/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* vim:set ts=2 sw=2 sts=2 et cindent: */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #if !defined(nsMediaDecoder_h_) #define nsMediaDecoder_h_ #include "mozilla/ReentrantMonitor.h" #include "VideoFrameContainer.h" #include "MediaStreamGraph.h" #include "nsIObserver.h" class nsHTMLMediaElement; class nsIStreamListener; class nsTimeRanges; class nsIMemoryReporter; class nsIPrincipal; class nsITimer; namespace mozilla { class MediaResource; } // The size to use for audio data frames in MozAudioAvailable events. // This value is per channel, and is chosen to give ~43 fps of events, // for example, 44100 with 2 channels, 2*1024 = 2048. static const uint32_t FRAMEBUFFER_LENGTH_PER_CHANNEL = 1024; // The total size of the framebuffer used for MozAudioAvailable events // has to be within the following range. static const uint32_t FRAMEBUFFER_LENGTH_MIN = 512; static const uint32_t FRAMEBUFFER_LENGTH_MAX = 16384; // All methods of nsMediaDecoder must be called from the main thread only // with the exception of GetVideoFrameContainer and GetStatistics, // which can be called from any thread. class nsMediaDecoder : public nsIObserver { public: typedef mozilla::MediaResource MediaResource; typedef mozilla::ReentrantMonitor ReentrantMonitor; typedef mozilla::SourceMediaStream SourceMediaStream; typedef mozilla::ProcessedMediaStream ProcessedMediaStream; typedef mozilla::MediaInputPort MediaInputPort; typedef mozilla::MainThreadMediaStreamListener MainThreadMediaStreamListener; typedef mozilla::TimeStamp TimeStamp; typedef mozilla::TimeDuration TimeDuration; typedef mozilla::VideoFrameContainer VideoFrameContainer; nsMediaDecoder(); virtual ~nsMediaDecoder(); // Create a new decoder of the same type as this one. virtual nsMediaDecoder* Clone() = 0; // Perform any initialization required for the decoder. // Return true on successful initialisation, false // on failure. virtual bool Init(nsHTMLMediaElement* aElement); // Get the current MediaResource being used. Its URI will be returned // by currentSrc. Returns what was passed to Load(), if Load() has been called. virtual MediaResource* GetResource() = 0; // Return the principal of the current URI being played or downloaded. virtual already_AddRefed GetCurrentPrincipal() = 0; // Return the time position in the video stream being // played measured in seconds. virtual double GetCurrentTime() = 0; // Seek to the time position in (seconds) from the start of the video. virtual nsresult Seek(double aTime) = 0; // Called by the element when the playback rate has been changed. // Adjust the speed of the playback, optionally with pitch correction, // when this is called. virtual nsresult PlaybackRateChanged() = 0; // Return the duration of the video in seconds. virtual double GetDuration() = 0; // A media stream is assumed to be infinite if the metadata doesn't // contain the duration, and range requests are not supported, and // no headers give a hint of a possible duration (Content-Length, // Content-Duration, and variants), and we cannot seek in the media // stream to determine the duration. // // When the media stream ends, we can know the duration, thus the stream is // no longer considered to be infinite. virtual void SetInfinite(bool aInfinite) = 0; // Return true if the stream is infinite (see SetInfinite). virtual bool IsInfinite() = 0; // Pause video playback. virtual void Pause() = 0; // Set the audio volume. It should be a value from 0 to 1.0. virtual void SetVolume(double aVolume) = 0; // Sets whether audio is being captured. If it is, we won't play any // of our audio. virtual void SetAudioCaptured(bool aCaptured) = 0; // Add an output stream. All decoder output will be sent to the stream. // The stream is initially blocked. The decoder is responsible for unblocking // it while it is playing back. virtual void AddOutputStream(ProcessedMediaStream* aStream, bool aFinishWhenEnded) = 0; // Start playback of a video. 