratechange, NS_RATECHANGE, EventNameType_HTML, NS_EVENT_NULL) EVENT(reset, NS_FORM_RESET, EventNameType_HTMLXUL, NS_EVENT) EVENT(seeked, NS_SEEKED, EventNameType_HTML, NS_EVENT_NULL) EVENT(seeking, NS_SEEKING, EventNameType_HTML, NS_EVENT_NULL) EVENT(select, NS_FORM_SELECTED, EventNameType_HTMLXUL, NS_EVENT) EVENT(show, NS_SHOW_EVENT, EventNameType_HTML, NS_EVENT) EVENT(stalled, NS_STALLED, EventNameType_HTML, NS_EVENT_NULL) EVENT(submit, NS_FORM_SUBMIT, EventNameType_HTMLXUL, NS_EVENT) EVENT(suspend, NS_SUSPEND, EventNameType_HTML, NS_EVENT_NULL) EVENT(timeupdate, NS_TIMEUPDATE, EventNameType_HTML, NS_EVENT_NULL) EVENT(volumechange, NS_VOLUMECHANGE, EventNameType_HTML, NS_EVENT_NULL) EVENT(waiting, NS_WAITING, EventNameType_HTML, NS_EVENT_NULL) EVENT(wheel, NS_WHEEL_WHEEL, EventNameType_All, NS_WHEEL_EVENT) EVENT(copy, NS_COPY, EventNameType_HTMLXUL, NS_CLIPBOARD_EVENT) EVENT(cut, NS_CUT, EventNameType_HTMLXUL, NS_CLIPBOARD_EVENT) EVENT(paste, NS_PASTE, EventNameType_HTMLXUL, NS_CLIPBOARD_EVENT) // Gecko-specific extensions that apply to elements EVENT(beforescriptexecute, NS_BEFORE_SCRIPT_EXECUTE, EventNameType_HTMLXUL, NS_EVENT) EVENT(afterscriptexecute, NS_AFTER_SCRIPT_EXECUTE, EventNameType_HTMLXUL, NS_EVENT) FORWARDED_EVENT(blur, NS_BLUR_CONTENT, EventNameType_HTMLXUL, NS_FOCUS_EVENT) ERROR_EVENT(error, NS_LOAD_ERROR, (EventNameType_HTMLXUL | EventNameType_SVGSVG), NS_EVENT) FORWARDED_EVENT(focus, NS_FOCUS_CONTENT, EventNameType_HTMLXUL, NS_FOCUS_EVENT) FORWARDED_EVENT(load, NS_LOAD, EventNameType_All, NS_EVENT) FORWARDED_EVENT(scroll, NS_SCROLL_EVENT, (EventNameType_HTMLXUL | EventNameType_SVGSVG), NS_EVENT_NULL) WINDOW_EVENT(afterprint, NS_AFTERPRINT, EventNameType_XUL | EventNameType_HTMLBodyOrFramesetOnly, NS_EVENT) WINDOW_EVENT(beforeprint, NS_BEFOREPRINT, EventNameType_XUL | EventNameType_HTMLBodyOrFramesetOnly, NS_EVENT) BEFOREUNLOAD_EVENT(beforeunload, NS_BEFORE_PAGE_UNLOAD, EventNameType_XUL | EventNameType_HTMLBodyOrFramesetOnly, NS_EVENT) WINDOW_EVENT(hashchange, NS_HASHCHANGE, EventNameType_XUL | EventNameType_HTMLBodyOrFramesetOnly, NS_EVENT) // XXXbz Should the onmessage attribute on really not work? If so, do we // need a different macro to flag things like that (IDL, but not content // attributes on body/frameset), or is just using EventNameType_None enough? WINDOW_EVENT(message, NS_MESSAGE, EventNameType_None, NS_EVENT) WINDOW_EVENT(offline, NS_OFFLINE, EventNameType_XUL | EventNameType_HTMLBodyOrFramesetOnly, NS_EVENT) WINDOW_EVENT(online, NS_ONLINE, EventNameType_XUL | EventNameType_HTMLBodyOrFramesetOnly, NS_EVENT) WINDOW_EVENT(pagehide, NS_PAGE_HIDE, EventNameType_HTMLBodyOrFramesetOnly, NS_EVENT) WINDOW_EVENT(pageshow, NS_PAGE_SHOW, EventNameType_HTMLBodyOrFramesetOnly, NS_EVENT) WINDOW_EVENT(popstate, NS_POPSTATE, EventNameType_XUL | EventNameType_HTMLBodyOrFramesetOnly, NS_EVENT_NULL) // Not supported yet // WINDOW_EVENT(redo) WINDOW_EVENT(resize, NS_RESIZE_EVENT, (EventNameType_XUL | EventNameType_SVGSVG | EventNameType_HTMLBodyOrFramesetOnly), NS_EVENT) // Not supported yet // WINDOW_EVENT(storage) // Not supported yet // WINDOW_EVENT(undo) WINDOW_EVENT(unload, NS_PAGE_UNLOAD, (EventNameType_XUL | EventNameType_SVGSVG | EventNameType_HTMLBodyOrFramesetOnly), NS_EVENT) WINDOW_ONLY_EVENT(devicemotion, NS_DEVICE_MOTION, EventNameType_None, NS_EVENT) WINDOW_ONLY_EVENT(deviceorientation, NS_DEVICE_ORIENTATION, EventNameType_None, NS_EVENT) WINDOW_ONLY_EVENT(deviceproximity, NS_DEVICE_PROXIMITY, EventNameType_None, NS_EVENT) WINDOW_ONLY_EVENT(userproximity, NS_USER_PROXIMITY, EventNameType_None, NS_EVENT) WINDOW_ONLY_EVENT(devicelight, NS_DEVICE_LIGHT, EventNameType_None, NS_EVENT) #ifdef MOZ_B2G WINDOW_ONLY_EVENT(moztimechange, NS_MOZ_TIME_CHANGE_EVENT, EventNameType_None, NS_EVENT) WINDOW_ONLY_EVENT(moznetworkupload, NS_NETWORK_UPLOAD_EVENT, EventNameType_None, NS_EVENT) WINDOW_ONLY_EVENT(moznetworkdownload, NS_NETWORK_DOWNLOAD_EVENT, EventNameType_None, NS_EVENT) #endif // MOZ_B2G TOUCH_EVENT(touchstart, NS_TOUCH_START, EventNameType_All, NS_TOUCH_EVENT) TOUCH_EVENT(touchend, NS_TOUCH_END, EventNameType_All, NS_TOUCH_EVENT) TOUCH_EVENT(touchmove, NS_TOUCH_MOVE, EventNameType_All, NS_TOUCH_EVENT ) TOUCH_EVENT(touchenter, NS_TOUCH_ENTER, EventNameType_All, NS_TOUCH_EVENT ) TOUCH_EVENT(touchleave, NS_TOUCH_LEAVE, EventNameType_All, NS_TOUCH_EVENT) TOUCH_EVENT(touchcancel, NS_TOUCH_CANCEL, EventNameType_All, NS_TOUCH_EVENT) DOCUMENT_ONLY_EVENT(readystatechange, NS_READYSTATECHANGE, EventNameType_HTMLXUL, NS_EVENT_NULL) NON_IDL_EVENT(MozMouseHittest, NS_MOUSE_MOZHITTEST, EventNameType_None, NS_MOUSE_EVENT) NON_IDL_EVENT(DOMAttrModified, NS_MUTATION_ATTRMODIFIED, EventNameType_HTMLXUL, NS_MUTATION_EVENT) NON_IDL_EVENT(DOMCharacterDataModified, NS_MUTATION_CHARACTERDATAMODIFIED, EventNameType_HTMLXUL, NS_MUTATION_EVENT) NON_IDL_EVENT(DOMNodeInserted, NS_MUTATION_NODEINSERTED, EventNameType_HTMLXUL, NS_MUTATION_EVENT) NON_IDL_EVENT(DOMNodeRemoved, NS_MUTATION_NODEREMOVED, EventNameType_HTMLXUL, NS_MUTATION_EVENT) NON_IDL_EVENT(