/* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ include protocol PGrallocBuffer; include "gfxipc/ShadowLayerUtils.h"; using gfx3DMatrix; using gfxIntSize; using gfxPoint; using gfxRGBA; using nsIntPoint; using nsIntRect; using nsIntRegion; using nsIntSize; using mozilla::gfxContentType; using mozilla::GraphicsFilterType; using mozilla::layers::FrameMetrics; using mozilla::layers::MagicGrallocBufferHandle; using mozilla::layers::SurfaceDescriptorX11; using mozilla::null_t; using mozilla::WindowsHandle; using mozilla::gl::SharedTextureHandle; using mozilla::gl::TextureImage::TextureShareType; namespace mozilla { namespace layers { union MaybeMagicGrallocBufferHandle { MagicGrallocBufferHandle; null_t; }; struct SurfaceDescriptorD3D10 { WindowsHandle handle; }; struct SharedTextureDescriptor { TextureShareType shareType; SharedTextureHandle handle; nsIntSize size; bool inverted; }; struct SurfaceDescriptorGralloc { PGrallocBuffer buffer; }; struct SharedImageID { PRUint64 id; }; union SurfaceDescriptor { Shmem; SurfaceDescriptorD3D10; SurfaceDescriptorGralloc; SurfaceDescriptorX11; SharedTextureDescriptor; }; struct YUVImage { Shmem Ydata; Shmem Udata; Shmem Vdata; nsIntRect picture; }; union SharedImage { SurfaceDescriptor; YUVImage; SharedImageID; null_t; }; } // namespace } // namespace