# # ***** BEGIN LICENSE BLOCK ***** # Version: MPL 1.1/GPL 2.0/LGPL 2.1 # # The contents of this file are subject to the Mozilla Public License Version # 1.1 (the "License"); you may not use this file except in compliance with # the License. You may obtain a copy of the License at # http://www.mozilla.org/MPL/ # # Software distributed under the License is distributed on an "AS IS" basis, # WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License # for the specific language governing rights and limitations under the # License. # # The Original Code is Mozilla Corporation code. # # The Initial Developer of the Original Code is Mozilla Foundation. # Portions created by the Initial Developer are Copyright (C) 2009 # the Initial Developer. All Rights Reserved. # # Contributor(s): # Robert O'Callahan # # Alternatively, the contents of this file may be used under the terms of # either of the GNU General Public License Version 2 or later (the "GPL"), # or the GNU Lesser General Public License Version 2.1 or later (the "LGPL"), # in which case the provisions of the GPL or the LGPL are applicable instead # of those above. If you wish to allow use of your version of this file only # under the terms of either the GPL or the LGPL, and not to allow others to # use your version of this file under the terms of the MPL, indicate your # decision by deleting the provisions above and replace them with the notice # and other provisions required by the GPL or the LGPL. If you do not delete # the provisions above, a recipient may use your version of this file under # the terms of any one of the MPL, the GPL or the LGPL. # # ***** END LICENSE BLOCK ***** DEPTH = ../.. topsrcdir = @top_srcdir@ srcdir = @srcdir@ VPATH = \ $(srcdir) \ $(srcdir)/basic \ $(srcdir)/opengl \ $(srcdir)/d3d9 \ $(srcdir)/d3d10 \ $(srcdir)/ipc \ $(NULL) include $(DEPTH)/config/autoconf.mk MODULE = thebes LIBRARY_NAME = layers LIBXUL_LIBRARY = 1 FORCE_STATIC_LIB = 1 DEFINES += -DIMPL_THEBES ifdef MOZ_DEBUG DEFINES += -DD3D_DEBUG_INFO endif EXPORTS = \ BasicLayers.h \ ImageLayers.h \ Layers.h \ LayerManagerOGL.h \ LayerManagerOGLProgram.h \ ReadbackLayer.h \ LayerSorter.h \ $(NULL) CPPSRCS = \ BasicImages.cpp \ BasicLayers.cpp \ Layers.cpp \ RenderTrace.cpp \ ReadbackProcessor.cpp \ ThebesLayerBuffer.cpp \ CanvasLayerOGL.cpp \ ColorLayerOGL.cpp \ ContainerLayerOGL.cpp \ ImageLayerOGL.cpp \ LayerManagerOGL.cpp \ ThebesLayerOGL.cpp \ LayerSorter.cpp \ ImageLayers.cpp \ $(NULL) ifeq ($(MOZ_WIDGET_TOOLKIT),windows) ifdef MOZ_ENABLE_D3D9_LAYER EXPORTS += \ LayerManagerD3D9.h \ DeviceManagerD3D9.h \ $(NULL) CPPSRCS += \ LayerManagerD3D9.cpp \ ThebesLayerD3D9.cpp \ ContainerLayerD3D9.cpp \ ImageLayerD3D9.cpp \ ColorLayerD3D9.cpp \ CanvasLayerD3D9.cpp \ ShadowBufferD3D9.cpp \ DeviceManagerD3D9.cpp \ Nv3DVUtils.cpp \ $(NULL) endif ifdef MOZ_ENABLE_D3D10_LAYER EXPORTS += \ LayerManagerD3D10.h \ ReadbackManagerD3D10.h \ $(NULL) CPPSRCS += \ CanvasLayerD3D10.cpp \ ColorLayerD3D10.cpp \ ContainerLayerD3D10.cpp \ ImageLayerD3D10.cpp \ LayerManagerD3D10.cpp \ ReadbackManagerD3D10.cpp \ ShadowLayerUtilsD3D10.cpp \ ThebesLayerD3D10.cpp \ $(NULL) endif endif EXPORTS_NAMESPACES = gfxipc mozilla/layers EXPORTS_gfxipc = ShadowLayerUtils.h EXPORTS_mozilla/layers =\ CompositorCocoaWidgetHelper.h \ CompositorChild.h \ CompositorParent.h \ ShadowLayers.h \ ShadowLayersChild.h \ ShadowLayersParent.h \ ShadowLayersManager.h \ RenderTrace.h \ $(NULL) CPPSRCS += \ CompositorCocoaWidgetHelper.cpp \ CompositorChild.cpp \ CompositorParent.cpp \ ShadowLayers.cpp \ ShadowLayerChild.cpp \ ShadowLayersChild.cpp \ ShadowLayerParent.cpp \ ShadowLayersParent.cpp \ $(NULL) ifdef MOZ_X11 #{ EXPORTS_mozilla/layers += ShadowLayerUtilsX11.h CPPSRCS += ShadowLayerUtilsX11.cpp endif #} # Enable GLES2.0 under maemo ifdef MOZ_X11 ifdef MOZ_PLATFORM_MAEMO DEFINES += -DUSE_GLES2 endif endif ifdef MOZ_ENABLE_D3D10_LAYER EXPORTS_mozilla/layers += ShadowLayerUtilsD3D10.h DEFINES += -DMOZ_ENABLE_D3D10_LAYER endif include $(topsrcdir)/config/rules.mk include $(topsrcdir)/ipc/chromium/chromium-config.mk CXXFLAGS += $(MOZ_CAIRO_CFLAGS) $(TK_CFLAGS) LayerManagerOGLShaders.h: LayerManagerOGLShaders.txt genshaders.py $(GLOBAL_DEPS) $(PYTHON) $(srcdir)/opengl/genshaders.py $< $@ LayerManagerOGL.$(OBJ_SUFFIX): LayerManagerOGLShaders.h GARBAGE += LayerManagerOGLShaders.h