/* ***** BEGIN LICENSE BLOCK ***** * Version: MPL 1.1/GPL 2.0/LGPL 2.1 * * The contents of this file are subject to the Mozilla Public License Version * 1.1 (the "License"); you may not use this file except in compliance with * the License. You may obtain a copy of the License at * http://www.mozilla.org/MPL/ * * Software distributed under the License is distributed on an "AS IS" basis, * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License * for the specific language governing rights and limitations under the * License. * * The Original Code is mozilla.org code. * * The Initial Developer of the Original Code is * Mozilla Corporation. * Portions created by the Initial Developer are Copyright (C) 2010 * the Initial Developer. All Rights Reserved. * * Contributor(s): * Vladimir Vukicevic * Mark Steele * Bas Schouten * * Alternatively, the contents of this file may be used under the terms of * either the GNU General Public License Version 2 or later (the "GPL"), or * the GNU Lesser General Public License Version 2.1 or later (the "LGPL"), * in which case the provisions of the GPL or the LGPL are applicable instead * of those above. If you wish to allow use of your version of this file only * under the terms of either the GPL or the LGPL, and not to allow others to * use your version of this file under the terms of the MPL, indicate your * decision by deleting the provisions above and replace them with the notice * and other provisions required by the GPL or the LGPL. If you do not delete * the provisions above, a recipient may use your version of this file under * the terms of any one of the MPL, the GPL or the LGPL. * * ***** END LICENSE BLOCK ***** */ #ifndef GLCONTEXT_H_ #define GLCONTEXT_H_ #ifdef WIN32 #include #endif #include "GLDefs.h" #include "gfxTypes.h" #include "nsISupportsImpl.h" #include "prlink.h" #ifndef GLAPIENTRY #ifdef XP_WIN #define GLAPIENTRY __stdcall #else #define GLAPIENTRY #endif #define GLAPI #endif typedef char realGLboolean; namespace mozilla { namespace gl { class LibrarySymbolLoader { public: bool OpenLibrary(const char *library); typedef PRFuncPtr (GLAPIENTRY * PlatformLookupFunction) (const char *); enum { MAX_SYMBOL_NAMES = 5, MAX_SYMBOL_LENGTH = 128 }; typedef struct { PRFuncPtr *symPointer; const char *symNames[MAX_SYMBOL_NAMES]; } SymLoadStruct; PRFuncPtr LookupSymbol(const char *symname, bool tryplatform = false); PRBool LoadSymbols(SymLoadStruct *firstStruct, bool tryplatform = false, const char *prefix = NULL); protected: LibrarySymbolLoader() { mLibrary = nsnull; mLookupFunc = nsnull; } PRLibrary *mLibrary; PlatformLookupFunction mLookupFunc; }; class GLContext : public LibrarySymbolLoader { THEBES_INLINE_DECL_THREADSAFE_REFCOUNTING(GLContext) public: GLContext() : mInitialized(false) { } virtual ~GLContext() { } virtual PRBool MakeCurrent() = 0; virtual PRBool SetupLookupFunction() = 0; virtual void *GetNativeContext() { return NULL; } protected: PRBool mInitialized; PRBool InitWithPrefix(const char *prefix, PRBool trygl); // // the wrapped functions // public: /* One would think that this would live in some nice