/* ***** BEGIN LICENSE BLOCK ***** * Version: MPL 1.1/GPL 2.0/LGPL 2.1 * * The contents of this file are subject to the Mozilla Public License Version * 1.1 (the "License"); you may not use this file except in compliance with * the License. You may obtain a copy of the License at * http://www.mozilla.org/MPL/ * * Software distributed under the License is distributed on an "AS IS" basis, * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License * for the specific language governing rights and limitations under the * License. * * The Original Code is B2G Audio Manager. * * The Initial Developer of the Original Code is * the Mozilla Foundation. * Portions created by the Initial Developer are Copyright (C) 2011 * the Initial Developer. All Rights Reserved. * * Contributor(s): * Philipp von Weitershausen * * Alternatively, the contents of this file may be used under the terms of * either the GNU General Public License Version 2 or later (the "GPL"), or * the GNU Lesser General Public License Version 2.1 or later (the "LGPL"), * in which case the provisions of the GPL or the LGPL are applicable instead * of those above. If you wish to allow use of your version of this file only * under the terms of either the GPL or the LGPL, and not to allow others to * use your version of this file under the terms of the MPL, indicate your * decision by deleting the provisions above and replace them with the notice * and other provisions required by the GPL or the LGPL. If you do not delete * the provisions above, a recipient may use your version of this file under * the terms of any one of the MPL, the GPL or the LGPL. * * ***** END LICENSE BLOCK ***** */ #include "AudioManager.h" #include using namespace mozilla::dom::telephony; using namespace android; NS_IMPL_ISUPPORTS1(AudioManager, nsIAudioManager) NS_IMETHODIMP AudioManager::GetMicrophoneMuted(bool* aMicrophoneMuted) { if (AudioSystem::isMicrophoneMuted(aMicrophoneMuted)) { return NS_ERROR_FAILURE; } return NS_OK; } NS_IMETHODIMP AudioManager::SetMicrophoneMuted(bool aMicrophoneMuted) { if (AudioSystem::muteMicrophone(aMicrophoneMuted)) { return NS_ERROR_FAILURE; } return NS_OK; } NS_IMETHODIMP AudioManager::GetMasterVolume(float* aMasterVolume) { if (AudioSystem::getMasterVolume(aMasterVolume)) { return NS_ERROR_FAILURE; } return NS_OK; } NS_IMETHODIMP AudioManager::SetMasterVolume(float aMasterVolume) { if (AudioSystem::setMasterVolume(aMasterVolume)) { return NS_ERROR_FAILURE; } return NS_OK; } NS_IMETHODIMP AudioManager::GetMasterMuted(bool* aMasterMuted) { if (AudioSystem::getMasterMute(aMasterMuted)) { return NS_ERROR_FAILURE; } return NS_OK; } NS_IMETHODIMP AudioManager::SetMasterMuted(bool aMasterMuted) { if (AudioSystem::setMasterMute(aMasterMuted)) { return NS_ERROR_FAILURE; } return NS_OK; } NS_IMETHODIMP AudioManager::GetPhoneState(PRInt32* aState) { *aState = mPhoneState; return NS_OK; } NS_IMETHODIMP AudioManager::SetPhoneState(PRInt32 aState) { if (AudioSystem::setPhoneState(aState)) { return NS_ERROR_FAILURE; } return NS_OK; } NS_IMETHODIMP AudioManager::SetForceForUse(PRInt32 aUsage, PRInt32 aForce) { if (AudioSystem::setForceUse((AudioSystem::force_use)aUsage, (AudioSystem::forced_config)aForce)) { return NS_ERROR_FAILURE; } return NS_OK; } NS_IMETHODIMP AudioManager::GetForceForUse(PRInt32 aUsage, PRInt32* aForce) { *aForce = AudioSystem::getForceUse((AudioSystem::force_use)aUsage); return NS_OK; }