/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*- * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef MOZILLA_GFX_TYPES_H_ #define MOZILLA_GFX_TYPES_H_ #include "mozilla/NullPtr.h" #include #include namespace mozilla { namespace gfx { typedef float Float; enum SurfaceType { SURFACE_DATA, /* Data surface - bitmap in memory */ SURFACE_D2D1_BITMAP, /* Surface wrapping a ID2D1Bitmap */ SURFACE_D2D1_DRAWTARGET, /* Surface made from a D2D draw target */ SURFACE_CAIRO, /* Surface wrapping a cairo surface */ SURFACE_CAIRO_IMAGE, /* Data surface wrapping a cairo image surface */ SURFACE_COREGRAPHICS_IMAGE, /* Surface wrapping a CoreGraphics Image */ SURFACE_COREGRAPHICS_CGCONTEXT, /* Surface wrapping a CG context */ SURFACE_SKIA, /* Surface wrapping a Skia bitmap */ SURFACE_DUAL_DT, /* Snapshot of a dual drawtarget */ SURFACE_D2D1_1_IMAGE, /* A D2D 1.1 ID2D1Image SourceSurface */ SURFACE_RECORDING /* Surface used for recording */ }; enum SurfaceFormat { FORMAT_B8G8R8A8, FORMAT_B8G8R8X8, FORMAT_R8G8B8A8, FORMAT_R8G8B8X8, FORMAT_R5G6B5, FORMAT_A8, FORMAT_YUV, FORMAT_UNKNOWN }; enum FilterType { FILTER_BLEND = 0, FILTER_TRANSFORM, FILTER_MORPHOLOGY, FILTER_COLOR_MATRIX, FILTER_FLOOD, FILTER_TILE, FILTER_TABLE_TRANSFER, FILTER_DISCRETE_TRANSFER, FILTER_LINEAR_TRANSFER, FILTER_GAMMA_TRANSFER, FILTER_CONVOLVE_MATRIX, FILTER_DISPLACEMENT_MAP, FILTER_TURBULENCE, FILTER_ARITHMETIC_COMBINE, FILTER_COMPOSITE, FILTER_DIRECTIONAL_BLUR, FILTER_GAUSSIAN_BLUR, FILTER_POINT_DIFFUSE, FILTER_POINT_SPECULAR, FILTER_SPOT_DIFFUSE, FILTER_SPOT_SPECULAR, FILTER_DISTANT_DIFFUSE, FILTER_DISTANT_SPECULAR, FILTER_CROP, FILTER_PREMULTIPLY, FILTER_UNPREMULTIPLY }; enum BackendType { BACKEND_NONE = 0, BACKEND_DIRECT2D, BACKEND_COREGRAPHICS, BACKEND_COREGRAPHICS_ACCELERATED, BACKEND_CAIRO, BACKEND_SKIA, BACKEND_RECORDING, BACKEND_DIRECT2D1_1 }; enum FontType { FONT_DWRITE, FONT_GDI, FONT_MAC, FONT_SKIA, FONT_CAIRO, FONT_COREGRAPHICS }; enum NativeSurfaceType { NATIVE_SURFACE_D3D10_TEXTURE, NATIVE_SURFACE_CAIRO_SURFACE, NATIVE_SURFACE_CAIRO_CONTEXT, NATIVE_SURFACE_CGCONTEXT, NATIVE_SURFACE_CGCONTEXT_ACCELERATED }; enum NativeFontType { NATIVE_FONT_DWRITE_FONT_FACE, NATIVE_FONT_GDI_FONT_FACE, NATIVE_FONT_MAC_FONT_FACE, NATIVE_FONT_SKIA_FONT_FACE, NATIVE_FONT_CAIRO_FONT_FACE }; enum FontStyle { FONT_STYLE_NORMAL, FONT_STYLE_ITALIC, FONT_STYLE_BOLD, FONT_STYLE_BOLD_ITALIC }; enum FontHinting { FONT_HINTING_NONE, FONT_HINTING_LIGHT, FONT_HINTING_NORMAL, FONT_HINTING_FULL }; enum CompositionOp { OP_OVER, OP_ADD, OP_ATOP, OP_OUT, OP_IN, OP_SOURCE, OP_DEST_IN, OP_DEST_OUT, OP_DEST_OVER, OP_DEST_ATOP, OP_XOR, OP_MULTIPLY, OP_SCREEN, OP_OVERLAY, OP_DARKEN, OP_LIGHTEN, OP_COLOR_DODGE, OP_COLOR_BURN, OP_HARD_LIGHT, OP_SOFT_LIGHT, OP_DIFFERENCE, OP_EXCLUSION, OP_HUE, OP_SATURATION, OP_COLOR, OP_LUMINOSITY, OP_COUNT }; enum ExtendMode { EXTEND_CLAMP, EXTEND_REPEAT, EXTEND_REFLECT }; enum FillRule { FILL_WINDING, FILL_EVEN_ODD }; enum AntialiasMode { AA_NONE, AA_GRAY, AA_SUBPIXEL, AA_DEFAULT }; enum Filter { FILTER_GOOD, FILTER_LINEAR, FILTER_POINT }; enum PatternType { PATTERN_COLOR, PATTERN_SURFACE, PATTERN_LINEAR_GRADIENT, PATTERN_RADIAL_GRADIENT }; enum JoinStyle { JOIN_BEVEL, JOIN_ROUND, JOIN_MITER, JOIN_MITER_OR_BEVEL }; enum CapStyle { CAP_BUTT, CAP_ROUND, CAP_SQUARE }; enum SamplingBounds { SAMPLING_UNBOUNDED, SAMPLING_BOUNDED }; /* Color is stored in non-premultiplied form */ struct Color { public: Color() : r(0.0f), g(0.0f), b(0.0f), a(0.0f) {} Color(Float aR, Float aG, Float aB, Float aA) : r(aR), g(aG), b(aB), a(aA) {} Color(Float aR, Float aG, Float aB) : r(aR), g(aG), b(aB), a(1.0f) {} static Color FromABGR(uint32_t aColor) { Color newColor(((aColor >> 0) & 0xff) * (1.0f / 255.0f), ((aColor >> 8) & 0xff) * (1.0f / 255.0f), ((aColor >> 16) & 0xff) * (1.0f / 255.0f), ((aColor >> 24) & 0xff) * (1.0f / 255.0f)); return newColor; } uint32_t ToABGR() const { return uint32_t(r * 255.0f) | uint32_t(g * 255.0f) << 8 | uint32_t(b * 255.0f) << 16 | uint32_t(a * 255.0f) << 24; } Float r, g, b, a; }; struct GradientStop { bool operator<(const GradientStop& aOther) const { return offset < aOther.offset; } Float offset; Color color; }; } } #if defined(XP_WIN) && defined(MOZ_GFX) #ifdef GFX2D_INTERNAL #define GFX2D_API __declspec(dllexport) #else #define GFX2D_API __declspec(dllimport) #endif #else #define GFX2D_API #endif // Side constants for use in various places namespace mozilla { namespace css { enum Side {eSideTop, eSideRight, eSideBottom, eSideLeft}; } } // XXX - These don't really belong here. But for now this is where they go. #define NS_SIDE_TOP mozilla::css::eSideTop #define NS_SIDE_RIGHT mozilla::css::eSideRight #define NS_SIDE_BOTTOM mozilla::css::eSideBottom #define NS_SIDE_LEFT mozilla::css::eSideLeft #endif /* MOZILLA_GFX_TYPES_H_ */