/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef GFX_FRAMEMETRICS_H #define GFX_FRAMEMETRICS_H #include "gfxPoint.h" #include "gfxTypes.h" #include "nsRect.h" #include "mozilla/gfx/Rect.h" namespace mozilla { namespace layers { /** * The viewport and displayport metrics for the painted frame at the * time of a layer-tree transaction. These metrics are especially * useful for shadow layers, because the metrics values are updated * atomically with new pixels. */ struct THEBES_API FrameMetrics { public: // We use IDs to identify frames across processes. typedef uint64_t ViewID; static const ViewID NULL_SCROLL_ID; // This container layer does not scroll. static const ViewID ROOT_SCROLL_ID; // This is the root scroll frame. static const ViewID START_SCROLL_ID; // This is the ID that scrolling subframes // will begin at. FrameMetrics() : mCompositionBounds(0, 0, 0, 0) , mContentRect(0, 0, 0, 0) , mDisplayPort(0, 0, 0, 0) , mCriticalDisplayPort(0, 0, 0, 0) , mViewport(0, 0, 0, 0) , mScrollOffset(0, 0) , mScrollId(NULL_SCROLL_ID) , mScrollableRect(0, 0, 0, 0) , mResolution(1, 1) , mZoom(1, 1) , mDevPixelsPerCSSPixel(1) , mMayHaveTouchListeners(false) {} // Default copy ctor and operator= are fine bool operator==(const FrameMetrics& aOther) const { return mCompositionBounds.IsEqualEdges(aOther.mCompositionBounds) && mContentRect.IsEqualEdges(aOther.mContentRect) && mDisplayPort.IsEqualEdges(aOther.mDisplayPort) && mCriticalDisplayPort.IsEqualEdges(aOther.mCriticalDisplayPort) && mViewport.IsEqualEdges(aOther.mViewport) && mScrollOffset == aOther.mScrollOffset && mScrollId == aOther.mScrollId && mScrollableRect.IsEqualEdges(aOther.mScrollableRect) && mResolution == aOther.mResolution && mDevPixelsPerCSSPixel == aOther.mDevPixelsPerCSSPixel && mMayHaveTouchListeners == aOther.mMayHaveTouchListeners; } bool operator!=(const FrameMetrics& aOther) const { return !operator==(aOther); } bool IsDefault() const { return (FrameMetrics() == *this); } bool IsRootScrollable() const { return mScrollId == ROOT_SCROLL_ID; } bool IsScrollable() const { return mScrollId != NULL_SCROLL_ID; } gfxSize LayersPixelsPerCSSPixel() const { return mResolution * mDevPixelsPerCSSPixel; } gfxPoint GetScrollOffsetInLayerPixels() const { return gfxPoint( static_cast( mScrollOffset.x * LayersPixelsPerCSSPixel().width), static_cast( mScrollOffset.y * LayersPixelsPerCSSPixel().height)); } // --------------------------------------------------------------------------- // The following metrics are all in widget space/device pixels. // // This is the area within the widget that we're compositing to, which means // that it is the visible region of this frame. It is not relative to // anything. // So { 0, 0, [compositeArea.width], [compositeArea.height] }. // // This is useful because, on mobile, the viewport and composition dimensions // are not always the same. In this case, we calculate the displayport using // an area bigger than the region we're compositing to. If we used the // viewport dimensions to calculate the displayport, we'd run into situations // where we're prerendering the wrong regions and the content may be clipped, // or too much of it prerendered. If the displayport is the same as the // viewport, there is no need for this and we can just use the viewport // instead. // // This is only valid on the root layer. Nested iframes do not need this // metric as they do not have a displayport set. See bug 775452. nsIntRect mCompositionBounds; // |mScrollableRect|, stored in device pixels. DECPRECATED, DO NOT USE. // // This is valid on any layer where |mScrollableRect| is, though it may be // more lazily maintained than |mScrollableRect|. That is, when // |mScrollableRect| is updated, this may lag. For this reason, it's better to // use |mScrollableRect| for any control logic. // // FIXME/bug 785929: Is this really necessary? Can it not be calculated from // |mScrollableRect| whenever it's needed? nsIntRect mContentRect; // --------------------------------------------------------------------------- // The following metrics are all in CSS pixels. They are not in any uniform // space, so each is explained separately. // // The area of a frame's contents that has been painted, relative to the // viewport. It is in the same coordinate space as |mViewport|. For example, // if it is at 0,0, then it's at the same place at the viewport, which