/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*- * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #include "BorrowedContext.h" #include "DrawTargetCG.h" #include "SourceSurfaceCG.h" #include "Rect.h" #include "ScaledFontMac.h" #include "Tools.h" #include #include #include "MacIOSurface.h" #include "FilterNodeSoftware.h" using namespace std; //CG_EXTERN void CGContextSetCompositeOperation (CGContextRef, PrivateCGCompositeMode); // A private API that Cairo has been using for a long time CG_EXTERN void CGContextSetCTM(CGContextRef, CGAffineTransform); namespace mozilla { namespace gfx { static CGRect RectToCGRect(Rect r) { return CGRectMake(r.x, r.y, r.width, r.height); } static CGRect IntRectToCGRect(IntRect r) { return CGRectMake(r.x, r.y, r.width, r.height); } CGBlendMode ToBlendMode(CompositionOp op) { CGBlendMode mode; switch (op) { case CompositionOp::OP_OVER: mode = kCGBlendModeNormal; break; case CompositionOp::OP_ADD: mode = kCGBlendModePlusLighter; break; case CompositionOp::OP_ATOP: mode = kCGBlendModeSourceAtop; break; case CompositionOp::OP_OUT: mode = kCGBlendModeSourceOut; break; case CompositionOp::OP_IN: mode = kCGBlendModeSourceIn; break; case CompositionOp::OP_SOURCE: mode = kCGBlendModeCopy; break; case CompositionOp::OP_DEST_IN: mode = kCGBlendModeDestinationIn; break; case CompositionOp::OP_DEST_OUT: mode = kCGBlendModeDestinationOut; break; case CompositionOp::OP_DEST_OVER: mode = kCGBlendModeDestinationOver; break; case CompositionOp::OP_DEST_ATOP: mode = kCGBlendModeDestinationAtop; break; case CompositionOp::OP_XOR: mode = kCGBlendModeXOR; break; case CompositionOp::OP_MULTIPLY: mode = kCGBlendModeMultiply; break; case CompositionOp::OP_SCREEN: mode = kCGBlendModeScreen; break; case CompositionOp::OP_OVERLAY: mode = kCGBlendModeOverlay; break; case CompositionOp::OP_DARKEN: mode = kCGBlendModeDarken; break; case CompositionOp::OP_LIGHTEN: mode = kCGBlendModeLighten; break; case CompositionOp::OP_COLOR_DODGE: mode = kCGBlendModeColorDodge; break; case CompositionOp::OP_COLOR_BURN: mode = kCGBlendModeColorBurn; break; case CompositionOp::OP_HARD_LIGHT: mode = kCGBlendModeHardLight; break; case CompositionOp::OP_SOFT_LIGHT: mode = kCGBlendModeSoftLight; break; case CompositionOp::OP_DIFFERENCE: mode = kCGBlendModeDifference; break; case CompositionOp::OP_EXCLUSION: mode = kCGBlendModeExclusion; break; case CompositionOp::OP_HUE: mode = kCGBlendModeHue; break; case CompositionOp::OP_SATURATION: mode = kCGBlendModeSaturation; break; case CompositionOp::OP_COLOR: mode = kCGBlendModeColor; break; case CompositionOp::OP_LUMINOSITY: mode = kCGBlendModeLuminosity; break; /* case OP_CLEAR: mode = kCGBlendModeClear; break;*/ default: mode = kCGBlendModeNormal; } return mode; } static CGInterpolationQuality InterpolationQualityFromFilter(Filter aFilter) { switch (aFilter) { default: case Filter::LINEAR: return kCGInterpolationLow; case Filter::POINT: return kCGInterpolationNone; case Filter::GOOD: return kCGInterpolationDefault; } } DrawTargetCG::DrawTargetCG() : mCg(nullptr), mSnapshot(nullptr) { } DrawTargetCG::~DrawTargetCG() { MarkChanged(); // We need to conditionally release these because Init can fail without initializing these. if (mColorSpace) CGColorSpaceRelease(mColorSpace); if (mCg) CGContextRelease(mCg); } BackendType DrawTargetCG::GetType() const { // It may be worth spliting Bitmap and IOSurface DrawTarget // into seperate classes. if (GetContextType(mCg) == CG_CONTEXT_TYPE_IOSURFACE) { return BackendType::COREGRAPHICS_ACCELERATED; } else { return BackendType::COREGRAPHICS; } } TemporaryRef DrawTargetCG::Snapshot() { if (!mSnapshot) { if (GetContextType(mCg) == CG_CONTEXT_TYPE_IOSURFACE) { return new SourceSurfaceCGIOSurfaceContext(this); } else { mSnapshot = new SourceSurfaceCGBitmapContext(this); } } return mSnapshot; } TemporaryRef DrawTargetCG::CreateSimilarDrawTarget(const IntSize &aSize, SurfaceFormat aFormat) const { // XXX: in thebes we use CGLayers to do this kind of thing. It probably makes sense // to add that in somehow, but at a higher level RefPtr newTarget = new DrawTargetCG(); if (newTarget->Init(GetType(), aSize, aFormat)) { return newTarget; } else { return nullptr; } } TemporaryRef DrawTargetCG::CreateSourceSurfaceFromData(unsigned char *aData, const IntSize &aSize, int32_t aStride, SurfaceFormat aFormat) const { RefPtr newSurf = new SourceSurfaceCG(); if (!newSurf->InitFromData(aData, aSize, aStride, aFormat)) { return nullptr; } return newSurf; } // This function returns a retained CGImage that needs to be released after // use. The reason for this is that we want to either reuse an existing CGImage // or create a new one. static CGImageRef GetRetainedImageFromSourceSurface(SourceSurface *aSurface) { if (aSurface->GetType() == SurfaceType::COREGRAPHICS_IMAGE) return CGImageRetain(static_cast(aSurface)->GetImage()); else if (aSurface->GetType() == SurfaceType::COREGRAPHICS_CGCONTEXT) return CGImageRetain(static_cast(aSurface)->GetImage()); if (aSurface->GetType() == SurfaceType::DATA) { DataSourceSurface* dataSource = static_cast(aSurface); return CreateCGImage(nullptr, dataSource->GetData(), dataSource->GetSize(), dataSource->Stride(), dataSource->GetFormat()); } MOZ_CRASH("unsupported source surface"); } TemporaryRef DrawTargetCG::OptimizeSourceSurface(SourceSurface *aSurface) const { return nullptr; } class UnboundnessFixer { CGRect mClipBounds; CGLayerRef mLayer; CGContextRef mCg; public: UnboundnessFixer() : mCg(nullptr) {} CGContextRef Check(CGContextRef baseCg, CompositionOp blend) { if (!IsOperatorBoundByMask(blend)) { mClipBounds = CGContextGetClipBoundingBox(baseCg); if (CGRectIsEmpty(mClipBounds)) { return baseCg; } // TransparencyLayers aren't blended using the blend mode so // we are forced to use CGLayers //XXX: The size here is in default user space units, of the layer relative to the graphics context. // is the clip bounds still correct if, for example, we have a scale applied to the context? mLayer = CGLayerCreateWithContext(baseCg, mClipBounds.size, nullptr); mCg = CGLayerGetContext(mLayer); // CGContext's default to have the origin at the bottom left // so flip it to the top left and adjust for the origin // of the layer CGContextTranslateCTM(mCg, -mClipBounds.origin.x, mClipBounds.origin.y + mClipBounds.size.height); CGContextScaleCTM(mCg, 1, -1); return mCg; } else { return baseCg; } } void Fix(CGContextRef baseCg) { if (mCg) { CGContextTranslateCTM(baseCg, 0, mClipBounds.size.height); CGContextScaleCTM(baseCg, 1, -1); mClipBounds.origin.y *= -1; CGContextDrawLayerAtPoint(baseCg, mClipBounds.origin, mLayer); CGContextRelease(mCg); } } }; void DrawTargetCG::DrawSurface(SourceSurface *aSurface, const Rect &aDest, const Rect &aSource, const DrawSurfaceOptions &aSurfOptions, const DrawOptions &aDrawOptions) { MarkChanged(); CGContextSaveGState(mCg); CGContextSetBlendMode(mCg, ToBlendMode(aDrawOptions.mCompositionOp)); UnboundnessFixer fixer; CGContextRef cg = fixer.Check(mCg, aDrawOptions.mCompositionOp); CGContextSetAlpha(cg, aDrawOptions.mAlpha); CGContextSetShouldAntialias(cg, aDrawOptions.mAntialiasMode != AntialiasMode::NONE); CGContextConcatCTM(cg, GfxMatrixToCGAffineTransform(mTransform)); CGImageRef image = GetRetainedImageFromSourceSurface(aSurface); /* we have two options here: * - create a subimage -- this is slower * - fancy things with clip and different dest rects */ CGImageRef subimage = CGImageCreateWithImageInRect(image, RectToCGRect(aSource)); CGImageRelease(image); CGContextScaleCTM(cg, 1, -1); CGRect flippedRect = CGRectMake(aDest.x, -(aDest.y + aDest.height), aDest.width, aDest.height); CGContextSetInterpolationQuality(cg, InterpolationQualityFromFilter(aSurfOptions.mFilter)); CGContextDrawImage(cg, flippedRect, subimage); fixer.Fix(mCg); CGContextRestoreGState(mCg); CGImageRelease(subimage); } TemporaryRef DrawTargetCG::CreateFilter(FilterType aType) { return FilterNodeSoftware::Create(aType); } void DrawTargetCG::DrawFilter(FilterNode *aNode, const Rect &aSourceRect, const Point &aDestPoint, const DrawOptions &aOptions) { FilterNodeSoftware* filter = static_cast(aNode); filter->Draw(this, aSourceRect, aDestPoint, aOptions); } static CGColorRef ColorToCGColor(CGColorSpaceRef aColorSpace, const Color& aColor) { CGFloat components[4] = {aColor.r, aColor.g, aColor.b, aColor.a}; return CGColorCreate(aColorSpace, components); } class GradientStopsCG : public GradientStops { public: //XXX: The skia backend uses a vector and passes in aNumStops. It should do better GradientStopsCG(GradientStop* aStops, uint32_t aNumStops, ExtendMode aExtendMode) { mExtend = aExtendMode; if (aExtendMode == ExtendMode::CLAMP) { //XXX: do the stops need to be in any particular order? // what should we do about the color space here? we certainly shouldn't be // recreating it all the time std::vector colors; std::vector offsets; colors.reserve(aNumStops*4); offsets.reserve(aNumStops); for (uint32_t i = 0; i < aNumStops; i++) { colors.push_back(aStops[i].color.r); colors.push_back(aStops[i].color.g); colors.push_back(aStops[i].color.b); colors.push_back(aStops[i].color.a); offsets.push_back(aStops[i].offset); } CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB(); mGradient = CGGradientCreateWithColorComponents(colorSpace, &colors.front(), &offsets.front(), aNumStops); CGColorSpaceRelease(colorSpace); } else { mGradient = nullptr; mStops.reserve(aNumStops); for (uint32_t i = 0; i < aNumStops; i++) { mStops.push_back(aStops[i]); } } } virtual ~GradientStopsCG() { if (mGradient) CGGradientRelease(mGradient); } // Will always report BackendType::COREGRAPHICS, but it is compatible // with BackendType::COREGRAPHICS_ACCELERATED BackendType GetBackendType() const { return BackendType::COREGRAPHICS; } // XXX this should be a union CGGradientRef mGradient; std::vector mStops; ExtendMode mExtend; }; TemporaryRef DrawTargetCG::CreateGradientStops(GradientStop *aStops, uint32_t aNumStops, ExtendMode aExtendMode) const { return new GradientStopsCG(aStops, aNumStops, aExtendMode); } static void UpdateLinearParametersToIncludePoint(double *min_t, double *max_t, CGPoint *start, double dx, double dy, double x, double y) { /** * Compute a parameter t such that a line perpendicular to the (dx,dy) * vector, passing through (start->x + dx*t, start->y + dy*t), also * passes through (x,y). * * Let px = x - start->x, py = y - start->y. * t is given by * (px - dx*t)*dx + (py - dy*t)*dy = 0 * * Solving for t we get * numerator = dx*px + dy*py * denominator = dx^2 + dy^2 * t = numerator/denominator * * In CalculateRepeatingGradientParams we know the length of (dx,dy) * is not zero. (This is checked in DrawLinearRepeatingGradient.) */ double px = x - start->x; double py = y - start->y; double numerator = dx * px + dy * py; double denominator = dx * dx + dy * dy; double t = numerator / denominator; if (*min_t > t) { *min_t = t; } if (*max_t < t) { *max_t = t; } } /** * Repeat the gradient line such that lines extended perpendicular to the * gradient line at both start and end would completely enclose the drawing * extents. */ static void CalculateRepeatingGradientParams(CGPoint *aStart, CGPoint *aEnd, CGRect aExtents, int *aRepeatCount) { double t_min = 0.; double t_max = 0.; double