/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*- * ***** BEGIN LICENSE BLOCK ***** * Version: MPL 1.1/GPL 2.0/LGPL 2.1 * * The contents of this file are subject to the Mozilla Public License Version * 1.1 (the "License"); you may not use this file except in compliance with * the License. You may obtain a copy of the License at * http://www.mozilla.org/MPL/ * * Software distributed under the License is distributed on an "AS IS" basis, * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License * for the specific language governing rights and limitations under the * License. * * The Original Code is Mozilla Corporation code. * * The Initial Developer of the Original Code is Mozilla Foundation. * Portions created by the Initial Developer are Copyright (C) 2011 * the Initial Developer. All Rights Reserved. * * Contributor(s): * * Alternatively, the contents of this file may be used under the terms of * either the GNU General Public License Version 2 or later (the "GPL"), or * the GNU Lesser General Public License Version 2.1 or later (the "LGPL"), * in which case the provisions of the GPL or the LGPL are applicable instead * of those above. If you wish to allow use of your version of this file only * under the terms of either the GPL or the LGPL, and not to allow others to * use your version of this file under the terms of the MPL, indicate your * decision by deleting the provisions above and replace them with the notice * and other provisions required by the GPL or the LGPL. If you do not delete * the provisions above, a recipient may use your version of this file under * the terms of any one of the MPL, the GPL or the LGPL. * * ***** END LICENSE BLOCK ***** */ #ifndef MOZILLA_GFX_PATH_CAIRO_H_ #define MOZILLA_GFX_PATH_CAIRO_H_ #include "2D.h" #include "cairo.h" namespace mozilla { namespace gfx { class DrawTargetCairo; // A reference to a cairo context that can maintain and set a path. // // This class exists to make it possible for us to not construct paths manually // using cairo_path_t, which in the common case is a speed and memory // optimization (as the cairo_t maintains the path for us, and we don't have to // use cairo_append_path). Instead, we can share a cairo_t with a DrawTarget, // and have it inform us when we need to make a copy of the path. // // Exactly one Path* object represents the current path on a given DrawTarget's // context. That Path* object registers its CairoPathContext with the // DrawTarget it's associated with. If that DrawTarget is going to change its // path, it has to tell the CairoPathContext beforehand so the path can be // saved off. // The path ownership is transferred to every new instance of CairoPathContext // in the constructor. We inform the draw target of the new context object, // which causes us to save off a copy of the path, as we're not going to be // informed upon changes any more. // Any transformation on aCtx is not applied to this path, though a path can be // transformed separately from its context by passing a matrix to the // constructor. class CairoPathContext : public RefCounted { public: // Construct a CairoPathContext and set it to be the path observer of // aDrawTarget. Optionally, this path can be transformed by aMatrix. CairoPathContext(cairo_t* aCtx, DrawTargetCairo* aDrawTarget, FillRule aFillRule, const Matrix& aMatrix = Matrix()); ~CairoPathContext(); // Copy the path on mContext to be the path on aToContext, if they aren't the // same. void CopyPathTo(cairo_t* aToContext); // This method must be called by the draw target before it changes the path // currently on the cairo context. void PathWillChange(); // This method must be called by the draw target whenever it is going to // change the current transformation on mContext. void MatrixWillChange(const Matrix& aMatrix); // This method must be called as the draw target is dying. In this case, we // forget our reference to the draw target, and become the only reference to // our context. void ForgetDrawTarget(); // Create a duplicate context, and copy this path to that context. Optionally, // the new context can be transformed. void DuplicateContextAndPath(const Matrix& aMatrix = Matrix()); // Returns true if this CairoPathContext represents path. bool ContainsPath(const Path* path); cairo_t* GetContext() const { return mContext; } DrawTargetCairo* GetDrawTarget() const { return mDrawTarget; } Matrix GetTransform() const { return mTransform; } FillRule GetFillRule() const { return mFillRule; } operator cairo_t* () const { return mContext; } private: // methods CairoPathContext(const CairoPathContext&) MOZ_DELETE; private: // data Matrix mTransform; cairo_t* mContext; // Not a RefPtr to avoid cycles. DrawTargetCairo* mDrawTarget; FillRule mFillRule; }; class PathBuilderCairo : public PathBuilder { public: // This constructor implicitly takes ownership of aCtx by calling // aDrawTarget->SetPathObserver(). Therefore, if the draw target has a path // observer, this constructor will cause it to copy out its path. // The path currently set on aCtx is not changed. PathBuilderCairo(cairo_t* aCtx, DrawTargetCairo* aDrawTarget, FillRule aFillRule); // This constructor, called with a CairoPathContext*, implicitly takes // ownership of the path, and therefore makes aPathContext copy out its path // regardless of whether it has a pointer to a DrawTargetCairo. // The path currently set on aPathContext is not changed. explicit PathBuilderCairo(CairoPathContext* aPathContext, const Matrix& aTransform = Matrix()); virtual void MoveTo(const Point &aPoint); virtual void LineTo(const Point &aPoint); virtual void BezierTo(const Point &aCP1, const Point &aCP2, const Point &aCP3); virtual void QuadraticBezierTo(const Point &aCP1, const Point &aCP2); virtual void Close(); virtual void Arc(const Point &aOrigin, float aRadius, float aStartAngle, float aEndAngle, bool aAntiClockwise = false); virtual Point CurrentPoint() const; virtual TemporaryRef Finish(); TemporaryRef GetPathContext(); private: // methods void SetFillRule(FillRule aFillRule); private: // data RefPtr mPathContext; FillRule mFillRule; }; class PathCairo : public Path { public: PathCairo(cairo_t* aCtx, DrawTargetCairo* aDrawTarget, FillRule aFillRule, const Matrix& aTransform); virtual BackendType GetBackendType() const { return BACKEND_CAIRO; } virtual TemporaryRef CopyToBuilder(FillRule aFillRule = FILL_WINDING) const; virtual TemporaryRef TransformedCopyToBuilder(const Matrix &aTransform, FillRule aFillRule = FILL_WINDING) const; virtual bool ContainsPoint(const Point &aPoint, const Matrix &aTransform) const; virtual Rect GetBounds(const Matrix &aTransform = Matrix()) const; virtual Rect GetStrokedBounds(const StrokeOptions &aStrokeOptions, const Matrix &aTransform = Matrix()) const; virtual FillRule GetFillRule() const { return mFillRule; } TemporaryRef GetPathContext(); // Set this path to be the current path for aContext (if it's not already // aContext's path). You must pass the draw target associated with the // context as aDrawTarget. void CopyPathTo(cairo_t* aContext, DrawTargetCairo* aDrawTarget); private: RefPtr mPathContext; FillRule mFillRule; }; } } #endif /* MOZILLA_GFX_PATH_CAIRO_H_ */