is at // the top-left in the layer, and at the same place as the scroll offset of // the document. // // Note that this is structured in such a way that it doesn't depend on the // method layout uses to scroll content. // // May be larger or smaller than |mScrollableRect|. // // To pre-render a margin of 100 CSS pixels around the window, // { x = -100, y = - 100, // width = window.innerWidth + 100, height = window.innerHeight + 100 } // // This is only valid on the root layer. Nested iframes do not have a // displayport set on them. See bug 775452. gfx::Rect mDisplayPort; // If non-empty, the area of a frame's contents that is considered critical // to paint. Area outside of this area (i.e. area inside mDisplayPort, but // outside of mCriticalDisplayPort) is considered low-priority, and may be // painted with lower precision, or not painted at all. // // The same restrictions for mDisplayPort apply here. gfx::Rect mCriticalDisplayPort; // The CSS viewport, which is the dimensions we're using to constrain the // element of this frame, relative to the top-left of the layer. Note // that its offset is structured in such a way that it doesn't depend on the // method layout uses to scroll content. // // This is mainly useful on the root layer, however nested iframes can have // their own viewport, which will just be the size of the window of the // iframe. For layers that don't correspond to a document, this metric is // meaningless and invalid. gfx::Rect mViewport; // The position of the top-left of the CSS viewport, relative to the document // (or the document relative to the viewport, if that helps understand it). // // Thus it is relative to the document. It is in the same coordinate space as // |mScrollableRect|, but a different coordinate space than |mViewport| and // |mDisplayPort|. // // It is required that the rect: // { x = mScrollOffset.x, y = mScrollOffset.y, // width = mCompositionBounds.x / mResolution.width, // height = mCompositionBounds.y / mResolution.height } // Be within |mScrollableRect|. // // This is valid for any layer, but is always relative to this frame and // not any parents, regardless of parent transforms. gfx::Point mScrollOffset; // A unique ID assigned to each scrollable frame (unless this is // ROOT_SCROLL_ID, in which case it is not unique). ViewID mScrollId; // The scrollable bounds of a frame. This is determined by reflow. // For the top-level |window|, // { x = window.scrollX, y = window.scrollY, // could be 0, 0 // width = window.innerWidth, height = window.innerHeight } // // This is relative to the document. It is in the same coordinate space as // |mScrollOffset|, but a different coordinate space than |mViewport| and // |mDisplayPort|. Note also that this coordinate system is understood by // window.scrollTo(). // // This is valid on any layer unless it has no content. gfx::Rect mScrollableRect; // --------------------------------------------------------------------------- // The following metrics are dimensionless. // // The resolution, along both axes, that the current frame has been painted // at. // // Every time this frame is composited and the compositor samples its // transform, this metric is used to create a transform which is // post-multiplied into the parent's transform. Since this only happens when // we walk the layer tree, the resulting transform isn't stored here. Thus the // resolution of parent layers is opaque to this metric. gfxSize mResolution; // The resolution-independent "user zoom". For example, if a page // configures the viewport to a zoom value of 2x, then this member // will always be 2.0 no matter what the viewport or composition // bounds. // // In the steady state (no animations), and ignoring DPI, then the // following is usually true // // intrinsicScale = (mCompositionBounds / mViewport) // mResolution = mZoom * intrinsicScale // // When this is not true, we're probably asynchronously sampling a // zoom animation for content. gfxSize mZoom; // The conversion factor between CSS pixels and device pixels for this frame. // This can vary based on a variety of things, such as reflowing-zoom. The // conversion factor for device pixels to layers pixels is just the // resolution. float mDevPixelsPerCSSPixel; // Whether or not this frame may have touch listeners. bool mMayHaveTouchListeners; }; } } #endif /* GFX_FRAMEMETRICS_H */