dx = aEnd->x - aStart->x; double dy = aEnd->y - aStart->y; double bounds_x1 = aExtents.origin.x; double bounds_y1 = aExtents.origin.y; double bounds_x2 = aExtents.origin.x + aExtents.size.width; double bounds_y2 = aExtents.origin.y + aExtents.size.height; UpdateLinearParametersToIncludePoint(&t_min, &t_max, aStart, dx, dy, bounds_x1, bounds_y1); UpdateLinearParametersToIncludePoint(&t_min, &t_max, aStart, dx, dy, bounds_x2, bounds_y1); UpdateLinearParametersToIncludePoint(&t_min, &t_max, aStart, dx, dy, bounds_x2, bounds_y2); UpdateLinearParametersToIncludePoint(&t_min, &t_max, aStart, dx, dy, bounds_x1, bounds_y2); // Move t_min and t_max to the nearest usable integer to try to avoid // subtle variations due to numerical instability, especially accidentally // cutting off a pixel. Extending the gradient repetitions is always safe. t_min = floor (t_min); t_max = ceil (t_max); aEnd->x = aStart->x + dx * t_max; aEnd->y = aStart->y + dy * t_max; aStart->x = aStart->x + dx * t_min; aStart->y = aStart->y + dy * t_min; *aRepeatCount = t_max - t_min; } static void DrawLinearRepeatingGradient(CGContextRef cg, const LinearGradientPattern &aPattern, const CGRect &aExtents) { GradientStopsCG *stops = static_cast(aPattern.mStops.get()); CGPoint startPoint = { aPattern.mBegin.x, aPattern.mBegin.y }; CGPoint endPoint = { aPattern.mEnd.x, aPattern.mEnd.y }; int repeatCount = 1; // if we don't have a line then we can't extend it if (aPattern.mEnd.x != aPattern.mBegin.x || aPattern.mEnd.y != aPattern.mBegin.y) { CalculateRepeatingGradientParams(&startPoint, &endPoint, aExtents, &repeatCount); } double scale = 1./repeatCount; std::vector colors; std::vector offsets; colors.reserve(stops->mStops.size()*repeatCount*4); offsets.reserve(stops->mStops.size()*repeatCount); for (int j = 0; j < repeatCount; j++) { for (uint32_t i = 0; i < stops->mStops.size(); i++) { colors.push_back(stops->mStops[i].color.r); colors.push_back(stops->mStops[i].color.g); colors.push_back(stops->mStops[i].color.b); colors.push_back(stops->mStops[i].color.a); offsets.push_back((stops->mStops[i].offset + j)*scale); } } CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB(); CGGradientRef gradient = CGGradientCreateWithColorComponents(colorSpace, &colors.front(), &offsets.front(), repeatCount*stops->mStops.size()); CGColorSpaceRelease(colorSpace); CGContextDrawLinearGradient(cg, gradient, startPoint, endPoint, kCGGradientDrawsBeforeStartLocation | kCGGradientDrawsAfterEndLocation); CGGradientRelease(gradient); } static CGPoint CGRectTopLeft(CGRect a) { return a.origin; } static CGPoint CGRectBottomLeft(CGRect a) { return CGPointMake(a.origin.x, a.origin.y + a.size.height); } static CGPoint CGRectTopRight(CGRect a) { return CGPointMake(a.origin.x + a.size.width, a.origin.y); } static CGPoint CGRectBottomRight(CGRect a) { return CGPointMake(a.origin.x + a.size.width, a.origin.y + a.size.height); } static CGFloat CGPointDistance(CGPoint a, CGPoint b) { return hypot(a.x-b.x, a.y-b.y); } static void DrawRadialRepeatingGradient(CGContextRef cg, const RadialGradientPattern &aPattern, const CGRect &aExtents) { GradientStopsCG *stops = static_cast(aPattern.mStops.get()); CGPoint startCenter = { aPattern.mCenter1.x, aPattern.mCenter1.y }; CGFloat startRadius = aPattern.mRadius1; CGPoint endCenter = { aPattern.mCenter2.x, aPattern.mCenter2.y }; CGFloat endRadius = aPattern.mRadius2; // find the maximum distance from endCenter to a corner of aExtents CGFloat minimumEndRadius = endRadius; minimumEndRadius = max(minimumEndRadius, CGPointDistance(endCenter, CGRectTopLeft(aExtents))); minimumEndRadius = max(minimumEndRadius, CGPointDistance(endCenter, CGRectBottomLeft(aExtents))); minimumEndRadius = max(minimumEndRadius, CGPointDistance(endCenter, CGRectTopRight(aExtents))); minimumEndRadius = max(minimumEndRadius, CGPointDistance(endCenter, CGRectBottomRight(aExtents))); CGFloat length = endRadius - startRadius; int repeatCount = 1; while (endRadius < minimumEndRadius) { endRadius += length; repeatCount++; } while (startRadius-length >= 0) { startRadius -= length; repeatCount++; } double scale = 1./repeatCount; std::vector colors; std::vector offsets; colors.reserve(stops->mStops.size()*repeatCount*4); offsets.reserve(stops->mStops.size()*repeatCount); for (int j = 0; j < repeatCount; j++) { for (uint32_t i = 0; i < stops->mStops.size(); i++) { colors.push_back(stops->mStops[i].color.r); colors.push_back(stops->mStops[i].color.g); colors.push_back(stops->mStops[i].color.b); colors.push_back(stops->mStops[i].color.a); offsets.push_back((stops->mStops[i].offset + j)*scale); } } CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB(); CGGradientRef gradient = CGGradientCreateWithColorComponents(colorSpace, &colors.front(), &offsets.front(), repeatCount*stops->mStops.size()); CGColorSpaceRelease(colorSpace); //XXX: are there degenerate radial gradients that we should avoid drawing? CGContextDrawRadialGradient(cg, gradient, startCenter, startRadius, endCenter, endRadius, kCGGradientDrawsBeforeStartLocation | kCGGradientDrawsAfterEndLocation); CGGradientRelease(gradient); } static void DrawGradient(CGContextRef cg, const Pattern &aPattern, const CGRect &aExtents) { if (aPattern.GetType() == PatternType::LINEAR_GRADIENT) { const LinearGradientPattern& pat = static_cast(aPattern); GradientStopsCG *stops = static_cast(pat.mStops.get()); CGContextConcatCTM(cg, GfxMatrixToCGAffineTransform(pat.mMatrix)); if (stops->mExtend == ExtendMode::CLAMP) { // XXX: we should take the m out of the properties of LinearGradientPatterns CGPoint startPoint = { pat.mBegin.x, pat.mBegin.y }; CGPoint endPoint = { pat.mEnd.x, pat.mEnd.y }; // Canvas spec states that we should avoid drawing degenerate gradients (XXX: should this be in common code?) //if (startPoint.x == endPoint.x && startPoint.y == endPoint.y) // return; CGContextDrawLinearGradient(cg, stops->mGradient, startPoint, endPoint, kCGGradientDrawsBeforeStartLocation | kCGGradientDrawsAfterEndLocation); } else if (stops->mExtend == ExtendMode::REPEAT) { DrawLinearRepeatingGradient(cg, pat, aExtents); } } else if (aPattern.GetType() == PatternType::RADIAL_GRADIENT) { const RadialGradientPattern& pat = static_cast(aPattern); CGContextConcatCTM(cg, GfxMatrixToCGAffineTransform(pat.mMatrix)); GradientStopsCG *stops = static_cast(pat.mStops.get()); if (stops->mExtend == ExtendMode::CLAMP) { // XXX: we should take the m out of the properties of RadialGradientPatterns CGPoint startCenter = { pat.mCenter1.x, pat.mCenter1.y }; CGFloat startRadius = pat.mRadius1; CGPoint endCenter = { pat.mCenter2.x, pat.mCenter2.y }; CGFloat endRadius = pat.mRadius2; //XXX: are there degenerate radial gradients that we should avoid drawing? CGContextDrawRadialGradient(cg, stops->mGradient, startCenter, startRadius, endCenter, endRadius, kCGGradientDrawsBeforeStartLocation | kCGGradientDrawsAfterEndLocation); } else if (stops->mExtend == ExtendMode::REPEAT) { DrawRadialRepeatingGradient(cg, pat, aExtents); } } else { assert(0); } } static void drawPattern(void *info, CGContextRef context) { CGImageRef image = static_cast(info); CGRect rect = {{0, 0}, {static_cast(CGImageGetWidth(image)), static_cast(CGImageGetHeight(image))}}; CGContextDrawImage(context, rect, image); } static void releaseInfo(void *info) { CGImageRef image = static_cast(info); CGImageRelease(image); } CGPatternCallbacks patternCallbacks = { 0, drawPattern, releaseInfo }; static bool isGradient(const Pattern &aPattern) { return aPattern.GetType() == PatternType::LINEAR_GRADIENT || aPattern.GetType() == PatternType::RADIAL_GRADIENT; } /* CoreGraphics patterns ignore the userspace transform so * we need to multiply it in */ static CGPatternRef CreateCGPattern(const Pattern &aPattern, CGAffineTransform aUserSpace) { const SurfacePattern& pat = static_cast(aPattern); // XXX: is .get correct here? CGImageRef image = GetRetainedImageFromSourceSurface(pat.mSurface.get()); CGFloat xStep, yStep; switch (pat.mExtendMode) { case ExtendMode::CLAMP: // The 1 << 22 comes from Webkit see Pattern::createPlatformPattern() in PatternCG.cpp for more info xStep = static_cast(1 << 22); yStep = static_cast(1 << 22); break; case ExtendMode::REFLECT: assert(0); case ExtendMode::REPEAT: xStep = static_cast(CGImageGetWidth(image)); yStep = static_cast(CGImageGetHeight(image)); // webkit uses wkCGPatternCreateWithImageAndTransform a wrapper around CGPatternCreateWithImage2 // this is done to avoid pixel-cracking along pattern boundaries // (see https://bugs.webkit.org/show_bug.cgi?id=53055) // typedef enum { // wkPatternTilingNoDistortion, // wkPatternTilingConstantSpacingMinimalDistortion, // wkPatternTilingConstantSpacing // } wkPatternTiling; // extern CGPatternRef (*wkCGPatternCreateWithImageAndTransform)(CGImageRef, CGAffineTransform, int); } //XXX: We should be using CGContextDrawTiledImage when we can. Even though it // creates a pattern, it seems to go down a faster path than using a delegate // like we do below CGRect bounds = { {0, 0,}, {static_cast(CGImageGetWidth(image)), static_cast(CGImageGetHeight(image))} }; CGAffineTransform transform = CGAffineTransformConcat(CGAffineTransformConcat(CGAffineTransformMakeScale(1, -1), GfxMatrixToCGAffineTransform(pat.mMatrix)), aUserSpace); transform = CGAffineTransformTranslate(transform, 0, -static_cast(CGImageGetHeight(image))); return CGPatternCreate(image, bounds, transform, xStep, yStep, kCGPatternTilingConstantSpacing, true, &patternCallbacks); } static void SetFillFromPattern(CGContextRef cg, CGColorSpaceRef aColorSpace, const Pattern &aPattern) { assert(!isGradient(aPattern)); if (aPattern.GetType() == PatternType::COLOR) { const Color& color = static_cast(aPattern).mColor; //XXX: we should cache colors CGColorRef cgcolor = ColorToCGColor(aColorSpace, color); CGContextSetFillColorWithColor(cg, cgcolor); CGColorRelease(cgcolor); } else if (aPattern.GetType() == PatternType::SURFACE) { CGColorSpaceRef patternSpace; patternSpace = CGColorSpaceCreatePattern (nullptr); CGContextSetFillColorSpace(cg, patternSpace); CGColorSpaceRelease(patternSpace); CGPatternRef pattern = CreateCGPattern(aPattern, CGContextGetCTM(cg)); const SurfacePattern& pat = static_cast(aPattern); CGContextSetInterpolationQuality(cg, InterpolationQualityFromFilter(pat.mFilter)); CGFloat alpha = 1.; CGContextSetFillPattern(cg, pattern, &alpha); CGPatternRelease(pattern); } } static void SetStrokeFromPattern(CGContextRef cg, CGColorSpaceRef aColorSpace, const Pattern &aPattern) { assert(!isGradient(aPattern)); if (aPattern.GetType() == PatternType::COLOR) { const Color& color = static_cast(aPattern).mColor; //XXX: we should cache colors CGColorRef cgcolor = ColorToCGColor(aColorSpace, color); CGContextSetStrokeColorWithColor(cg, cgcolor); CGColorRelease(cgcolor); } else if (aPattern.GetType() == PatternType::SURFACE) { CGColorSpaceRef patternSpace; patternSpace = CGColorSpaceCreatePattern (nullptr); CGContextSetStrokeColorSpace(cg, patternSpace); CGColorSpaceRelease(patternSpace); CGPatternRef pattern = CreateCGPattern(aPattern, CGContextGetCTM(cg)); const SurfacePattern& pat = static_cast(aPattern); CGContextSetInterpolationQuality(cg, InterpolationQualityFromFilter(pat.mFilter)); CGFloat alpha = 