DOMNodeInsertedIntoDocument, NS_MUTATION_NODEINSERTEDINTODOCUMENT, EventNameType_HTMLXUL, NS_MUTATION_EVENT) NON_IDL_EVENT(DOMNodeRemovedFromDocument, NS_MUTATION_NODEREMOVEDFROMDOCUMENT, EventNameType_HTMLXUL, NS_MUTATION_EVENT) NON_IDL_EVENT(DOMSubtreeModified, NS_MUTATION_SUBTREEMODIFIED, EventNameType_HTMLXUL, NS_MUTATION_EVENT) NON_IDL_EVENT(DOMActivate, NS_UI_ACTIVATE, EventNameType_HTMLXUL, NS_UI_EVENT) NON_IDL_EVENT(DOMFocusIn, NS_UI_FOCUSIN, EventNameType_HTMLXUL, NS_UI_EVENT) NON_IDL_EVENT(DOMFocusOut, NS_UI_FOCUSOUT, EventNameType_HTMLXUL, NS_UI_EVENT) NON_IDL_EVENT(DOMMouseScroll, NS_MOUSE_SCROLL, EventNameType_HTMLXUL, NS_MOUSE_SCROLL_EVENT) NON_IDL_EVENT(MozMousePixelScroll, NS_MOUSE_PIXEL_SCROLL, EventNameType_HTMLXUL, NS_MOUSE_SCROLL_EVENT) NON_IDL_EVENT(MozBeforeResize, NS_BEFORERESIZE_EVENT, EventNameType_None, NS_EVENT) NON_IDL_EVENT(open, NS_OPEN, EventNameType_None, NS_EVENT) // Events that only have on* attributes on XUL elements NON_IDL_EVENT(text, NS_TEXT_TEXT, EventNameType_XUL, NS_EVENT_NULL) NON_IDL_EVENT(compositionstart, NS_COMPOSITION_START, EventNameType_XUL, NS_COMPOSITION_EVENT) NON_IDL_EVENT(compositionupdate, NS_COMPOSITION_UPDATE, EventNameType_XUL, NS_COMPOSITION_EVENT) NON_IDL_EVENT(compositionend, NS_COMPOSITION_END, EventNameType_XUL, NS_COMPOSITION_EVENT) NON_IDL_EVENT(command, NS_XUL_COMMAND, EventNameType_XUL, NS_INPUT_EVENT) NON_IDL_EVENT(close, NS_XUL_CLOSE, EventNameType_XUL, NS_EVENT_NULL) NON_IDL_EVENT(popupshowing, NS_XUL_POPUP_SHOWING, EventNameType_XUL, NS_EVENT_NULL) NON_IDL_EVENT(popupshown, NS_XUL_POPUP_SHOWN, EventNameType_XUL, NS_EVENT_NULL) NON_IDL_EVENT(popuphiding, NS_XUL_POPUP_HIDING, EventNameType_XUL, NS_EVENT_NULL) NON_IDL_EVENT(popuphidden, NS_XUL_POPUP_HIDDEN, EventNameType_XUL, NS_EVENT_NULL) NON_IDL_EVENT(broadcast, NS_XUL_BROADCAST, EventNameType_XUL, NS_EVENT_NULL) NON_IDL_EVENT(commandupdate, NS_XUL_COMMAND_UPDATE, EventNameType_XUL, NS_EVENT_NULL) NON_IDL_EVENT(dragexit, NS_DRAGDROP_EXIT_SYNTH, EventNameType_XUL, NS_DRAG_EVENT) NON_IDL_EVENT(dragdrop, NS_DRAGDROP_DRAGDROP, EventNameType_XUL, NS_DRAG_EVENT) NON_IDL_EVENT(draggesture, NS_DRAGDROP_GESTURE, EventNameType_XUL, NS_DRAG_EVENT) NON_IDL_EVENT(overflow, NS_SCROLLPORT_OVERFLOW, EventNameType_XUL, NS_EVENT_NULL) NON_IDL_EVENT(underflow, NS_SCROLLPORT_UNDERFLOW, EventNameType_XUL, NS_EVENT_NULL) // Various SVG events