'Load' must have previously been // called. virtual nsresult Play() = 0; // Start downloading the media. Decode the downloaded data up to the // point of the first frame of data. // aResource is the media stream to use. Ownership of aResource passes to // the decoder, even if Load returns an error. // This is called at most once per decoder, after Init(). virtual nsresult Load(MediaResource* aResource, nsIStreamListener **aListener, nsMediaDecoder* aCloneDonor) = 0; // Called when the video file has completed downloading. virtual void ResourceLoaded() = 0; // Called if the media file encounters a network error. virtual void NetworkError() = 0; // Call from any thread safely. Return true if we are currently // seeking in the media resource. virtual bool IsSeeking() const = 0; // Return true if the decoder has reached the end of playback. // Call in the main thread only. virtual bool IsEnded() const = 0; // Called when a "MozAudioAvailable" event listener is added. This enables // the decoder to only dispatch "MozAudioAvailable" events when a // handler exists, reducing overhead. Called on the main thread. virtual void NotifyAudioAvailableListener() = 0; struct Statistics { // Estimate of the current playback rate (bytes/second). double mPlaybackRate; // Estimate of the current download rate (bytes/second). This // ignores time that the channel was paused by Gecko. double mDownloadRate; // Total length of media stream in bytes; -1 if not known int64_t mTotalBytes; // Current position of the download, in bytes. This is the offset of // the first uncached byte after the decoder position. int64_t mDownloadPosition; // Current position of decoding, in bytes (how much of the stream // has been consumed) int64_t mDecoderPosition; // Current position of playback, in bytes int64_t mPlaybackPosition; // If false, then mDownloadRate cannot be considered a reliable // estimate (probably because the download has only been running // a short time). bool mDownloadRateReliable; // If false, then mPlaybackRate cannot be considered a reliable // estimate (probably because playback has only been running // a short time). bool mPlaybackRateReliable; }; // Frame decoding/painting related performance counters. // Threadsafe. class FrameStatistics { public: FrameStatistics() : mReentrantMonitor("nsMediaDecoder::FrameStats"), mParsedFrames(0), mDecodedFrames(0), mPresentedFrames(0) {} // Returns number of frames which have been parsed from the media. // Can be called on any thread. uint32_t GetParsedFrames() { mozilla::ReentrantMonitorAutoEnter mon(mReentrantMonitor); return mParsedFrames; } // Returns the number of parsed frames which have been decoded. // Can be called on any thread. uint32_t GetDecodedFrames() { mozilla::ReentrantMonitorAutoEnter mon(mReentrantMonitor); return mDecodedFrames; } // Returns the number of decoded frames which have been sent to the rendering // pipeline for painting ("presented"). // Can be called on any thread. uint32_t GetPresentedFrames() { mozilla::ReentrantMonitorAutoEnter mon(mReentrantMonitor); return mPresentedFrames; } // Increments the parsed and decoded frame counters by the passed in counts. // Can be called on any thread. void NotifyDecodedFrames(uint32_t aParsed, uint32_t aDecoded) { if (aParsed == 0 && aDecoded == 0) return; mozilla::ReentrantMonitorAutoEnter mon(mReentrantMonitor); mParsedFrames += aParsed; mDecodedFrames += aDecoded; } // Increments the presented frame counters. // Can be called on any thread. void NotifyPresentedFrame() { mozilla::ReentrantMonitorAutoEnter mon(mReentrantMonitor); ++mPresentedFrames; } private: // ReentrantMonitor to protect access of playback statistics. ReentrantMonitor mReentrantMonitor; // Number of frames parsed and demuxed from media. // Access protected by mStatsReentrantMonitor. uint32_t mParsedFrames; // Number of parsed frames which were actually decoded. // Access protected by mStatsReentrantMonitor. uint32_t mDecodedFrames; // Number of decoded frames which were actually sent down the rendering // pipeline to be painted ("presented"). Access protected by mStatsReentrantMonitor. uint32_t mPresentedFrames; }; // Stack based class to assist in notifying the frame statistics of // parsed and decoded frames. Use inside video demux & decode functions // to ensure all parsed and decoded frames are reported on all return