1.; CGContextSetStrokePattern(cg, pattern, &alpha); CGPatternRelease(pattern); } } void DrawTargetCG::MaskSurface(const Pattern &aSource, SourceSurface *aMask, Point aOffset, const DrawOptions &aDrawOptions) { MarkChanged(); CGContextSaveGState(mCg); CGContextSetBlendMode(mCg, ToBlendMode(aDrawOptions.mCompositionOp)); UnboundnessFixer fixer; CGContextRef cg = fixer.Check(mCg, aDrawOptions.mCompositionOp); CGContextSetAlpha(cg, aDrawOptions.mAlpha); CGContextSetShouldAntialias(cg, aDrawOptions.mAntialiasMode != AntialiasMode::NONE); CGContextConcatCTM(cg, GfxMatrixToCGAffineTransform(mTransform)); CGImageRef image = GetRetainedImageFromSourceSurface(aMask); // use a negative-y so that the mask image draws right ways up CGContextScaleCTM(cg, 1, -1); IntSize size = aMask->GetSize(); CGContextClipToMask(cg, CGRectMake(aOffset.x, -(aOffset.y + size.height), size.width, size.height), image); CGContextScaleCTM(cg, 1, -1); if (isGradient(aSource)) { // we shouldn't need to clip to an additional rectangle // as the cliping to the mask should be sufficient. DrawGradient(cg, aSource, CGRectMake(aOffset.x, aOffset.y, size.width, size.height)); } else { SetFillFromPattern(cg, mColorSpace, aSource); CGContextFillRect(cg, CGRectMake(aOffset.x, aOffset.y, size.width, size.height)); } CGImageRelease(image); fixer.Fix(mCg); CGContextRestoreGState(mCg); } void DrawTargetCG::FillRect(const Rect &aRect, const Pattern &aPattern, const DrawOptions &aDrawOptions) { MarkChanged(); CGContextSaveGState(mCg); UnboundnessFixer fixer; CGContextRef cg = fixer.Check(mCg, aDrawOptions.mCompositionOp); CGContextSetAlpha(mCg, aDrawOptions.mAlpha); CGContextSetShouldAntialias(cg, aDrawOptions.mAntialiasMode != AntialiasMode::NONE); CGContextSetBlendMode(mCg, ToBlendMode(aDrawOptions.mCompositionOp)); CGContextConcatCTM(cg, GfxMatrixToCGAffineTransform(mTransform)); if (isGradient(aPattern)) { CGContextClipToRect(cg, RectToCGRect(aRect)); CGRect clipBounds = CGContextGetClipBoundingBox(cg); DrawGradient(cg, aPattern, clipBounds); } else { if (aPattern.GetType() == PatternType::SURFACE && static_cast(aPattern).mExtendMode != ExtendMode::REPEAT) { // SetFillFromPattern can handle this case but using CGContextDrawImage // should give us better performance, better output, smaller PDF and // matches what cairo does. const SurfacePattern& pat = static_cast(aPattern); CGImageRef image = GetRetainedImageFromSourceSurface(pat.mSurface.get()); CGContextClipToRect(cg, RectToCGRect(aRect)); CGContextConcatCTM(cg, GfxMatrixToCGAffineTransform(pat.mMatrix)); CGContextTranslateCTM(cg, 0, CGImageGetHeight(image)); CGContextScaleCTM(cg, 1, -1); CGRect imageRect = CGRectMake(0, 0, CGImageGetWidth(image), CGImageGetHeight(image)); CGContextSetInterpolationQuality(cg, InterpolationQualityFromFilter(pat.mFilter)); CGContextDrawImage(cg, imageRect, image); CGImageRelease(image); } else { SetFillFromPattern(cg, mColorSpace, aPattern); CGContextFillRect(cg, RectToCGRect(aRect)); } } fixer.Fix(mCg); CGContextRestoreGState(mCg); } void DrawTargetCG::StrokeLine(const Point &p1, const Point &p2, const Pattern &aPattern, const StrokeOptions &aStrokeOptions, const DrawOptions &aDrawOptions) { if (!std::isfinite(p1.x) || !std::isfinite(p1.y) || !std::isfinite(p2.x) || !std::isfinite(p2.y)) { return; } MarkChanged(); CGContextSaveGState(mCg); UnboundnessFixer fixer; CGContextRef cg = fixer.Check(mCg, aDrawOptions.mCompositionOp); CGContextSetAlpha(mCg, aDrawOptions.mAlpha); CGContextSetShouldAntialias(cg, aDrawOptions.mAntialiasMode != AntialiasMode::NONE); CGContextSetBlendMode(mCg, ToBlendMode(aDrawOptions.mCompositionOp)); CGContextConcatCTM(cg, GfxMatrixToCGAffineTransform(mTransform)); CGContextBeginPath(cg); CGContextMoveToPoint(cg, p1.x, p1.y); CGContextAddLineToPoint(cg, p2.x, p2.y); SetStrokeOptions(cg, aStrokeOptions); if (isGradient(aPattern)) { CGContextReplacePathWithStrokedPath(cg); CGRect extents = CGContextGetPathBoundingBox(cg); //XXX: should we use EO clip here? CGContextClip(cg); DrawGradient(cg, aPattern, extents); } else { SetStrokeFromPattern(cg, mColorSpace, aPattern); CGContextStrokePath(cg); } fixer.Fix(mCg); CGContextRestoreGState(mCg); } void DrawTargetCG::StrokeRect(const Rect &aRect, const Pattern &aPattern, const StrokeOptions &aStrokeOptions, const DrawOptions &aDrawOptions) { if (!aRect.IsFinite()) { return; } MarkChanged(); CGContextSaveGState(mCg); UnboundnessFixer fixer; CGContextRef cg = fixer.Check(mCg, aDrawOptions.mCompositionOp); CGContextSetAlpha(mCg, aDrawOptions.mAlpha); CGContextSetShouldAntialias(cg, aDrawOptions.mAntialiasMode != AntialiasMode::NONE); CGContextSetBlendMode(mCg, ToBlendMode(aDrawOptions.mCompositionOp)); CGContextConcatCTM(cg, GfxMatrixToCGAffineTransform(mTransform)); SetStrokeOptions(cg, aStrokeOptions); if (isGradient(aPattern)) { // There's no CGContextClipStrokeRect so we do it by hand CGContextBeginPath(cg); CGContextAddRect(cg, RectToCGRect(aRect)); CGContextReplacePathWithStrokedPath(cg); CGRect extents = CGContextGetPathBoundingBox(cg); //XXX: should we use EO clip here? CGContextClip(cg); DrawGradient(cg, aPattern, extents); } else { SetStrokeFromPattern(cg, mColorSpace, aPattern); CGContextStrokeRect(cg, RectToCGRect(aRect)); } fixer.Fix(mCg); CGContextRestoreGState(mCg); } void DrawTargetCG::ClearRect(const Rect &aRect) { MarkChanged(); CGContextSaveGState(mCg); CGContextConcatCTM(mCg, GfxMatrixToCGAffineTransform(mTransform)); CGContextClearRect(mCg, RectToCGRect(aRect)); CGContextRestoreGState(mCg); } void DrawTargetCG::Stroke(const Path *aPath, const Pattern &aPattern, const StrokeOptions &aStrokeOptions, const