perl-or-python-or-js script somewhere and would be autogenerated; * one would be wrong. */ typedef void (GLAPIENTRY * PFNGLACTIVETEXTUREPROC) (GLenum texture); PFNGLACTIVETEXTUREPROC fActiveTexture; typedef void (GLAPIENTRY * PFNGLATTACHSHADERPROC) (GLuint program, GLuint shader); PFNGLATTACHSHADERPROC fAttachShader; typedef void (GLAPIENTRY * PFNGLBINDATTRIBLOCATIONPROC) (GLuint program, GLuint index, const GLchar* name); PFNGLBINDATTRIBLOCATIONPROC fBindAttribLocation; typedef void (GLAPIENTRY * PFNGLBINDBUFFERPROC) (GLenum target, GLuint buffer); PFNGLBINDBUFFERPROC fBindBuffer; typedef void (GLAPIENTRY * PFNGLBINDTEXTUREPROC) (GLenum target, GLuint texture); PFNGLBINDTEXTUREPROC fBindTexture; typedef void (GLAPIENTRY * PFNGLBLENDCOLORPROC) (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); PFNGLBLENDCOLORPROC fBlendColor; typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONPROC) (GLenum mode); PFNGLBLENDEQUATIONPROC fBlendEquation; typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONSEPARATEPROC) (GLenum, GLenum); PFNGLBLENDEQUATIONSEPARATEPROC fBlendEquationSeparate; typedef void (GLAPIENTRY * PFNGLBLENDFUNCPROC) (GLenum, GLenum); PFNGLBLENDFUNCPROC fBlendFunc; typedef void (GLAPIENTRY * PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); PFNGLBLENDFUNCSEPARATEPROC fBlendFuncSeparate; typedef void (GLAPIENTRY * PFNGLBUFFERDATAPROC) (GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage); PFNGLBUFFERDATAPROC fBufferData; typedef void (GLAPIENTRY * PFNGLBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data); PFNGLBUFFERSUBDATAPROC fBufferSubData; typedef void (GLAPIENTRY * PFNGLCLEARPROC) (GLbitfield); PFNGLCLEARPROC fClear; typedef void (GLAPIENTRY * PFNGLCLEARCOLORPROC) (GLclampf, GLclampf, GLclampf, GLclampf); PFNGLCLEARCOLORPROC fClearColor; #ifdef USE_GLES2 typedef void (GLAPIENTRY * PFNGLCLEARDEPTHFPROC) (GLclampf); PFNGLCLEARDEPTHFPROC fClearDepthf; #else typedef void (GLAPIENTRY * PFNGLCLEARDEPTHPROC) (GLclampd); PFNGLCLEARDEPTHPROC fClearDepth; #endif typedef void (GLAPIENTRY * PFNGLCLEARSTENCILPROC) (GLint); PFNGLCLEARSTENCILPROC fClearStencil; typedef void (GLAPIENTRY * PFNGLCOLORMASKPROC) (realGLboolean red, realGLboolean green, realGLboolean blue, realGLboolean alpha); PFNGLCOLORMASKPROC fColorMask; typedef GLuint (GLAPIENTRY * PFNGLCREATEPROGRAMPROC) (void); PFNGLCREATEPROGRAMPROC fCreateProgram; typedef GLuint (GLAPIENTRY * PFNGLCREATESHADERPROC) (GLenum type); PFNGLCREATESHADERPROC fCreateShader; typedef void (GLAPIENTRY * PFNGLCULLFACEPROC) (GLenum mode); PFNGLCULLFACEPROC fCullFace; typedef void (GLAPIENTRY * PFNGLDELETEBUFFERSPROC) (GLsizei n, const GLuint* buffers); PFNGLDELETEBUFFERSPROC fDeleteBuffers; typedef void (GLAPIENTRY * PFNGLDELETETEXTURESPROC) (GLsizei n, const GLuint* textures); PFNGLDELETETEXTURESPROC fDeleteTextures; typedef void (GLAPIENTRY * PFNGLDELETEPROGRAMPROC) (GLuint program); PFNGLDELETEPROGRAMPROC fDeleteProgram; typedef void (GLAPIENTRY * PFNGLDELETESHADERPROC) (GLuint shader); PFNGLDELETESHADERPROC fDeleteShader; typedef void (GLAPIENTRY * PFNGLDETACHSHADERPROC) (GLuint