/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* vim:set ts=2 sw=2 sts=2 et cindent: */ /* ***** BEGIN LICENSE BLOCK ***** * Version: MPL 1.1/GPL 2.0/LGPL 2.1 * * The contents of this file are subject to the Mozilla Public License Version * 1.1 (the "License"); you may not use this file except in compliance with * the License. You may obtain a copy of the License at * http://www.mozilla.org/MPL/ * * Software distributed under the License is distributed on an "AS IS" basis, * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License * for the specific language governing rights and limitations under the * License. * * The Original Code is Mozilla code. * * The Initial Developer of the Original Code is the Mozilla Corporation. * Portions created by the Initial Developer are Copyright (C) 2009 * the Initial Developer. All Rights Reserved. * * Contributor(s): * Robert O'Callahan * * Alternatively, the contents of this file may be used under the terms of * either the GNU General Public License Version 2 or later (the "GPL"), or * the GNU Lesser General Public License Version 2.1 or later (the "LGPL"), * in which case the provisions of the GPL or the LGPL are applicable instead * of those above. If you wish to allow use of your version of this file only * under the terms of either the GPL or the LGPL, and not to allow others to * use your version of this file under the terms of the MPL, indicate your * decision by deleting the provisions above and replace them with the notice * and other provisions required by the GPL or the LGPL. If you do not delete * the provisions above, a recipient may use your version of this file under * the terms of any one of the MPL, the GPL or the LGPL. * * ***** END LICENSE BLOCK ***** */ #ifndef mozilla_TimeStamp_h #define mozilla_TimeStamp_h #include "prinrval.h" #include "nsDebug.h" namespace mozilla { class TimeStamp; /** * Instances of this class represent the length of an interval of time. * Negative durations are allowed, meaning the end is before the start. * * Internally the duration is stored as a PRInt64 in units of * PR_TicksPerSecond(). * * This whole class is inline so we don't need any special linkage. */ class TimeDuration { public: // The default duration is 0. TimeDuration() : mValue(0) {} // Allow construction using '0' as the initial value, for readability, // but no other numbers (so we don't have any implicit unit conversions). struct _SomethingVeryRandomHere; TimeDuration(_SomethingVeryRandomHere* aZero) : mValue(0) { NS_ASSERTION(!aZero, "Who's playing funny games here?"); } // Default copy-constructor and assignment are OK double ToSeconds() const { return double(mValue)/PR_TicksPerSecond(); } static TimeDuration FromSeconds(PRInt32 aSeconds) { // No overflow is possible here return TimeDuration::FromTicks(PRInt64(aSeconds)*PR_TicksPerSecond()); } static TimeDuration FromMilliseconds(PRInt32 aMilliseconds) { // No overflow is possible here return TimeDuration::FromTicks(PRInt64(aMilliseconds)*PR_TicksPerSecond()/1000); } TimeDuration operator+(const TimeDuration& aOther) const { return TimeDuration::FromTicks(mValue + aOther.mValue); } TimeDuration operator-(const TimeDuration& aOther) const { return TimeDuration::FromTicks(mValue - aOther.mValue); } TimeDuration& operator+=(const TimeDuration& aOther) { mValue += aOther.mValue; return *this; } TimeDuration& operator-=(const TimeDuration& aOther) { mValue -= aOther.mValue; return *this; } PRBool operator<(const TimeDuration& aOther) const { return mValue < aOther.mValue; } PRBool operator<=(const TimeDuration& aOther) const { return mValue <= aOther.mValue; } PRBool operator>=(const TimeDuration& aOther) const { return mValue >= aOther.mValue; } PRBool operator>(const TimeDuration& aOther) const { return mValue > aOther.mValue; } // We could define additional operators here: // -- convert to/from other time units // -- scale duration by a float // but let's do that on demand. // Comparing durations for equality should be discouraged. private: friend class TimeStamp; static TimeDuration FromTicks(PRInt64 aTicks) { TimeDuration t; t.mValue = aTicks; return t; } // Duration in