DrawOptions &aDrawOptions) { if (!aPath->GetBounds().IsFinite()) { return; } MarkChanged(); CGContextSaveGState(mCg); UnboundnessFixer fixer; CGContextRef cg = fixer.Check(mCg, aDrawOptions.mCompositionOp); CGContextSetAlpha(mCg, aDrawOptions.mAlpha); CGContextSetShouldAntialias(cg, aDrawOptions.mAntialiasMode != AntialiasMode::NONE); CGContextSetBlendMode(mCg, ToBlendMode(aDrawOptions.mCompositionOp)); CGContextConcatCTM(cg, GfxMatrixToCGAffineTransform(mTransform)); CGContextBeginPath(cg); assert(aPath->GetBackendType() == BackendType::COREGRAPHICS); const PathCG *cgPath = static_cast(aPath); CGContextAddPath(cg, cgPath->GetPath()); SetStrokeOptions(cg, aStrokeOptions); if (isGradient(aPattern)) { CGContextReplacePathWithStrokedPath(cg); CGRect extents = CGContextGetPathBoundingBox(cg); //XXX: should we use EO clip here? CGContextClip(cg); DrawGradient(cg, aPattern, extents); } else { // XXX: we could put fill mode into the path fill rule if we wanted SetStrokeFromPattern(cg, mColorSpace, aPattern); CGContextStrokePath(cg); } fixer.Fix(mCg); CGContextRestoreGState(mCg); } void DrawTargetCG::Fill(const Path *aPath, const Pattern &aPattern, const DrawOptions &aDrawOptions) { MarkChanged(); assert(aPath->GetBackendType() == BackendType::COREGRAPHICS); CGContextSaveGState(mCg); CGContextSetBlendMode(mCg, ToBlendMode(aDrawOptions.mCompositionOp)); UnboundnessFixer fixer; CGContextRef cg = fixer.Check(mCg, aDrawOptions.mCompositionOp); CGContextSetAlpha(cg, aDrawOptions.mAlpha); CGContextSetShouldAntialias(cg, aDrawOptions.mAntialiasMode != AntialiasMode::NONE); CGContextConcatCTM(cg, GfxMatrixToCGAffineTransform(mTransform)); CGContextBeginPath(cg); // XXX: we could put fill mode into the path fill rule if we wanted const PathCG *cgPath = static_cast(aPath); if (isGradient(aPattern)) { // setup a clip to draw the gradient through CGRect extents; if (CGPathIsEmpty(cgPath->GetPath())) { // Adding an empty path will cause us not to clip // so clip everything explicitly CGContextClipToRect(mCg, CGRectZero); extents = CGRectZero; } else { CGContextAddPath(cg, cgPath->GetPath()); extents = CGContextGetPathBoundingBox(cg); if (cgPath->GetFillRule() == FillRule::FILL_EVEN_ODD) CGContextEOClip(mCg); else CGContextClip(mCg); } DrawGradient(cg, aPattern, extents); } else { CGContextAddPath(cg, cgPath->GetPath()); SetFillFromPattern(cg, mColorSpace, aPattern); if (cgPath->GetFillRule() == FillRule::FILL_EVEN_ODD) CGContextEOFillPath(cg); else CGContextFillPath(cg); } fixer.Fix(mCg); CGContextRestoreGState(mCg); } CGRect ComputeGlyphsExtents(CGRect *bboxes, CGPoint *positions, CFIndex count, float scale) { CGFloat x1, x2, y1, y2; if (count < 1) return CGRectZero; x1 = bboxes[0].origin.x + positions[0].x; x2 = bboxes[0].origin.x + positions[0].x + scale*bboxes[0].size.width; y1 = bboxes[0].origin.y + positions[0].y; y2 = bboxes[0].origin.y + positions[0].y + scale*bboxes[0].size.height; // accumulate max and minimum coordinates for (int i = 1; i < count; i++) { x1 = min(x1, bboxes[i].origin.x + positions[i].x); y1 = min(y1, bboxes[i].origin.y + positions[i].y); x2 = max(x2, bboxes[i].origin.x + positions[i].x + scale*bboxes[i].size.width); y2 = max(y2, bboxes[i].origin.y + positions[i].y + scale*bboxes[i].size.height); } CGRect extents = {{x1, y1}, {x2-x1, y2-y1}}; return extents; } void DrawTargetCG::FillGlyphs(ScaledFont *aFont, const GlyphBuffer &aBuffer, const Pattern &aPattern, const DrawOptions &aDrawOptions, const GlyphRenderingOptions*) { MarkChanged(); assert(aBuffer.mNumGlyphs); CGContextSaveGState(mCg); CGContextSetBlendMode(mCg, ToBlendMode(aDrawOptions.mCompositionOp)); UnboundnessFixer fixer; CGContextRef cg = fixer.Check(mCg, aDrawOptions.mCompositionOp); CGContextSetAlpha(cg, aDrawOptions.mAlpha); CGContextSetShouldAntialias(cg, aDrawOptions.mAntialiasMode != AntialiasMode::NONE); if (aDrawOptions.mAntialiasMode != AntialiasMode::DEFAULT) { CGContextSetShouldSmoothFonts(cg, aDrawOptions.mAntialiasMode == AntialiasMode::SUBPIXEL); } CGContextConcatCTM(cg, GfxMatrixToCGAffineTransform(mTransform)); ScaledFontMac* macFont = static_cast(aFont); //XXX: we should use a stack vector here when we have a class like that std::vector glyphs; std::vector positions; glyphs.resize(aBuffer.mNumGlyphs); positions.resize(aBuffer.mNumGlyphs); // Handle the flip CGAffineTransform matrix = CGAffineTransformMakeScale(1, -1); CGContextConcatCTM(cg, matrix); // CGContextSetTextMatrix works differently with kCGTextClip && kCGTextFill // It seems that it transforms the positions with TextFill and not with TextClip // Therefore we'll avoid it. See also: // http://cgit.freedesktop.org/cairo/commit/?id=9c0d761bfcdd28d52c83d74f46dd3c709ae0fa69 for (unsigned int i = 0; i < aBuffer.mNumGlyphs; i++) { glyphs[i] = aBuffer.mGlyphs[i].mIndex; // XXX: CGPointMake might not be inlined positions[i] = CGPointMake(aBuffer.mGlyphs[i].mPosition.x, -aBuffer.mGlyphs[i].mPosition.y); } //XXX: CGContextShowGlyphsAtPositions is 10.5+ for older versions use CGContextShowGlyphsWithAdvances if (isGradient(aPattern)) { CGContextSetTextDrawingMode(cg, kCGTextClip); CGRect extents; if (ScaledFontMac::CTFontDrawGlyphsPtr != nullptr) { CGRect *bboxes = new CGRect[aBuffer.mNumGlyphs]; CTFontGetBoundingRectsForGlyphs(macFont->mCTFont, kCTFontDefaultOrientation, &glyphs.front(), bboxes, aBuffer.mNumGlyphs); extents = ComputeGlyphsExtents(bboxes, &positions.front(), aBuffer.mNumGlyphs, 1.0f); ScaledFontMac::CTFontDrawGlyphsPtr(macFont->mCTFont, &glyphs.front(), &positions.front(), aBuffer.mNumGlyphs, cg); delete bboxes; } else { CGRect *bboxes = new