NON_IDL_EVENT(SVGLoad, NS_SVG_LOAD, EventNameType_None, NS_EVENT) NON_IDL_EVENT(SVGUnload, NS_SVG_UNLOAD, EventNameType_None, NS_EVENT) NON_IDL_EVENT(SVGAbort, NS_SVG_ABORT, EventNameType_None, NS_EVENT) NON_IDL_EVENT(SVGError, NS_SVG_ERROR, EventNameType_None, NS_EVENT) NON_IDL_EVENT(SVGResize, NS_SVG_RESIZE, EventNameType_None, NS_EVENT) NON_IDL_EVENT(SVGScroll, NS_SVG_SCROLL, EventNameType_None, NS_EVENT) NON_IDL_EVENT(SVGZoom, NS_SVG_ZOOM, EventNameType_None, NS_SVGZOOM_EVENT) // Only map the ID to the real event name when ID_TO_EVENT is defined. #ifndef ID_TO_EVENT // This is a bit hackish, but SVG's event names are weird. NON_IDL_EVENT(zoom, NS_SVG_ZOOM, EventNameType_SVGSVG, NS_EVENT_NULL) #endif // Only map the ID to the real event name when ID_TO_EVENT is defined. #ifndef ID_TO_EVENT NON_IDL_EVENT(begin, NS_SMIL_BEGIN, EventNameType_SMIL, NS_EVENT_NULL) #endif NON_IDL_EVENT(beginEvent, NS_SMIL_BEGIN, EventNameType_None, NS_SMIL_TIME_EVENT) // Only map the ID to the real event name when ID_TO_EVENT is defined. #ifndef ID_TO_EVENT NON_IDL_EVENT(end, NS_SMIL_END, EventNameType_SMIL, NS_EVENT_NULL) #endif NON_IDL_EVENT(endEvent, NS_SMIL_END, EventNameType_None, NS_SMIL_TIME_EVENT) // Only map the ID to the real event name when ID_TO_EVENT is defined. #ifndef ID_TO_EVENT NON_IDL_EVENT(repeat, NS_SMIL_REPEAT, EventNameType_SMIL, NS_EVENT_NULL) #endif NON_IDL_EVENT(repeatEvent, NS_SMIL_REPEAT, EventNameType_None, NS_SMIL_TIME_EVENT) NON_IDL_EVENT(MozAudioAvailable, NS_MOZAUDIOAVAILABLE, EventNameType_None, NS_EVENT_NULL) NON_IDL_EVENT(MozAfterPaint, NS_AFTERPAINT, EventNameType_None, NS_EVENT) NON_IDL_EVENT(MozScrolledAreaChanged, NS_SCROLLEDAREACHANGED, EventNameType_None, NS_SCROLLAREA_EVENT) #ifdef MOZ_GAMEPAD NON_IDL_EVENT(gamepadbuttondown, NS_GAMEPAD_BUTTONDOWN, EventNameType_None, NS_EVENT_NULL) NON_IDL_EVENT(gamepadbuttonup, NS_GAMEPAD_BUTTONUP, EventNameType_None, NS_EVENT_NULL) NON_IDL_EVENT(gamepadaxismove, NS_GAMEPAD_AXISMOVE, EventNameType_None, NS_EVENT_NULL) NON_IDL_EVENT(gamepadconnected, NS_GAMEPAD_CONNECTED, EventNameType_None, NS_EVENT_NULL) NON_IDL_EVENT(gamepaddisconnected, NS_GAMEPAD_DISCONNECTED, EventNameType_None, NS_EVENT_NULL) #endif // Simple gesture events NON_IDL_EVENT(MozSwipeGestureStart, NS_SIMPLE_GESTURE_SWIPE_START, EventNameType_None, NS_SIMPLE_GESTURE_EVENT) NON_IDL_EVENT(MozSwipeGestureUpdate, NS_SIMPLE_GESTURE_SWIPE_UPDATE, EventNameType_None, NS_SIMPLE_GESTURE_EVENT) NON_IDL_EVENT(MozSwipeGestureEnd, NS_SIMPLE_GESTURE_SWIPE_END, EventNameType_None, NS_SIMPLE_GESTURE_EVENT) NON_IDL_EVENT(MozSwipeGesture, NS_SIMPLE_GESTURE_SWIPE, EventNameType_None, NS_SIMPLE_GESTURE_EVENT) NON_IDL_EVENT(MozMagnifyGestureStart, NS_SIMPLE_GESTURE_MAGNIFY_START, EventNameType_None, NS_SIMPLE_GESTURE_EVENT) NON_IDL_EVENT(MozMagnifyGestureUpdate, NS_SIMPLE_GESTURE_MAGNIFY_UPDATE, EventNameType_None, NS_SIMPLE_GESTURE_EVENT) NON_IDL_EVENT(MozMagnifyGesture, NS_SIMPLE_GESTURE_MAGNIFY, EventNameType_None, NS_SIMPLE_GESTURE_EVENT) NON_IDL_EVENT(MozRotateGestureStart, NS_SIMPLE_GESTURE_ROTATE_START, EventNameType_None, NS_SIMPLE_GESTURE_EVENT) NON_IDL_EVENT(MozRotateGestureUpdate, NS_SIMPLE_GESTURE_ROTATE_UPDATE, EventNameType_None, NS_SIMPLE_GESTURE_EVENT) NON_IDL_EVENT(MozRotateGesture, NS_SIMPLE_GESTURE_ROTATE, EventNameType_None, NS_SIMPLE_GESTURE_EVENT) NON_IDL_EVENT(MozTapGesture, NS_SIMPLE_GESTURE_TAP, EventNameType_None, NS_SIMPLE_GESTURE_EVENT) NON_IDL_EVENT(MozPressTapGesture, NS_SIMPLE_GESTURE_PRESSTAP, EventNameType_None, NS_SIMPLE_GESTURE_EVENT) NON_IDL_EVENT(MozEdgeUIGesture, NS_SIMPLE_GESTURE_EDGEUI, EventNameType_None, NS_SIMPLE_GESTURE_EVENT) NON_IDL_EVENT(transitionend, NS_TRANSITION_END, EventNameType_None, NS_TRANSITION_EVENT) NON_IDL_EVENT(animationstart, NS_ANIMATION_START, EventNameType_None, NS_ANIMATION_EVENT) NON_IDL_EVENT(animationend, NS_ANIMATION_END, EventNameType_None, NS_ANIMATION_EVENT) NON_IDL_EVENT(animationiteration, NS_ANIMATION_ITERATION, EventNameType_None, NS_ANIMATION_EVENT) NON_IDL_EVENT(audioprocess, NS_AUDIO_PROCESS, EventNameType_None, NS_EVENT) #ifdef DEFINED_FORWARDED_EVENT #undef DEFINED_FORWARDED_EVENT #undef FORWARDED_EVENT #endif /* DEFINED_FORWARDED_EVENT */ #ifdef DEFINED_WINDOW_EVENT #undef DEFINED_WINDOW_EVENT #undef WINDOW_EVENT #endif /* DEFINED_WINDOW_EVENT */ #ifdef DEFINED_WINDOW_ONLY_EVENT #undef DEFINED_WINDOW_ONLY_EVENT #undef WINDOW_ONLY_EVENT #endif /* DEFINED_WINDOW_ONLY_EVENT */ #ifdef DEFINED_TOUCH_EVENT #undef DEFINED_TOUCH_EVENT #undef TOUCH_EVENT #endif /* DEFINED_TOUCH_EVENT */ #ifdef DEFINED_DOCUMENT_ONLY_EVENT #undef DEFINED_DOCUMENT_ONLY_EVENT #undef DOCUMENT_ONLY_EVENT #endif /* DEFINED_DOCUMENT_ONLY_EVENT */ #ifdef DEFINED_NON_IDL_EVENT #undef DEFINED_NON_IDL_EVENT #undef NON_IDL_EVENT #endif /* DEFINED_NON_IDL_EVENT */ #ifdef DEFINED_ERROR_EVENT #undef DEFINED_ERROR_EVENT #undef ERROR_EVENT #endif /* DEFINED_ERROR_EVENT */ #ifdef DEFINED_BEFOREUNLOAD_EVENT #undef DEFINED_BEFOREUNLOAD_EVENT #undef BEFOREUNLOAD_EVENT #endif /* BEFOREUNLOAD_EVENT */ #ifdef ID_TO_EVENT #undef EVENT #undef WINDOW_ONLY_EVENT #undef TOUCH_EVENT #undef DOCUMENT_ONLY_EVENT #undef NON_IDL_EVENT #endif /* ID_TO_EVENT */