program, GLuint shader); PFNGLDETACHSHADERPROC fDetachShader; typedef void (GLAPIENTRY * PFNGLDEPTHFUNCPROC) (GLenum); PFNGLDEPTHFUNCPROC fDepthFunc; typedef void (GLAPIENTRY * PFNGLDEPTHMASKPROC) (realGLboolean); PFNGLDEPTHMASKPROC fDepthMask; #ifdef USE_GLES2 typedef void (GLAPIENTRY * PFNGLDEPTHRANGEFPROC) (GLclampf, GLclampf); PFNGLDEPTHRANGEFPROC fDepthRangef; #else typedef void (GLAPIENTRY * PFNGLDEPTHRANGEPROC) (GLclampd, GLclampd); PFNGLDEPTHRANGEPROC fDepthRange; #endif typedef void (GLAPIENTRY * PFNGLDISABLEPROC) (GLenum); PFNGLDISABLEPROC fDisable; typedef void (GLAPIENTRY * PFNGLDISABLECLIENTSTATEPROC) (GLenum); PFNGLDISABLECLIENTSTATEPROC fDisableClientState; typedef void (GLAPIENTRY * PFNGLDISABLEVERTEXATTRIBARRAYPROC) (GLuint); PFNGLDISABLEVERTEXATTRIBARRAYPROC fDisableVertexAttribArray; typedef void (GLAPIENTRY * PFNGLDRAWARRAYSPROC) (GLenum mode, GLint first, GLsizei count); PFNGLDRAWARRAYSPROC fDrawArrays; typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSPROC) (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices); PFNGLDRAWELEMENTSPROC fDrawElements; typedef void (GLAPIENTRY * PFNGLENABLEPROC) (GLenum); PFNGLENABLEPROC fEnable; typedef void (GLAPIENTRY * PFNGLENABLECLIENTSTATEPROC) (GLenum); PFNGLENABLECLIENTSTATEPROC fEnableClientState; typedef void (GLAPIENTRY * PFNGLENABLEVERTEXATTRIBARRAYPROC) (GLuint); PFNGLENABLEVERTEXATTRIBARRAYPROC fEnableVertexAttribArray; typedef void (GLAPIENTRY * PFNGLFINISHPROC) (void); PFNGLFINISHPROC fFinish; typedef void (GLAPIENTRY * PFNGLFLUSHPROC) (void); PFNGLFLUSHPROC fFlush; typedef void (GLAPIENTRY * PFNGLFRONTFACEPROC) (GLenum); PFNGLFRONTFACEPROC fFrontFace; typedef void (GLAPIENTRY * PFNGLGETACTIVEATTRIBPROC) (GLuint program, GLuint index, GLsizei maxLength, GLsizei* length, GLint* size, GLenum* type, GLchar* name); PFNGLGETACTIVEATTRIBPROC fGetActiveAttrib; typedef void (GLAPIENTRY * PFNGLGETACTIVEUNIFORMPROC) (GLuint program, GLuint index, GLsizei maxLength, GLsizei* length, GLint* size, GLenum* type, GLchar* name); PFNGLGETACTIVEUNIFORMPROC fGetActiveUniform; typedef void (GLAPIENTRY * PFNGLGETATTACHEDSHADERSPROC) (GLuint program, GLsizei maxCount, GLsizei* count, GLuint* shaders); PFNGLGETATTACHEDSHADERSPROC fGetAttachedShaders; typedef GLint (GLAPIENTRY * PFNGLGETATTRIBLOCATIONPROC) (GLuint program, const GLchar* name); PFNGLGETATTRIBLOCATIONPROC fGetAttribLocation; typedef void (GLAPIENTRY * PFNGLGETINTEGERVPROC) (GLenum pname, GLint *params); PFNGLGETINTEGERVPROC fGetIntegerv; typedef void (GLAPIENTRY * PFNGLGETFLOATVPROC) (GLenum pname, GLfloat *params); PFNGLGETFLOATVPROC fGetFloatv; typedef void (GLAPIENTRY * PFNGLGETBOOLEANBPROC) (GLenum pname, realGLboolean *params); PFNGLGETBOOLEANBPROC fGetBooleanv; typedef void (GLAPIENTRY * PFNGLGETBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint* params); PFNGLGETBUFFERPARAMETERIVPROC fGetBufferParameteriv; typedef void (GLAPIENTRY * PFNGLGENBUFFERSPROC) (GLsizei n, GLuint* buffers); PFNGLGENBUFFERSPROC fGenBuffers; typedef void (GLAPIENTRY * PFNGLGENTEXTURESPROC) (GLsizei n, GLuint *textures); PFNGLGENTEXTURESPROC fGenTextures; typedef