CGRect[aBuffer.mNumGlyphs]; CGFontGetGlyphBBoxes(macFont->mFont, &glyphs.front(), aBuffer.mNumGlyphs, bboxes); extents = ComputeGlyphsExtents(bboxes, &positions.front(), aBuffer.mNumGlyphs, macFont->mSize); CGContextSetFont(cg, macFont->mFont); CGContextSetFontSize(cg, macFont->mSize); CGContextShowGlyphsAtPositions(cg, &glyphs.front(), &positions.front(), aBuffer.mNumGlyphs); delete bboxes; } DrawGradient(cg, aPattern, extents); } else { //XXX: with CoreGraphics we can stroke text directly instead of going // through GetPath. It would be nice to add support for using that CGContextSetTextDrawingMode(cg, kCGTextFill); SetFillFromPattern(cg, mColorSpace, aPattern); if (ScaledFontMac::CTFontDrawGlyphsPtr != nullptr) { ScaledFontMac::CTFontDrawGlyphsPtr(macFont->mCTFont, &glyphs.front(), &positions.front(), aBuffer.mNumGlyphs, cg); } else { CGContextSetFont(cg, macFont->mFont); CGContextSetFontSize(cg, macFont->mSize); CGContextShowGlyphsAtPositions(cg, &glyphs.front(), &positions.front(), aBuffer.mNumGlyphs); } } fixer.Fix(mCg); CGContextRestoreGState(cg); } extern "C" { void CGContextResetClip(CGContextRef); }; void DrawTargetCG::CopySurface(SourceSurface *aSurface, const IntRect& aSourceRect, const IntPoint &aDestination) { MarkChanged(); if (aSurface->GetType() == SurfaceType::COREGRAPHICS_IMAGE || aSurface->GetType() == SurfaceType::COREGRAPHICS_CGCONTEXT) { CGImageRef image = GetRetainedImageFromSourceSurface(aSurface); /* we have two options here: * - create a subimage -- this is slower * - fancy things with clip and different dest rects */ CGImageRef subimage = CGImageCreateWithImageInRect(image, IntRectToCGRect(aSourceRect)); CGImageRelease(image); // XXX: it might be more efficient for us to do the copy directly if we have access to the bits CGContextSaveGState(mCg); // CopySurface ignores the clip, so we need to use private API to temporarily reset it CGContextResetClip(mCg); CGContextSetBlendMode(mCg, kCGBlendModeCopy); CGContextScaleCTM(mCg, 1, -1); CGRect flippedRect = CGRectMake(aDestination.x, -(aDestination.y + aSourceRect.height), aSourceRect.width, aSourceRect.height); // Quartz seems to copy A8 surfaces incorrectly if we don't initialize them // to transparent first. if (mFormat == SurfaceFormat::A8) { CGContextClearRect(mCg, flippedRect); } CGContextDrawImage(mCg, flippedRect, subimage); CGContextRestoreGState(mCg); CGImageRelease(subimage); } } void DrawTargetCG::DrawSurfaceWithShadow(SourceSurface *aSurface, const Point &aDest, const Color &aColor, const Point &aOffset, Float aSigma, CompositionOp aOperator) { MarkChanged(); CGImageRef image = GetRetainedImageFromSourceSurface(aSurface); IntSize size = aSurface->GetSize(); CGContextSaveGState(mCg); //XXX do we need to do the fixup here? CGContextSetBlendMode(mCg, ToBlendMode(aOperator)); CGContextScaleCTM(mCg, 1, -1); CGRect flippedRect = CGRectMake(aDest.x, -(aDest.y + size.height), size.width, size.height); CGColorRef color = ColorToCGColor(mColorSpace, aColor); CGSize offset = {aOffset.x, -aOffset.y}; // CoreGraphics needs twice sigma as it's amount of blur CGContextSetShadowWithColor(mCg, offset, 2*aSigma, color); CGColorRelease(color); CGContextDrawImage(mCg, flippedRect, image); CGImageRelease(image); CGContextRestoreGState(mCg); } bool DrawTargetCG::Init(BackendType aType, unsigned char* aData, const IntSize &aSize, int32_t aStride, SurfaceFormat aFormat) { // XXX: we should come up with some consistent semantics for dealing // with zero area drawtargets if (aSize.width <= 0 || aSize.height <= 0 || // 32767 is the maximum size supported by cairo // we clamp to that to make it easier to interoperate aSize.width > 32767 || aSize.height > 32767) { mColorSpace = nullptr; mCg = nullptr; return false; } //XXX: handle SurfaceFormat //XXX: we'd be better off reusing the Colorspace across draw targets mColorSpace = CGColorSpaceCreateDeviceRGB(); if (aData == nullptr && aType != BackendType::COREGRAPHICS_ACCELERATED) { // XXX: Currently, Init implicitly clears, that can often be a waste of time mData.Realloc(aStride * aSize.height); aData = static_cast(mData); memset(aData, 0, aStride * aSize.height); } mSize = aSize; if (aType == BackendType::COREGRAPHICS_ACCELERATED) { RefPtr ioSurface = MacIOSurface::CreateIOSurface(aSize.width, aSize.height); mCg = ioSurface->CreateIOSurfaceContext(); // If we don't have the symbol for 'CreateIOSurfaceContext' mCg will be null // and we will fallback to software below } mFormat = SurfaceFormat::B8G8R8A8; if (!mCg || aType == BackendType::COREGRAPHICS) { int bitsPerComponent = 8; CGBitmapInfo bitinfo; if (aFormat == SurfaceFormat::A8) { if (mColorSpace) CGColorSpaceRelease(mColorSpace); mColorSpace = nullptr; bitinfo = kCGImageAlphaOnly; mFormat = SurfaceFormat::A8; } else { bitinfo = kCGBitmapByteOrder32Host; if (aFormat == SurfaceFormat::B8G8R8X8) { bitinfo |= kCGImageAlphaNoneSkipFirst; mFormat = aFormat; } else { bitinfo |= kCGImageAlphaPremultipliedFirst; } } // XXX: what should we do if this fails? mCg = CGBitmapContextCreate (aData, mSize.width, mSize.height, bitsPerComponent, aStride, mColorSpace, bitinfo); } assert(mCg); // CGContext's default to have the origin at the bottom left // so flip it to the top left CGContextTranslateCTM(mCg, 0, mSize.height); CGContextScaleCTM(mCg, 1, -1); // See Bug 722164 for performance details // Medium or higher quality lead to expensive interpolation // for canvas we want to use low quality interpolation // to have competitive performance with other canvas // implementation. // XXX: Create input parameter to control interpolation and // use the default for