/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*- * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #include "ipc/AutoOpenSurface.h" #include "mozilla/layers/PLayerTransaction.h" #include "gfxImageSurface.h" #include "gfxWindowsSurface.h" #include "gfxWindowsPlatform.h" #include "SurfaceStream.h" #include "SharedSurfaceGL.h" #include "GLContext.h" #include "CanvasLayerD3D9.h" using namespace mozilla::gfx; using namespace mozilla::gl; namespace mozilla { namespace layers { CanvasLayerD3D9::CanvasLayerD3D9(LayerManagerD3D9 *aManager) : CanvasLayer(aManager, nullptr) , LayerD3D9(aManager) , mDataIsPremultiplied(false) , mNeedsYFlip(false) , mHasAlpha(true) { mImplData = static_cast(this); aManager->deviceManager()->mLayersWithResources.AppendElement(this); } CanvasLayerD3D9::~CanvasLayerD3D9() { if (mD3DManager) { mD3DManager->deviceManager()->mLayersWithResources.RemoveElement(this); } } void CanvasLayerD3D9::Initialize(const Data& aData) { NS_ASSERTION(mSurface == nullptr, "BasicCanvasLayer::Initialize called twice!"); if (aData.mDrawTarget) { mDrawTarget = aData.mDrawTarget; mSurface = gfxPlatform::GetPlatform()->GetThebesSurfaceForDrawTarget(mDrawTarget); mNeedsYFlip = false; mDataIsPremultiplied = true; } else if (aData.mSurface) { mSurface = aData.mSurface; NS_ASSERTION(aData.mGLContext == nullptr, "CanvasLayer can't have both surface and WebGLContext"); mNeedsYFlip = false; mDataIsPremultiplied = true; } else if (aData.mGLContext) { mGLContext = aData.mGLContext; NS_ASSERTION(mGLContext->IsOffscreen(), "Canvas GLContext must be offscreen."); mDataIsPremultiplied = aData.mIsGLAlphaPremult; mNeedsYFlip = true; } else { NS_ERROR("CanvasLayer created without mSurface, mGLContext or mDrawTarget?"); } mBounds.SetRect(0, 0, aData.mSize.width, aData.mSize.height); CreateTexture(); } void CanvasLayerD3D9::UpdateSurface() { if (!IsDirty() && mTexture) return; Painted(); if (!mTexture) { CreateTexture(); if (!mTexture) { NS_WARNING("CanvasLayerD3D9::Updated called but no texture present and creation failed!"); return; } } if (mGLContext) { SharedSurface* surf = mGLContext->RequestFrame(); if (!surf) return; SharedSurface_Basic* shareSurf = SharedSurface_Basic::Cast(surf); // WebGL reads entire surface. LockTextureRectD3D9 textureLock(mTexture); if (!textureLock.HasLock()) { NS_WARNING("Failed to lock CanvasLayer texture."); return; } D3DLOCKED_RECT rect = textureLock.GetLockRect(); gfxImageSurface* frameData = shareSurf->GetData(); // Scope for gfxContext, so it's destroyed early. { nsRefPtr mapSurf = new gfxImageSurface((uint8_t*)rect.pBits, shareSurf->Size(), rect.Pitch, gfxASurface::ImageFormatARGB32); gfxContext ctx(mapSurf); ctx.SetOperator(gfxContext::OPERATOR_SOURCE); ctx.SetSource(frameData); ctx.Paint(); mapSurf->Flush(); } } else { RECT r; r.left = mBounds.x; r.top = mBounds.y; r.right = mBounds.XMost(); r.bottom = mBounds.YMost(); LockTextureRectD3D9 textureLock(mTexture); if (!textureLock.HasLock()) { NS_WARNING("Failed to lock CanvasLayer texture."); return; } D3DLOCKED_RECT lockedRect = textureLock.GetLockRect(); nsRefPtr sourceSurface; if (mSurface->GetType() == gfxASurface::SurfaceTypeWin32) { sourceSurface = mSurface->GetAsImageSurface(); } else if (mSurface->GetType() == gfxASurface::SurfaceTypeImage) { sourceSurface = static_cast(mSurface.get()); if (sourceSurface->Format() != gfxASurface::ImageFormatARGB32 && sourceSurface->Format() != gfxASurface::ImageFormatRGB24) { return; } } else { sourceSurface = new gfxImageSurface(gfxIntSize(mBounds.width, mBounds.height), gfxASurface::ImageFormatARGB32); nsRefPtr ctx = new gfxContext(sourceSurface); ctx->SetOperator(gfxContext::OPERATOR_SOURCE); ctx->SetSource(mSurface); ctx->Paint(); } uint8_t *startBits = sourceSurface->Data(); uint32_t sourceStride = sourceSurface->Stride(); if (sourceSurface->Format() != gfxASurface::ImageFormatARGB32) { mHasAlpha = false; } else { mHasAlpha = true; } for (int y = 0; y < mBounds.height; y++) { memcpy((uint8_t*)lockedRect.pBits + lockedRect.Pitch * y, startBits + sourceStride * y, mBounds.width * 4); } } } Layer* CanvasLayerD3D9::GetLayer() { return this; } void CanvasLayerD3D9::RenderLayer() { FirePreTransactionCallback(); UpdateSurface(); if (mD3DManager->CompositingDisabled()) { return; } FireDidTransactionCallback(); if (!mTexture) return; /* * We flip the Y axis here, note we can only do this because we are in * CULL_NONE mode! */ ShaderConstantRect quad(0, 0, mBounds.width, mBounds.height); if (mNeedsYFlip) { quad.mHeight = (float)-mBounds.height; quad.mY = (float)mBounds.height; } device()->SetVertexShaderConstantF(CBvLayerQuad, quad, 1); SetShaderTransformAndOpacity(); if (mHasAlpha) { mD3DManager->SetShaderMode(DeviceManagerD3D9::RGBALAYER, GetMaskLayer()); } else { mD3DManager->SetShaderMode(DeviceManagerD3D9::RGBLAYER, GetMaskLayer()); } if (mFilter == gfxPattern::FILTER_NEAREST) { device()->SetSamplerState(0, D3DSAMP_MAGFILTER, D3DTEXF_POINT); device()->SetSamplerState(0, D3DSAMP_MINFILTER, D3DTEXF_POINT); } if (!mDataIsPremultiplied) { device()->SetRenderState(D3DRS_SRCBLEND, D3DBLEND_SRCALPHA); device()->SetRenderState(D3DRS_SEPARATEALPHABLENDENABLE, TRUE); } device()->SetTexture(0, mTexture); device()->DrawPrimitive(D3DPT_TRIANGLESTRIP, 0, 2); if (!mDataIsPremultiplied) { device()->SetRenderState(D3DRS_SRCBLEND, D3DBLEND_ONE); device()->SetRenderState(D3DRS_SEPARATEALPHABLENDENABLE, FALSE); } if (mFilter == gfxPattern::FILTER_NEAREST) { device()->SetSamplerState(0, D3DSAMP_MAGFILTER, D3DTEXF_LINEAR); device()->SetSamplerState(0, D3DSAMP_MINFILTER, D3DTEXF_LINEAR); } } void CanvasLayerD3D9::CleanResources() { if (mD3DManager->deviceManager()->HasDynamicTextures()) { // In this case we have a texture in POOL_DEFAULT mTexture = nullptr; } } void CanvasLayerD3D9::LayerManagerDestroyed() { mD3DManager->deviceManager()->mLayersWithResources.RemoveElement(this); mD3DManager = nullptr; } void CanvasLayerD3D9::CreateTexture() { HRESULT hr; if (mD3DManager->deviceManager()->HasDynamicTextures()) { hr = device()->CreateTexture(mBounds.width, mBounds.height, 1, D3DUSAGE_DYNAMIC, D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, getter_AddRefs(mTexture), nullptr); } else { // D3DPOOL_MANAGED is fine here since we require Dynamic Textures for D3D9Ex // devices. hr = device()->CreateTexture(mBounds.width, mBounds.height, 1, 0, D3DFMT_A8R8G8B8, D3DPOOL_MANAGED, getter_AddRefs(mTexture), nullptr); } if (FAILED(hr)) { mD3DManager->ReportFailure(NS_LITERAL_CSTRING("CanvasLayerD3D9::CreateTexture() failed"), hr); return; } } } /* namespace layers */ } /* namespace mozilla */