paths. class AutoNotifyDecoded { public: AutoNotifyDecoded(nsMediaDecoder* aDecoder, uint32_t& aParsed, uint32_t& aDecoded) : mDecoder(aDecoder), mParsed(aParsed), mDecoded(aDecoded) {} ~AutoNotifyDecoded() { mDecoder->GetFrameStatistics().NotifyDecodedFrames(mParsed, mDecoded); } private: nsMediaDecoder* mDecoder; uint32_t& mParsed; uint32_t& mDecoded; }; // Return statistics. This is used for progress events and other things. // This can be called from any thread. It's only a snapshot of the // current state, since other threads might be changing the state // at any time. virtual Statistics GetStatistics() = 0; // Return the frame decode/paint related statistics. FrameStatistics& GetFrameStatistics() { return mFrameStats; } // Set the duration of the media resource in units of seconds. // This is called via a channel listener if it can pick up the duration // from a content header. Must be called from the main thread only. virtual void SetDuration(double aDuration) = 0; // Set a flag indicating whether seeking is supported virtual void SetSeekable(bool aSeekable) = 0; // Return true if seeking is supported. virtual bool IsSeekable() = 0; // Return the time ranges that can be seeked into. virtual nsresult GetSeekable(nsTimeRanges* aSeekable) = 0; // Set the end time of the media resource. When playback reaches // this point the media pauses. aTime is in seconds. virtual void SetEndTime(double aTime) = 0; // Invalidate the frame. void Invalidate() { if (mVideoFrameContainer) { mVideoFrameContainer->Invalidate(); } } // Fire progress events if needed according to the time and byte // constraints outlined in the specification. aTimer is true // if the method is called as a result of the progress timer rather // than the result of downloaded data. virtual void Progress(bool aTimer); // Fire timeupdate events if needed according to the time constraints // outlined in the specification. virtual void FireTimeUpdate(); // Called by MediaResource when the "cache suspended" status changes. // If MediaResource::IsSuspendedByCache returns true, then the decoder // should stop buffering or otherwise waiting for download progress and // start consuming data, if possible, because the cache is full. virtual void NotifySuspendedStatusChanged() = 0; // Called by MediaResource when some data has been received. // Call on the main thread only. virtual void NotifyBytesDownloaded() = 0; // Called by nsChannelToPipeListener or MediaResource when the // download has ended. Called on the main thread only. aStatus is // the result from OnStopRequest. virtual void NotifyDownloadEnded(nsresult aStatus) = 0; // Called by MediaResource when the principal of the resource has // changed. Called on main thread only. virtual void NotifyPrincipalChanged() = 0; // Called as data arrives on the stream and is read into the cache. Called // on the main thread only. virtual void NotifyDataArrived(const char* aBuffer, uint32_t aLength, int64_t aOffset) = 0; // Cleanup internal data structures. Must be called on the main // thread by the owning object before that object disposes of this object. virtual void Shutdown(); // Suspend any media downloads that are in progress. Called by the // media element when it is sent to the bfcache, or when we need // to throttle the download. Call on the main thread only. This can // be called multiple times, there's an internal "suspend count". virtual void Suspend() = 0; // Resume any media downloads that have been suspended. Called by the // media element when it is restored from the bfcache, or when we need // to stop throttling the download. Call on the main thread only. // The download will only actually resume once as many Resume calls // have been made as Suspend calls. When aForceBuffering is true, // we force the decoder to go into buffering state before resuming // playback. virtual void Resume(bool aForceBuffering) = 0; // Returns a weak reference to the media element we're decoding for, // if it's available. nsHTMLMediaElement* GetMediaElement(); // Returns the current size of the framebuffer used in // MozAudioAvailable events. uint32_t GetFrameBufferLength() { return mFrameBufferLength; } // Sets