/* Any copyright is dedicated to the Public Domain. http://creativecommons.org/publicdomain/zero/1.0/ */ /*global ok, is, info, isApproxVec, isWebGLSupported, createCanvas, TiltGL */ "use strict"; let isWebGLAvailable; function onWebGLFail() { isWebGLAvailable = false; } function onWebGLSuccess() { isWebGLAvailable = true; } function test() { if (!isWebGLSupported()) { info("Skipping tilt_gl04 because WebGL isn't supported on this hardware."); return; } let canvas = createCanvas(); let renderer = new TiltGL.Renderer(canvas, onWebGLFail, onWebGLSuccess); let gl = renderer.context; if (!isWebGLAvailable) { return; } renderer.perspective(); ok(isApproxVec(renderer.projMatrix, [ 1.2071068286895752, 0, 0, 0, 0, -2.4142136573791504, 0, 0, 0, 0, -1.0202020406723022, -1, -181.06602478027344, 181.06602478027344, 148.14492797851562, 181.06602478027344 ]), "The default perspective proj. matrix wasn't calculated correctly."); ok(isApproxVec(renderer.mvMatrix, [ 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ]), "Changing the perpective matrix should reset the modelview by default."); renderer.ortho(); ok(isApproxVec(renderer.projMatrix, [ 0.006666666828095913, 0, 0, 0, 0, -0.013333333656191826, 0, 0, 0, 0, -1, 0, -1, 1, 0, 1 ]), "The default ortho proj. matrix wasn't calculated correctly."); ok(isApproxVec(renderer.mvMatrix, [ 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ]), "Changing the ortho matrix should reset the modelview by default."); renderer.projection(mat4.perspective(45, 1, 0.1, 100)); ok(isApproxVec(renderer.projMatrix, [ 2.4142136573791504, 0, 0, 0, 0, 2.4142136573791504, 0, 0, 0, 0, -1.0020020008087158, -1, 0, 0, -0.20020020008087158, 0 ]), "A custom proj. matrix couldn't be set correctly."); ok(isApproxVec(renderer.mvMatrix, [ 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ]), "Setting a custom proj. matrix should reset the model view by default."); renderer.translate(1, 1, 1); ok(isApproxVec(renderer.mvMatrix, [ 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1 ]), "The translation transformation wasn't applied correctly."); renderer.rotate(0.5, 1, 1, 1); ok(isApproxVec(renderer.mvMatrix, [ 0.9183883666992188, 0.317602276802063, -0.23599065840244293, 0, -0.23599065840244293, 0.9183883666992188, 0.317602276802063, 0, 0.317602276802063, -0.23599065840244293, 0.9183883666992188, 0, 1, 1, 1, 1 ]), "The rotation transformation wasn't applied correctly."); renderer.rotateX(0.5); ok(isApproxVec(renderer.mvMatrix, [ 0.9183883666992188, 0.317602276802063, -0.23599065840244293, 0, -0.05483464524149895, 0.6928216814994812, 0.7190210819244385, 0, 0.391862154006958, -0.6474001407623291, 0.6536949872970581, 0, 1, 1, 1, 1 ]), "The X rotation transformation wasn't applied correctly."); renderer.rotateY(0.5); ok(isApproxVec(renderer.mvMatrix, [ 0.6180928945541382, 0.5891023874282837, -0.5204993486404419, 0, -0.05483464524149895, 0.6928216814994812, 0.7190210819244385, 0, 0.7841902375221252, -0.4158804416656494, 0.4605313837528229, 0, 1, 1, 1, 1 ]), "The Y rotation transformation wasn't applied correctly."); renderer.rotateZ(0.5); ok(isApproxVec(renderer.mvMatrix, [ 0.5161384344100952, 0.8491423726081848, -0.11206408590078354, 0, -0.3444514572620392, 0.3255774974822998, 0.8805410265922546, 0, 0.7841902375221252, -0.4158804416656494, 0.4605313837528229, 0, 1, 1, 1, 1 ]), "The Z rotation transformation wasn't applied correctly."); renderer.scale(2, 2, 2); ok(isApproxVec(renderer.mvMatrix, [ 1.0322768688201904, 1.6982847452163696, -0.22412817180156708, 0, -0.6889029145240784, 0.6511549949645996, 1.7610820531845093, 0, 1.5683804750442505, -0.8317608833312988, 0.9210627675056458, 0, 1, 1, 1, 1 ]), "The Z rotation transformation wasn't applied correctly."); renderer.transform(mat4.create()); ok(isApproxVec(renderer.mvMatrix, [ 1.0322768688201904, 1.6982847452163696, -0.22412817180156708, 0, -0.6889029145240784, 0.6511549949645996, 1.7610820531845093, 0, 1.5683804750442505, -0.8317608833312988, 0.9210627675056458, 0, 1, 1, 1, 1 ]), "The identity matrix transformation wasn't applied correctly."); renderer.origin(1, 1, 1); ok(isApproxVec(renderer.mvMatrix, [ 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ]), "The origin wasn't reset to identity correctly."); renderer.translate(1, 2); ok(isApproxVec(renderer.mvMatrix, [ 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 1, 2, 0, 1 ]), "The second translation transformation wasn't applied correctly."); renderer.scale(3, 4); ok(isApproxVec(renderer.mvMatrix, [ 3, 0, 0, 0, 0, 4, 0, 0, 0, 0, 1, 0, 1, 2, 0, 1 ]), "The second scale transformation wasn't applied correctly."); }