void (GLAPIENTRY * PFNGLGENERATEMIPMAPPROC) (GLenum target); PFNGLGENERATEMIPMAPPROC fGenerateMipmap; typedef GLenum (GLAPIENTRY * PFNGLGETERRORPROC) (void); PFNGLGETERRORPROC fGetError; typedef void (GLAPIENTRY * PFNGLGETPROGRAMIVPROC) (GLuint program, GLenum pname, GLint* param); PFNGLGETPROGRAMIVPROC fGetProgramiv; typedef void (GLAPIENTRY * PFNGLGETPROGRAMINFOLOGPROC) (GLuint program, GLsizei bufSize, GLsizei* length, GLchar* infoLog); PFNGLGETPROGRAMINFOLOGPROC fGetProgramInfoLog; typedef void (GLAPIENTRY * PFNGLTEXENVFPROC) (GLenum, GLenum, GLfloat); PFNGLTEXENVFPROC fTexEnvf; typedef void (GLAPIENTRY * PFNGLTEXPARAMETERIPROC) (GLenum target, GLenum pname, GLint param); PFNGLTEXPARAMETERIPROC fTexParameteri; typedef void (GLAPIENTRY * PFNGLTEXPARAMETERFPROC) (GLenum target, GLenum pname, GLfloat param); PFNGLTEXPARAMETERFPROC fTexParameterf; typedef GLubyte* (GLAPIENTRY * PFNGLGETSTRINGPROC) (GLenum); PFNGLGETSTRINGPROC fGetString; typedef void (GLAPIENTRY * PFNGLGETTEXPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params); PFNGLGETTEXPARAMETERFVPROC fGetTexParameterfv; typedef void (GLAPIENTRY * PFNGLGETTEXPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params); PFNGLGETTEXPARAMETERIVPROC fGetTexParameteriv; typedef void (GLAPIENTRY * PFNGLGETUNIFORMFVPROC) (GLuint program, GLint location, GLfloat* params); PFNGLGETUNIFORMFVPROC fGetUniformfv; typedef void (GLAPIENTRY * PFNGLGETUNIFORMIVPROC) (GLuint program, GLint location, GLint* params); PFNGLGETUNIFORMIVPROC fGetUniformiv; typedef GLint (GLAPIENTRY * PFNGLGETUNIFORMLOCATIONPROC) (GLint programObj, const GLchar* name); PFNGLGETUNIFORMLOCATIONPROC fGetUniformLocation; typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBFVPROC) (GLuint, GLenum, GLfloat*); PFNGLGETVERTEXATTRIBFVPROC fGetVertexAttribfv; typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBIVPROC) (GLuint, GLenum, GLint*); PFNGLGETVERTEXATTRIBIVPROC fGetVertexAttribiv; typedef void (GLAPIENTRY * PFNGLHINTPROC) (GLenum target, GLenum mode); PFNGLHINTPROC fHint; typedef realGLboolean (GLAPIENTRY * PFNGLISBUFFERPROC) (GLuint buffer); PFNGLISBUFFERPROC fIsBuffer; typedef realGLboolean (GLAPIENTRY * PFNGLISENABLEDPROC) (GLenum cap); PFNGLISENABLEDPROC fIsEnabled; typedef realGLboolean (GLAPIENTRY * PFNGLISPROGRAMPROC) (GLuint program); PFNGLISPROGRAMPROC fIsProgram; typedef realGLboolean (GLAPIENTRY * PFNGLISSHADERPROC) (GLuint shader); PFNGLISSHADERPROC fIsShader; typedef realGLboolean (GLAPIENTRY * PFNGLISTEXTUREPROC) (GLuint texture); PFNGLISTEXTUREPROC fIsTexture; typedef void (GLAPIENTRY * PFNGLLINEWIDTHPROC) (GLfloat width); PFNGLLINEWIDTHPROC fLineWidth; typedef void (GLAPIENTRY * PFNGLLINKPROGRAMPROC) (GLuint program); PFNGLLINKPROGRAMPROC fLinkProgram; #if 0 typedef void * (GLAPIENTRY * PFNGLMAPBUFFERPROC) (GLenum target, GLenum access); PFNGLMAPBUFFERPROC fMapBuffer; typedef realGLboolean (GLAPIENTRY * PFNGLUNAMPBUFFERPROC) (GLenum target); PFNGLUNAMPBUFFERPROC fUnmapBuffer; #endif typedef void (GLAPIENTRY * PFNGLPIXELSTOREIPROC) (GLenum pname, GLint param); PFNGLPIXELSTOREIPROC fPixelStorei; typedef