# -*- Mode: python; c-basic-offset: 4; indent-tabs-mode: nil; tab-width: 40 -*- # vim: set filetype=python: # This Source Code Form is subject to the terms of the Mozilla Public # License, v. 2.0. If a copy of the MPL was not distributed with this # file, You can obtain one at http://mozilla.org/MPL/2.0/. gl_provider = 'Null' if CONFIG['MOZ_WIDGET_TOOLKIT'] == 'windows': gl_provider = 'WGL' elif CONFIG['MOZ_WIDGET_TOOLKIT'] == 'cocoa': gl_provider = 'CGL' elif CONFIG['MOZ_WIDGET_GTK']: if CONFIG['MOZ_EGL_XRENDER_COMPOSITE']: gl_provider = 'EGL' else: gl_provider = 'GLX' elif CONFIG['MOZ_WIDGET_TOOLKIT'] == 'qt': gl_provider = 'GLX' elif CONFIG['MOZ_WIDGET_TOOLKIT'] == 'android': gl_provider = 'EGL' elif CONFIG['MOZ_WIDGET_TOOLKIT'] == 'gonk': gl_provider = 'EGL' if CONFIG['MOZ_GL_PROVIDER']: gl_provider = CONFIG['MOZ_GL_PROVIDER'] EXPORTS += [ 'DecomposeIntoNoRepeatTriangles.h', 'ForceDiscreteGPUHelperCGL.h', 'GfxTexturesReporter.h', 'GLBlitTextureImageHelper.h', 'GLConsts.h', 'GLContext.h', 'GLContextProvider.h', 'GLContextProviderImpl.h', 'GLContextSymbols.h', 'GLContextTypes.h', 'GLContextUtils.h', 'GLDefs.h', 'GLLibraryEGL.h', 'GLLibraryLoader.h', 'GLScreenBuffer.h', 'GLTextureImage.h', 'GLTypes.h', 'ScopedGLHelpers.h', 'SharedSurface.h', 'SharedSurfaceEGL.h', 'SharedSurfaceGL.h', 'SurfaceFactory.h', 'SurfaceStream.h', 'SurfaceTypes.h', 'TextureGarbageBin.h', 'VBOArena.h', ] if CONFIG['MOZ_X11']: EXPORTS += ['GLXLibrary.h'] # Win32 is a special snowflake, for ANGLE if CONFIG['MOZ_WIDGET_TOOLKIT'] == 'windows': EXPORTS += [ 'SharedSurfaceANGLE.h', 'WGLLibrary.h', ] UNIFIED_SOURCES += [ 'GLContextProviderEGL.cpp', 'SharedSurfaceANGLE.cpp', ] if CONFIG['MOZ_ENABLE_SKIA_GPU']: EXPORTS += ['GLContextSkia.h'] UNIFIED_SOURCES += [ 'GLContextSkia.cpp', ] if CONFIG['MOZ_WIDGET_TOOLKIT'] == 'gonk': UNIFIED_SOURCES += ['SharedSurfaceGralloc.cpp'] EXPORTS += ['SharedSurfaceGralloc.h'] if gl_provider == 'CGL': # This file includes Mac headers that are unfriendly to unified builds, # and we have only one .mm file here anyway. SOURCES += [ "GLContextProvider%s.mm" % (gl_provider), ] EXPORTS += [ 'SharedSurfaceIO.h', ] # SharedSurfaceIO.cpp includes MacIOSurface.h which include Mac headers # which define Size and Point types in root namespace with often conflict with # our own types. While I haven't actually hit this issue in the present case, # it's been an issue in gfx/layers so let's not risk it. SOURCES += [ 'SharedSurfaceIO.cpp', ] elif gl_provider == 'GLX': # GLContextProviderGLX.cpp needs to be kept out of UNIFIED_SOURCES # as it includes X11 headers which cause conflicts. SOURCES += [ 'GLContextProviderGLX.cpp', ] else: UNIFIED_SOURCES += [ 'GLContextProvider%s.cpp' % gl_provider, ] UNIFIED_SOURCES += [ 'DecomposeIntoNoRepeatTriangles.cpp', 'GfxTexturesReporter.cpp', 'GLBlitHelper.cpp', 'GLBlitTextureImageHelper.cpp', 'GLContext.cpp', 'GLContextFeatures.cpp', 'GLContextTypes.cpp', 'GLContextUtils.cpp', 'GLLibraryEGL.cpp', 'GLLibraryLoader.cpp', 'GLScreenBuffer.cpp', 'GLTextureImage.cpp', 'ScopedGLHelpers.cpp', 'SharedSurface.cpp', 'SharedSurfaceEGL.cpp', 'SharedSurfaceGL.cpp', 'SurfaceFactory.cpp', 'SurfaceStream.cpp', 'TextureGarbageBin.cpp', 'TextureImageEGL.cpp', 'VBOArena.cpp', ] FAIL_ON_WARNINGS = True MSVC_ENABLE_PGO = True include('/ipc/chromium/chromium-config.mozbuild') FINAL_LIBRARY = 'xul' if CONFIG['MOZ_WIDGET_TOOLKIT'] == 'windows' and CONFIG['MOZ_WEBGL']: DEFINES['MOZ_D3DCOMPILER_DLL'] = CONFIG['MOZ_D3DCOMPILER_DLL'] if CONFIG['MOZ_ANDROID_OMTC']: DEFINES['MOZ_ANDROID_OMTC'] = True