/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* vim: set ts=8 sts=2 et sw=2 tw=80: */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef MediaTaskQueue_h_ #define MediaTaskQueue_h_ #include #include "mozilla/RefPtr.h" #include "mozilla/Monitor.h" #include "SharedThreadPool.h" #include "nsThreadUtils.h" #include "MediaPromise.h" class nsIRunnable; namespace mozilla { class SharedThreadPool; typedef MediaPromise ShutdownPromise; // Abstracts executing runnables in order in a thread pool. The runnables // dispatched to the MediaTaskQueue will be executed in the order in which // they're received, and are guaranteed to not be executed concurrently. // They may be executed on different threads, and a memory barrier is used // to make this threadsafe for objects that aren't already threadsafe. class MediaTaskQueue MOZ_FINAL { ~MediaTaskQueue(); public: NS_INLINE_DECL_THREADSAFE_REFCOUNTING(MediaTaskQueue) explicit MediaTaskQueue(TemporaryRef aPool); nsresult Dispatch(TemporaryRef aRunnable); // This should only be used for things that absolutely can't afford to be // flushed. Normal operations should use Dispatch. nsresult ForceDispatch(TemporaryRef aRunnable); nsresult SyncDispatch(TemporaryRef aRunnable); nsresult FlushAndDispatch(TemporaryRef aRunnable); // Removes all pending tasks from the task queue, and blocks until // the currently running task (if any) finishes. void Flush(); // Puts the queue in a shutdown state and returns immediately. The queue will // remain alive at least until all the events are drained, because the Runners // hold a strong reference to the task queue, and one of them is always held // by the threadpool event queue when the task queue is non-empty. // // The returned promise is resolved when the queue goes empty. nsRefPtr BeginShutdown(); // Blocks until all task finish executing. void AwaitIdle(); // Blocks until the queue is flagged for shutdown and all tasks have finished // executing. void AwaitShutdownAndIdle(); bool IsEmpty(); // Returns true if the current thread is currently running a Runnable in // the task queue. This is for debugging/validation purposes only. bool IsCurrentThreadIn(); private: // Blocks until all task finish executing. Called internally by methods // that need to wait until the task queue is idle. // mQueueMonitor must be held. void AwaitIdleLocked(); enum DispatchMode { AbortIfFlushing, IgnoreFlushing, Forced }; nsresult DispatchLocked(TemporaryRef aRunnable, DispatchMode aMode); void FlushLocked(); RefPtr mPool; // Monitor that protects the queue and mIsRunning; Monitor mQueueMonitor; struct TaskQueueEntry { RefPtr mRunnable; bool mForceDispatch; TaskQueueEntry(TemporaryRef aRunnable, bool aForceDispatch = false) : mRunnable(aRunnable), mForceDispatch(aForceDispatch) {} }; // Queue of tasks to run. std::queue mTasks; // The thread currently running the task queue. We store a reference // to this so that IsCurrentThreadIn() can tell if the current thread // is the thread currently running in the task queue. RefPtr mRunningThread; // True if we've dispatched an event to the pool to execute events from // the queue. bool mIsRunning; // True if we've started our shutdown process. bool mIsShutdown; MediaPromiseHolder mShutdownPromise; class MOZ_STACK_CLASS AutoSetFlushing { public: explicit AutoSetFlushing(MediaTaskQueue* aTaskQueue) : mTaskQueue(aTaskQueue) { mTaskQueue->mQueueMonitor.AssertCurrentThreadOwns(); mTaskQueue->mIsFlushing = true; } ~AutoSetFlushing() { mTaskQueue->mQueueMonitor.AssertCurrentThreadOwns(); mTaskQueue->mIsFlushing = false; } private: MediaTaskQueue* mTaskQueue; }; // True if we're flushing; we reject new tasks if we're flushing. bool mIsFlushing; class Runner : public nsRunnable { public: explicit Runner(MediaTaskQueue* aQueue) : mQueue(aQueue) { } NS_METHOD Run() MOZ_OVERRIDE; private: RefPtr mQueue; }; }; } // namespace mozilla #endif // MediaTaskQueue_h_