PRIntervalTime units PRInt64 mValue; }; /** * Instances of this class represent moments in time, or a special "null" * moment. We do not use the system clock or local time, since they can be * reset, causing apparent backward travel in time, which can confuse * algorithms. Instead we measure elapsed time according to the system. * This time can never go backwards (i.e. it never wraps around, at least * not in less than five million years of system elapsed time). It might * not advance while the system is sleeping. If TimeStamp::SetNow() is not * called at all for hours or days, we might not notice the passage * of some of that time. * * We deliberately do not expose a way to convert TimeStamps to some * particular unit. All you can do is compute a difference between two * TimeStamps to get a TimeDuration. You can also add a TimeDuration * to a TimeStamp to get a new TimeStamp. You can't do something * meaningless like add two TimeStamps. * * Internally this is implemented as a wrapper around PRIntervalTime. * We detect wraparounds of PRIntervalTime and work around them. */ class NS_COM TimeStamp { public: /** * Initialize to the "null" moment */ TimeStamp() : mValue(0) {} // Default copy-constructor and assignment are OK /** * Return true if this is the "null" moment */ PRBool IsNull() const { return mValue == 0; } /** * Return a timestamp reflecting the current elapsed system time. This * is monotonically increasing (i.e., does not decrease) over the * lifetime of this process' XPCOM session. */ static TimeStamp Now(); /** * Compute the difference between two timestamps. Both must be non-null. */ TimeDuration operator-(const TimeStamp& aOther) const { NS_ASSERTION(!IsNull(), "Cannot compute with a null value"); NS_ASSERTION(!aOther.IsNull(), "Cannot compute with aOther null value"); return TimeDuration::FromTicks(mValue - aOther.mValue); } TimeStamp operator+(const TimeDuration& aOther) const { NS_ASSERTION(!IsNull(), "Cannot compute with a null value"); return TimeStamp(mValue + aOther.mValue); } TimeStamp operator-(const TimeDuration& aOther) const { NS_ASSERTION(!IsNull(), "Cannot compute with a null value"); return TimeStamp(mValue - aOther.mValue); } TimeStamp& operator+=(const TimeDuration& aOther) { NS_ASSERTION(!IsNull(), "Cannot compute with a null value"); mValue += aOther.mValue; return *this; } TimeStamp& operator-=(const TimeDuration& aOther) { NS_ASSERTION(!IsNull(), "Cannot compute with a null value"); mValue -= aOther.mValue; return *this; } PRBool operator<(const TimeStamp& aOther) const { NS_ASSERTION(!IsNull(), "Cannot compute with a null value"); NS_ASSERTION(!aOther.IsNull(), "Cannot compute with aOther null value"); return mValue < aOther.mValue; } PRBool operator<=(const TimeStamp& aOther) const { NS_ASSERTION(!IsNull(), "Cannot compute with a null value"); NS_ASSERTION(!aOther.IsNull(), "Cannot compute with aOther null value"); return mValue <= aOther.mValue; } PRBool operator>=(const TimeStamp& aOther) const { NS_ASSERTION(!IsNull(), "Cannot compute with a null value"); NS_ASSERTION(!aOther.IsNull(), "Cannot compute with aOther null value"); return mValue >= aOther.mValue; } PRBool operator>(const TimeStamp& aOther) const { NS_ASSERTION(!IsNull(), "Cannot compute with a null value"); NS_ASSERTION(!aOther.IsNull(), "Cannot compute with aOther null value"); return mValue > aOther.mValue; } // Comparing TimeStamps for equality should be discouraged. Adding // two TimeStamps, or scaling TimeStamps, is nonsense and must never // be allowed. static NS_HIDDEN_(nsresult) Startup(); static NS_HIDDEN_(void) Shutdown(); private: TimeStamp(PRUint64 aValue) : mValue(aValue) {} /** * A value of 0 means this instance is "null". Otherwise, * the low 32 bits represent a PRIntervalTime, and the high 32 bits * represent a counter of the number of rollovers of PRIntervalTime * that we've seen. This counter starts at 1 to avoid a real time * colliding with the "null" value. * * PR_INTERVAL_MAX is set at 100,000 ticks per second. So the minimum * time to wrap around is about 2^64/100000 seconds, i.e. about * 5,849,424 years. */ PRUint64 mValue; }; } #endif /* mozilla_TimeStamp_h */