content. CGContextSetInterpolationQuality(mCg, kCGInterpolationLow); if (aType == BackendType::COREGRAPHICS_ACCELERATED) { // The bitmap backend uses callac to clear, we can't do that without // reading back the surface. This should trigger something equivilent // to glClear. ClearRect(Rect(0, 0, mSize.width, mSize.height)); } return true; } void DrawTargetCG::Flush() { if (GetContextType(mCg) == CG_CONTEXT_TYPE_IOSURFACE) { CGContextFlush(mCg); } } bool DrawTargetCG::Init(CGContextRef cgContext, const IntSize &aSize) { // XXX: we should come up with some consistent semantics for dealing // with zero area drawtargets if (aSize.width == 0 || aSize.height == 0) { mColorSpace = nullptr; mCg = nullptr; return false; } //XXX: handle SurfaceFormat //XXX: we'd be better off reusing the Colorspace across draw targets mColorSpace = CGColorSpaceCreateDeviceRGB(); mSize = aSize; mCg = cgContext; CGContextRetain(mCg); assert(mCg); // CGContext's default to have the origin at the bottom left. // However, currently the only use of this function is to construct a // DrawTargetCG around a CGContextRef from a cairo quartz surface which // already has it's origin adjusted. // // CGContextTranslateCTM(mCg, 0, mSize.height); // CGContextScaleCTM(mCg, 1, -1); mFormat = SurfaceFormat::B8G8R8A8; if (GetContextType(mCg) == CG_CONTEXT_TYPE_BITMAP) { CGColorSpaceRef colorspace; CGBitmapInfo bitinfo = CGBitmapContextGetBitmapInfo(mCg); colorspace = CGBitmapContextGetColorSpace (mCg); if (CGColorSpaceGetNumberOfComponents(colorspace) == 1) { mFormat = SurfaceFormat::A8; } else if ((bitinfo & kCGBitmapAlphaInfoMask) == kCGImageAlphaNoneSkipFirst) { mFormat = SurfaceFormat::B8G8R8X8; } } return true; } bool DrawTargetCG::Init(BackendType aType, const IntSize &aSize, SurfaceFormat &aFormat) { int32_t stride = GetAlignedStride<16>(aSize.width * BytesPerPixel(aFormat)); // Calling Init with aData == nullptr will allocate. return Init(aType, nullptr, aSize, stride, aFormat); } TemporaryRef DrawTargetCG::CreatePathBuilder(FillRule aFillRule) const { RefPtr pb = new PathBuilderCG(aFillRule); return pb; } void* DrawTargetCG::GetNativeSurface(NativeSurfaceType aType) { if ((aType == NativeSurfaceType::CGCONTEXT && GetContextType(mCg) == CG_CONTEXT_TYPE_BITMAP) || (aType == NativeSurfaceType::CGCONTEXT_ACCELERATED && GetContextType(mCg) == CG_CONTEXT_TYPE_IOSURFACE)) { return mCg; } else { return nullptr; } } void DrawTargetCG::Mask(const Pattern &aSource, const Pattern &aMask, const DrawOptions &aDrawOptions) { MarkChanged(); CGContextSaveGState(mCg); if (isGradient(aMask)) { assert(0); } else { if (aMask.GetType() == PatternType::COLOR) { DrawOptions drawOptions(aDrawOptions); const Color& color = static_cast(aMask).mColor; drawOptions.mAlpha *= color.a; assert(0); // XXX: we need to get a rect that when transformed covers the entire surface //Rect //FillRect(rect, aSource, drawOptions); } else if (aMask.GetType() == PatternType::SURFACE) { const SurfacePattern& pat = static_cast(aMask); CGImageRef mask = GetRetainedImageFromSourceSurface(pat.mSurface.get()); Rect rect(0,0, CGImageGetWidth(mask), CGImageGetHeight(mask)); // XXX: probably we need to do some flipping of the image or something CGContextClipToMask(mCg, RectToCGRect(rect), mask); FillRect(rect, aSource, aDrawOptions); CGImageRelease(mask); } } CGContextRestoreGState(mCg); } void DrawTargetCG::PushClipRect(const Rect &aRect) { CGContextSaveGState(mCg); /* We go through a bit of trouble to temporarilly set the transform * while we add the path */ CGAffineTransform previousTransform = CGContextGetCTM(mCg); CGContextConcatCTM(mCg, GfxMatrixToCGAffineTransform(mTransform)); CGContextClipToRect(mCg, RectToCGRect(aRect)); CGContextSetCTM(mCg, previousTransform); } void DrawTargetCG::PushClip(const Path *aPath) { CGContextSaveGState(mCg); CGContextBeginPath(mCg); assert(aPath->GetBackendType() == BackendType::COREGRAPHICS); const PathCG *cgPath = static_cast(aPath); // Weirdly, CoreGraphics clips empty paths as all shown // but emtpy rects as all clipped. We detect this situation and // workaround it appropriately if (CGPathIsEmpty(cgPath->GetPath())) { // XXX: should we return here? CGContextClipToRect(mCg, CGRectZero); } /* We go through a bit of trouble to temporarilly set the transform * while we add the path. XXX: this could be improved if we keep * the CTM as resident state on the DrawTarget. */ CGContextSaveGState(mCg); CGContextConcatCTM(mCg, GfxMatrixToCGAffineTransform(mTransform)); CGContextAddPath(mCg, cgPath->GetPath()); CGContextRestoreGState(mCg); if (cgPath->GetFillRule() == FillRule::FILL_EVEN_ODD) CGContextEOClip(mCg); else CGContextClip(mCg); } void DrawTargetCG::PopClip() { CGContextRestoreGState(mCg); } void DrawTargetCG::MarkChanged() { if (mSnapshot) { if (mSnapshot->refCount() > 1) { // We only need to worry about snapshots that someone else knows about mSnapshot->DrawTargetWillChange(); } mSnapshot = nullptr; } } CGContextRef BorrowedCGContext::BorrowCGContextFromDrawTarget(DrawTarget *aDT) { if (aDT->GetType() == BackendType::COREGRAPHICS || aDT->GetType() == BackendType::COREGRAPHICS_ACCELERATED) { DrawTargetCG* cgDT = static_cast(aDT); cgDT->MarkChanged(); // swap out the context CGContextRef cg = cgDT->mCg; cgDT->mCg = nullptr; // save the state to make it easier for callers to avoid mucking with things CGContextSaveGState(cg); CGContextConcatCTM(cg, GfxMatrixToCGAffineTransform(cgDT->mTransform)); return cg; } return nullptr; } void BorrowedCGContext::ReturnCGContextToDrawTarget(DrawTarget *aDT, CGContextRef cg) { DrawTargetCG* cgDT = static_cast(aDT); CGContextRestoreGState(cg); cgDT->mCg = cg; } } }