/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- * vim: sw=4 ts=4 et : */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef ipc_glue_AsyncChannel_h #define ipc_glue_AsyncChannel_h 1 #include "base/basictypes.h" #include "base/message_loop.h" #include "mozilla/Monitor.h" #include "mozilla/ipc/Transport.h" //----------------------------------------------------------------------------- namespace mozilla { namespace ipc { struct HasResultCodes { enum Result { MsgProcessed, MsgDropped, MsgNotKnown, MsgNotAllowed, MsgPayloadError, MsgProcessingError, MsgRouteError, MsgValueError }; }; class RefCountedMonitor : public Monitor { public: RefCountedMonitor() : Monitor("mozilla.ipc.AsyncChannel.mMonitor") {} NS_INLINE_DECL_THREADSAFE_REFCOUNTING(RefCountedMonitor) }; class AsyncChannel : protected HasResultCodes { protected: typedef mozilla::Monitor Monitor; enum ChannelState { ChannelClosed, ChannelOpening, ChannelConnected, ChannelTimeout, ChannelClosing, ChannelError }; public: typedef IPC::Message Message; typedef mozilla::ipc::Transport Transport; class /*NS_INTERFACE_CLASS*/ AsyncListener: protected HasResultCodes { public: virtual ~AsyncListener() { } virtual void OnChannelClose() = 0; virtual void OnChannelError() = 0; virtual Result OnMessageReceived(const Message& aMessage) = 0; virtual void OnProcessingError(Result aError) = 0; virtual void OnChannelConnected(int32 peer_pid) {}; }; enum Side { Parent, Child, Unknown }; public: // // These methods are called on the "worker" thread // AsyncChannel(AsyncListener* aListener); virtual ~AsyncChannel(); // "Open" from the perspective of the transport layer; the underlying // socketpair/pipe should already be created. // // Returns true iff the transport layer was successfully connected, // i.e., mChannelState == ChannelConnected. bool Open(Transport* aTransport, MessageLoop* aIOLoop=0, Side aSide=Unknown); // "Open" a connection to another thread in the same process. // // Returns true iff the transport layer was successfully connected, // i.e., mChannelState == ChannelConnected. // // For more details on the process of opening a channel between // threads, see the extended comment on this function // in AsyncChannel.cpp. bool Open(AsyncChannel *aTargetChan, MessageLoop *aTargetLoop, Side aSide); // Close the underlying transport channel. void Close(); // Force the channel to behave as if a channel error occurred. Valid // for process links only, not thread links. void CloseWithError(); // Asynchronously send a message to the other side of the channel virtual bool Send(Message* msg); // Asynchronously deliver a message back to this side of the // channel virtual bool Echo(Message* msg); // Send OnChannelConnected notification to listeners. void DispatchOnChannelConnected(int32 peer_pid); // // Each AsyncChannel is associated with either a ProcessLink or a // ThreadLink via the field mLink. The type of link is determined // by whether this AsyncChannel is communicating with another // process or another thread. In the former case, file // descriptors or a socket are used via the I/O queue. In the // latter case, messages are enqueued directly onto the target // thread's work queue. // class Link { protected: AsyncChannel *mChan; public: Link(AsyncChannel *aChan); virtual ~Link(); // n.b.: These methods all require that the channel monitor is // held when they are invoked. virtual void EchoMessage(Message *msg) = 0; virtual void SendMessage(Message *msg) = 0; virtual void SendClose() = 0; }; class ProcessLink : public Link, public Transport::Listener { protected: Transport* mTransport; MessageLoop* mIOLoop; // thread where IO happens Transport::Listener* mExistingListener; // channel's previous listener void OnCloseChannel(); void OnChannelOpened(); void OnEchoMessage(Message* msg); void AssertIOThread() const { NS_ABORT_IF_FALSE(mIOLoop == MessageLoop::current(), "not on I/O thread!"); } public: ProcessLink(AsyncChannel *chan); virtual ~ProcessLink(); void Open(Transport* aTransport, MessageLoop *aIOLoop, Side aSide); // Run on the I/O thread, only when using inter-process link. // These methods acquire the monitor and forward to the // similarly named methods in AsyncChannel below // (OnMessageReceivedFromLink(), etc) NS_OVERRIDE virtual void OnMessageReceived(const Message& msg); NS_OVERRIDE virtual void OnChannelConnected(int32 peer_pid); NS_OVERRIDE virtual void OnChannelError(); NS_OVERRIDE virtual void EchoMessage(Message *msg); NS_OVERRIDE virtual void SendMessage(Message *msg); NS_OVERRIDE virtual void SendClose(); }; class ThreadLink : public Link { protected: AsyncChannel* mTargetChan; public: ThreadLink(AsyncChannel *aChan, AsyncChannel *aTargetChan); virtual ~ThreadLink(); NS_OVERRIDE virtual void EchoMessage(Message *msg); NS_OVERRIDE virtual void SendMessage(Message *msg); NS_OVERRIDE virtual void SendClose(); }; protected: // The "link" thread is either the I/O thread (ProcessLink) or the // other actor's work thread (ThreadLink). In either case, it is // NOT our worker thread. void AssertLinkThread() const { NS_ABORT_IF_FALSE(mWorkerLoop != MessageLoop::current(), "on worker thread but should not be!"); } // Can be run on either thread void AssertWorkerThread() const { NS_ABORT_IF_FALSE(mWorkerLoop == MessageLoop::current(), "not on worker thread!"); } bool Connected() const { mMonitor->AssertCurrentThreadOwns(); return ChannelConnected == mChannelState; } // Return true if |msg| is a special message targeted at the IO // thread, in which case it shouldn't be delivered to the worker. virtual bool MaybeInterceptSpecialIOMessage(const Message& msg); void ProcessGoodbyeMessage(); // Runs on the link thread. Invoked either from the I/O thread methods above // or directly from the other actor if using a thread-based link. // // n.b.: mMonitor is always held when these methods are invoked. // In the case of a ProcessLink, it is acquired by the ProcessLink. // In the case of a ThreadLink, it is acquired by the other actor, // which then invokes these methods directly. virtual void OnMessageReceivedFromLink(const Message& msg); virtual void OnChannelErrorFromLink(); void PostErrorNotifyTask(); // Run on the worker thread void OnDispatchMessage(const Message& aMsg); virtual bool OnSpecialMessage(uint16 id, const Message& msg); void SendSpecialMessage(Message* msg) const; // Tell the IO thread to close the channel and wait for it to ACK. void SynchronouslyClose(); bool MaybeHandleError(Result code, const char* channelName); void ReportConnectionError(const char* channelName) const; // Run on the worker thread void OnNotifyMaybeChannelError(); virtual bool ShouldDeferNotifyMaybeError() const { return false; } void NotifyChannelClosed(); void NotifyMaybeChannelError(); void OnOpenAsSlave(AsyncChannel *aTargetChan, Side aSide); void CommonThreadOpenInit(AsyncChannel *aTargetChan, Side aSide); virtual void Clear(); AsyncListener* mListener; ChannelState mChannelState; nsRefPtr mMonitor; MessageLoop* mWorkerLoop; // thread where work is done bool mChild; // am I the child or parent? CancelableTask* mChannelErrorTask; // NotifyMaybeChannelError runnable Link *mLink; // link to other thread/process }; } // namespace ipc } // namespace mozilla #endif // ifndef ipc_glue_AsyncChannel_h