/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*- * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef MOZILLA_GFX_FILTERNODED2D1_H_ #define MOZILLA_GFX_FILTERNODED2D1_H_ #include "2D.h" #include "Filters.h" #include #include #include namespace mozilla { namespace gfx { class FilterNodeD2D1 : public FilterNode { public: MOZ_DECLARE_REFCOUNTED_VIRTUAL_TYPENAME(FilterNodeD2D1) static TemporaryRef Create(ID2D1DeviceContext *aDC, FilterType aType); FilterNodeD2D1(ID2D1Effect *aEffect, FilterType aType) : mEffect(aEffect) , mType(aType) { InitUnmappedProperties(); } virtual FilterBackend GetBackendType() { return FILTER_BACKEND_DIRECT2D1_1; } virtual void SetInput(uint32_t aIndex, SourceSurface *aSurface); virtual void SetInput(uint32_t aIndex, FilterNode *aFilter); virtual void SetAttribute(uint32_t aIndex, uint32_t aValue); virtual void SetAttribute(uint32_t aIndex, Float aValue); virtual void SetAttribute(uint32_t aIndex, const Point &aValue); virtual void SetAttribute(uint32_t aIndex, const Matrix5x4 &aValue); virtual void SetAttribute(uint32_t aIndex, const Point3D &aValue); virtual void SetAttribute(uint32_t aIndex, const Size &aValue); virtual void SetAttribute(uint32_t aIndex, const IntSize &aValue); virtual void SetAttribute(uint32_t aIndex, const Color &aValue); virtual void SetAttribute(uint32_t aIndex, const Rect &aValue); virtual void SetAttribute(uint32_t aIndex, const IntRect &aValue); virtual void SetAttribute(uint32_t aIndex, bool aValue); virtual void SetAttribute(uint32_t aIndex, const Float *aValues, uint32_t aSize); virtual void SetAttribute(uint32_t aIndex, const IntPoint &aValue); virtual void SetAttribute(uint32_t aIndex, const Matrix &aValue); // Called by DrawTarget before it draws our OutputEffect, and recursively // by the filter nodes that have this filter as one of their inputs. This // gives us a chance to convert any input surfaces to the target format for // the DrawTarget that we will draw to. virtual void WillDraw(DrawTarget *aDT); protected: friend class DrawTargetD2D1; friend class DrawTargetD2D; friend class FilterNodeConvolveD2D1; virtual ID2D1Effect* InputEffect() { return mEffect.get(); } virtual ID2D1Effect* OutputEffect() { return mEffect.get(); } void InitUnmappedProperties(); RefPtr mEffect; std::vector> mInputFilters; std::vector> mInputSurfaces; FilterType mType; }; class FilterNodeConvolveD2D1 : public FilterNodeD2D1 { public: MOZ_DECLARE_REFCOUNTED_VIRTUAL_TYPENAME(FilterNodeConvolveD2D1) FilterNodeConvolveD2D1(ID2D1DeviceContext *aDC); virtual void SetInput(uint32_t aIndex, FilterNode *aFilter); virtual void SetAttribute(uint32_t aIndex, uint32_t aValue); virtual void SetAttribute(uint32_t aIndex, const IntSize &aValue); virtual void SetAttribute(uint32_t aIndex, const IntPoint &aValue); virtual void SetAttribute(uint32_t aIndex, const IntRect &aValue); protected: virtual ID2D1Effect* InputEffect(); private: void UpdateChain(); void UpdateOffset(); void UpdateSourceRect(); RefPtr mFloodEffect; RefPtr mCompositeEffect; RefPtr mCropEffect; RefPtr mBorderEffect; ConvolveMatrixEdgeMode mEdgeMode; IntPoint mTarget; IntSize mKernelSize; IntRect mSourceRect; }; class FilterNodeComponentTransferD2D1 : public FilterNodeD2D1 { public: MOZ_DECLARE_REFCOUNTED_VIRTUAL_TYPENAME(FilterNodeComponentTransferD2D1) FilterNodeComponentTransferD2D1(ID2D1DeviceContext *aDC, ID2D1Effect *aEffect, FilterType aType); protected: virtual ID2D1Effect* InputEffect() MOZ_OVERRIDE { return mPrePremultiplyEffect.get(); } virtual ID2D1Effect* OutputEffect() MOZ_OVERRIDE { return mPostUnpremultiplyEffect.get(); } private: RefPtr mPrePremultiplyEffect; RefPtr mPostUnpremultiplyEffect; }; } } #endif