the length of the framebuffer used in MozAudioAvailable events. // The new size must be between 512 and 16384. virtual nsresult RequestFrameBufferLength(uint32_t aLength); // Moves any existing channel loads into the background, so that they don't // block the load event. This is called when we stop delaying the load // event. Any new loads initiated (for example to seek) will also be in the // background. Implementations of this must call MoveLoadsToBackground() on // their MediaResource. virtual void MoveLoadsToBackground()=0; // Constructs the time ranges representing what segments of the media // are buffered and playable. virtual nsresult GetBuffered(nsTimeRanges* aBuffered) = 0; // Returns true if we can play the entire media through without stopping // to buffer, given the current download and playback rates. bool CanPlayThrough(); // Returns the size, in bytes, of the heap memory used by the currently // queued decoded video and audio data. virtual int64_t VideoQueueMemoryInUse() = 0; virtual int64_t AudioQueueMemoryInUse() = 0; VideoFrameContainer* GetVideoFrameContainer() { return mVideoFrameContainer; } mozilla::layers::ImageContainer* GetImageContainer() { return mVideoFrameContainer ? mVideoFrameContainer->GetImageContainer() : nullptr; } protected: // Start timer to update download progress information. nsresult StartProgress(); // Stop progress information timer. nsresult StopProgress(); // Ensures our media stream has been pinned. void PinForSeek(); // Ensures our media stream has been unpinned. void UnpinForSeek(); // Timer used for updating progress events nsCOMPtr mProgressTimer; // This should only ever be accessed from the main thread. // It is set in Init and cleared in Shutdown when the element goes away. // The decoder does not add a reference the element. nsHTMLMediaElement* mElement; // Counters related to decode and presentation of frames. FrameStatistics mFrameStats; nsRefPtr mVideoFrameContainer; // Time that the last progress event was fired. Read/Write from the // main thread only. TimeStamp mProgressTime; // Time that data was last read from the media resource. Used for // computing if the download has stalled and to rate limit progress events // when data is arriving slower than PROGRESS_MS. A value of null indicates // that a stall event has already fired and not to fire another one until // more data is received. Read/Write from the main thread only. TimeStamp mDataTime; // The framebuffer size to use for audioavailable events. uint32_t mFrameBufferLength; // True when our media stream has been pinned. We pin the stream // while seeking. bool mPinnedForSeek; // True if the decoder is being shutdown. At this point all events that // are currently queued need to return immediately to prevent javascript // being run that operates on the element and decoder during shutdown. // Read/Write from the main thread only. bool mShuttingDown; }; namespace mozilla { class MediaMemoryReporter { MediaMemoryReporter(); ~MediaMemoryReporter(); static MediaMemoryReporter* sUniqueInstance; static MediaMemoryReporter* UniqueInstance() { if (!sUniqueInstance) { sUniqueInstance = new MediaMemoryReporter; } return sUniqueInstance; } typedef nsTArray DecodersArray; static DecodersArray& Decoders() { return UniqueInstance()->mDecoders; } DecodersArray mDecoders; nsCOMPtr mMediaDecodedVideoMemory; nsCOMPtr mMediaDecodedAudioMemory; public: static void AddMediaDecoder(nsMediaDecoder* aDecoder) { Decoders().AppendElement(aDecoder); } static void RemoveMediaDecoder(nsMediaDecoder* aDecoder) { DecodersArray& decoders = Decoders(); decoders.RemoveElement(aDecoder); if (decoders.IsEmpty()) { delete sUniqueInstance; sUniqueInstance = nullptr; } } static int64_t GetDecodedVideoMemory() { DecodersArray& decoders = Decoders(); int64_t result = 0; for (size_t i = 0; i < decoders.Length(); ++i) { result += decoders[i]->VideoQueueMemoryInUse(); } return result; } static int64_t GetDecodedAudioMemory() { DecodersArray& decoders = Decoders(); int64_t result = 0; for (size_t i = 0; i < decoders.Length(); ++i) { result += decoders[i]->AudioQueueMemoryInUse(); } return result; } }; } //namespace mozilla #endif