void (GLAPIENTRY * PFNGLPOLYGONOFFSETPROC) (GLfloat factor, GLfloat bias); PFNGLPOLYGONOFFSETPROC fPolygonOffset; typedef void (GLAPIENTRY * PFNGLREADBUFFERPROC) (GLenum); PFNGLREADBUFFERPROC fReadBuffer; typedef void (GLAPIENTRY * PFNGLREADPIXELSPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels); PFNGLREADPIXELSPROC fReadPixels; typedef void (GLAPIENTRY * PFNGLSAMPLECOVERAGEPROC) (GLclampf value, realGLboolean invert); PFNGLSAMPLECOVERAGEPROC fSampleCoverage; typedef void (GLAPIENTRY * PFNGLSCISSORPROC) (GLint x, GLint y, GLsizei width, GLsizei height); PFNGLSCISSORPROC fScissor; typedef void (GLAPIENTRY * PFNGLSTENCILFUNCPROC) (GLenum func, GLint ref, GLuint mask); PFNGLSTENCILFUNCPROC fStencilFunc; typedef void (GLAPIENTRY * PFNGLSTENCILFUNCSEPARATEPROC) (GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask); PFNGLSTENCILFUNCSEPARATEPROC fStencilFuncSeparate; typedef void (GLAPIENTRY * PFNGLSTENCILMASKPROC) (GLuint mask); PFNGLSTENCILMASKPROC fStencilMask; typedef void (GLAPIENTRY * PFNGLSTENCILMASKSEPARATEPROC) (GLenum, GLuint); PFNGLSTENCILMASKSEPARATEPROC fStencilMaskSeparate; typedef void (GLAPIENTRY * PFNGLSTENCILOPPROC) (GLenum fail, GLenum zfail, GLenum zpass); PFNGLSTENCILOPPROC fStencilOp; typedef void (GLAPIENTRY * PFNGLSTENCILOPSEPARATEPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); PFNGLSTENCILOPSEPARATEPROC fStencilOpSeparate; typedef void (GLAPIENTRY * PFNGLTEXCOORDPOINTERPROC) (GLint, GLenum, GLsizei, const GLvoid *); PFNGLTEXCOORDPOINTERPROC fTexCoordPointer; typedef void (GLAPIENTRY * PFNGLTEXIMAGE2DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels); PFNGLTEXIMAGE2DPROC fTexImage2D; typedef void (GLAPIENTRY * PFNGLTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void* pixels); PFNGLTEXSUBIMAGE2DPROC fTexSubImage2D; typedef void (GLAPIENTRY * PFNGLUNIFORM1FPROC) (GLint location, GLfloat v0); PFNGLUNIFORM1FPROC fUniform1f; typedef void (GLAPIENTRY * PFNGLUNIFORM1FVPROC) (GLint location, GLsizei count, const GLfloat* value); PFNGLUNIFORM1FVPROC fUniform1fv; typedef void (GLAPIENTRY * PFNGLUNIFORM1IPROC) (GLint location, GLint v0); PFNGLUNIFORM1IPROC fUniform1i; typedef void (GLAPIENTRY * PFNGLUNIFORM1IVPROC) (GLint location, GLsizei count, const GLint* value); PFNGLUNIFORM1IVPROC fUniform1iv; typedef void (GLAPIENTRY * PFNGLUNIFORM2FPROC) (GLint location, GLfloat v0, GLfloat v1); PFNGLUNIFORM2FPROC fUniform2f; typedef void (GLAPIENTRY * PFNGLUNIFORM2FVPROC) (GLint location, GLsizei count, const GLfloat* value); PFNGLUNIFORM2FVPROC fUniform2fv; typedef void (GLAPIENTRY * PFNGLUNIFORM2IPROC) (GLint location, GLint v0, GLint v1); PFNGLUNIFORM2IPROC fUniform2i; typedef void (GLAPIENTRY * PFNGLUNIFORM2IVPROC) (GLint location, GLsizei count, const GLint* value); PFNGLUNIFORM2IVPROC fUniform2iv; typedef void (GLAPIENTRY * PFNGLUNIFORM3FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); PFNGLUNIFORM3FPROC fUniform3f; typedef void (GLAPIENTRY * PFNGLUNIFORM3FVPROC) (GLint location, GLsizei count, const GLfloat* value); PFNGLUNIFORM3FVPROC fUniform3fv; typedef void (GLAPIENTRY * PFNGLUNIFORM3IPROC) (GLint location, GLint v0, GLint v1, GLint v2); PFNGLUNIFORM3IPROC fUniform3i; typedef void (GLAPIENTRY * PFNGLUNIFORM3IVPROC) (GLint location, GLsizei count, const GLint* value); PFNGLUNIFORM3IVPROC fUniform3iv; typedef void (GLAPIENTRY * PFNGLUNIFORM4FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); PFNGLUNIFORM4FPROC fUniform4f; typedef void (GLAPIENTRY * PFNGLUNIFORM4FVPROC) (GLint location, GLsizei count, const GLfloat* value); PFNGLUNIFORM4FVPROC fUniform4fv; typedef void (GLAPIENTRY * PFNGLUNIFORM4IPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); PFNGLUNIFORM4IPROC fUniform4i; typedef void (GLAPIENTRY * PFNGLUNIFORM4IVPROC) (GLint location, GLsizei count, const GLint* value); PFNGLUNIFORM4IVPROC fUniform4iv; typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX2FVPROC) (GLint location, GLsizei count, realGLboolean transpose, const GLfloat* value); PFNGLUNIFORMMATRIX2FVPROC fUniformMatrix2fv; typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX3FVPROC) (GLint location, GLsizei count, realGLboolean transpose, const GLfloat* value); PFNGLUNIFORMMATRIX3FVPROC fUniformMatrix3fv; typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX4FVPROC) (GLint location, GLsizei count, realGLboolean transpose, const GLfloat* value); PFNGLUNIFORMMATRIX4FVPROC fUniformMatrix4fv; typedef void (GLAPIENTRY * PFNGLUSEPROGRAMPROC) (GLuint program); PFNGLUSEPROGRAMPROC fUseProgram; typedef void (GLAPIENTRY * PFNGLVALIDATEPROGRAMPROC) (GLuint program); PFNGLVALIDATEPROGRAMPROC fValidateProgram; typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBPOINTERPROC) (GLuint index, GLint size, GLenum type, realGLboolean normalized, GLsizei stride, const GLvoid* pointer); PFNGLVERTEXATTRIBPOINTERPROC fVertexAttribPointer; typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1FPROC) (GLuint index, GLfloat x); PFNGLVERTEXATTRIB1FPROC fVertexAttrib1f; typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2FPROC) (GLuint index, GLfloat x, GLfloat y); PFNGLVERTEXATTRIB2FPROC fVertexAttrib2f; typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z); PFNGLVERTEXATTRIB3FPROC fVertexAttrib3f; typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); PFNGLVERTEXATTRIB4FPROC fVertexAttrib4f; typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1FVPROC) (GLuint index, const GLfloat* v); PFNGLVERTEXATTRIB1FVPROC fVertexAttrib1fv; typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2FVPROC) (GLuint index, const GLfloat* v); PFNGLVERTEXATTRIB2FVPROC fVertexAttrib2fv; typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3FVPROC) (GLuint index, const GLfloat* v); PFNGLVERTEXATTRIB3FVPROC fVertexAttrib3fv; typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4FVPROC) (GLuint index, const GLfloat* v); PFNGLVERTEXATTRIB4FVPROC fVertexAttrib4fv; typedef void (GLAPIENTRY * PFNGLVERTEXPOINTERPROC) (GLint, GLenum, GLsizei, const GLvoid *); PFNGLVERTEXPOINTERPROC fVertexPointer; typedef void (GLAPIENTRY * PFNGLVIEWPORTPROC) (GLint x, GLint y, GLsizei width, GLsizei height); PFNGLVIEWPORTPROC fViewport; typedef void (GLAPIENTRY * PFNGLCOMPILESHADERPROC) (GLuint shader); PFNGLCOMPILESHADERPROC fCompileShader; typedef void (GLAPIENTRY * PFNGLCOPYTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); PFNGLCOPYTEXIMAGE2DPROC fCopyTexImage2D; typedef void (GLAPIENTRY * PFNGLCOPYTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); PFNGLCOPYTEXSUBIMAGE2DPROC fCopyTexSubImage2D; typedef void (GLAPIENTRY * PFNGLGETSHADERIVPROC) (GLuint shader, GLenum pname, GLint* param); PFNGLGETSHADERIVPROC fGetShaderiv; typedef void (GLAPIENTRY * PFNGLGETSHADERINFOLOGPROC) (GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* infoLog); PFNGLGETSHADERINFOLOGPROC fGetShaderInfoLog; typedef void (GLAPIENTRY * PFNGLGETSHADERSOURCEPROC) (GLint obj, GLsizei maxLength, GLsizei* length, GLchar* source); PFNGLGETSHADERSOURCEPROC fGetShaderSource; typedef void (GLAPIENTRY * PFNGLSHADERSOURCEPROC) (GLuint shader, GLsizei count, const GLchar** strings, const GLint* lengths); PFNGLSHADERSOURCEPROC fShaderSource; typedef void (GLAPIENTRY * PFNGLBINDFRAMEBUFFER) (GLenum target, GLuint framebuffer); PFNGLBINDFRAMEBUFFER fBindFramebuffer; typedef void (GLAPIENTRY * PFNGLBINDRENDERBUFFER) (GLenum target, GLuint renderbuffer); PFNGLBINDRENDERBUFFER fBindRenderbuffer; typedef GLenum (GLAPIENTRY * PFNGLCHECKFRAMEBUFFERSTATUS) (GLenum target); PFNGLCHECKFRAMEBUFFERSTATUS fCheckFramebufferStatus; typedef void (GLAPIENTRY * PFNGLDELETEFRAMEBUFFERS) (GLsizei n, const GLuint* ids); PFNGLDELETEFRAMEBUFFERS fDeleteFramebuffers; typedef void (GLAPIENTRY * PFNGLDELETERENDERBUFFERS) (GLsizei n, const GLuint* ids); PFNGLDELETERENDERBUFFERS fDeleteRenderbuffers; typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERRENDERBUFFER) (GLenum target, GLenum attachmentPoint, GLenum renderbufferTarget, GLuint renderbuffer); PFNGLFRAMEBUFFERRENDERBUFFER fFramebufferRenderbuffer; typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE2D) (GLenum target, GLenum attachmentPoint, GLenum textureTarget, GLuint texture, GLint level); PFNGLFRAMEBUFFERTEXTURE2D fFramebufferTexture2D; typedef void (GLAPIENTRY * PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIV) (GLenum target, GLenum attachment, GLenum pname, GLint* value); PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIV fGetFramebufferAttachmentParameteriv; typedef void (GLAPIENTRY * PFNGLGETRENDERBUFFERPARAMETERIV) (GLenum target, GLenum pname, GLint* value); PFNGLGETRENDERBUFFERPARAMETERIV fGetRenderbufferParameteriv; typedef void (GLAPIENTRY * PFNGLGENFRAMEBUFFERS) (GLsizei n, GLuint* ids); PFNGLGENFRAMEBUFFERS fGenFramebuffers; typedef void (GLAPIENTRY * PFNGLGENRENDERBUFFERS) (GLsizei n, GLuint* ids); PFNGLGENRENDERBUFFERS fGenRenderbuffers; typedef realGLboolean (GLAPIENTRY * PFNGLISFRAMEBUFFER) (GLuint framebuffer); PFNGLISFRAMEBUFFER fIsFramebuffer; typedef realGLboolean (GLAPIENTRY * PFNGLISRENDERBUFFER) (GLuint renderbuffer); PFNGLISRENDERBUFFER fIsRenderbuffer; typedef void (GLAPIENTRY * PFNGLRENDERBUFFERSTORAGE) (GLenum target, GLenum internalFormat, GLsizei width, GLsizei height); PFNGLRENDERBUFFERSTORAGE fRenderbufferStorage; }; } /* namespace gl */ } /* namespace mozilla */ #endif /* GLCONTEXT_H_ */